The Hobbit
Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever an artifact you control enters, draw a card.
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.
Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}
Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3}
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.
Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying
As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card.
Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.
({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If an ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3}
When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn.
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life.
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. {2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target.
Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
This spell can't be countered. Hexproof, haste
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying
Flying
Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creatre you control. Equip only as a sorcery.)
Defender
{T}, Sacrifice this token: Add one mana of any color.
{T}, Sacrifice this token: Add one mana of any color.
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Bofur, Reliable Guardian // Concerted Care | 251 | Uncommon | $2.17 0% |
Iron Hills Blacksmith | 252 | Uncommon | $1.08 0% |
The Queen of Dale | 253 | Mythic | $116.82 0% |
Bilbo, Luckwearer // Burglar's Plot | 254 | Uncommon | $1.84 0% |
Bilbo, Thief in the Night | 255 | Mythic | $57.18 0% |
Fateful Discovery | 256 | Mythic | $26.35 0% |
Most Decrepit Old Bird // Speak Secrets | 257 | Rare | $5.33 0% |
Azog, Moria's Ruin | 258 | Rare | $6.58 0% |
Great Ugly-Looking Goblin // Clap! Snap! | 259 | Uncommon | $0.97 0% |
Head of the Hunt | 260 | Rare | $6.47 0% |
Desert Were-Worm | 261 | Rare | $7.91 0% |
Desolation of Smaug | 262 | Rare | $10.38 0% |
Glóin the Mighty // Easy Pickings | 263 | Uncommon | $1.90 0% |
Last Light of Durin's Day | 264 | Rare | $5.33 0% |
Smaug the Magnificent | 265 | Mythic | $167.84 0% |
Beorn the Fierce | 266 | Mythic | $57.62 0% |
Dancing from Dark to Dawn | 267 | Mythic | $36.97 0% |
The Notary Hobbits | 268 | Rare | $16.90 0% |
Thranduil, Sindarin Liege // Silvan Rally | 269 | Uncommon | $2.64 0% |
The Arkenstone // Seek the Heart | 270 | Mythic | $89.41 0% |
My Precious // Allure of Power | 271 | Rare | $17.89 0% |
Orcrist, Goblin-cleaver | 272 | Mythic | $75.00 0% |
Sting, Bilbo's Sword | 273 | Rare | $8.09 0% |
Elven Passage | 274 | Rare | $11.52 0% |
Gleaming Splendor | 275 | Mythic | $424.19 0% |
The Lord of the Eagles | 276 | Rare | $24.20 0% |
Gollum, Riddle Master | 277 | Mythic | $93.52 0% |
Gandalf, Goblins' Bane // Flameshape | 278 | Mythic | $164.78 0% |
Thorin, Mountain-king | 279 | Mythic | $107.86 0% |
Bard, King of Dale | 280 | Mythic | $101.77 0% |
Smaug, Wicked Worm | 281 | Rare | $56.55 0% |
Thranduil, the Elvenking | 282 | Rare | $55.75 0% |
The Arkenstone // Seek the Heart | 283 | Mythic | $163.35 0% |
The Lonely Mountain | 284 | Rare | $36.21 0% |
Bilbo's Gambit | 285 | Rare | $1.82 0% |
Fíli the Pathfinder | 286 | Rare | $1.05 0% |
Kíli the Resourceful | 287 | Rare | $1.74 0% |
Settle the Wreckage | 288 | Rare | $0.89 0% |
An Unexpected Party // At the Door | 289 | Rare | $0.56 0% |
Elrond, Moon-Reader | 290 | Mythic | $2.28 0% |
Great Gilded Boat | 291 | Rare | $0.41 0% |
Riddles in the Dark | 292 | Rare | $0.64 0% |
Uncover the Moon-Letters | 293 | Rare | $1.12 0% |
Wizard's Staff | 294 | Rare | $5.15 0% |
Along the Crooked Way | 295 | Rare | $0.92 0% |
Inside Information | 296 | Mythic | $2.85 0% |
The Master of Lake-town | 297 | Rare | $1.08 0% |
Rhovanion Rampager | 298 | Rare | $0.43 0% |
The Sackville-Bagginses | 299 | Rare | $1.93 0% |
Supper for Spiders | 300 | Rare | $0.68 0% |
Balin, Loremaster | 301 | Rare | $0.60 0% |
Dáin Ironfoot | 302 | Rare | $0.74 0% |
Getaway Barrel | 303 | Rare | $0.38 0% |
Stone-Giant of High Pass | 304 | Rare | $0.34 0% |
Bejeweled Warg | 305 | Rare | $0.83 0% |
Cantankerous Keepers | 306 | Rare | $0.58 0% |
Gigantic Big Bear | 307 | Rare | $1.33 0% |
Part in Friendship | 308 | Rare | $0.43 0% |
Radagast of Rhosgobel | 309 | Rare | $4.17 0% |
Through the Forest Gate | 310 | Rare | $2.17 0% |
Dwalin, Weaponmaster | 311 | Rare | $1.35 0% |
Tom, Bert, and William | 312 | Rare | $0.65 0% |
Plains | 313 | Common | $0.62 0% |
Plains | 314 | Common | $0.74 0% |
Plains | 315 | Common | $0.80 0% |
Plains | 316 | Common | $0.76 0% |
Plains | 317 | Common | $1.34 0% |
Plains | 318 | Common | $1.28 0% |
Plains | 319 | Common | $1.28 0% |
Plains | 320 | Common | $1.28 0% |
The Misty Mountains Cold | 321 | Rare | $0.28 0% |
Bird Soldier | 1 | — | N/A 0% |
Human Soldier | 2 | — | N/A 0% |
Goblin Army | 3 | — | N/A 0% |
Goblin Army | 4 | — | N/A 0% |
Dragon | 5 | — | N/A 0% |
Dwarf | 6 | — | N/A 0% |
Bear | 7 | — | N/A 0% |
Elf | 8 | — | N/A 0% |
Wolf | 9 | — | N/A 0% |
Axe | 10 | — | N/A 0% |
Stone Boulder | 11 | — | N/A 0% |
Treasure | 12 | — | N/A 0% |
Treasure | 13 | — | N/A 0% |
Enduring Story | 14 | — | N/A 0% |
On an Adventure | 15 | — | N/A 0% |
