The Brothers' War
When this artifact enters, each opponent sacrifices three creatures of their choice. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
{3}: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.
Flying Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Trample This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
When this creature enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When this creature dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end.
Flash When this artifact enters, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice this artifact: Draw a card.
Flying, haste When this creature enters, put up to one target card from a graveyard on the bottom of its owner's library.
Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Reach When this creature enters, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Reach When Thran Spider enters, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Reach {T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.
This land enters tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)
Vigilance, reach, trample, haste Titania's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
{T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}: Draw a card and put a +1/+1 counter on this creature.
Vigilance At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {5}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
Menace Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
Whenever you draw a card, put a loyalty counter on Teferi. [0]: Draw a card. [−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." [−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. [−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact creatures you control get +2/+2. {6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W}
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
{1}{U}: Return target artifact you control to its owner's hand. {3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
During turns other than yours, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Flying Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.
Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." • Scry 1, then draw a card.
Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
Defender {U}: This creature loses defender and gains "This creature can't be blocked." {2}{U}: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if this creature is blue and only once.
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.
Whenever this creature attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Deathtouch Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the greatest power among creatures they control.
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
If a creature an opponent controls would die, exile it instead. {1}: This creature gets +1/+1 until end of turn.
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to this creature's power.
This creature can't block. {4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.
Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B}
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
Haste Feldon can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Flying When this creature enters, it deals 4 damage to any target. {R}: This creature gets +1/+0 until end of turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it.
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
This creature has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature.
Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.
You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {3}{G}{G}, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{T}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Trample Whenever a land enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)
Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) {2}{G}{G}{W}{W}{U}{U}, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card. When this creature enters, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
This creature enters with three +1/+1 counters on it for each {G}{G} spent to cast it. When this creature enters, choose up to two other target creatures you control. For each {W}{W} spent to cast this creature, put a +1/+1 counter on each of them.
Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8}
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
When this artifact enters, each opponent sacrifices three creatures of their choice. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Reach When this creature enters, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{T}: Add {C}. {2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}: Draw a card and put a +1/+1 counter on this creature.
Menace Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
{T}: Add {C}. {2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Draw a card for each Island you control, then discard two cards.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Vigilance Whenever you draw a card, put a +1/+1 counter on this creature.
(This creature is affected by summoning sickness, and it has "{T}: Add {G}.")
This creature gets +1/+1 for each artifact you control.
{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.
Flying
Artifact creatures you control get +1/+1. Artifact spells you cast cost {1} less to cast.
| Card | Number | Rarity | Price |
|---|---|---|---|
Portal to Phyrexia | 240 | Mythic | $27.70 |
Power Plant Worker | 241 | Common | $0.12 |
Reconstructed Thopter | 242 | Uncommon | $0.08 |
Slagstone Refinery | 243 | Uncommon | $0.17 |
Spectrum Sentinel | 244 | Uncommon | $0.18 |
The Stasis Coffin | 245 | Rare | $0.83 |
Steel Exemplar | 246 | Uncommon | $0.08 |
The Stone Brain | 247 | Rare | $0.40 |
Stone Retrieval Unit | 248 | Common | $0.05 |
Su-Chi Cave Guard | 249 | Uncommon | $0.12 |
Supply Drop | 250 | Common | $0.04 |
Swiftgear Drake | 251 | Common | $0.06 |
Symmetry Matrix | 252 | Uncommon | $0.27 |
Thran Power Suit | 253 | Uncommon | $1.15 |
Thran Spider | 254 | Rare | $0.25 |
A-Thran Spider | A-254 | Rare | N/A |
Tower Worker | 255 | Common | $0.14 |
Argoth, Sanctum of Nature // Titania, Gaea Incarnate | 256a | Rare | $0.99 |
Titania, Gaea Incarnate | 256b | Mythic | N/A |
Battlefield Forge | 257 | Rare | $0.43 |
Blast Zone | 258 | Rare | $0.33 |
Brushland | 259 | Rare | $0.85 |
Demolition Field | 260 | Uncommon | $0.37 |
Evolving Wilds | 261 | Common | $0.12 |
Fortified Beachhead | 262 | Rare | $0.21 |
Hall of Tagsin | 263 | Rare | $0.24 |
A-Hall of Tagsin | A-263 | Rare | N/A |
Llanowar Wastes | 264 | Rare | $0.45 |
Mishra's Foundry | 265 | Rare | $0.31 |
Tocasia's Dig Site | 266 | Common | $0.09 |
Underground River | 267 | Rare | $1.82 |
Plains | 268 | Common | $0.08 |
Plains | 269 | Common | $0.08 |
Island | 270 | Common | $0.13 |
Island | 271 | Common | $0.09 |
Swamp | 272 | Common | $0.09 |
Swamp | 273 | Common | $0.10 |
Mountain | 274 | Common | $0.09 |
Mountain | 275 | Common | $0.07 |
Forest | 276 | Common | $0.08 |
Forest | 277 | Common | $0.09 |
Plains | 278 | Common | $0.35 |
Plains | 279 | Common | $0.32 |
Island | 280 | Common | $0.55 |
Island | 281 | Common | $0.66 |
Swamp | 282 | Common | $0.52 |
Swamp | 283 | Common | $0.23 |
Mountain | 284 | Common | $0.35 |
Mountain | 285 | Common | $0.36 |
Forest | 286 | Common | $0.38 |
Forest | 287 | Common | $0.33 |
Rescue Retriever | 288 | Rare | $0.41 |
Geology Enthusiast | 289 | Rare | $0.20 |
A-Geology Enthusiast | A-289 | Rare | N/A |
Terror Ballista | 290 | Rare | $0.18 |
Artificer's Dragon | 291 | Rare | $0.24 |
Woodcaller Automaton | 292 | Rare | $0.15 |
Teferi, Temporal Pilgrim | 293 | Mythic | $2.59 |
Saheeli, Filigree Master | 294 | Mythic | $0.61 |
Mishra, Tamer of Mak Fawa | 295 | Rare | $0.30 |
Urza, Prince of Kroog | 296 | Rare | $0.55 |
Battlefield Forge | 297 | Rare | $3.00 |
Brushland | 298 | Rare | $3.25 |
Llanowar Wastes | 299 | Rare | $3.19 |
Underground River | 300 | Rare | $2.97 |
In the Trenches | 301 | Mythic | $0.73 |
Kayla's Command | 302 | Rare | $0.16 |
Kayla's Reconstruction | 303 | Rare | $0.30 |
Loran of the Third Path | 304 | Rare | $4.98 |
Myrel, Shield of Argive | 305 | Mythic | $24.32 |
Siege Veteran | 306 | Rare | $0.38 |
Soul Partition | 307 | Rare | $0.69 |
Tocasia's Welcome | 308 | Rare | $3.71 |
Autonomous Assembler | 309 | Rare | $0.16 |
Platoon Dispenser | 310 | Mythic | $1.21 |
Steel Seraph | 311 | Rare | $1.23 |
Urza's Sylex | 312 | Mythic | $0.69 |
Drafna, Founder of Lat-Nam | 313 | Rare | $0.79 |
Hurkyl, Master Wizard | 314 | Mythic | $0.36 |
Hurkyl's Final Meditation | 315 | Rare | $0.19 |
One with the Multiverse | 316 | Mythic | $4.01 |
Skystrike Officer | 317 | Rare | $0.22 |
Urza's Command | 318 | Rare | $0.34 |
Arcane Proxy | 319 | Mythic | $0.62 |
Surge Engine | 320 | Mythic | $0.98 |
The Temporal Anchor | 321 | Rare | $0.35 |
Terisian Mindbreaker | 322 | Rare | $1.93 |
Ashnod, Flesh Mechanist | 323 | Rare | $0.33 |
Diabolic Intent | 324 | Rare | $13.41 |
Fateful Handoff | 325 | Rare | $0.26 |
Gix, Yawgmoth Praetor | 326 | Mythic | $4.59 |
Gix's Command | 327 | Rare | $1.03 |
Gixian Puppeteer | 328 | Rare | $2.59 |
Hostile Negotiations | 329 | Rare | $0.32 |
Misery's Shadow | 330 | Rare | $0.24 |
Painful Quandary | 331 | Rare | $3.30 |
Phyrexian Fleshgorger | 332 | Mythic | $3.25 |
Razorlash Transmogrant | 333 | Rare | $0.21 |
Transmogrant's Crown | 334 | Rare | $0.24 |
Brotherhood's End | 335 | Rare | $1.44 |
Draconic Destiny | 336 | Mythic | $0.92 |
Feldon, Ronom Excavator | 337 | Rare | $0.21 |
Mechanized Warfare | 338 | Rare | $0.64 |
Mishra's Command | 339 | Rare | $0.35 |
Over the Top | 340 | Rare | $0.25 |
Tyrant of Kher Ridges | 341 | Rare | $0.26 |
Visions of Phyrexia | 342 | Rare | $0.27 |
Skitterbeam Battalion | 343 | Mythic | $4.73 |
Awaken the Woods | 344 | Mythic | $20.66 |
Fade from History | 345 | Rare | $1.44 |
Fauna Shaman | 346 | Rare | $3.04 |
Gwenna, Eyes of Gaea | 347 | Rare | $4.76 |
Teething Wurmlet | 348 | Rare | $0.60 |
Titania's Command | 349 | Rare | $1.26 |
Perennial Behemoth | 350 | Rare | $0.93 |
Rootwire Amalgam | 351 | Mythic | $0.62 |
Simian Simulacrum | 352 | Rare | $0.25 |
Deathbloom Ritualist | 353 | Rare | $0.27 |
Hajar, Loyal Bodyguard | 354 | Rare | $1.13 |
Harbin, Vanguard Aviator | 355 | Rare | $0.18 |
Legions to Ashes | 356 | Rare | $0.33 |
Queen Kayla bin-Kroog | 357 | Rare | $0.24 |
Sarinth Greatwurm | 358 | Mythic | $0.62 |
Tawnos, the Toymaker | 359 | Rare | $0.84 |
Tocasia, Dig Site Mentor | 360 | Rare | $0.17 |
Bladecoil Serpent | 361 | Mythic | $0.33 |
Clay Champion | 362 | Mythic | $0.38 |
Cityscape Leveler | 363 | Mythic | $17.48 |
Liberator, Urza's Battlethopter | 364 | Rare | $6.57 |
Portal to Phyrexia | 365 | Mythic | $35.02 |
The Stasis Coffin | 366 | Rare | $3.18 |
The Stone Brain | 367 | Rare | $0.97 |
Thran Spider | 368 | Rare | $0.28 |
Blast Zone | 369 | Rare | $0.78 |
Fortified Beachhead | 370 | Rare | $0.32 |
Hall of Tagsin | 371 | Rare | $0.53 |
Mishra's Foundry | 372 | Rare | $0.47 |
Rescue Retriever | 373 | Rare | $0.41 |
Geology Enthusiast | 374 | Rare | $0.16 |
Terror Ballista | 375 | Rare | $0.18 |
Artificer's Dragon | 376 | Rare | $0.20 |
Woodcaller Automaton | 377 | Rare | $0.18 |
Mishra's Foundry | 378 | Rare | $0.48 |
Queen Kayla bin-Kroog | 379 | Rare | $0.15 |
Lay Down Arms | 380 | Uncommon | $0.36 |
Flow of Knowledge | 381 | Uncommon | $0.53 |
Corrupt | 382 | Uncommon | $0.26 |
Sardian Cliffstomper | 383 | Uncommon | $0.20 |
Blanchwood Armor | 384 | Uncommon | $0.36 |
Spirit | 1 | N/A | |
Bear | 2 | N/A | |
Forest Dryad | 3 | N/A | |
Construct | 4 | N/A | |
Construct | 5 | N/A | |
Golem | 6 | N/A | |
Powerstone | 7 | N/A | |
Soldier | 8 | N/A | |
Soldier | 9 | N/A | |
Thopter | 10 | N/A | |
Zombie | 11 | N/A | |
Saheeli, Filigree Master Emblem | 12 | N/A |