The Lord of the Rings: Tales of Middle-earth
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Defender {1}: Add one mana of any color. Activate only once each turn.
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}
If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Barad-dûr enters tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
{T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Whenever this creature attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return this card from your graveyard to your hand.
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Elanor enters, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf dies, you may put it into its owner's library fifth from the top.
Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Whenever Galadriel enters or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Trample When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
When Gollum leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Menace Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Barad-dûr enters tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
You may cast spells this turn as though they had flash. Draw a card.
{T}: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: This enchantment deals 7 damage to target creature.
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this token: You gain 3 life," and it loses all other card types.
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Whenever this creature attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return this card from your graveyard to your hand.
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Elanor enters, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf dies, you may put it into its owner's library fifth from the top.
Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Whenever Galadriel enters or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Trample When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
This spell costs {1} less to cast for each permanent sacrificed this turn. Haste The Balrog can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Barad-dûr enters tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creatures you control have haste. Legendary creatures you control get +1/+0.
Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
Haste When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
When this enchantment enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.
Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
When Gollum leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
This spell costs {2} less to cast if it targets a tapped creature. Exile target creature.
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
When Bill the Pony enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Vigilance Whenever this creature deals damage to a Goblin or Orc, destroy that creature.
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate.
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Whenever this creature attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
When this creature enters, create a 1/1 white Human Soldier creature token.
Return target spell to its owner's hand. Draw a card.
When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
When this creature enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control this Saga. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.
When this creature dies, the Ring tempts you.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Destroy target creature that blocked or was blocked by a legendary creature this turn.
This spell costs {1} less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
Whenever Bill Ferny becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
Draw a card. The Ring tempts you.
You may cast spells this turn as though they had flash. Draw a card.
{1}, {T}: Draw a card, then discard a card.
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Phial of Galadriel | 248 | Rare | $0.43 |
Shire Scarecrow | 249 | Common | $0.15 |
Sting, the Glinting Dagger | 250 | Rare | $4.48 |
Stone of Erech | 251 | Uncommon | $0.28 |
Wizard's Rockets | 252 | Common | $0.17 |
Barad-dûr | 253 | Rare | $1.42 |
Great Hall of the Citadel | 254 | Common | $0.34 |
The Grey Havens | 255 | Uncommon | $0.32 |
Minas Tirith | 256 | Rare | $5.42 |
Mines of Moria | 257 | Rare | $1.55 |
Mount Doom | 258 | Mythic | $6.45 |
Rivendell | 259 | Rare | $2.28 |
The Shire | 260 | Rare | $3.18 |
Shire Terrace | 261 | Common | $0.24 |
Plains | 262 | Common | $0.10 |
Plains | 263 | Common | $0.13 |
Island | 264 | Common | $0.17 |
Island | 265 | Common | $0.11 |
Swamp | 266 | Common | $0.11 |
Swamp | 267 | Common | $0.18 |
Mountain | 268 | Common | $0.17 |
Mountain | 269 | Common | $0.11 |
Forest | 270 | Common | $0.13 |
Forest | 271 | Common | $0.13 |
Plains | 272 | Common | $0.29 |
Plains | 273 | Common | $0.43 |
Island | 274 | Common | $0.51 |
Island | 275 | Common | $0.49 |
Swamp | 276 | Common | $0.48 |
Swamp | 277 | Common | $0.75 |
Mountain | 278 | Common | $0.34 |
Mountain | 279 | Common | $0.38 |
Forest | 280 | Common | $0.36 |
Forest | 281 | Common | $0.44 |
Saradoc, Master of Buckland | 282 | Rare | $0.31 |
Elvish Mariner | 283 | Rare | $1.75 |
Ringwraiths | 284 | Rare | $0.68 |
Assault on Osgiliath | 285 | Rare | $0.44 |
Elanor Gardner | 286 | Rare | $4.12 |
Aragorn and Arwen, Wed | 287 | Mythic | $9.06 |
Sauron, the Lidless Eye | 288 | Mythic | $4.90 |
Frodo, Determined Hero | 289 | Rare | $0.69 |
Gandalf, White Rider | 290 | Rare | $1.76 |
Knight of the Keep | 291 | Common | $0.14 |
Gollum, Scheming Guide | 292 | Rare | $1.74 |
Witch-king, Bringer of Ruin | 293 | Rare | $10.18 |
Fires of Mount Doom | 294 | Rare | $0.88 |
Goblin Assailant | 295 | Common | $0.13 |
Galadriel, Gift-Giver | 296 | Rare | $5.49 |
The Balrog, Flame of Udûn | 297 | Rare | $0.43 |
Bilbo's Ring | 298 | Rare | $13.92 |
Gandalf the White | 299 | Mythic | $2,899.99 |
Saruman of Many Colors | 300 | Mythic | $73.11 |
Sauron, the Dark Lord | 301 | Mythic | $2,200.00 |
Boromir, Warden of the Tower | 302 | Rare | $4.61 |
Faramir, Field Commander | 303 | Uncommon | $0.14 |
Frodo, Sauron's Bane | 304 | Rare | $0.38 |
Gandalf the White | 305 | Mythic | $10.06 |
Samwise the Stouthearted | 306 | Uncommon | $0.22 |
Elrond, Lord of Rivendell | 307 | Uncommon | $0.20 |
Gandalf, Friend of the Shire | 308 | Uncommon | $0.22 |
Gollum, Patient Plotter | 309 | Uncommon | $0.17 |
Sauron, the Necromancer | 310 | Rare | $0.36 |
Witch-king of Angmar | 311 | Mythic | $9.47 |
Gimli, Counter of Kills | 312 | Uncommon | $0.22 |
Legolas, Master Archer | 313 | Rare | $0.42 |
Meriadoc Brandybuck | 314 | Uncommon | $0.18 |
Peregrin Took | 315 | Uncommon | $0.33 |
Aragorn, Company Leader | 316 | Rare | $0.38 |
Aragorn, the Uniter | 317 | Mythic | $7.76 |
Elrond, Master of Healing | 318 | Rare | $0.30 |
Faramir, Prince of Ithilien | 319 | Rare | $0.29 |
Frodo Baggins | 320 | Uncommon | $0.22 |
Galadriel of Lothlórien | 321 | Rare | $0.34 |
Gandalf the Grey | 322 | Rare | $0.33 |
Gimli, Mournful Avenger | 323 | Rare | $0.41 |
Legolas, Counter of Kills | 324 | Uncommon | $0.14 |
Merry, Esquire of Rohan | 325 | Rare | $0.41 |
Pippin, Guard of the Citadel | 326 | Rare | $0.54 |
Samwise Gamgee | 327 | Rare | $0.88 |
Saruman of Many Colors | 328 | Mythic | $2.93 |
Sauron, the Dark Lord | 329 | Mythic | $9.24 |
Sméagol, Helpful Guide | 330 | Rare | $0.37 |
Tom Bombadil | 331 | Mythic | $3.10 |
Nazgûl | 332 | Uncommon | $12.73 |
Nazgûl | 333 | Uncommon | $14.56 |
Nazgûl | 334 | Uncommon | $17.06 |
Nazgûl | 335 | Uncommon | $14.12 |
Nazgûl | 336 | Uncommon | $15.12 |
Nazgûl | 337 | Uncommon | $15.40 |
Nazgûl | 338 | Uncommon | $13.85 |
Nazgûl | 339 | Uncommon | $12.59 |
Barad-dûr | 340 | Rare | $1.62 |
Minas Tirith | 341 | Rare | $6.16 |
Mines of Moria | 342 | Rare | $1.21 |
Mount Doom | 343 | Mythic | $7.97 |
Rivendell | 344 | Rare | $2.30 |
The Shire | 345 | Rare | $3.11 |
The Battle of Bywater | 346 | Rare | $2.99 |
Dawn of a New Age | 347 | Mythic | $3.90 |
Flowering of the White Tree | 348 | Rare | $9.55 |
Forge Anew | 349 | Rare | $4.92 |
Borne Upon a Wind | 350 | Rare | $6.54 |
Goldberry, River-Daughter | 351 | Rare | $1.32 |
Press the Enemy | 352 | Rare | $0.55 |
Rangers of Ithilien | 353 | Rare | $0.20 |
The Watcher in the Water | 354 | Mythic | $3.74 |
Call of the Ring | 355 | Rare | $4.58 |
Isildur's Fateful Strike | 356 | Rare | $0.41 |
Lobelia Sackville-Baggins | 357 | Rare | $0.40 |
Display of Power | 358 | Rare | $0.45 |
Fall of Cair Andros | 359 | Rare | $0.43 |
Glóin, Dwarf Emissary | 360 | Rare | $0.59 |
Hew the Entwood | 361 | Mythic | $0.67 |
Moria Marauder | 362 | Rare | $0.61 |
Delighted Halfling | 363 | Rare | $22.60 |
Elven Chorus | 364 | Rare | $4.23 |
Radagast the Brown | 365 | Mythic | $1.64 |
The Ring Goes South | 366 | Rare | $0.35 |
Arwen, Mortal Queen | 367 | Mythic | $6.86 |
Doors of Durin | 368 | Rare | $0.75 |
King of the Oathbreakers | 369 | Rare | $0.32 |
Lotho, Corrupt Shirriff | 370 | Rare | $11.21 |
Sauron's Ransom | 371 | Rare | $0.52 |
Shagrat, Loot Bearer | 372 | Rare | $0.23 |
Sharkey, Tyrant of the Shire | 373 | Rare | $0.29 |
Shelob, Child of Ungoliant | 374 | Rare | $3.44 |
Andúril, Flame of the West | 375 | Mythic | $4.59 |
Glamdring | 376 | Mythic | $2.62 |
Horn of Gondor | 377 | Rare | $3.18 |
Horn of the Mark | 378 | Rare | $0.86 |
Mithril Coat | 379 | Rare | $27.75 |
The One Ring | 380 | Mythic | $110.83 |
Palantír of Orthanc | 381 | Mythic | $19.18 |
Phial of Galadriel | 382 | Rare | $0.92 |
Saradoc, Master of Buckland | 383 | Rare | $1.76 |
Elvish Mariner | 384 | Rare | $4.07 |
Ringwraiths | 385 | Rare | $9.36 |
Assault on Osgiliath | 386 | Rare | $2.29 |
Elanor Gardner | 387 | Rare | $7.42 |
Frodo, Determined Hero | 388 | Rare | $3.10 |
Gandalf, White Rider | 389 | Rare | $4.17 |
Gollum, Scheming Guide | 390 | Rare | $3.27 |
Witch-king, Bringer of Ruin | 391 | Rare | $17.58 |
Fires of Mount Doom | 392 | Rare | $3.46 |
Galadriel, Gift-Giver | 393 | Rare | $8.18 |
Aragorn and Arwen, Wed | 394 | Mythic | $24.31 |
The Balrog, Flame of Udûn | 395 | Rare | $2.22 |
Sauron, the Lidless Eye | 396 | Mythic | $25.13 |
Bilbo's Ring | 397 | Rare | $12.56 |
Trailblazer's Boots | 398 | Rare | $1.89 |
Lobelia Sackville-Baggins | 399 | Rare | $1.48 |
Wizard's Rockets | 400 | Common | $0.40 |
Gandalf, Friend of the Shire | 401 | Uncommon | $1.96 |
Delighted Halfling | 402 | Rare | $23.16 |
Bilbo, Retired Burglar | 403 | Uncommon | $1.10 |
Frodo Baggins | 404 | Uncommon | $0.65 |
The Balrog, Durin's Bane | 405 | Rare | $0.88 |
Flame of Anor | 406 | Rare | $3.23 |
Boromir, Warden of the Tower | 407 | Rare | $4.56 |
Lash of the Balrog | 408 | Common | $0.18 |
Sting, the Glinting Dagger | 409 | Rare | $2.74 |
Aragorn, Company Leader | 410 | Rare | $0.54 |
Dunland Crebain | 411 | Common | $0.09 |
Saruman of Many Colors | 412 | Mythic | $5.68 |
Storm of Saruman | 413 | Mythic | $4.31 |
Pippin's Bravery | 414 | Common | $0.14 |
Fangorn, Tree Shepherd | 415 | Rare | $0.56 |
Nasty End | 416 | Common | $0.25 |
Foray of Orcs | 417 | Uncommon | $0.16 |
Last March of the Ents | 418 | Mythic | $29.24 |
Quickbeam, Upstart Ent | 419 | Uncommon | $0.24 |
Minas Tirith | 420 | Rare | $6.04 |
Mirkwood Bats | 421 | Common | $1.10 |
Voracious Fell Beast | 422 | Uncommon | $0.18 |
Witch-king of Angmar | 423 | Mythic | $13.97 |
Shadow of the Enemy | 424 | Mythic | $1.48 |
Barad-dûr | 425 | Rare | $2.25 |
Oliphaunt | 426 | Common | $0.20 |
Rising of the Day | 427 | Uncommon | $0.54 |
Éomer, Marshal of Rohan | 428 | Rare | $0.46 |
Gothmog, Morgul Lieutenant | 429 | Uncommon | $0.25 |
Éowyn, Fearless Knight | 430 | Rare | $1.23 |
Prince Imrahil the Fair | 431 | Uncommon | $0.23 |
Knights of Dol Amroth | 432 | Common | $0.16 |
Orcish Bowmasters | 433 | Rare | $42.90 |
Aragorn, the Uniter | 434 | Mythic | $10.09 |
Legolas, Master Archer | 435 | Rare | $1.79 |
Gimli, Mournful Avenger | 436 | Rare | $1.70 |
Merry, Esquire of Rohan | 437 | Rare | $1.15 |
Pippin, Guard of the Citadel | 438 | Rare | $1.79 |
Spiteful Banditry | 439 | Mythic | $7.89 |
Rosie Cotton of South Lane | 440 | Uncommon | $0.22 |
Shire Shirriff | 441 | Uncommon | $0.07 |
Gandalf the White | 442 | Mythic | $12.45 |
The Grey Havens | 443 | Uncommon | $0.31 |
Lost Isle Calling | 444 | Rare | $0.33 |
Many Partings | 445 | Common | $0.22 |
Galadriel of Lothlórien | 446 | Rare | $2.24 |
Elrond, Master of Healing | 447 | Rare | $1.32 |
Frodo, Sauron's Bane | 448 | Rare | $0.30 |
Samwise the Stouthearted | 449 | Uncommon | $0.28 |
Gollum, Patient Plotter | 450 | Uncommon | $0.29 |
The One Ring | 451 | Mythic | $87.30 |
Banish from Edoras | 452 | Common | $0.17 |
The Battle of Bywater | 453 | Rare | $4.34 |
Bill the Pony | 454 | Uncommon | $0.43 |
Boromir, Warden of the Tower | 455 | Rare | $10.74 |
Dawn of a New Age | 456 | Mythic | $8.19 |
Dúnedain Blade | 457 | Common | $0.18 |
Eagles of the North | 458 | Common | $0.96 |
Eastfarthing Farmer | 459 | Common | $0.20 |
East-Mark Cavalier | 460 | Common | $0.15 |
Éowyn, Lady of Rohan | 461 | Uncommon | $0.36 |
Errand-Rider of Gondor | 462 | Common | $0.21 |
Escape from Orthanc | 463 | Common | $0.17 |
Esquire of the King | 464 | Common | $0.17 |
Faramir, Field Commander | 465 | Uncommon | $0.17 |
Flowering of the White Tree | 466 | Rare | $15.65 |
Fog on the Barrow-Downs | 467 | Common | $0.17 |
Forge Anew | 468 | Rare | $9.15 |
Frodo, Sauron's Bane | 469 | Rare | $2.04 |
Gandalf the White | 470 | Mythic | $16.44 |
Hobbit's Sting | 471 | Common | $0.27 |
Landroval, Horizon Witness | 472 | Uncommon | $0.17 |
Lost to Legend | 473 | Uncommon | $0.21 |
Nimble Hobbit | 474 | Common | $0.17 |
Now for Wrath, Now for Ruin! | 475 | Common | $0.23 |
Protector of Gondor | 476 | Common | $0.14 |
Reprieve | 477 | Uncommon | $2.99 |
Rosie Cotton of South Lane | 478 | Uncommon | $1.04 |
Samwise the Stouthearted | 479 | Uncommon | $0.36 |
Second Breakfast | 480 | Common | $0.37 |
Shire Shirriff | 481 | Uncommon | $0.16 |
Slip On the Ring | 482 | Common | $0.43 |
Soldier of the Grey Host | 483 | Common | $0.17 |
Stalwarts of Osgiliath | 484 | Common | $0.19 |
Tale of Tinúviel | 485 | Uncommon | $0.36 |
Took Reaper | 486 | Common | $0.14 |
War of the Last Alliance | 487 | Rare | $6.45 |
Westfold Rider | 488 | Common | $0.32 |
You Cannot Pass! | 489 | Uncommon | $0.34 |
Arwen's Gift | 490 | Common | $0.35 |
The Bath Song | 491 | Uncommon | $0.43 |
Bewitching Leechcraft | 492 | Common | $0.19 |
Bill Ferny, Bree Swindler | 493 | Uncommon | $0.16 |
Birthday Escape | 494 | Common | $0.66 |
Borne Upon a Wind | 495 | Rare | $11.06 |
Captain of Umbar | 496 | Common | $0.15 |
Council's Deliberation | 497 | Uncommon | $0.24 |