Warhammer 40,000 Commander
Flying My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Flying Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Double strike Master Tactician — Whenever one or more tokens you control enter, draw a card. Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Flash Rites of Banishment — When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.
First strike, vigilance Concealed Position — When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
First strike Crushing Teeth — Whenever this creature deals combat damage to a player, put a +1/+1 counter on each other creature you control.
Lifelink Praesidium Protectiva — When this creature is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Genestealer's Kiss — Whenever this creature attacks, put an infection counter on target creature defending player controls. Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying, ward {3} Architect of Deception — When this creature enters, draw three cards.
Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.
Flash Psychic Abomination — When this creature enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) This creature can't block. Endurant — Pay 3 life: This creature gains indestructible until end of turn.
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Destroy target creature. All creatures get -3/-3 until end of turn.
Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
Lifelink Flesh Flayer — When this creature enters, mill three cards.
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Multi-threat Eliminator — This creature can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Secrets of the Soul — {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value.
Flying Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice. Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Guardian Protocols — {3}{B}, Sacrifice this creature: Return all legendary creature cards from your graveyard to your hand.
Choose target creature you control. Destroy all creatures with power less than that creature's power.
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
Flash Synaptic Disintegrator — When this creature enters, destroy up to one target creature and target player mills three cards.
Relentless March — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.
Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.
Enchant creature an opponent controls When enchanted creature dies, return this card to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Flying Rot Fly — If an opponent would gain life, that player loses that much life instead.
Flying Dynastic Advisor — When this creature enters, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Deathtouch Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return this card from your graveyard to the battlefield tapped.
When this creature enters, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
Flying Harbinger of Despair — Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
Phalanx Commander — When this creature enters, create two tapped 2/2 black Necron Warrior artifact creature tokens. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Lifelink Blood Chalice — Whenever another creature you control dies, this creature deals 1 damage to any target.
Flash Elite Troops — This creature enters with a +1/+1 counter on it for each creature that died this turn.
Flying Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
Flying Spear of the Void Dragon — Whenever this creature attacks, each opponent sacrifices a nonland permanent of their choice. Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on this creature.
Deathtouch Hyperphase Threshers — Whenever an artifact you control enters, this creature gains first strike until end of turn.
Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
When this creature enters, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
Destroy all nonartifact creatures.
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion. You may cast this card from your graveyard.
Flying Whenever this creature deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature of their choice. Unearth {6}{B}{B}
Deathtouch Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
Flying Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Targeting Relay — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player have menace.
Lifelink Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on this creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Menace Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Trample Devastating Charge — Other creatures you control have trample.
Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
Locus of Slaanesh — Demon spells you cast cost {2} less to cast. Other Demons you control have haste.
First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Trample Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. When this creature dies, it deals 4 damage to target opponent chosen at random.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
Trample Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, this creature deals 5 damage to any target.
Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on this creature. Devouring Monster — {T}, Remove X +1/+1 counters from this creature: Add X mana of any one color.
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way. Vigilance, reach, ward {2} Titanic — This creature can't be blocked by creatures with power 2 or less.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay {2}{G}. If you do, return this card from your graveyard to your hand.
Flash Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}."
Trample Other creatures you control have trample. When Old One Eye enters, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
This creature enters with two +1/+1 counters on it. Vanguard Species — Whenever this creature attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
Reach, deathtouch Hypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities.
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
Trample, haste Skilled Outrider — Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ultima Founding — {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance. Master of Machines — {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature of their choice. III — Draw two cards for each opponent who controls fewer creatures than you.
This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Flash Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
Trample Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card.
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."
Flash Haste Flesh Hooks — Creatures you control that entered this turn have double strike.
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters with a number of +1/+1 counters on it equal to the number of lands you control. II, III — Double the number of each kind of counter on target creature you control.
When this enchantment enters, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1.
Flying Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Haste Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Choose one or more — • Destroy target artifact. • Destroy target creature. • Kill! Maim! Burn! deals 3 damage to target player.
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.
Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Flying Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Trample Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
Coruscating Flames — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target. Split — When this creature dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this token deals 1 damage to any target."
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever this creature attacks, it gains indestructible until end of turn.
Flash Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When this creature enters, target creature attacks target opponent this turn if able.
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
Martyrdom — When this creature dies, you gain 2 life and draw two cards. Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
Flying, ward {4} Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve.
Flying Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Flying, deathtouch, hexproof
Flying, haste The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward {2} Warp Blast — When this creature enters, it deals X damage to any target.
Flying Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
Vigilance Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Wraith Form — This creature can't be blocked. Transdimensional Scout — When this creature deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. Translocation Protocols — {3}, {T}: Mill three cards.
Protector — Other artifact creatures you control have hexproof.
Flying Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.
Stowage — Whenever this Vehicle attacks, put two +1/+1 counters on another target attacking creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Trample Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying, indestructible Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever this creature attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
Flying When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn. Crew 2
This land enters tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Flying My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Flying Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Double strike Master Tactician — Whenever one or more tokens you control enter, draw a card. Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
Flying My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Commander creatures you control get +2/+2 and have indestructible.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Destroy all creatures with power greater than target creature's power.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Exile target creature. Its controller gains life equal to its power.
Return all attacking creatures to their owner's hand.
Draw three cards, then put two cards from your hand on top of your library in any order.
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Add {B}{B}{B}.
Prevent all combat damage that would be dealt this turn.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Target creature gets -1/-1 until end of turn for each Swamp you control.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target nonartifact creature.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
All creatures get -1/-1 until end of turn for each Swamp you control.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Whenever a creature you control enters, it deals damage equal to its power to any target.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
You may play an additional land this turn. Draw a card.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Destroy target creature or enchantment.
Exile target nonland permanent.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
{T}: Add three mana of any one color.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
You may have this artifact enter as a copy of any artifact on the battlefield.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
{T}: Add {C}{C}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Szarekh, the Silent King | 1 | Mythic | $5.31 |
Abaddon the Despoiler | 2 | Mythic | $11.68 |
Inquisitor Greyfax | 3 | Mythic | $4.96 |
The Swarmlord | 4 | Mythic | $6.49 |
Imotekh the Stormlord | 5 | Mythic | $17.40 |
Be'lakor, the Dark Master | 6 | Mythic | $19.36 |
Magus Lucea Kane | 7 | Mythic | $12.29 |
Marneus Calgar | 8 | Mythic | $50.83 |
And They Shall Know No Fear | 9 | Uncommon | $11.15 |
Celestine, the Living Saint | 10 | Rare | $23.74 |
Defenders of Humanity | 11 | Rare | $0.66 |
For the Emperor! | 12 | Rare | $0.71 |
Grey Knight Paragon | 13 | Uncommon | $0.33 |
Space Marine Devastator | 14 | Rare | $0.86 |
Space Marine Scout | 15 | Uncommon | $0.34 |
Thunderwolf Cavalry | 16 | Uncommon | $0.31 |
Triumph of Saint Katherine | 17 | Rare | $2.75 |
Ultramarines Honour Guard | 18 | Rare | $3.80 |
Vexilus Praetor | 19 | Rare | $17.54 |
Zephyrim | 20 | Rare | $0.45 |
Genestealer Locus | 21 | Uncommon | $0.21 |
Genestealer Patriarch | 22 | Rare | $0.38 |
Heralds of Tzeentch | 23 | Uncommon | $0.58 |
Lord of Change | 24 | Rare | $2.88 |
Sicarian Infiltrator | 25 | Uncommon | $5.66 |
Sister of Silence | 26 | Rare | $0.49 |
Vanguard Suppressor | 27 | Rare | $0.77 |
Anrakyr the Traveller | 28 | Rare | $2.17 |
Arco-Flagellant | 29 | Rare | $0.27 |
Biotransference | 30 | Rare | $7.24 |
Blight Grenade | 31 | Rare | $0.38 |
Chronomancer | 32 | Rare | $0.96 |
Cryptek | 33 | Rare | $0.53 |
Flayed One | 34 | Uncommon | $0.31 |
Great Unclean One | 35 | Rare | $5.30 |
Hexmark Destroyer | 36 | Uncommon | $0.34 |
Illuminor Szeras | 37 | Rare | $6.11 |
Lokhust Heavy Destroyer | 38 | Rare | $0.48 |
Lychguard | 39 | Rare | $0.38 |
Mandate of Abaddon | 40 | Rare | $4.60 |
Mortarion, Daemon Primarch | 41 | Rare | $0.64 |
Necron Deathmark | 42 | Rare | $5.96 |
Necron Overlord | 43 | Rare | $0.42 |
Nurgle's Conscription | 44 | Rare | $0.43 |
Nurgle's Rot | 45 | Uncommon | $9.92 |
Out of the Tombs | 46 | Rare | $12.84 |
Plague Drone | 47 | Rare | $3.75 |
Plasmancer | 48 | Uncommon | $0.29 |
Poxwalkers | 49 | Rare | $10.71 |
Primaris Eliminator | 50 | Rare | $2.76 |
Psychomancer | 51 | Uncommon | $1.01 |
Royal Warden | 52 | Rare | $0.43 |
Sanguinary Priest | 53 | Uncommon | $3.00 |
Sautekh Immortal | 54 | Uncommon | $0.30 |
Shard of the Nightbringer | 55 | Rare | $6.91 |
Shard of the Void Dragon | 56 | Rare | $3.10 |
Skorpekh Destroyer | 57 | Uncommon | $0.27 |
Skorpekh Lord | 58 | Rare | $2.35 |
Sloppity Bilepiper | 59 | Rare | $0.34 |
Tallyman of Nurgle | 60 | Rare | $0.41 |
Technomancer | 61 | Rare | $0.44 |
Their Name Is Death | 62 | Rare | $6.79 |
Their Number Is Legion | 63 | Rare | $0.66 |
Tomb Blade | 64 | Rare | $0.34 |
Trazyn the Infinite | 65 | Rare | $0.72 |
Triarch Praetorian | 66 | Uncommon | $1.39 |
Triarch Stalker | 67 | Rare | $0.37 |
Venomcrawler | 68 | Rare | $0.60 |
The War in Heaven | 69 | Rare | $0.51 |
Acolyte Hybrid | 70 | Uncommon | $0.23 |
Aspiring Champion | 71 | Rare | $0.38 |
Bloodcrusher of Khorne | 72 | Uncommon | $2.11 |
Bloodthirster | 73 | Rare | $25.09 |
Chaos Terminator Lord | 74 | Uncommon | $0.98 |
Dark Apostle | 75 | Rare | $0.37 |
Exocrine | 76 | Rare | $1.29 |
Herald of Slaanesh | 77 | Uncommon | $6.52 |
Keeper of Secrets | 78 | Rare | $11.67 |
Khârn the Betrayer | 79 | Rare | $11.51 |
Knight Rampager | 80 | Rare | $0.34 |
Let the Galaxy Burn | 81 | Rare | $0.63 |
Noise Marine | 82 | Uncommon | $1.74 |
The Red Terror | 83 | Rare | $4.98 |
Screamer-Killer | 84 | Rare | $0.51 |
Seeker of Slaanesh | 85 | Uncommon | $0.29 |
Aberrant | 86 | Uncommon | $7.66 |
Biophagus | 87 | Rare | $17.24 |
Bone Sabres | 88 | Rare | $6.10 |
Broodlord | 89 | Rare | $1.65 |
Clamavus | 90 | Rare | $2.90 |
Haruspex | 91 | Rare | $0.44 |
Hierophant Bio-Titan | 92 | Rare | $2.17 |
Hormagaunt Horde | 93 | Rare | $0.54 |
Lictor | 94 | Rare | $0.26 |
Nexos | 95 | Rare | $7.97 |
Old One Eye | 96 | Rare | $3.78 |
Purestrain Genestealer | 97 | Uncommon | $0.43 |
Sporocyst | 98 | Rare | $8.34 |
Termagant Swarm | 99 | Rare | $1.76 |
Tervigon | 100 | Rare | $3.06 |
Toxicrene | 101 | Rare | $0.68 |
Tyranid Invasion | 102 | Uncommon | $0.27 |
Tyrant Guard | 103 | Rare | $5.40 |
Assault Intercessor | 104 | Rare | $1.23 |
Atalan Jackal | 105 | Rare | $4.43 |
Belisarius Cawl | 106 | Rare | $0.70 |
Birth of the Imperium | 107 | Rare | $2.63 |
Blood for the Blood God! | 108 | Rare | $9.10 |
Callidus Assassin | 109 | Rare | $11.41 |
Chaos Defiler | 110 | Rare | $6.28 |
Chaos Mutation | 111 | Rare | $0.49 |
Commissar Severina Raine | 112 | Rare | $17.47 |
Company Commander | 113 | Rare | $2.65 |
Cybernetica Datasmith | 114 | Rare | $0.29 |
Deathleaper, Terror Weapon | 115 | Rare | $0.46 |
Deny the Witch | 116 | Uncommon | $0.85 |
Drach'Nyen | 117 | Rare | $0.39 |
Epistolary Librarian | 118 | Rare | $0.36 |
Exalted Flamer of Tzeentch | 119 | Rare | $24.66 |
Exterminatus | 120 | Rare | $0.53 |
The First Tyrannic War | 121 | Rare | $0.53 |
The Flesh Is Weak | 122 | Rare | $0.40 |
Gargoyle Flock | 123 | Rare | $0.33 |
Ghyrson Starn, Kelermorph | 124 | Rare | $35.51 |
Helbrute | 125 | Rare | $0.28 |
The Horus Heresy | 126 | Rare | $1.66 |
Inquisitor Eisenhorn | 127 | Rare | $0.40 |
Kill! Maim! Burn! | 128 | Rare | $0.40 |
The Lost and the Damned | 129 | Uncommon | $3.87 |
Lucius the Eternal | 130 | Rare | $0.37 |
Magnus the Red | 131 | Rare | $6.29 |
Malanthrope | 132 | Rare | $0.38 |
Mawloc | 133 | Rare | $2.99 |
Mutalith Vortex Beast | 134 | Rare | $0.47 |
Neyam Shai Murad | 135 | Rare | $0.33 |
Pink Horror | 136 | Rare | $0.80 |
Primaris Chaplain | 137 | Uncommon | $0.32 |
Ravener | 138 | Rare | $0.60 |
The Ruinous Powers | 139 | Rare | $1.68 |
Shadow in the Warp | 140 | Rare | $16.89 |
Sister Hospitaller | 141 | Rare | $9.94 |
Sister Repentia | 142 | Rare | $0.34 |
Trygon Prime | 143 | Uncommon | $0.38 |
Tyranid Harridan | 144 | Rare | $0.29 |
Tyranid Prime | 145 | Rare | $0.54 |
Tzaangor Shaman | 146 | Rare | $0.32 |
Venomthrope | 147 | Uncommon | $2.86 |
Winged Hive Tyrant | 148 | Rare | $2.60 |
Zoanthrope | 149 | Rare | $0.99 |
Canoptek Scarab Swarm | 150 | Rare | $10.35 |
Canoptek Spyder | 151 | Rare | $16.40 |
Canoptek Tomb Sentinel | 152 | Rare | $1.74 |
Canoptek Wraith | 153 | Rare | $3.31 |
Convergence of Dominion | 154 | Rare | $0.82 |
Cryptothrall | 155 | Rare | $19.26 |
Ghost Ark | 156 | Rare | $0.39 |
The Golden Throne | 157 | Rare | $11.11 |
Goliath Truck | 158 | Uncommon | $0.42 |
Inquisitorial Rosette | 159 | Rare | $2.07 |
Knight Paladin | 160 | Rare | $5.13 |
Necron Monolith | 161 | Rare | $0.66 |
Night Scythe | 162 | Uncommon | $0.52 |
Reaver Titan | 163 | Rare | $20.49 |
Redemptor Dreadnought | 164 | Rare | $0.36 |
Resurrection Orb | 165 | Rare | $13.11 |
Sceptre of Eternal Glory | 166 | Rare | $18.80 |
Thunderhawk Gunship | 167 | Rare | $11.39 |
Tomb Fortress | 168 | Rare | $4.12 |
Imotekh the Stormlord | 169 | Mythic | $7.62 |
Szarekh, the Silent King | 170 | Mythic | $0.57 |
Abaddon the Despoiler | 171 | Mythic | $2.83 |
Be'lakor, the Dark Master | 172 | Mythic | $3.93 |
Inquisitor Greyfax | 173 | Mythic | $0.64 |
Magus Lucea Kane | 174 | Mythic | $4.93 |
Marneus Calgar | 175 | Mythic | $12.98 |
The Swarmlord | 176 | Mythic | $0.57 |
Szarekh, the Silent King | 177 | Mythic | $0.92 |
Abaddon the Despoiler | 178 | Mythic | $0.89 |
Inquisitor Greyfax | 179 | Mythic | $0.71 |
The Swarmlord | 180 | Mythic | $1.04 |
Fabricate | 181 | Rare | $7.43 |
Bastion Protector | 182 | Rare | $2.43 |
Collective Effort | 183 | Rare | $0.45 |
Deploy to the Front | 184 | Rare | $0.92 |
Entrapment Maneuver | 185 | Rare | $0.32 |
Fell the Mighty | 186 | Rare | $0.29 |
Hour of Reckoning | 187 | Rare | $0.38 |
Launch the Fleet | 188 | Rare | $0.47 |
Martial Coup | 189 | Rare | $0.34 |
Swords to Plowshares | 190 | Uncommon | $2.29 |
Aetherize | 191 | Uncommon | $0.94 |
Brainstorm | 192 | Common | $2.12 |
Reconnaissance Mission | 193 | Uncommon | $1.63 |
Beacon of Unrest | 194 | Rare | $0.63 |
Bile Blight | 195 | Uncommon | $0.23 |
Dark Ritual | 196 | Common | $6.97 |
Darkness | 197 | Common | $15.69 |
Decree of Pain | 198 | Rare | $0.39 |
Defile | 199 | Uncommon | $1.31 |
Dread Return | 200 | Uncommon | $0.80 |
Go for the Throat | 201 | Common | $1.01 |
Living Death | 202 | Rare | $3.63 |
Mutilate | 203 | Rare | $3.50 |
Blasphemous Act | 204 | Rare | $2.98 |
Chaos Warp | 205 | Rare | $0.81 |
Past in Flames | 206 | Mythic | $1.67 |
Reverberate | 207 | Rare | $6.20 |
Starstorm | 208 | Rare | $0.36 |
Warstorm Surge | 209 | Rare | $1.44 |
Abundance | 210 | Rare | $1.17 |
Cultivate | 211 | Common | $1.45 |
Death's Presence | 212 | Rare | $0.50 |
Explore | 213 | Common | $0.38 |
Farseek | 214 | Common | $1.14 |
Hardened Scales | 215 | Rare | $2.83 |
Harrow | 216 | Common | $1.33 |
Inspiring Call | 217 | Uncommon | $0.46 |
New Horizons | 218 | Common | $0.29 |
Overgrowth | 219 | Common | $0.59 |
Rampant Growth | 220 | Common | $0.85 |
Bituminous Blast | 221 | Uncommon | $0.21 |
Bred for the Hunt | 222 | Uncommon | $0.79 |
Deny Reality | 223 | Common | $0.20 |
Hull Breach | 224 | Uncommon | $3.49 |
Mortify | 225 | Uncommon | $0.35 |
Utter End | 226 | Rare | $0.33 |
Arcane Signet | 227 | Common | $3.38 |
Arcane Signet | 228 | Common | $1.81 |
Arcane Signet | 229 | Common | $0.90 |
Assault Suit | 230 | Uncommon | $0.33 |
Caged Sun | 231 | Rare | $4.96 |
Chromatic Lantern | 232 | Rare | $3.72 |
Commander's Sphere | 233 | Common | $0.28 |
Commander's Sphere | 234 | Common | $0.34 |
Commander's Sphere | 235 | Common | $0.31 |
Cranial Plating | 236 | Uncommon | $1.31 |
Endless Atlas | 237 | Rare | $3.11 |
Everflowing Chalice | 238 | Rare | $0.36 |
Gilded Lotus | 239 | Rare | $2.43 |
Hedron Archive | 240 | Uncommon | $0.51 |
Herald's Horn | 241 | Uncommon | $4.72 |
Icon of Ancestry | 242 | Rare | $2.45 |
Mask of Memory | 243 | Uncommon | $1.24 |
Mind Stone | 244 | Uncommon | $0.36 |
Mind Stone | 245 | Uncommon | $0.38 |
Mystic Forge | 246 | Rare | $2.36 |
Sculpting Steel | 247 | Rare | $2.49 |
Skullclamp | 248 | Uncommon | $6.67 |
Sol Ring | 249 | Uncommon | $2.34 |
Sol Ring | 250 | Uncommon | $2.46 |