Time Spiral Remastered
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
This creature can't be blocked except by artifact creatures and/or white creatures.
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.
Enchant creature Enchanted creature can't attack or block.
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying As long as this creature is untapped, it gets +0/+2.
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.
Flying, protection from black Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
{T}: Tap target creature with toughness 2 or less.
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
When this creature enters, tap all nonwhite creatures. Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Counter target spell unless its controller pays {1}.
{T}: Exile Mangara and target permanent.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice this enchantment.
All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Counter target spell that targets a permanent you control.
Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from this card while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
Destroy target nonwhite permanent.
{T}: Target creature gets -2/-0 until end of turn.
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
{W}: This creature gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
All Sliver creatures get +1/+1.
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
Flying When this creature enters, return two creatures you control to their owner's hand. Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Sunlance deals 3 damage to target nonwhite creature.
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
All Sliver creatures get +0/+2.
Flash When this creature enters, return a creature you control to its owner's hand.
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.
Target creature gets -3/-0 until end of turn. Draw a card.
Defender, haste {T}: Draw a card, then discard a card.
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, each opponent skips their next untap step.
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Flying {U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
When this creature enters, return a permanent you control to its owner's hand.
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
Scry 4, then draw two cards.
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
{0}: Until end of turn, this creature gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever this creature deals combat damage to a player, that player discards a card. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{2}: This creature gains flying until end of turn. {2}, Sacrifice this creature: Draw a card.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
Flying Sacrifice this creature: Counter target spell unless its controller pays {2}.
Flying This creature can block only creatures with flying. {R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Morph {U} When this creature is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card.
Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When the last time counter is removed from this card while it's exiled, creatures can't be blocked this turn.
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U}
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.
Destroy target tapped creature.
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Hellbent — This creature has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Destroy all creatures. They can't be regenerated.
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Protection from green At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature enters, exile another target creature with shadow. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flash Enchant creature Enchanted creature gets -2/-1.
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Target player discards three cards. Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
You draw X cards and you lose X life, where X is the number of creatures you control.
Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
Flash When this creature enters, change the target of target spell that targets only a single creature to this creature. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Destroy target nonblack creature that entered since your last turn ended.
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{B}, {T}: Tap target creature.
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
At the beginning of your upkeep, tap this creature unless you pay 2 life.
Flying {1}{B}, Exile this creature: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this token: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
When you cast a creature spell, sacrifice this creature.
Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Cards in graveyards lose all abilities.
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: This creature gets +0/+1 until end of turn.
All Sliver creatures have trample.
All Sliver creatures get +2/+0.
Target creature gets +3/+3 until end of turn.
Double strike {R}: This creature gets +1/+0 until end of turn.
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to target creature. When this creature leaves the battlefield, it deals 4 damage to target creature.
All Sliver creatures have double strike.
Hellbent — This creature gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {B/R}: This creature gets +1/+0 until end of turn.
Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
{R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
First strike Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Nonbasic lands are Mountains.
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
Reach
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
{T}: This creature deals 1 damage to any target.
Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
When this creature enters, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R}
Exile this card from your hand: Add {R}.
This creature can't be blocked except by artifact creatures and/or red creatures.
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature an opponent controls to its owner's hand.
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1.
You may pay {0} rather than pay the echo cost for permanents you control. {R}: This creature gains protection from red until end of turn.
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, draw two cards.
Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
Creatures you control get +1/+1.
All Slivers have "{T}: Add one mana of any color."
Flying Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Draw three cards.
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Spend only mana produced by basic lands to cast this spell.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If this creature was kicked, it enters with four +1/+1 counters on it.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
All Sliver creatures get +2/+2.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creatures with no abilities get +2/+2.
When this creature enters, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Reach When this creature dies, create a 2/4 black Spider creature token with reach.
This creature enters with four +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
All Sliver creatures have haste.
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
All Sliver creatures have reach.
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Defender At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target creature gets +1/+2 until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Flying, haste Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color."
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
All Slivers have "Sacrifice this permanent: You gain 3 life."
All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."
| Card | Number | Rarity | Price |
|---|---|---|---|
Amrou Scout | 1 | Common | $0.09 |
Amrou Seekers | 2 | Common | $0.15 |
Angel of Salvation | 3 | Rare | $0.15 |
Angel's Grace | 4 | Rare | $7.13 |
Aven Mindcensor | 5 | Uncommon | $0.77 |
Aven Riftwatcher | 6 | Common | $0.05 |
Benalish Cavalry | 7 | Common | $0.09 |
Benalish Commander | 8 | Rare | $0.22 |
Blade of the Sixth Pride | 9 | Common | $0.08 |
Bound in Silence | 10 | Common | $0.08 |
Calciderm | 11 | Uncommon | $0.02 |
Castle Raptors | 12 | Common | $0.02 |
Celestial Crusader | 13 | Uncommon | $0.16 |
Children of Korlis | 14 | Common | $0.34 |
Crovax, Ascendant Hero | 15 | Mythic | $0.49 |
Duskrider Peregrine | 16 | Uncommon | $0.08 |
Errant Doomsayers | 17 | Common | $0.03 |
Fortify | 18 | Common | $0.04 |
Griffin Guide | 19 | Uncommon | $0.09 |
Ivory Giant | 20 | Common | $0.05 |
Judge Unworthy | 21 | Common | $0.02 |
Knight of Sursi | 22 | Common | $0.07 |
Knight of the Holy Nimbus | 23 | Uncommon | $0.08 |
Lost Auramancers | 24 | Uncommon | $0.18 |
Lymph Sliver | 25 | Common | $0.29 |
Mana Tithe | 26 | Common | $0.84 |
Mangara of Corondor | 27 | Rare | $0.19 |
Momentary Blink | 28 | Common | $0.17 |
Mycologist | 29 | Uncommon | $0.16 |
Outrider en-Kor | 30 | Uncommon | $0.20 |
Pallid Mycoderm | 31 | Common | $0.06 |
Porphyry Nodes | 32 | Rare | $0.18 |
Poultice Sliver | 33 | Uncommon | $0.30 |
Pulmonic Sliver | 34 | Rare | $1.36 |
Rebuff the Wicked | 35 | Uncommon | $7.85 |
Restore Balance | 36 | Mythic | $0.55 |
Return to Dust | 37 | Uncommon | $0.16 |
Riftmarked Knight | 38 | Uncommon | $0.08 |
Saltblast | 39 | Uncommon | $0.05 |
Saltfield Recluse | 40 | Uncommon | $0.05 |
Serra Avenger | 41 | Rare | $0.50 |
Shade of Trokair | 42 | Common | $0.02 |
Sidewinder Sliver | 43 | Common | $0.24 |
Sinew Sliver | 44 | Common | $0.42 |
Stonecloaker | 45 | Uncommon | $0.12 |
Stormfront Riders | 46 | Uncommon | $0.04 |
Sunlance | 47 | Common | $0.07 |
Temporal Isolation | 48 | Common | $0.10 |
Watcher Sliver | 49 | Common | $0.29 |
Whitemane Lion | 50 | Common | $0.25 |
Aeon Chronicler | 51 | Rare | $0.25 |
Ancestral Vision | 52 | Mythic | $1.32 |
Bewilder | 53 | Common | $0.05 |
Bonded Fetch | 54 | Uncommon | $0.20 |
Brine Elemental | 55 | Uncommon | $0.18 |
Careful Consideration | 56 | Uncommon | $0.18 |
Cloudseeder | 57 | Uncommon | $0.20 |
Coral Trickster | 58 | Common | $0.05 |
Crookclaw Transmuter | 59 | Common | $0.09 |
Cryptic Annelid | 60 | Uncommon | $0.28 |
Delay | 61 | Uncommon | $1.62 |
Draining Whelk | 62 | Rare | $0.38 |
Dream Stalker | 63 | Common | $0.11 |
Dreamscape Artist | 64 | Common | $0.11 |
Drifter il-Dal | 65 | Common | $0.03 |
Errant Ephemeron | 66 | Common | $0.05 |
Erratic Mutation | 67 | Common | $0.03 |
Fathom Seer | 68 | Common | $0.05 |
Foresee | 69 | Common | $0.15 |
Gossamer Phantasm | 70 | Common | $0.03 |
Infiltrator il-Kor | 71 | Common | $0.03 |
Jodah's Avenger | 72 | Uncommon | $0.11 |
Logic Knot | 73 | Common | $0.13 |
Looter il-Kor | 74 | Common | $0.12 |
Magus of the Future | 75 | Rare | $0.23 |
Mystical Teachings | 76 | Uncommon | $0.15 |
Pact of Negation | 77 | Rare | $17.56 |
Piracy Charm | 78 | Common | $0.11 |
Pongify | 79 | Uncommon | $2.26 |
Primal Plasma | 80 | Common | $0.06 |
Reality Acid | 81 | Common | $0.25 |
Riftwing Cloudskate | 82 | Uncommon | $0.11 |
Riptide Pilferer | 83 | Uncommon | $0.19 |
Sarcomite Myr | 84 | Common | $0.15 |
Shaper Parasite | 85 | Uncommon | $0.04 |
Slipstream Serpent | 86 | Common | $0.04 |
Snapback | 87 | Common | $0.27 |
Spell Burst | 88 | Uncommon | $0.24 |
Spiketail Drakeling | 89 | Common | $0.07 |
Stormcloud Djinn | 90 | Uncommon | $0.02 |
Teferi, Mage of Zhalfir | 91 | Mythic | $3.34 |
Think Twice | 92 | Common | $0.10 |
Timebender | 93 | Uncommon | $0.13 |
Tolarian Sentinel | 94 | Common | $0.05 |
Veiling Oddity | 95 | Common | $0.04 |
Venser, Shaper Savant | 96 | Rare | $1.28 |
Vesuvan Shapeshifter | 97 | Rare | $0.23 |
Walk the Aeons | 98 | Rare | $2.05 |
Whip-Spine Drake | 99 | Uncommon | $0.04 |
Wipe Away | 100 | Uncommon | $0.22 |
Assassinate | 101 | Common | $0.09 |
Big Game Hunter | 102 | Uncommon | $0.44 |
Blightspeaker | 103 | Common | $0.04 |
Corpulent Corpse | 104 | Common | $0.05 |
Cutthroat il-Dal | 105 | Common | $0.05 |
Damnation | 106 | Mythic | $19.40 |
Dark Withering | 107 | Common | $0.10 |
Deadly Grub | 108 | Common | $0.05 |
Deathspore Thallid | 109 | Common | $0.24 |
Deepcavern Imp | 110 | Common | $0.04 |
Dread Return | 111 | Uncommon | $0.46 |
Dunerider Outlaw | 112 | Uncommon | $0.08 |
Enslave | 113 | Uncommon | $0.11 |
Extirpate | 114 | Rare | $0.81 |
Faceless Devourer | 115 | Uncommon | $0.14 |
Feebleness | 116 | Common | $0.05 |
Gorgon Recluse | 117 | Common | $0.06 |
Grave Scrabbler | 118 | Common | $0.06 |
Ichor Slick | 119 | Common | $0.04 |
Kor Dirge | 120 | Uncommon | $0.11 |
Living End | 121 | Mythic | $1.70 |
Mass of Ghouls | 122 | Common | $0.05 |
Mindstab | 123 | Common | $0.05 |
Minions' Murmurs | 124 | Uncommon | $0.15 |
Mirri the Cursed | 125 | Rare | $0.50 |
Muck Drubb | 126 | Uncommon | $0.13 |
Nether Traitor | 127 | Rare | $10.45 |
Nightshade Assassin | 128 | Uncommon | $0.13 |
Phthisis | 129 | Uncommon | $0.10 |
Pit Keeper | 130 | Common | $0.08 |
Premature Burial | 131 | Uncommon | $0.04 |
Psychotic Episode | 132 | Common | $0.08 |
Rathi Trapper | 133 | Common | $0.04 |
Ridged Kusite | 134 | Common | $0.04 |
Sangrophage | 135 | Common | $0.05 |
Sengir Nosferatu | 136 | Rare | $0.11 |
Skittering Monstrosity | 137 | Uncommon | $0.05 |
Slaughter Pact | 138 | Rare | $1.62 |
Smallpox | 139 | Uncommon | $0.40 |
Strangling Soot | 140 | Common | $0.03 |
Street Wraith | 141 | Uncommon | $0.20 |
Stronghold Rats | 142 | Uncommon | $0.83 |
Sudden Death | 143 | Uncommon | $0.08 |
Sudden Spoiling | 144 | Rare | $5.59 |
Tendrils of Corruption | 145 | Common | $0.25 |
Tombstalker | 146 | Rare | $0.10 |
Trespasser il-Vec | 147 | Common | $0.06 |
Urborg Syphon-Mage | 148 | Common | $0.03 |
Yixlid Jailer | 149 | Uncommon | $0.13 |
Akroma, Angel of Fury | 150 | Mythic | $1.32 |
Ancient Grudge | 151 | Common | $0.26 |
Arc Blade | 152 | Uncommon | $0.15 |
Basalt Gargoyle | 153 | Uncommon | $0.03 |
Battering Sliver | 154 | Common | $0.19 |
Bonesplitter Sliver | 155 | Common | $0.25 |
Boom // Bust | 156 | Rare | $1.21 |
Brute Force | 157 | Common | $0.34 |
Char-Rumbler | 158 | Uncommon | $0.04 |
Coal Stoker | 159 | Common | $0.03 |
Conflagrate | 160 | Uncommon | $0.10 |
Dead // Gone | 161 | Common | $0.12 |
Empty the Warrens | 162 | Common | $0.31 |
Firemaw Kavu | 163 | Uncommon | $0.07 |
Fury Sliver | 164 | Uncommon | $0.53 |
Gathan Raiders | 165 | Common | $0.10 |
Grapeshot | 166 | Common | $0.36 |
Greater Gargadon | 167 | Rare | $0.25 |
Grinning Ignus | 168 | Common | $0.08 |
Haze of Rage | 169 | Uncommon | $2.20 |
Henchfiend of Ukor | 170 | Uncommon | $0.03 |
Homing Sliver | 171 | Common | $0.26 |
Jaya Ballard, Task Mage | 172 | Rare | $0.17 |
Keldon Halberdier | 173 | Common | $0.04 |
Lightning Axe | 174 | Uncommon | $0.16 |
Magus of the Moon | 175 | Rare | $4.64 |
Mogg War Marshal | 176 | Common | $0.25 |
Needlepeak Spider | 177 | Common | $0.08 |
Orcish Cannonade | 178 | Common | $0.01 |
Pact of the Titan | 179 | Rare | $0.23 |
Prodigal Pyromancer | 180 | Uncommon | $0.15 |
Reckless Wurm | 181 | Common | $0.05 |
Reiterate | 182 | Rare | $16.33 |
Riddle of Lightning | 183 | Common | $0.09 |
Rift Bolt | 184 | Common | $0.14 |
Rift Elemental | 185 | Common | $0.08 |
Rough // Tumble | 186 | Uncommon | $0.19 |
Sedge Sliver | 187 | Rare | $1.25 |
Shivan Meteor | 188 | Uncommon | $0.18 |
Shivan Sand-Mage | 189 | Uncommon | $0.11 |
Simian Spirit Guide | 190 | Common | $3.17 |
Skirk Shaman | 191 | Common | $0.09 |
Stingscourger | 192 | Common | $0.08 |
Storm Entity | 193 | Uncommon | $0.05 |
Sudden Shock | 194 | Uncommon | $0.09 |
Sulfur Elemental | 195 | Uncommon | $0.04 |
Thick-Skinned Goblin | 196 | Uncommon | $0.07 |
Two-Headed Sliver | 197 | Common | $0.27 |
Wheel of Fate | 198 | Mythic | $2.76 |
Citanul Woodreaders | 199 | Common | $0.07 |
Durkwood Baloth | 200 | Common | $0.14 |
Edge of Autumn | 201 | Common | $0.32 |
Evolution Charm | 202 | Common | $0.27 |
Fungus Sliver | 203 | Rare | $0.74 |
Gaea's Anthem | 204 | Uncommon | $0.35 |
Gemhide Sliver | 205 | Common | $0.53 |
Giant Dustwasp | 206 | Common | $0.05 |
Greenseeker | 207 | Common | $0.13 |
Harmonize | 208 | Uncommon | $0.20 |
Heartwood Storyteller | 209 | Rare | $3.45 |
Hypergenesis | 210 | Mythic | $1.24 |
Imperiosaur | 211 | Uncommon | $0.11 |
Kavu Primarch | 212 | Common | $0.07 |
Keen Sense | 213 | Uncommon | $2.71 |
Krosan Grip | 214 | Uncommon | $0.74 |
Life and Limb | 215 | Rare | $0.73 |
Llanowar Mentor | 216 | Uncommon | $0.21 |
Might of Old Krosa | 217 | Uncommon | $0.17 |
Might Sliver | 218 | Uncommon | $0.48 |
Mire Boa | 219 | Uncommon | $0.13 |
Muraganda Petroglyphs | 220 | Rare | $0.48 |
Nantuko Shaman | 221 | Common | $0.01 |
Pendelhaven Elder | 222 | Uncommon | $0.08 |
Penumbra Spider | 223 | Common | $0.13 |
Phantom Wurm | 224 | Uncommon | $0.07 |
Primal Forcemage | 225 | Uncommon | $0.13 |
Reflex Sliver | 226 | Common | $0.23 |
Scryb Ranger | 227 | Uncommon | $0.37 |
Seal of Primordium | 228 | Common | $0.31 |
Search for Tomorrow | 229 | Common | $0.28 |
Spinneret Sliver | 230 | Common | $0.35 |
Sporesower Thallid | 231 | Uncommon | $0.28 |
Sporoloth Ancient | 232 | Common | $0.09 |
Strength in Numbers | 233 | Common | $0.08 |
Summoner's Pact | 234 | Rare | $3.45 |
Tarmogoyf | 235 | Mythic | $5.78 |
Thallid Germinator | 236 | Common | $0.19 |
Thallid Shell-Dweller | 237 | Common | $0.15 |
Thelon of Havenwood | 238 | Rare | $0.41 |
Thelonite Hermit | 239 | Rare | $0.15 |
Thornweald Archer | 240 | Common | $0.30 |
Thrill of the Hunt | 241 | Common | $0.08 |
Tromp the Domains | 242 | Uncommon | $0.08 |
Uktabi Drake | 243 | Common | $0.07 |
Utopia Mycon | 244 | Uncommon | $1.20 |
Utopia Vow | 245 | Common | $0.05 |
Virulent Sliver | 246 | Common | $0.40 |
Yavimaya Dryad | 247 | Uncommon | $0.18 |
Cautery Sliver | 248 | Uncommon | $0.34 |
Darkheart Sliver | 249 | Uncommon | $0.43 |
Dormant Sliver | 250 | Uncommon | $0.39 |