Star Trek
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment. At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Artifact creatures you control have double strike.
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order. Beam me up {2}{W} (You may cast this card from your graveyard for {2}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)
Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.
If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Flash When Wesley Crusher enters, choose two — • Counter target noncreature spell unless its controller pays {2}. • Return target creature with mana value 2 or less to its owner's hand. • Target creature can't be blocked this turn. • Target player draws two cards, then discards two cards.
Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
{2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Choose one — • Destroy target nonartifact creature. • Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
Whenever Sela attacks, exile up to one target card from a graveyard. Whenever one or more cards leave your graveyard, create a tapped 2/2 black Romulan creature token.
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Haste When Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card. {2}{R}, Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Lands you control enter untapped. When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle. Strange new worlds — {7}{U}{U}, Sacrifice this enchantment: Draw two cards. This ability costs {X} less to activate, where X is the number of differently named lands you control.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent. {2}: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
Artifact creatures you control get +1/+1. {W}{B}, Discard this card: It deals 2 damage to target creature. You gain 2 life.
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}: Create a tapped token that's a copy of target token you control.
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control. If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Search your library for an Aura, Equipment, or Spacecraft card, reveal it, put it into your hand, then shuffle. Beam me up {3}{W} (You may cast this card from your graveyard for {3}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
Flash Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
First strike Whenever Sulu becomes tapped, if an Equipment or Spacecraft entered the battlefield under your control this turn, draw a card.
This creature can't block. At the beginning of your upkeep, create a token that's a copy of this creature.
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
At the beginning of your upkeep, choose one that hasn't been chosen — • Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand. • Sensors — Draw two cards. • Transport — Create two 1/1 red Officer creature tokens. • Abandon Ship — You lose the game.
If you would draw a card, draw two cards instead.
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
When Khan enters, you may sacrifice another creature or artifact. If you do, draw two cards. You may cast this card from exile.
Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.
Trample When Khan enters, he deals 1 damage to each opponent and each creature your opponents control.
When David and Carol Marcus enter, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Flash When Dr. McCoy enters, choose one — • Return target non-Doctor permanent card from your graveyard to your hand. • Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle. {3}{G}{G}, {T}, Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
This spell can't be countered. Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell was kicked, instead for each creature target opponent controls, create a token that's a copy of that creature, except it has menace.
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.
Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying, lifelink
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle. Station 8+ | Flying Whenever H.M.S. Bounty deals combat damage to a player, draw a card. If you control a Whale and haven't begun an extra turn this game, take an extra turn after this one.
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. 8+ | Flying
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Station 6+ | Flying
Affinity for artifact creatures Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) Station 12+ | Artifact creatures you control have flying.
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.) 9+ | Creatures you control get +3/+3.
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance
Flash When Dr. McCoy enters, choose one — • Return target non-Doctor permanent card from your graveyard to your hand. • Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Artifact creatures you control have vigilance.
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.
Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card."
When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Trample Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
Artifact creatures you control get +1/+1. {W}{B}, Discard this card: It deals 2 damage to target creature. You gain 2 life.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.
Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
If you would draw a card, draw two cards instead.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.
Permanents can't phase in.
Haste
Haste
Haste
Indestructible
This token can't block.
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, {T}, Sacrifice this token: You gain 3 life.
Equipped creature gets +1/+1. Equip {2}
{T}, Sacrifice this token: Add one mana of any color.
{T}: Add one mana of any color.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Peace in Our Time | 501 | Rare | $18.12 0% |
Primary Unimatrix Adjunct | 502 | Rare | $18.27 0% |
There's Coffee in that Nebula | 503 | Uncommon | $4.95 0% |
Deep Space Scan | 504 | Rare | $6.38 0% |
Lieutenant Commander Data | 505 | Mythic | N/A 0% |
Lt. Cmdr. Geordi La Forge | 506 | Rare | N/A 0% |
Seven of Nine, Unassimilated | 507 | Mythic | $66.66 0% |
Wesley Crusher, Starfleet Cadet | 508 | Rare | $6.68 0% |
Death Is Irrelevant | 509 | Mythic | N/A 0% |
Organic Avulsion Unit | 510 | Uncommon | $6.33 0% |
Overflow Submatrix | 511 | Rare | $7.73 0% |
Resistance Is Futile | 512 | Uncommon | $3.54 0% |
Sela, Tal Shiar Paradox | 513 | Rare | $4.65 0% |
Dominion Infiltration | 514 | Rare | N/A 0% |
Encounter the Unknown | 515 | Rare | N/A 0% |
Infinite Diversity | 516 | Mythic | N/A 0% |
Q, Stacking the Deck | 517 | Mythic | $85.77 0% |
Tasha Yar, Out of Time | 518 | Rare | N/A 0% |
Will Riker, First in the Field | 519 | Rare | N/A 0% |
Captain Kathryn Janeway | 520 | Mythic | N/A 0% |
Warp Speed | 521 | Uncommon | $2.55 0% |
Dathon, His Heart Open | 522 | Rare | N/A 0% |
Locutus, the One Who Speaks | 523 | Uncommon | $6.73 0% |
Worf, Honor-Bound Warrior | 524 | Uncommon | $5.60 0% |
Replicator | 525 | Rare | N/A 0% |
Dr. McCoy, Surly Surgeon | 526 | Uncommon | $5.56 0% |
Excalbian Gamemaster | 527 | Mythic | N/A 0% |
Federation Resupply | 528 | Rare | $37.60 0% |
The Needs of the Many | 529 | Rare | N/A 0% |
Saavik, Stoic Student | 530 | Uncommon | $7.49 0% |
Sulu, Space Swashbuckler | 531 | Rare | N/A 0% |
Troubling Tribbles | 532 | Rare | N/A 0% |
Ensign Pavel Chekov | 533 | Uncommon | $2.88 0% |
Kobayashi Maru Scenario | 534 | Mythic | N/A 0% |
Mr. Spock, Science Officer | 535 | Mythic | $299.98 0% |
Nyota Uhura, Communications | 536 | Rare | $14.04 0% |
Scotty, Miracle Worker | 537 | Mythic | N/A 0% |
The Destruction of Praxis | 538 | Rare | $7.68 0% |
General Chang, Cold Warrior | 539 | Rare | N/A 0% |
Khan, Vengeful Heart | 540 | Mythic | N/A 0% |
Salt Vampire | 541 | Rare | $21.90 0% |
Captain James T. Kirk | 542 | Mythic | $168.99 0% |
Khan, Despot by Design | 543 | Uncommon | $6.45 0% |
David and Carol Marcus, Creators | 544 | Uncommon | $6.50 0% |
Dr. Leonard "Bones" McCoy | 545 | Rare | $14.29 0% |
Genesis Device | 546 | Rare | N/A 0% |
Live Long and Prosper | 547 | Rare | N/A 0% |
Mirror Universe Intrusion | 548 | Rare | N/A 0% |
Sarek, Federation Ambassador | 549 | Rare | N/A 0% |
U.S.S. Enterprise-A, Free Spirit | 550 | Mythic | N/A 0% |
H.M.S. Bounty, Unlikely Timeship | 551 | Rare | N/A 0% |
U.S.S. Reliant, From Hell's Heart | 552 | Rare | N/A 0% |
D-7 Battle Cruiser | 553 | Rare | N/A 0% |
U.S.S. Discovery, at Black Alert | 554 | Rare | N/A 0% |
Borg Cube | 555 | Mythic | N/A 0% |
Deep Space 9 | 556 | Mythic | N/A 0% |
U.S.S. Enterprise-D, Galaxy-Class | 557 | Rare | N/A 0% |
Dr. Leonard "Bones" McCoy | 558 | Rare | N/A 0% |
Plains | 559 | Common | N/A 0% |
Plains | 560 | Common | N/A 0% |
Island | 561 | Common | N/A 0% |
Island | 562 | Common | N/A 0% |
Swamp | 563 | Common | N/A 0% |
Swamp | 564 | Common | N/A 0% |
Mountain | 565 | Common | N/A 0% |
Mountain | 566 | Common | N/A 0% |
Forest | 567 | Common | N/A 0% |
Forest | 568 | Common | N/A 0% |
Command Subadjunct | 569 | Uncommon | N/A 0% |
Conquest Mission | 570 | Uncommon | N/A 0% |
Malfunctioning Holodeck | 571 | Common | N/A 0% |
Cha'DIch Investigator | 572 | Common | N/A 0% |
Hive Mind Coprocessor | 573 | Uncommon | N/A 0% |
Cold-Blooded Crew | 574 | Common | N/A 0% |
Syndicate Liquidators | 575 | Uncommon | N/A 0% |
Locutus, the One Who Speaks | 576 | Uncommon | N/A 0% |
Earth, Sector 001 | 577 | Common | $0.99 0% |
Risa | 578 | Common | $0.99 0% |
Vulcan | 579 | Common | $0.99 0% |
Captain James T. Kirk | 1701 | Mythic | N/A 0% |
Captain Jean-Luc Picard | 1701D | Mythic | N/A 0% |
Mr. Spock, Science Officer | 1702 | Mythic | N/A 0% |
Lieutenant Commander Data | 1703 | Mythic | N/A 0% |
Captain Kathryn Janeway | 1704 | Mythic | N/A 0% |
Seven of Nine, Unassimilated | 1705 | Mythic | N/A 0% |
Lt. Cmdr. Geordi La Forge | 1706 | Mythic | N/A 0% |
Human | 1 | Common | N/A 0% |
Romulan | 2 | Common | N/A 0% |
Klingon Warrior | 3 | Common | N/A 0% |
Klingon Warrior | 4 | Common | N/A 0% |
Klingon Warrior | 5 | Common | N/A 0% |
Officer | 6 | Common | N/A 0% |
Officer | 7 | Common | N/A 0% |
Officer | 8 | Common | N/A 0% |
Officer | 9 | Common | N/A 0% |
Officer | 10 | Common | N/A 0% |
Officer | 11 | Common | N/A 0% |
Officer | 12 | Common | N/A 0% |
Officer | 13 | Common | N/A 0% |
Officer | 14 | Common | N/A 0% |
Officer | 15 | Common | N/A 0% |
Murf | 16 | Common | N/A 0% |
Porthos | 17 | Common | N/A 0% |
Worm | 18 | Common | N/A 0% |
Borg | 19 | Common | N/A 0% |
Borg | 20 | Common | N/A 0% |
Clue | 21 | Common | N/A 0% |
Clue | 22 | Common | N/A 0% |
Food | 23 | Common | N/A 0% |
Illusion | 24 | Common | N/A 0% |
Neuroflux Heirloom | 25 | Common | N/A 0% |
Treasure | 26 | Common | N/A 0% |
New Planet | 27 | Common | N/A 0% |
