Origins
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.)
As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by {2}.
[Assault 2] (+2 {M} while I'm an attacker.) When you play me, discard 1.
[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 {M} while it's an attacker.)
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
When you discard me, you may pay {FR} to play me.
[Action] (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.)
Other friendly units enter ready.
[Legion] — I cost {2} less. (Get the effect if you've played another card this turn.)
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
[Action] (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.
Other friendly units here have [Assault]. (+1 {M} while they're attackers.)
[Legion] — When you play me, give a unit +2 {M} this turn. (Get the effect if you've played another card this turn.)
This enters exhausted. {E}: Deal 2 to a unit at a battlefield.
Your opponents' [Hidden] cards can't be revealed here.
If you've discarded a card this turn, I have [Assault] and [Ganking]. (+1 {M} while I'm an attacker. I can move from battlefield to battlefield.)
[Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
{E}: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
[Action] (Play on your turn or in showdowns.) Kill all gear.
Discard 1, {E}: Choose a friendly unit. The next time it dies this turn, you may pay {FR} to recall it exhausted instead. (Send it to base. This isn't a move.)
[Action] (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.
[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then recycle the rest.
When you play me, opponents can't play cards this turn.
When you play your second card in a turn, give me +2 {M} this turn and ready me.
When you play your second card in a turn, give me +2 {M} this turn and ready me.
My Might is increased by your points.
Do this twice: Deal 3 to a unit. (You can choose different units.)
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Assault 2] (+2 {M} while I'm an attacker.) When you play me, discard 2.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Assault 2] (+2 {M} while I'm an attacker.) When you play me, discard 2.
When you play me, the next spell you play this turn costs {5} less.
{E}: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
[Assault 3] (+3 {M} while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay {1} to return me to my owner's hand.
[Ganking] (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 {M} this turn.
[Assault 2] (+2 {M} while I'm an attacker.) When you kill a unit with a spell, you may pay {1}{FR} to play me from your trash.
When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ {M}.)
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) When I conquer, draw 1.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) When I conquer, draw 1.
{E}: [Reaction] — [Add] {FR}. (Abilities that add resources can't be reacted to.)
[Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.
[Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.
Move an enemy unit.
As you play me, you may pay {CR} as an additional cost. If you do, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than {4} and no more than {RR}.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 {M} this turn, then an additional +1 {M} this turn if it is the only unit you control there.
[Action] (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs {2} less. Draw 1 and channel 1 rune exhausted.
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.
[Action] (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.)
When you play me, stun a unit. (It doesn't deal combat damage this turn.)
[Shield] (+1 {M} while I'm a defender.)
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Buff a friendly unit. Buffs give an additional +1 {M} to friendly units this turn. (To buff a unit, give it a +1 {M} buff if it doesn't already have one.)
[Shield] (+1 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.)
While I'm attacking or defending alone, I have +2 {M}.
When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 {M} buff.)
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 {M} while it's a defender. It must be assigned combat damage first.)
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 {M} this turn. Draw 1.
When you stun an enemy unit, ready me and give me +1 {M} this turn.
When a friendly unit attacks or defends alone, give it +1 {M} this turn.
When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 {M} buff.)
Look at the top 5 cards of your Main Deck. You may play a unit from among them. Its Energy cost is reduced by {5}. Then recycle the remaining cards.
When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.) Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay {RR} to choose those units with a spell or ability.)
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell.
While I'm buffed, I have an additional +1 {M}.
When I hold, you score 1 point.
When I hold, you score 1 point.
[Tank] (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.
I must be assigned combat damage last. {E}: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
While I'm at a battlefield, opponents can only play units to their base. While I'm at a battlefield, spells and abilities can't ready enemy units and gear.
Each other player chooses Cards or Runes. For each player that chooses Cards, you and that player each draw 1. For each player that chooses Runes, you and that player each channel 1 rune exhausted.
When you kill a stunned enemy unit, you may exhaust this to draw 1.
While I'm at a battlefield, ready 4 friendly runes at the end of your turn.
[Shield] (+1 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.) Other friendly units here have [Shield].
[Accelerate] (You may pay {1}{CR} as an additional cost to have me enter ready.) [Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
When I attack, deal damage equal to my Might to an enemy unit here.
When I attack, deal damage equal to my Might to an enemy unit here.
[Hidden] (Hide now for {RR} to react with later for {0}.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
[Shield] (+1 {M} while I'm a defender.) {E}: Buff me. (I get a +1 {M} buff.) I can have any number of buffs.
[Shield] (+1 {M} while I'm a defender.) {E}: Buff me. (I get a +1 {M} buff.) I can have any number of buffs.
If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 {M}, to a minimum of 1 {M}.
If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 {M}, to a minimum of 1 {M}.
[Reaction] (Play any time, even before spells and abilities resolve.) Gain control of a spell. You may make new choices for it.
{E}: [Reaction] — [Add] {CR}. (Abilities that add resources can't be reacted to.)
When you play me, give a unit +8 {M} this turn.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.
While I'm at a battlefield, the Energy costs for spells you play is reduced by {1}, to a minimum of {1}.
[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) [Shield]** **(+1 {M} while I'm a defender.)
[Tank] (I must be assigned combat damage first.) When you play me, draw 1.
{E}: Give a unit -1 {M} this turn, to a minimum of 1 {M}.
When you play a gear, ready me.
When you play me, deal 6 to an enemy unit at a battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 {M} this turn, to a minimum of 1 {M}.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Play a ready 3 {M} Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -1 {M} this turn, to a minimum of 1 {M}. Draw 1.
[Deathknell] — Draw 1. (When I die, get the effect.)
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, give a unit -2 {M} this turn, to a minimum of 1 {M}.
{E}: [Reaction] — [Add] {1}. (Abilities that add resources can't be reacted to.)
Recycle 3 from your trash, {1}, {E}: Draw 1.
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) Other friendly units have [Vision].
At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it to their base, ignoring its cost.
When you play a spell, give me +1 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
Deal 6 to each of up to two units.
When you play me, play a ready 3 {M} Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
When I attack, you may pay {MR} to play a card with [Hidden] from your hand here, ignoring its cost.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. If its Might is less than another friendly unit's, its Might becomes the Might of that friendly unit this turn.
My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.
[Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
I have all {E} abilities of all friendly legends, units, and gear.
[Ganking] (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)
[Ganking] (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)
Kill a friendly unit or gear, {E}: [Action] — [Add] {RR}{RR}. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Draw 4.
Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
[Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.) When you play me, give enemy units -3 {M} this turn, to a minimum of 1 {M}.
When you play a card on an opponent's turn, play a 1 {M} Recruit unit token in your base.
When you play a card on an opponent's turn, play a 1 {M} Recruit unit token in your base.
The first time a friendly unit dies each turn, draw 1.
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
{E}: [Reaction] — [Add] {MR}. (Abilities that add resources can't be reacted to.)
[Hidden] (Hide now for {RR} to react with later for {0}.) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
[Hidden] (Hide now for {RR} to react with later for {0}.) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Take a turn after this one. Banish this.
Exhaust all friendly units, then deal 12 to ALL units at battlefields.
{E}: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.
[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.
When I attack, deal 1 to an enemy unit here.
When I attack, give me +2 {M} if there is a ready enemy unit here.
When you play me, ready another unit.
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.
Channel 1 rune exhausted. If you can't, draw 1.
[Hidden] (Hide now for {RR} to react with later for {0}.)
When you play me, buff another friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
[Tank] (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.
Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
When you play another unit, buff me. (If I don't have a buff, I get a +1 {M} buff.)
Your Dragons' Energy costs are reduced by {2}, to a minimum of {1}.
When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 {M} buff.)
When you ready a friendly unit, give it +1 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) If an enemy unit has died this turn, this costs {2} less. Draw 2.
[Reaction] (Play any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.
[Action] (Play on your turn or in showdowns.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Ready a unit.
When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 {M} buff.)
When I attack, deal 3 to all enemy units here.
When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) [Assault] (+1 {M} while I'm an attacker.) As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by {BR} for each buff you spend.
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 {M}.
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 {M}.
When you buff a friendly unit, you may pay {BR} and exhaust this to ready it.
[Action] (Play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 {M} buff.)
[Action] (Play on your turn or in showdowns.) Give a unit +7 {M} this turn.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 rune exhausted.
Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
Spend my buff: Choose one you've not chosen this turn — * Deal 2 to a unit at a battlefield. * Stun a unit at a battlefield. * Ready me. * Give me [Ganking] this turn.
[Shield 3] (+3 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
[Shield 3] (+3 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
I enter ready. When I attack, kill all damaged enemy units here.
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) You may play me to an occupied enemy battlefield.
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.
{E}: [Reaction] — [Add] {BR}. (Abilities that add resources can't be reacted to.)
When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 {M} buff.) Spend my buff: Give me +4 {M} this turn.
When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 {M} buff.) Spend my buff: Give me +4 {M} this turn.
When you play me, return a unit from your trash to your hand.
When you play a card from [Hidden], give me +2 {M} this turn.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.
[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 {M} or less to its owner's hand.
[Action] (Play on your turn or in showdowns.) Return a unit from your trash to your hand.
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Action] (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.
You may play me to an open battlefield.
When a friendly unit moves from my location, I may be moved with it.
[Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)
[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.
Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
{E}: Return another friendly gear, unit, or [Hidden] card to its owner's hand.
When this is played, discarded, or killed, draw 1.
[Action] (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
{1}, {E}: Move a friendly unit at a battlefield to its base.
When I move, discard 1, then draw 1.
When this leaves the board, draw 1 and channel 1 rune exhausted. {CHR}, {E}: Kill this.
Starting with the next player, each player may return a unit to its owner's hand.
When you play me, return another unit at a battlefield to its owner's hand.
[Ganking] (I can move from battlefield to battlefield.) If I have moved twice this turn, I don't take damage.
[Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)
[Tank] (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.
When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.
You may play me to an open battlefield. Friendly units may be played to open battlefields.
You may play me to an open battlefield. Friendly units may be played to open battlefields.
[Ganking] (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for {RR}.
I cost {1} less for each card in your trash.
When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, give me +3 {M} this turn.
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, give me +3 {M} this turn.
Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, you may choose a unit you control. Move me to its location and it to my original location.
When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: * {FR} — Deal 2 to an enemy unit here and 1 to all other enemy units here. * {MR} — Draw 1. * {OR} — Stun an enemy unit.
Each player discards their hand, then draws 4.
When you discard one or more cards, ready me and give me +1 {M} this turn.
When you discard one or more cards, ready me and give me +1 {M} this turn.
[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)
{E}: [Reaction] — [Add] {CHR}. (Abilities that add resources can't be reacted to.)
[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.
[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.
[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 {M} this turn.
As an additional cost to play me, kill a friendly unit.
Each player kills one of their units.
[Assault] (+1 {M} while I'm an attacker.)
When you play me, play a 1 {M} Recruit unit token here.
When you play this, play a 1 {M} Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.
[Assault] (+1 {M} while I'm an attacker.)
[Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)
[Legion] — When you play me, buff me. (If I don't have a buff, I get a +1 {M} buff. Get the effect if you've played another card this turn.)
[Legion] — When you play me, play two 1 {M} Recruit unit tokens here. (Get the effect if you've played another card this turn.)
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
[Action] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.
When I move to a battlefield, play a 1 {M} Recruit unit token here. (It is also at the battlefield.)
When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit, give it a +1 {M} buff if it doesn't already have one.)
[Action] (Play on your turn or in showdowns.) You may kill a gear. Draw 1.
| Card | Number | Rarity | Price |
|---|---|---|---|
Blazing Scorcher | 001/298 | Common | $0.06 |
Brazen Buccaneer | 002/298 | Common | $0.04 |
Chemtech Enforcer | 003/298 | Common | $0.06 |
Cleave | 004/298 | Common | $0.15 |
Disintegrate | 005/298 | Common | $0.06 |
Flame Chompers | 006/298 | Common | $0.03 |
Fury Rune | 007/298 | Common | $0.24 |
Fury Rune | 007a/298 | Showcase | $15.97 |
Get Excited! | 008/298 | Common | $0.05 |
Hextech Ray | 009/298 | Common | $0.15 |
Legion Rearguard | 010/298 | Common | $0.07 |
Magma Wurm | 011/298 | Common | $0.05 |
Noxus Hopeful | 012/298 | Common | $0.19 |
Pouty Poro | 013/298 | Common | $0.09 |
Sky Splitter | 014/298 | Common | $0.09 |
Captain Farron | 015/298 | Uncommon | $0.12 |
Dangerous Duo | 016/298 | Uncommon | $0.07 |
Iron Ballista | 017/298 | Uncommon | $0.17 |
Noxus Saboteur | 018/298 | Uncommon | $0.13 |
Raging Soul | 019/298 | Uncommon | $0.06 |
Scrapyard Champion | 020/298 | Uncommon | $0.13 |
Sun Disc | 021/298 | Uncommon | $0.22 |
Thermo Beam | 022/298 | Uncommon | $0.28 |
Unlicensed Armory | 023/298 | Uncommon | $0.15 |
Void Seeker | 024/298 | Uncommon | $0.20 |
Blind Fury | 025/298 | Rare | $0.13 |
Brynhir Thundersong | 026/298 | Rare | $1.62 |
Darius, Trifarian | 027/298 | Rare | $5.24 |
Darius, Trifarian | 027a/298 | Showcase | $16.72 |
Draven, Showboat | 028/298 | Rare | $0.81 |
Falling Star | 029/298 | Rare | $4.62 |
Jinx, Demolitionist | 030/298 | Rare | $0.19 |
Jinx, Demolitionist | 030a/298 | Showcase | $6.73 |
Raging Firebrand | 031/298 | Rare | $0.15 |
Ravenborn Tome | 032/298 | Rare | $0.14 |
Shakedown | 033/298 | Rare | $0.35 |
Tryndamere, Barbarian | 034/298 | Rare | $0.19 |
Vayne, Hunter | 035/298 | Rare | $0.48 |
Vi, Destructive | 036/298 | Rare | $0.78 |
Immortal Phoenix | 037/298 | Epic | $15.03 |
Kadregrin The Infernal | 038/298 | Epic | $7.01 |
Kai'sa, Survivor | 039a/298 | Showcase | $80.30 |
Kai'sa, Survivor | 039/298 | Epic | $77.05 |
Seal Of Rage | 040/298 | Epic | $18.10 |
Volibear, Furious | 041/298 | Epic | $3.10 |
Volibear, Furious | 041a/298 | Showcase | $5.29 |
Calm Rune | 042/298 | Common | $0.41 |
Calm Rune | 042a/298 | Showcase | $19.41 |
Charm | 043/298 | Common | $0.15 |
Clockwork Keeper | 044/298 | Common | $0.07 |
Defy | 045/298 | Common | $0.33 |
En Garde | 046/298 | Common | $0.10 |
Find Your Center | 047/298 | Common | $0.12 |
Meditation | 048/298 | Common | $0.08 |
Playful Phantom | 049/298 | Common | $0.02 |
Rune Prison | 050/298 | Common | $0.11 |
Solari Shieldbearer | 051/298 | Common | $0.06 |
Stalwart Poro | 052/298 | Common | $0.08 |
Stand United | 053/298 | Common | $0.04 |
Sunlit Guardian | 054/298 | Common | $0.11 |
Wielder Of Water | 055/298 | Common | $0.06 |
Adaptatron | 056/298 | Uncommon | $0.20 |
Block | 057/298 | Uncommon | $0.20 |
Discipline | 058/298 | Uncommon | $0.20 |
Eclipse Herald | 059/298 | Uncommon | $0.14 |
Mask Of Foresight | 060/298 | Uncommon | $0.19 |
Poro Herder | 061/298 | Uncommon | $0.10 |
Reinforce | 062/298 | Uncommon | $0.14 |
Spirit's Refuge | 063/298 | Uncommon | $0.14 |
Wind Wall | 064/298 | Uncommon | $0.87 |
Wizened Elder | 065/298 | Uncommon | $0.05 |
Ahri, Alluring | 066/298 | Rare | $0.54 |
Ahri, Alluring | 066a/298 | Showcase | $6.07 |
Blitzcrank, Impassive | 067/298 | Rare | $0.38 |
Caitlyn, Patrolling | 068/298 | Rare | $0.27 |
Last Stand | 069/298 | Rare | $0.25 |
Mageseeker Warden | 070/298 | Rare | $0.16 |
Party Favors | 071/298 | Rare | $0.30 |
Solari Shrine | 072/298 | Rare | $0.12 |
Sona, Harmonious | 073/298 | Rare | $1.82 |
Taric, Protector | 074/298 | Rare | $0.27 |
Tasty Faefolk | 075/298 | Rare | $3.11 |
Yasuo, Remorseful | 076/298 | Rare | $0.32 |
Yasuo, Remorseful | 076a/298 | Showcase | $4.81 |
Zhonya's Hourglass | 077/298 | Rare | $4.96 |
Lee Sin, Ascetic | 078/298 | Epic | $1.51 |
Lee Sin, Ascetic | 078a/298 | Showcase | $6.15 |
Leona, Zealot | 079/298 | Epic | $4.33 |
Leona, Zealot | 079a/298 | Showcase | $8.37 |
Mystic Reversal | 080/298 | Epic | $5.47 |
Seal Of Focus | 081/298 | Epic | $12.08 |
Whiteflame Protector | 082/298 | Epic | $17.58 |
Consult The Past | 083/298 | Common | $0.14 |
Eager Apprentice | 084/298 | Common | $0.05 |
Falling Comet | 085/298 | Common | $0.13 |
Jeweled Colossus | 086/298 | Common | $0.04 |
Lecturing Yordle | 087/298 | Common | $0.19 |
Mega-mech | 088/298 | Common | $0.06 |
Mind Rune | 089/298 | Common | $0.78 |
Mind Rune | 089a/298 | Showcase | $20.06 |
Orb Of Regret | 090/298 | Common | $0.04 |
Pit Crew | 091/298 | Common | $0.09 |
Riptide Rex | 092/298 | Common | $0.09 |
Smoke Screen | 093/298 | Common | $0.09 |
Sprite Call | 094/298 | Common | $0.07 |
Stupefy | 095/298 | Common | $0.14 |
Watchful Sentry | 096/298 | Common | $0.11 |
Blastcone Fae | 097/298 | Uncommon | $0.20 |
Energy Conduit | 098/298 | Uncommon | $0.14 |
Garbage Grabber | 099/298 | Uncommon | $0.10 |
Gemcraft Seer | 100/298 | Uncommon | $0.10 |
Mushroom Pouch | 101/298 | Uncommon | $0.08 |
Portal Rescue | 102/298 | Uncommon | $0.13 |
Ravenbloom Student | 103/298 | Uncommon | $0.22 |
Retreat | 104/298 | Uncommon | $2.01 |
Singularity | 105/298 | Uncommon | $1.45 |
Sprite Mother | 106/298 | Uncommon | $1.38 |
Ava Achiever | 107/298 | Rare | $0.19 |
Convergent Mutation | 108/298 | Rare | $0.17 |
Dr. Mundo, Expert | 109/298 | Rare | $1.16 |
Ekko, Recurrent | 110/298 | Rare | $0.39 |
Heimerdinger, Inventor | 111/298 | Rare | $0.24 |
Kai'sa, Evolutionary | 112/298 | Rare | $0.32 |
Kai'sa, Evolutionary | 112a/298 | Showcase | $3.82 |
Malzahar, Fanatic | 113/298 | Rare | $0.23 |
Progress Day | 114/298 | Rare | $0.28 |
Promising Future | 115/298 | Rare | $0.11 |
Thousand-tailed Watcher | 116/298 | Rare | $20.34 |
Viktor, Innovator | 117a/298 | Showcase | $6.99 |
Viktor, Innovator | 117/298 | Rare | $0.21 |
Wraith Of Echoes | 118/298 | Rare | $0.15 |
Ahri, Inquisitive | 119a/298 | Showcase | $14.28 |
Ahri, Inquisitive | 119/298 | Epic | $8.22 |
Seal Of Insight | 120/298 | Epic | $13.44 |
Teemo, Strategist | 121/298 | Epic | $3.31 |
Teemo, Strategist | 121a/298 | Showcase | $5.82 |
Time Warp | 122/298 | Epic | $47.58 |
Unchecked Power | 123/298 | Epic | $11.16 |
Arena Bar | 124/298 | Common | $0.11 |
Bilgewater Bully | 125/298 | Common | $0.03 |
Body Rune | 126a/298 | Showcase | $13.82 |
Body Rune | 126/298 | Common | $0.20 |
Cannon Barrage | 127/298 | Common | $0.07 |
Challenge | 128/298 | Common | $0.09 |
Confront | 129/298 | Common | $0.05 |
Crackshot Corsair | 130/298 | Common | $0.04 |
Dune Drake | 131/298 | Common | $0.06 |
First Mate | 132/298 | Common | $0.14 |
Flurry Of Blades | 133/298 | Common | $0.04 |
Mobilize | 134/298 | Common | $0.11 |
Pakaa Cub | 135/298 | Common | $0.03 |
Pit Rookie | 136/298 | Common | $0.09 |
Stormclaw Ursine | 137/298 | Common | $0.04 |
Catalyst Of Aeons | 138/298 | Uncommon | $0.38 |
Cithria Of Cloudfield | 139/298 | Uncommon | $0.13 |
Herald Of Scales | 140/298 | Uncommon | $0.19 |
Kinkou Monk | 141/298 | Uncommon | $0.27 |
Mountain Drake | 142/298 | Uncommon | $0.10 |
Pirate's Haven | 143/298 | Uncommon | $0.12 |
Spoils Of War | 144/298 | Uncommon | $0.15 |
Unyielding Spirit | 145/298 | Uncommon | $0.39 |
Wallop | 146/298 | Uncommon | $0.15 |
Wildclaw Shaman | 147/298 | Uncommon | $0.04 |
Anivia, Primal | 148/298 | Rare | $0.36 |
Carnivorous Snapvine | 149/298 | Rare | $0.55 |
Kraken Hunter | 150/298 | Rare | $0.24 |
Lee Sin, Centered | 151a/298 | Showcase | $4.31 |
Lee Sin, Centered | 151/298 | Rare | $0.25 |
Mistfall | 152/298 | Rare | $0.11 |
Overt Operation | 153/298 | Rare | $0.19 |
Primal Strength | 154/298 | Rare | $0.96 |
Qiyana, Victorious | 155/298 | Rare | $3.29 |
Sabotage | 156/298 | Rare | $4.15 |
Udyr, Wildman | 157/298 | Rare | $0.26 |
Volibear, Imposing | 158a/298 | Showcase | $3.67 |
Volibear, Imposing | 158/298 | Rare | $0.39 |
Warwick, Hunter | 159/298 | Rare | $0.66 |
Dazzling Aurora | 160/298 | Epic | $39.33 |
Deadbloom Predator | 161/298 | Epic | $53.73 |
Miss Fortune, Captain | 162a/298 | Showcase | $17.98 |
Miss Fortune, Captain | 162/298 | Epic | $7.68 |
Seal Of Strength | 163/298 | Epic | $9.56 |
Sett, Brawler | 164a/298 | Showcase | $32.26 |
Sett, Brawler | 164/298 | Epic | $24.87 |
Cemetery Attendant | 165/298 | Common | $0.05 |
Chaos Rune | 166a/298 | Showcase | $26.21 |
Chaos Rune | 166/298 | Common | $0.27 |
Ember Monk | 167/298 | Common | $0.09 |
Fight Or Flight | 168/298 | Common | $0.10 |
Gust | 169/298 | Common | $0.10 |
Morbid Return | 170/298 | Common | $0.02 |
Mystic Poro | 171/298 | Common | $0.06 |
Rebuke | 172/298 | Common | $0.25 |
Ride The Wind | 173/298 | Common | $0.31 |
Sai Scout | 174/298 | Common | $0.04 |
Shipyard Skulker | 175/298 | Common | $0.04 |
Sneaky Deckhand | 176/298 | Common | $0.12 |
Stealthy Pursuer | 177/298 | Common | $0.05 |
Undercover Agent | 178/298 | Common | $0.03 |
Acceptable Losses | 179/298 | Uncommon | $0.23 |
Fading Memories | 180/298 | Uncommon | $0.13 |
Pack Of Wonders | 181/298 | Uncommon | $0.16 |
Scrapheap | 182/298 | Uncommon | $0.19 |
Stacked Deck | 183/298 | Uncommon | $4.47 |
The Syren | 184/298 | Uncommon | $0.15 |
Traveling Merchant | 185/298 | Uncommon | $0.13 |
Treasure Trove | 186/298 | Uncommon | $0.19 |
Whirlwind | 187/298 | Uncommon | $0.06 |
Zaunite Bouncer | 188/298 | Uncommon | $0.14 |
Kayn, Unleashed | 189/298 | Rare | $0.48 |
Kog'maw, Caustic | 190/298 | Rare | $0.31 |
Maddened Marauder | 191/298 | Rare | $0.22 |
Mindsplitter | 192/298 | Rare | $5.86 |
Miss Fortune, Buccaneer | 193/298 | Rare | $0.26 |
Miss Fortune, Buccaneer | 193a/298 | Showcase | $4.10 |
Nocturne, Horrifying | 194/298 | Rare | $2.01 |
Rhasa The Sunderer | 195/298 | Rare | $2.08 |
Soulgorger | 196/298 | Rare | $0.35 |
Teemo, Scout | 197a/298 | Showcase | $11.23 |
Teemo, Scout | 197/298 | Rare | $0.50 |
The Harrowing | 198/298 | Rare | $0.26 |
Tideturner | 199/298 | Rare | $0.84 |
Twisted Fate, Gambler | 200/298 | Rare | $0.27 |
Invert Timelines | 201/298 | Epic | $19.03 |
Jinx, Rebel | 202a/298 | Showcase | $6.27 |
Jinx, Rebel | 202/298 | Epic | $5.40 |
Possession | 203/298 | Epic | $4.84 |
Seal Of Discord | 204/298 | Epic | $34.32 |
Yasuo, Windrider | 205a/298 | Showcase | $5.19 |
Yasuo, Windrider | 205/298 | Epic | $2.68 |
Back To Back | 206/298 | Common | $0.07 |
Call To Glory | 207/298 | Common | $0.17 |
Cruel Patron | 208/298 | Common | $0.07 |
Cull The Weak | 209/298 | Common | $0.13 |
Daring Poro | 210/298 | Common | $0.08 |
Faithful Manufactor | 211/298 | Common | $0.15 |
Forge Of The Future | 212/298 | Common | $0.08 |
Hidden Blade | 213/298 | Common | $0.21 |
Order Rune | 214a/298 | Showcase | $17.59 |
Order Rune | 214/298 | Common | $0.32 |
Petty Officer | 215/298 | Common | $0.03 |
Soaring Scout | 216/298 | Common | $0.07 |
Trifarian Gloryseeker | 217/298 | Common | $0.08 |
Vanguard Captain | 218/298 | Common | $0.12 |
Vanguard Sergeant | 219/298 | Common | $0.05 |
Facebreaker | 220/298 | Uncommon | $0.18 |
Imperial Decree | 221/298 | Uncommon | $0.64 |
Noxian Drummer | 222/298 | Uncommon | $0.11 |
Peak Guardian | 223/298 | Uncommon | $0.10 |
Salvage | 224/298 | Uncommon | $0.88 |