Wilds of Eldraine
Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
Flying When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
Flying {2}{W}, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
{2}{W}, {T}: Tap target creature.
First strike Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
When this enchantment enters, create a 2/2 white Knight creature token with vigilance. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice this enchantment.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Tap up to one target creature. Scry 1, then draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Whenever an enchantment you control enters, tap target creature an opponent controls.
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Whenever an enchantment you control enters, scry 1. {2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control.
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Enchanted creatures you control get +2/+2.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
When this creature enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.
You may cast this spell as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Counter target spell with mana value 4 or greater.
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell.
Vigilance Whenever this creature attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, this creature gets +2/+1 until end of turn.
Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card.
{1}, Sacrifice this creature: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
{1}: This creature gets +1/-1 until end of turn. When this creature dies, scry 2.
Target creature's owner puts it on their choice of the top or bottom of their library.
Flying Instant and sorcery spells you cast cost {1} less to cast.
Draw two cards.
Flying, ward {2} This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap this creature.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Flying When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. [+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand. [−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token." [−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Flying This creature has lifelink as long as you control another Faerie. {2}{B}: This creature gets +1/+0 until end of turn.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life.
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
When this creature enters, choose one — • Create a 1/1 black Rat creature token with "This token can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.
When this creature dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures of their choice.
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
Deathtouch Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Target creature gets +3/+0 until end of turn. Draw a card.
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, Sacrifice a Food: Target player loses 2 life.
Exile target creature. If you control an enchantment, scry 2.
This creature can't block. When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn.
When this creature enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Whenever another creature you control dies, put a +1/+1 counter on this creature.
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This token can't block." {1}{B}: This creature gains deathtouch until end of turn.
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
Haste When this creature enters, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.
Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
{1}, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.
Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This token can't block."
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Haste When this creature dies, create a 1/1 black Rat creature token with "This token can't block."
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
When this creature enters, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When this creature enters, if it was bargained, add four mana in any combination of colors. {1}{R}: This creature deals 1 damage to any target.
Menace When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return this card from your graveyard to your hand.
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Trample When this creature enters, you gain 3 life.
Vigilance This creature has haste as long as you own a card in exile that has an Adventure.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Foods you control have "{T}: Add {G}." {5}{G}{G}, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Trample Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand.
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{T}: Add {G}. {1}, {T}: Add one mana of any color.
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
When this creature enters, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard.
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever an Aura you control enters, draw a card.
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Target creature gets +4/+4 until end of turn.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{G}: Put a +1/+1 counter on this creature.
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. {2}, {T}, Sacrifice this creature: You gain 3 life.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
Haste Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
Flying The Goose Mother enters with X +1/+1 counters on it. When The Goose Mother enters, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
When Greta enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
Flying {T}: Draw a card, then discard a card. {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Menace When Neva enters, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
Flying As Talion enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Whenever Totentanz or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This token can't block." {1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card.
Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
When this artifact enters, scry 2. {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.
{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
{T}: Add {C}. Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Reach {1}: Add one mana of any color. Activate only once each turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Archon of the Wild Rose | 1 | Rare | $0.26 |
Archon's Glory | 2 | Common | $0.08 |
Armory Mice | 3 | Common | $0.06 |
Besotted Knight // Betroth the Beast | 4 | Common | $0.07 |
Break the Spell | 5 | Common | $0.16 |
Charmed Clothier | 6 | Common | $0.07 |
Cheeky House-Mouse // Squeak By | 7 | Uncommon | $0.30 |
Cooped Up | 8 | Common | $0.05 |
Cursed Courtier | 9 | Uncommon | $0.04 |
Discerning Financier | 10 | Uncommon | $0.14 |
Dutiful Griffin | 11 | Uncommon | $0.05 |
Eerie Interference | 12 | Uncommon | $0.24 |
Expel the Interlopers | 13 | Rare | $0.20 |
Frostbridge Guard | 14 | Common | $0.06 |
Gallant Pie-Wielder | 15 | Uncommon | $0.10 |
Glass Casket | 16 | Uncommon | $0.09 |
Hopeful Vigil | 17 | Common | $0.05 |
Kellan's Lightblades | 18 | Common | $0.04 |
Knight of Doves | 19 | Uncommon | $0.07 |
Moment of Valor | 20 | Common | $0.06 |
Moonshaker Cavalry | 21 | Mythic | $12.51 |
Plunge into Winter | 22 | Common | $0.13 |
The Princess Takes Flight | 23 | Uncommon | $0.12 |
Protective Parents | 24 | Common | $0.04 |
Regal Bunnicorn | 25 | Rare | $0.55 |
Return Triumphant | 26 | Common | $0.15 |
Rimefur Reindeer | 27 | Common | $0.08 |
Savior of the Sleeping | 28 | Common | $0.09 |
Slumbering Keepguard | 29 | Common | $0.07 |
Solitary Sanctuary | 30 | Uncommon | $0.23 |
Spellbook Vendor | 31 | Rare | $0.31 |
Stockpiling Celebrant | 32 | Common | $0.05 |
Stroke of Midnight | 33 | Uncommon | $0.36 |
A Tale for the Ages | 34 | Rare | $0.14 |
Three Blind Mice | 35 | Rare | $0.31 |
Tuinvale Guide | 36 | Common | $0.06 |
Unassuming Sage | 37 | Common | $0.02 |
Virtue of Loyalty // Ardenvale Fealty | 38 | Mythic | $7.30 |
Werefox Bodyguard | 39 | Rare | $0.43 |
Aquatic Alchemist // Bubble Up | 40 | Common | $0.04 |
Archive Dragon | 41 | Uncommon | $0.16 |
Asinine Antics | 42 | Mythic | $1.06 |
Beluna's Gatekeeper // Entry Denied | 43 | Common | $0.07 |
Bitter Chill | 44 | Uncommon | $0.08 |
Chancellor of Tales | 45 | Uncommon | $0.14 |
Diminisher Witch | 46 | Common | $0.07 |
Disdainful Stroke | 47 | Uncommon | $0.17 |
Extraordinary Journey | 48 | Rare | $0.25 |
Farsight Ritual | 49 | Rare | $0.22 |
Freeze in Place | 50 | Common | $0.07 |
Gadwick's First Duel | 51 | Uncommon | $0.12 |
Galvanic Giant // Storm Reading | 52 | Uncommon | $0.16 |
Horned Loch-Whale // Lagoon Breach | 53 | Rare | $0.27 |
Ice Out | 54 | Common | $0.21 |
Icewrought Sentry | 55 | Uncommon | $0.16 |
Ingenious Prodigy | 56 | Rare | $0.52 |
Into the Fae Court | 57 | Common | $0.15 |
Johann's Stopgap | 58 | Common | $0.04 |
Living Lectern | 59 | Common | $0.06 |
Merfolk Coralsmith | 60 | Common | $0.07 |
Misleading Motes | 61 | Common | $0.05 |
Mocking Sprite | 62 | Common | $0.17 |
Obyra's Attendants // Desperate Parry | 63 | Common | $0.08 |
Picklock Prankster // Free the Fae | 64 | Uncommon | $0.18 |
Quick Study | 65 | Common | $0.34 |
Sleep-Cursed Faerie | 66 | Rare | $0.35 |
Sleight of Hand | 67 | Common | $0.30 |
Snaremaster Sprite | 68 | Common | $0.19 |
Spell Stutter | 69 | Common | $0.32 |
Splashy Spellcaster | 70 | Uncommon | $0.03 |
Stormkeld Prowler | 71 | Common | $0.03 |
Succumb to the Cold | 72 | Uncommon | $0.18 |
Talion's Messenger | 73 | Rare | $0.27 |
Tenacious Tomeseeker | 74 | Uncommon | $0.12 |
Vantress Transmuter // Croaking Curse | 75 | Common | $0.06 |
Virtue of Knowledge // Vantress Visions | 76 | Mythic | $5.04 |
Water Wings | 77 | Common | $0.15 |
Ashiok, Wicked Manipulator | 78 | Mythic | $0.47 |
Ashiok's Reaper | 79 | Uncommon | $0.25 |
Back for Seconds | 80 | Uncommon | $0.22 |
Barrow Naughty | 81 | Common | $0.07 |
Beseech the Mirror | 82 | Mythic | $20.44 |
Candy Grapple | 83 | Common | $0.08 |
Conceited Witch // Price of Beauty | 84 | Common | $0.08 |
Dream Spoilers | 85 | Uncommon | $0.10 |
Ego Drain | 86 | Uncommon | $0.12 |
The End | 87 | Rare | $0.45 |
Eriette's Whisper | 88 | Common | $0.07 |
Faerie Dreamthief | 89 | Uncommon | $0.30 |
Faerie Fencing | 90 | Uncommon | $0.29 |
Feed the Cauldron | 91 | Common | $0.07 |
Fell Horseman // Deathly Ride | 92 | Common | $0.15 |
Gumdrop Poisoner // Tempt with Treats | 93 | Rare | $0.23 |
High Fae Negotiator | 94 | Uncommon | $0.14 |
Hopeless Nightmare | 95 | Common | $0.35 |
Lich-Knights' Conquest | 96 | Rare | $1.24 |
Lord Skitter, Sewer King | 97 | Rare | $4.03 |
Lord Skitter's Blessing | 98 | Rare | $0.35 |
Lord Skitter's Butcher | 99 | Uncommon | $0.30 |
Mintstrosity | 100 | Common | $0.09 |
Not Dead After All | 101 | Common | $2.14 |
Rankle's Prank | 102 | Rare | $0.36 |
Rat Out | 103 | Common | $0.22 |
Rowan's Grim Search | 104 | Common | $0.12 |
Scream Puff | 105 | Common | $0.09 |
Shatter the Oath | 106 | Common | $0.07 |
Specter of Mortality | 107 | Rare | $0.15 |
Spiteful Hexmage | 108 | Rare | $0.13 |
Stingblade Assassin | 109 | Common | $0.09 |
Sugar Rush | 110 | Common | $0.06 |
Sweettooth Witch | 111 | Common | $0.16 |
Taken by Nightmares | 112 | Uncommon | $0.14 |
Tangled Colony | 113 | Rare | $0.43 |
Twisted Sewer-Witch | 114 | Uncommon | $0.12 |
Virtue of Persistence // Locthwain Scorn | 115 | Mythic | $7.58 |
Voracious Vermin | 116 | Common | $0.15 |
Warehouse Tabby | 117 | Common | $0.09 |
Wicked Visitor | 118 | Common | $0.16 |
The Witch's Vanity | 119 | Uncommon | $0.09 |
Belligerent of the Ball | 120 | Uncommon | $0.03 |
Bellowing Bruiser // Beat a Path | 121 | Common | $0.06 |
Bespoke Battlegarb | 122 | Common | $0.07 |
Boundary Lands Ranger | 123 | Uncommon | $0.05 |
Charming Scoundrel | 124 | Rare | $1.00 |
Cut In | 125 | Common | $0.04 |
Edgewall Pack | 126 | Common | $0.08 |
Embereth Veteran | 127 | Uncommon | $0.06 |
Flick a Coin | 128 | Common | $0.11 |
Food Fight | 129 | Rare | $0.13 |
Frantic Firebolt | 130 | Common | $0.06 |
Gnawing Crescendo | 131 | Common | $0.20 |
Goddric, Cloaked Reveler | 132 | Rare | $0.21 |
Grabby Giant // That's Mine | 133 | Common | $0.16 |
Grand Ball Guest | 134 | Common | $0.03 |
Harried Spearguard | 135 | Common | $0.06 |
Hearth Elemental // Stoke Genius | 136 | Uncommon | $0.21 |
Imodane, the Pyrohammer | 137 | Rare | $0.35 |
Kindled Heroism | 138 | Common | $0.05 |
Korvold and the Noble Thief | 139 | Uncommon | $0.24 |
Merry Bards | 140 | Common | $0.03 |
Minecart Daredevil // Ride the Rails | 141 | Common | $0.07 |
Monstrous Rage | 142 | Uncommon | $0.73 |
Raging Battle Mouse | 143 | Rare | $0.14 |
Ratcatcher Trainee // Pest Problem | 144 | Common | $0.06 |
Realm-Scorcher Hellkite | 145 | Mythic | $0.41 |
Redcap Gutter-Dweller | 146 | Rare | $0.28 |
Redcap Thief | 147 | Common | $0.07 |
Rotisserie Elemental | 148 | Rare | $0.09 |
Skewer Slinger | 149 | Common | $0.05 |
Song of Totentanz | 150 | Rare | $2.22 |
Stonesplitter Bolt | 151 | Uncommon | $0.05 |
Tattered Ratter | 152 | Uncommon | $0.09 |
Torch the Tower | 153 | Common | $0.35 |
Twisted Fealty | 154 | Uncommon | $0.24 |
Two-Headed Hunter // Twice the Rage | 155 | Uncommon | $0.17 |
Unruly Catapult | 156 | Common | $0.33 |
Virtue of Courage // Embereth Blaze | 157 | Mythic | $1.58 |
Witch's Mark | 158 | Common | $0.23 |
Witchstalker Frenzy | 159 | Uncommon | $0.21 |
Agatha's Champion | 160 | Uncommon | $0.07 |
Beanstalk Wurm // Plant Beans | 161 | Common | $0.24 |
Bestial Bloodline | 162 | Common | $0.07 |
Blossoming Tortoise | 163 | Mythic | $7.14 |
Bramble Familiar // Fetch Quest | 164 | Rare | $1.10 |
Brave the Wilds | 165 | Common | $0.06 |
Commune with Nature | 166 | Common | $0.07 |
Curse of the Werefox | 167 | Common | $0.03 |
Elvish Archivist | 168 | Rare | $0.28 |
Feral Encounter | 169 | Rare | $0.17 |
Ferocious Werefox // Guard Change | 170 | Common | $0.17 |
Graceful Takedown | 171 | Uncommon | $0.06 |
Gruff Triplets | 172 | Rare | $0.29 |
Hamlet Glutton | 173 | Common | $0.04 |
Hollow Scavenger // Bakery Raid | 174 | Common | $0.10 |
Howling Galefang | 175 | Uncommon | $0.05 |
The Huntsman's Redemption | 176 | Rare | $0.27 |
Leaping Ambush | 177 | Common | $0.04 |
Night of the Sweets' Revenge | 178 | Uncommon | $1.25 |
Redtooth Genealogist | 179 | Common | $0.06 |
Redtooth Vanguard | 180 | Uncommon | $0.11 |
Return from the Wilds | 181 | Common | $0.13 |
Rootrider Faun | 182 | Common | $0.10 |
Royal Treatment | 183 | Uncommon | $0.45 |
Sentinel of Lost Lore | 184 | Rare | $0.18 |
Skybeast Tracker | 185 | Common | $0.03 |
Spider Food | 186 | Common | $0.09 |
Stormkeld Vanguard // Bear Down | 187 | Uncommon | $0.09 |
Tanglespan Lookout | 188 | Uncommon | $0.24 |
Territorial Witchstalker | 189 | Common | $0.05 |
Thunderous Debut | 190 | Rare | $0.25 |
Titanic Growth | 191 | Common | $0.16 |
Toadstool Admirer | 192 | Common | $0.06 |
Tough Cookie | 193 | Uncommon | $0.29 |
Troublemaker Ouphe | 194 | Common | $0.23 |
Up the Beanstalk | 195 | Uncommon | $2.31 |
Verdant Outrider | 196 | Common | $0.06 |
Virtue of Strength // Garenbrig Growth | 197 | Mythic | $3.25 |
Welcome to Sweettooth | 198 | Uncommon | $0.11 |
Agatha of the Vile Cauldron | 199 | Mythic | $1.09 |
The Apprentice's Folly | 200 | Rare | $0.21 |
Ash, Party Crasher | 201 | Uncommon | $0.14 |
Eriette of the Charmed Apple | 202 | Mythic | $4.40 |
Faunsbane Troll | 203 | Rare | $0.14 |
The Goose Mother | 204 | Rare | $0.98 |
Greta, Sweettooth Scourge | 205 | Uncommon | $0.16 |
Hylda of the Icy Crown | 206 | Mythic | $3.95 |
Johann, Apprentice Sorcerer | 207 | Uncommon | $0.14 |
Likeness Looter | 208 | Rare | $5.13 |
Neva, Stalked by Nightmares | 209 | Uncommon | $0.25 |
Obyra, Dreaming Duelist | 210 | Uncommon | $0.41 |
Rowan, Scion of War | 211 | Mythic | $0.42 |
Ruby, Daring Tracker | 212 | Uncommon | $0.21 |
Sharae of Numbing Depths | 213 | Uncommon | $0.23 |
Syr Armont, the Redeemer | 214 | Uncommon | $0.12 |
Talion, the Kindly Lord | 215 | Mythic | $11.66 |
Totentanz, Swarm Piper | 216 | Uncommon | $0.09 |
Troyan, Gutsy Explorer | 217 | Uncommon | $0.18 |
Will, Scion of Peace | 218 | Mythic | $0.82 |
Yenna, Redtooth Regent | 219 | Rare | $2.99 |
Beluna Grandsquall // Seek Thrills | 220 | Mythic | $0.33 |
Callous Sell-Sword // Burn Together | 221 | Uncommon | $0.21 |
Cruel Somnophage // Can't Wake Up | 222 | Rare | $0.58 |
Decadent Dragon // Expensive Taste | 223 | Rare | $0.75 |
Devouring Sugarmaw // Have for Dinner | 224 | Rare | $0.15 |
Elusive Otter // Grove's Bounty | 225 | Rare | $0.43 |
Frolicking Familiar // Blow Off Steam | 226 | Uncommon | $0.30 |
Gingerbread Hunter // Puny Snack | 227 | Uncommon | $0.10 |
Heartflame Duelist // Heartflame Slash | 228 | Rare | $0.28 |
Imodane's Recruiter // Train Troops | 229 | Uncommon | $0.11 |
Kellan, the Fae-Blooded // Birthright Boon | 230 | Mythic | $5.63 |
Mosswood Dreadknight // Dread Whispers | 231 | Rare | $0.29 |
Picnic Ruiner // Stolen Goodies | 232 | Uncommon | $0.15 |
Pollen-Shield Hare // Hare Raising | 233 | Rare | $0.33 |
Questing Druid // Seek the Beast | 234 | Rare | $0.34 |
Scalding Viper // Steam Clean | 235 | Rare | $0.42 |
Shrouded Shepherd // Cleave Shadows | 236 | Uncommon | $0.07 |
Spellscorn Coven // Take It Back | 237 | Uncommon | $0.19 |
Tempest Hart // Scan the Clouds | 238 | Uncommon | $0.16 |
Threadbind Clique // Rip the Seams | 239 | Uncommon | $0.11 |
Twining Twins // Swift Spiral | 240 | Rare | $0.19 |
Woodland Acolyte // Mend the Wilds | 241 | Uncommon | $0.12 |
Agatha's Soul Cauldron | 242 | Mythic | $31.77 |
Candy Trail | 243 | Common | $0.77 |
Collector's Vault | 244 | Uncommon | $0.77 |
Eriette's Tempting Apple | 245 | Uncommon | $0.25 |
Gingerbrute | 246 | Common | $0.32 |
Hylda's Crown of Winter | 247 | Rare | $0.46 |
The Irencrag | 248 | Rare | $0.75 |
Prophetic Prism | 249 | Common | $0.06 |
Scarecrow Guide | 250 | Common | $0.14 |