Warhammer 40,000 Commander
{T}: Add {C}{C}.
{T}: Add {C}{C}.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This artifact enters tapped. {T}: Add {C}{C}.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
{1}, {T}: Add {U}{B}.
This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {G}, {U}, or {R}.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
You have no maximum hand size. {T}: Add {C}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
{1}, {T}: Add {W}{U}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{T}: Add {B}.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
Flying My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
Vigilance
Vigilance
When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
Other creatures you control get +1/+1.
Flying, vigilance
When Sicarian Infiltrator enters the battlefield, draw a card.
Flying
Flying Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
Arco-Flagellant can't block. Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
Menace
Flying
Trample
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target.
{2}, Sacrifice this token: Draw a card.
Flying
This creature can't block.
| Card | Number | Rarity | Price |
|---|---|---|---|
Sol Ring | 251 | Uncommon | $2.72 |
Sol Ring | 252 | Uncommon | $3.16 |
Talisman of Creativity | 253 | Uncommon | $4.29 |
Talisman of Dominance | 254 | Uncommon | $2.00 |
Talisman of Dominance | 255 | Uncommon | $2.14 |
Talisman of Hierarchy | 256 | Uncommon | $1.28 |
Talisman of Indulgence | 257 | Uncommon | $2.66 |
Talisman of Progress | 258 | Uncommon | $1.74 |
Thought Vessel | 259 | Common | $3.39 |
Unstable Obelisk | 260 | Common | $0.32 |
Wayfarer's Bauble | 261 | Common | $0.48 |
Wayfarer's Bauble | 262 | Common | $0.45 |
Worn Powerstone | 263 | Uncommon | $0.78 |
Arcane Sanctum | 264 | Uncommon | $1.16 |
Ash Barrens | 265 | Uncommon | $0.22 |
Barren Moor | 266 | Uncommon | $0.24 |
Cave of Temptation | 267 | Common | $0.29 |
Choked Estuary | 268 | Rare | $0.36 |
Cinder Glade | 269 | Rare | $0.37 |
Command Tower | 270 | Common | $0.55 |
Command Tower | 271 | Common | $0.53 |
Command Tower | 272 | Common | $0.56 |
Crumbling Necropolis | 273 | Uncommon | $1.89 |
Darkwater Catacombs | 274 | Rare | $0.30 |
Desert of the Glorified | 275 | Common | $0.28 |
Dismal Backwater | 276 | Common | $0.17 |
Evolving Wilds | 277 | Common | $0.15 |
Exotic Orchard | 278 | Rare | $0.38 |
Foreboding Ruins | 279 | Rare | $0.49 |
Forgotten Cave | 280 | Common | $0.27 |
Frontier Bivouac | 281 | Uncommon | $0.54 |
Game Trail | 282 | Rare | $0.35 |
Memorial to Glory | 283 | Uncommon | $0.20 |
Molten Slagheap | 284 | Uncommon | $0.22 |
Myriad Landscape | 285 | Uncommon | $1.10 |
Opal Palace | 286 | Common | $0.34 |
Path of Ancestry | 287 | Common | $0.30 |
Polluted Mire | 288 | Common | $0.24 |
Port Town | 289 | Rare | $0.28 |
Prairie Stream | 290 | Rare | $0.30 |
Reliquary Tower | 291 | Uncommon | $6.33 |
Rugged Highlands | 292 | Common | $0.18 |
Scoured Barrens | 293 | Common | $0.22 |
Skycloud Expanse | 294 | Rare | $0.29 |
Sunken Hollow | 295 | Rare | $0.42 |
Swiftwater Cliffs | 296 | Common | $0.28 |
Temple of Abandon | 297 | Rare | $0.31 |
Temple of Epiphany | 298 | Rare | $0.33 |
Temple of Mystery | 299 | Rare | $0.24 |
Temple of the False God | 300 | Uncommon | $0.36 |
Terramorphic Expanse | 301 | Common | $0.24 |
Thornwood Falls | 302 | Common | $0.18 |
Tranquil Cove | 303 | Common | $0.23 |
Unclaimed Territory | 304 | Uncommon | $0.76 |
Vault of Whispers | 305 | Common | $3.90 |
Plains | 306 | Common | $0.20 |
Island | 307 | Common | $0.18 |
Island | 308 | Common | $0.22 |
Island | 309 | Common | $0.22 |
Swamp | 310 | Common | $0.20 |
Swamp | 311 | Common | $0.19 |
Swamp | 312 | Common | $0.26 |
Swamp | 313 | Common | $0.24 |
Swamp | 314 | Common | $0.19 |
Mountain | 315 | Common | $0.24 |
Mountain | 316 | Common | $0.23 |
Forest | 317 | Common | $0.19 |
Szarekh, the Silent King | 318 | Mythic | $0.36 |
Abaddon the Despoiler | 319 | Mythic | $0.44 |
Inquisitor Greyfax | 320 | Mythic | $0.29 |
The Swarmlord | 321 | Mythic | $0.35 |
Adaptive Automaton | 322 | Rare | N/A |
Astartes Warrior | 1 | N/A | |
Astartes Warrior | 1★ | N/A | |
Soldier | 2 | N/A | |
Soldier | 2★ | N/A | |
Soldier | 3 | N/A | |
Soldier | 3★ | N/A | |
Soldier | 4 | N/A | |
Soldier | 4★ | N/A | |
Space Marine Devastator | 5 | N/A | |
Ultramarines Honour Guard | 6 | N/A | |
Zephyrim | 7 | N/A | |
Sicarian Infiltrator | 8 | N/A | |
Tyranid Gargoyle | 9 | N/A | |
Vanguard Suppressor | 10 | N/A | |
Arco-Flagellant | 11 | N/A | |
Astartes Warrior | 12 | N/A | |
Cherubael | 13 | N/A | |
Necron Warrior | 14 | N/A | |
Necron Warrior | 14★ | N/A | |
Plaguebearer of Nurgle | 15 | N/A | |
Plaguebearer of Nurgle | 15★ | N/A | |
Spawn | 16 | N/A | |
Spawn | 16★ | N/A | |
Tyranid | 17 | N/A | |
Tyranid | 17★ | N/A | |
Tyranid | 18 | N/A | |
Tyranid Warrior | 19 | N/A | |
Blue Horror | 20 | N/A | |
Clue | 21 | N/A | |
Insect | 22 | N/A | |
Robot | 23 | N/A |