The Lord of the Rings: Tales of Middle-earth
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
{T}: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
Flash When this creature enters, scry 1.
Tap target creature. Scry 1. Draw a card.
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
{T}: Untap another target permanent. {T}: Untap two other target legendary creatures.
Put target creature into its owner's library second from the top.
Flying When this creature dies, draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.
Return target nontoken creature to its owner's hand. The Ring tempts you.
Counter target creature spell with power or toughness 2 or less.
Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Flying When this creature enters, scry 2.
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Destroy target creature. The Ring tempts you.
Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Gollum leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Target creature gets -2/-2 until end of turn. {3}{B}, Exile this card from your graveyard: The Ring tempts you. Activate only as a sorcery.
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
Your opponents can't gain life. {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Return target creature card from your graveyard to your hand. The Ring tempts you.
Menace Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, this creature gets +1/+0.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
This creature can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, the Ring tempts you.
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact.
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Haste Whenever Éomer attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: This enchantment deals 7 damage to target creature.
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
When this enchantment enters, the Ring tempts you. Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Destroy target artifact or land. Creatures without flying can't block this turn.
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.
Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls.
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Trample This creature can't block unless you control a Goblin or Orc.
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
When this creature enters, the Ring tempts you.
Creatures you control have haste. Legendary creatures you control get +1/+0.
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
When this enchantment enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
When this creature enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
Trample When this creature enters, the Ring tempts you.
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, scry 2.
Reach When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Flash Enchant creature When this Aura enters, scry 2. Enchanted creature gets +3/+3.
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
Whenever this creature attacks, scry 1.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Deathtouch Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
When this creature dies, the Ring tempts you.
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains vigilance until end of turn. Activate only as a sorcery.
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Destroy target artifact, enchantment, or creature with flying. Scry 1.
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2.
This spell costs {1} less to cast for each permanent sacrificed this turn. Haste The Balrog can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Haste When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
Create two tapped 1/1 white Spirit creature tokens with flying.
Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this token: You gain 3 life," and it loses all other card types.
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Whenever Théoden or another Human you control enters, target creature gains double strike until end of turn.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Whenever another creature you control dies, put a +1/+1 counter on Uglúk. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.
When this artifact enters, scry 1, then draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Defender {1}: Add one mana of any color. Activate only once each turn.
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}
If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Barad-dûr enters tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
{T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
When this enchantment enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}
| Card | Number | Rarity | Price |
|---|---|---|---|
Deceive the Messenger | 498 | Common | $0.22 |
Dreadful as the Storm | 499 | Common | $0.18 |
Elrond, Lord of Rivendell | 500 | Uncommon | $0.29 |
Gandalf, Friend of the Shire | 501 | Uncommon | $0.33 |
Glorious Gale | 502 | Common | $0.57 |
Goldberry, River-Daughter | 503 | Rare | $5.81 |
Grey Havens Navigator | 504 | Common | $0.18 |
Hithlain Knots | 505 | Common | $0.22 |
Horses of the Bruinen | 506 | Uncommon | $0.18 |
Ioreth of the Healing House | 507 | Uncommon | $1.39 |
Isolation at Orthanc | 508 | Common | $0.16 |
Ithilien Kingfisher | 509 | Common | $0.16 |
Knights of Dol Amroth | 510 | Common | $0.17 |
Lórien Revealed | 511 | Common | $10.48 |
Lost Isle Calling | 512 | Rare | $0.75 |
Meneldor, Swift Savior | 513 | Uncommon | $0.28 |
Nimrodel Watcher | 514 | Common | $0.17 |
Pelargir Survivor | 515 | Common | $0.19 |
Press the Enemy | 516 | Rare | $5.27 |
Rangers of Ithilien | 517 | Rare | $0.49 |
Saruman the White | 518 | Uncommon | $0.30 |
Saruman's Trickery | 519 | Uncommon | $0.43 |
Scroll of Isildur | 520 | Rare | $4.18 |
Soothing of Sméagol | 521 | Common | $0.41 |
Stern Scolding | 522 | Uncommon | $2.35 |
Storm of Saruman | 523 | Mythic | $11.58 |
Surrounded by Orcs | 524 | Common | $0.23 |
Treason of Isengard | 525 | Common | $0.32 |
The Watcher in the Water | 526 | Mythic | $9.71 |
Willow-Wind | 527 | Common | $0.15 |
Bitter Downfall | 528 | Uncommon | $0.18 |
The Black Breath | 529 | Common | $0.17 |
Call of the Ring | 530 | Rare | $10.84 |
Cirith Ungol Patrol | 531 | Common | $0.23 |
Claim the Precious | 532 | Common | $0.69 |
Dunland Crebain | 533 | Common | $0.19 |
Easterling Vanguard | 534 | Common | $0.20 |
Gollum, Patient Plotter | 535 | Uncommon | $0.29 |
Gollum's Bite | 536 | Uncommon | $0.20 |
Gorbag of Minas Morgul | 537 | Uncommon | $0.17 |
Gothmog, Morgul Lieutenant | 538 | Uncommon | $0.21 |
Gríma Wormtongue | 539 | Uncommon | $0.23 |
Grond, the Gatebreaker | 540 | Uncommon | $0.21 |
Haunt of the Dead Marshes | 541 | Common | $0.32 |
Isildur's Fateful Strike | 542 | Rare | $1.40 |
Lash of the Balrog | 543 | Common | $0.21 |
Lobelia Sackville-Baggins | 544 | Rare | $0.72 |
March from the Black Gate | 545 | Uncommon | $0.38 |
Mirkwood Bats | 546 | Common | $4.42 |
Mordor Muster | 547 | Common | $0.29 |
Mordor Trebuchet | 548 | Common | $0.21 |
Morgul-Knife Wound | 549 | Common | $0.18 |
Nasty End | 550 | Common | $0.33 |
Nazgûl | 551 | Uncommon | $56.44 |
Oath of the Grey Host | 552 | Uncommon | $0.23 |
One Ring to Rule Them All | 553 | Rare | $11.25 |
Orcish Bowmasters | 554 | Rare | $70.23 |
Orcish Medicine | 555 | Common | $0.41 |
Sam's Desperate Rescue | 556 | Common | $0.63 |
Sauron, the Necromancer | 557 | Rare | $3.81 |
Shadow of the Enemy | 558 | Mythic | $6.96 |
Shelob's Ambush | 559 | Common | $0.27 |
Snarling Warg | 560 | Common | $0.16 |
The Torment of Gollum | 561 | Common | $0.19 |
Troll of Khazad-dûm | 562 | Common | $5.10 |
Uruk-hai Berserker | 563 | Common | $0.24 |
Voracious Fell Beast | 564 | Uncommon | $0.18 |
Witch-king of Angmar | 565 | Mythic | $17.89 |
Battle-Scarred Goblin | 566 | Common | $0.18 |
Book of Mazarbul | 567 | Uncommon | $0.30 |
Breaking of the Fellowship | 568 | Common | $0.25 |
Cast into the Fire | 569 | Common | $3.23 |
Display of Power | 570 | Rare | $1.57 |
Éomer, Marshal of Rohan | 571 | Rare | $3.09 |
Éomer of the Riddermark | 572 | Uncommon | $0.14 |
Erebor Flamesmith | 573 | Common | $1.58 |
Erkenbrand, Lord of Westfold | 574 | Uncommon | $0.16 |
Fall of Cair Andros | 575 | Rare | $0.86 |
Fear, Fire, Foes! | 576 | Uncommon | $0.32 |
Fiery Inscription | 577 | Uncommon | $3.66 |
Fire of Orthanc | 578 | Common | $0.18 |
Foray of Orcs | 579 | Uncommon | $0.18 |
Gimli, Counter of Kills | 580 | Uncommon | $0.24 |
Gimli's Axe | 581 | Common | $0.27 |
Gimli's Fury | 582 | Common | $0.23 |
Glóin, Dwarf Emissary | 583 | Rare | $5.66 |
Goblin Fireleaper | 584 | Uncommon | $0.13 |
Grishnákh, Brash Instigator | 585 | Uncommon | $0.22 |
Haradrim Spearmaster | 586 | Common | $0.20 |
Hew the Entwood | 587 | Mythic | $5.11 |
Improvised Club | 588 | Common | $0.15 |
Moria Marauder | 589 | Rare | $2.12 |
Oliphaunt | 590 | Common | $0.89 |
Olog-hai Crusher | 591 | Common | $0.16 |
Quarrel's End | 592 | Common | $0.18 |
Rally at the Hornburg | 593 | Common | $0.67 |
Ranger's Firebrand | 594 | Uncommon | $0.18 |
Relentless Rohirrim | 595 | Common | $0.15 |
Rising of the Day | 596 | Uncommon | $1.52 |
Rohirrim Lancer | 597 | Common | $0.17 |
Rush the Room | 598 | Common | $0.20 |
Smite the Deathless | 599 | Common | $0.23 |
Spiteful Banditry | 600 | Mythic | $12.13 |
Swarming of Moria | 601 | Common | $0.27 |
There and Back Again | 602 | Rare | $20.54 |
Warbeast of Gorgoroth | 603 | Common | $0.27 |
Bag End Porter | 604 | Common | $0.16 |
Bombadil's Song | 605 | Common | $0.30 |
Brandywine Farmer | 606 | Common | $0.26 |
Celeborn the Wise | 607 | Uncommon | $0.21 |
Chance-Met Elves | 608 | Common | $0.18 |
Delighted Halfling | 609 | Rare | $32.24 |
Dúnedain Rangers | 610 | Uncommon | $0.16 |
Elven Chorus | 611 | Rare | $7.62 |
Elven Farsight | 612 | Common | $0.44 |
Enraged Huorn | 613 | Common | $0.17 |
Entish Restoration | 614 | Uncommon | $6.34 |
Ent's Fury | 615 | Common | $0.19 |
Fall of Gil-galad | 616 | Rare | $1.65 |
Fangorn, Tree Shepherd | 617 | Rare | $1.80 |
Galadhrim Bow | 618 | Common | $0.20 |
Galadhrim Guide | 619 | Common | $0.17 |
Generous Ent | 620 | Common | $5.57 |
Gift of Strands | 621 | Uncommon | $0.12 |
Glorfindel, Dauntless Rescuer | 622 | Uncommon | $0.14 |
Last March of the Ents | 623 | Mythic | $38.58 |
Legolas, Master Archer | 624 | Rare | $1.32 |
Long List of the Ents | 625 | Uncommon | $0.19 |
Lothlórien Lookout | 626 | Common | $0.20 |
Many Partings | 627 | Common | $0.44 |
Meriadoc Brandybuck | 628 | Uncommon | $0.28 |
Mirkwood Spider | 629 | Common | $0.46 |
Mirrormere Guardian | 630 | Common | $0.18 |
Mushroom Watchdogs | 631 | Common | $0.27 |
Peregrin Took | 632 | Uncommon | $1.39 |
Pippin's Bravery | 633 | Common | $0.20 |
Quickbeam, Upstart Ent | 634 | Uncommon | $0.22 |
Radagast the Brown | 635 | Mythic | $5.61 |
Revive the Shire | 636 | Common | $0.51 |
The Ring Goes South | 637 | Rare | $2.47 |
Shortcut to Mushrooms | 638 | Uncommon | $0.17 |
Shower of Arrows | 639 | Common | $0.27 |
Stew the Coneys | 640 | Uncommon | $0.22 |
Wose Pathfinder | 641 | Common | $0.15 |
Aragorn, Company Leader | 642 | Rare | $1.09 |
Aragorn, the Uniter | 643 | Mythic | $18.54 |
Arwen, Mortal Queen | 644 | Mythic | $14.20 |
Arwen Undómiel | 645 | Uncommon | $0.45 |
The Balrog, Durin's Bane | 646 | Rare | $2.67 |
Bilbo, Retired Burglar | 647 | Uncommon | $0.26 |
Butterbur, Bree Innkeeper | 648 | Uncommon | $0.22 |
Denethor, Ruling Steward | 649 | Uncommon | $0.21 |
Doors of Durin | 650 | Rare | $2.49 |
Elrond, Master of Healing | 651 | Rare | $1.11 |
Éowyn, Fearless Knight | 652 | Rare | $2.21 |
Faramir, Prince of Ithilien | 653 | Rare | $0.90 |
Flame of Anor | 654 | Rare | $11.24 |
Friendly Rivalry | 655 | Uncommon | $0.24 |
Frodo Baggins | 656 | Uncommon | $0.23 |
Galadriel of Lothlórien | 657 | Rare | $2.21 |
Gandalf the Grey | 658 | Rare | $3.14 |
Gandalf's Sanction | 659 | Uncommon | $0.29 |
Gimli, Mournful Avenger | 660 | Rare | $0.73 |
Gwaihir the Windlord | 661 | Uncommon | $0.36 |
King of the Oathbreakers | 662 | Rare | $1.54 |
Legolas, Counter of Kills | 663 | Uncommon | $0.17 |
Lotho, Corrupt Shirriff | 664 | Rare | $18.52 |
Mauhúr, Uruk-hai Captain | 665 | Uncommon | $0.44 |
Merry, Esquire of Rohan | 666 | Rare | $2.01 |
The Mouth of Sauron | 667 | Uncommon | $0.33 |
Old Man Willow | 668 | Uncommon | $0.29 |
Pippin, Guard of the Citadel | 669 | Rare | $2.77 |
Prince Imrahil the Fair | 670 | Uncommon | $0.25 |
Ringsight | 671 | Uncommon | $2.43 |
Rise of the Witch-king | 672 | Uncommon | $2.13 |
Samwise Gamgee | 673 | Rare | $7.37 |
Saruman of Many Colors | 674 | Mythic | $5.82 |
Sauron, the Dark Lord | 675 | Mythic | $62.44 |
Sauron's Ransom | 676 | Rare | $3.17 |
Shadow Summoning | 677 | Uncommon | $0.17 |
Shadowfax, Lord of Horses | 678 | Uncommon | $0.48 |
Shagrat, Loot Bearer | 679 | Rare | $0.62 |
Sharkey, Tyrant of the Shire | 680 | Rare | $0.60 |
Shelob, Child of Ungoliant | 681 | Rare | $12.51 |
Sméagol, Helpful Guide | 682 | Rare | $2.87 |
Strider, Ranger of the North | 683 | Uncommon | $0.19 |
Théoden, King of Rohan | 684 | Uncommon | $0.24 |
Tom Bombadil | 685 | Mythic | $30.35 |
Uglúk of the White Hand | 686 | Uncommon | $0.21 |
Andúril, Flame of the West | 687 | Mythic | $11.87 |
Barrow-Blade | 688 | Uncommon | $0.31 |
Ent-Draught Basin | 689 | Uncommon | $0.15 |
Glamdring | 690 | Mythic | $6.28 |
Horn of Gondor | 691 | Rare | $4.99 |
Horn of the Mark | 692 | Rare | $1.50 |
Inherited Envelope | 693 | Common | $0.53 |
Lembas | 694 | Common | $3.85 |
Mirror of Galadriel | 695 | Uncommon | $0.40 |
Mithril Coat | 696 | Rare | $36.58 |
The One Ring | 697 | Mythic | $286.43 |
Palantír of Orthanc | 698 | Mythic | $49.71 |
Phial of Galadriel | 699 | Rare | $2.63 |
Shire Scarecrow | 700 | Common | $0.31 |
Sting, the Glinting Dagger | 701 | Rare | $9.20 |
Stone of Erech | 702 | Uncommon | $1.53 |
Wizard's Rockets | 703 | Common | $0.27 |
Barad-dûr | 704 | Rare | $4.26 |
Great Hall of the Citadel | 705 | Common | $1.37 |
The Grey Havens | 706 | Uncommon | $0.48 |
Minas Tirith | 707 | Rare | $9.01 |
Mines of Moria | 708 | Rare | $5.17 |
Mount Doom | 709 | Mythic | $19.72 |
Rivendell | 710 | Rare | $5.49 |
The Shire | 711 | Rare | $3.26 |
Shire Terrace | 712 | Common | $0.60 |
Plains | 713 | Common | $1.94 |
Plains | 714 | Common | $2.29 |
Island | 715 | Common | $2.63 |
Island | 716 | Common | $2.81 |
Swamp | 717 | Common | $2.65 |
Swamp | 718 | Common | $4.37 |
Mountain | 719 | Common | $1.94 |
Mountain | 720 | Common | $1.55 |
Forest | 721 | Common | $2.23 |
Forest | 722 | Common | $1.88 |
Nazgûl | 723 | Uncommon | $48.05 |
Nazgûl | 724 | Uncommon | $62.58 |
Nazgûl | 725 | Uncommon | $60.29 |
Nazgûl | 726 | Uncommon | $55.97 |
Nazgûl | 727 | Uncommon | $41.12 |
Nazgûl | 728 | Uncommon | $50.26 |
Nazgûl | 729 | Uncommon | $52.20 |
Nazgûl | 730 | Uncommon | $47.60 |
Dawn of a New Age | 731 | Mythic | $18.94 |
Gandalf the White | 732 | Mythic | $90.40 |
Storm of Saruman | 733 | Mythic | $36.62 |
The Watcher in the Water | 734 | Mythic | $40.26 |
Shadow of the Enemy | 735 | Mythic | $19.96 |
Witch-king of Angmar | 736 | Mythic | $55.23 |
Hew the Entwood | 737 | Mythic | $16.80 |
Spiteful Banditry | 738 | Mythic | $28.30 |
Last March of the Ents | 739 | Mythic | $68.04 |
Radagast the Brown | 740 | Mythic | $40.24 |
Aragorn, the Uniter | 741 | Mythic | $48.54 |
Arwen, Mortal Queen | 742 | Mythic | $60.54 |
Saruman of Many Colors | 743 | Mythic | $56.18 |
Sauron, the Dark Lord | 744 | Mythic | $285.97 |
Tom Bombadil | 745 | Mythic | $133.05 |
Andúril, Flame of the West | 746 | Mythic | $42.08 |
Glamdring | 747 | Mythic | $43.14 |