Origins
When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)
When you play me, you may play a unit costing no more than {3} and no more than {RR} from your trash, ignoring its cost.
If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)
When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
Kill a unit.
When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by {OR} for each killed this way. [Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)
While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ {M}.)
[Action] (Play on your turn or in showdowns.) Give friendly units +5 {M} this turn.
When you play me, kill an enemy unit.
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff. Runes aren't cards.)
Your [Deathknell] effects trigger an additional time.
Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
[Shield] (+1 {M} while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
[Shield] (+1 {M} while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
[Deathknell] — Play three 1 {M} Recruit unit tokens into your base. (When I die, get the effect.)
[Tank] (I must be assigned combat damage first.) I get +1 {M} for each buffed friendly unit at my battlefield.
[Tank] (I must be assigned combat damage first.) I get +1 {M} for each buffed friendly unit at my battlefield.
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Shield 2] (+2 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.)
{1}{OR}, {E}: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.
[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 {M} here.
[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 {M} here.
Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
{E}: [Reaction] — [Add] {OR}. (Abilities that add resources can't be reacted to.)
When another non-Recruit unit you control dies, play a 1 {M} Recruit unit token into your base.
When another non-Recruit unit you control dies, play a 1 {M} Recruit unit token into your base.
{E}: [Reaction] — [Add] {RR}. Use only to play spells. (Abilities that add resources can't be reacted to.)
Do this 6 times: Deal 2 to a unit. (You can choose different units.)
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ {M}.)
Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Deal 5 to a unit. When you conquer, you may discard 1 to return this from your trash to your hand.
{E}: [Reaction], [Legion] — [Add] {1}. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
[Action] (Play on your turn or in showdowns.) Choose a unit. Kill it the next time it takes damage this turn. [Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
When an enemy unit attacks a battlefield you control, give it -1 {M} this turn, to a minimum of 1 {M}.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.
{1}, {E}: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
{2}, {E}: Move a friendly unit to or from its base.
[Action] (Play on your turn or in showdowns.) Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
[Action] (Play on your turn or in showdowns.) Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
You may pay {1} to hide a card with [Hidden] instead of {RR}. {1}, {E}: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
{1}, {E}: Play a 1 {M} Recruit unit token.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 {M} this turn and enemy units there -1 {M} this turn, to a minimum of 1 {M}.
{E}: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Action] (Play on your turn or in showdowns.) Pay any amount of {RR} to deal that much damage to all enemy units at a battlefield.
When a buffed unit you control would die, you may pay {RR} and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.
Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 {M} buff.)
[Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
When you hold here, play a 1 {M} Recruit unit token in your base.
Increase the points needed to win the game by 1.
When a unit moves from here, give it +1 {M} this turn.
You may hide an additional card here.
When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 {M} while it's a defender.)
When you hold here, draw 1.
When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
When you conquer here, you may spend a buff to draw 1.
When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 {M} buff.)
At the start of each player's first Beginning Phase, that player channels 1 rune.
When you defend here, you may move a friendly unit here to base.
When you hold here, activate the conquer effects of units here.
When you conquer here, recycle one of your runes.
When you hold here, you may channel 1 rune exhausted.
When you conquer here, ready 2 runes at the end of this turn.
At the start of each player's first Beginning Phase, that player gains 1 point.
When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
The first time you choose a friendly unit with a spell here each turn, draw 1.
When you hold here, if you have 7+ units here, you win the game.
Units here have +1 {M}. (This includes attackers.)
Units can't move from here to base.
Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Units here have [Ganking]. (They can move from battlefield to battlefield.)
When you conquer here, discard 1, then draw 1.
{E}: [Reaction] — [Add] {RR}. Use only to play spells. (Abilities that add resources can't be reacted to.)
{E}: [Reaction] — [Add] {RR}. Use only to play spells. (Abilities that add resources can't be reacted to.)
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ {M}.)
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ {M}.)
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
{E}: [Reaction], [Legion] — [Add] {1}. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
{E}: [Reaction], [Legion] — [Add] {1}. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
When an enemy unit attacks a battlefield you control, give it -1 {M} this turn, to a minimum of 1 {M}.
When an enemy unit attacks a battlefield you control, give it -1 {M} this turn, to a minimum of 1 {M}.
{1}, {E}: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
{1}, {E}: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
{2}, {E}: Move a friendly unit to or from its base.
{2}, {E}: Move a friendly unit to or from its base.
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)
You may pay {1} to hide a card with [Hidden] instead of {RR}. {1}, {E}: Put a Teemo unit you own into your hand from your Champion Zone or the board.
You may pay {1} to hide a card with [Hidden] instead of {RR}. {1}, {E}: Put a Teemo unit you own into your hand from your Champion Zone or the board.
{1}, {E}: Play a 1 {M} Recruit unit token.
{1}, {E}: Play a 1 {M} Recruit unit token.
{E}: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
{E}: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
When a buffed unit you control would die, you may pay {RR} and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.
When a buffed unit you control would die, you may pay {RR} and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.
| Card | Number | Rarity | Price |
|---|---|---|---|
Solari Chief | 225/298 | Uncommon | $0.13 |
Spectral Matron | 226/298 | Uncommon | $0.29 |
Symbol Of The Solari | 227/298 | Uncommon | $0.10 |
Vanguard Helm | 228/298 | Uncommon | $0.11 |
Vengeance | 229/298 | Uncommon | $0.29 |
Albus Ferros | 230/298 | Rare | $0.12 |
Commander Ledros | 231/298 | Rare | $0.28 |
Fiora, Victorious | 232/298 | Rare | $3.88 |
Grand Strategem | 233/298 | Rare | $0.55 |
Harnessed Dragon | 234/298 | Rare | $0.57 |
Karma, Channeler | 235/298 | Rare | $0.32 |
Karthus, Eternal | 236/298 | Rare | $0.36 |
King's Edict | 237/298 | Rare | $0.20 |
Leona, Determined | 238a/298 | Showcase | $7.72 |
Leona, Determined | 238/298 | Rare | $0.52 |
Machine Evangel | 239/298 | Rare | $1.58 |
Sett, Kingpin | 240/298 | Rare | $0.59 |
Sett, Kingpin | 240a/298 | Showcase | $3.33 |
Shen, Kinkou | 241/298 | Rare | $0.80 |
Baited Hook | 242/298 | Epic | $37.32 |
Darius, Executioner | 243/298 | Epic | $2.29 |
Darius, Executioner | 243a/298 | Showcase | $4.12 |
Divine Judgment | 244/298 | Epic | $8.13 |
Seal Of Unity | 245/298 | Epic | $20.94 |
Viktor, Leader | 246a/298 | Showcase | $7.48 |
Viktor, Leader | 246/298 | Epic | $5.08 |
Daughter Of The Void | 247/298 | Rare | $0.30 |
Icathian Rain | 248/298 | Epic | $14.76 |
Relentless Storm | 249/298 | Rare | $0.27 |
Stormbringer | 250/298 | Epic | $5.13 |
Loose Cannon | 251/298 | Rare | $0.16 |
Super Mega Death Rocket! | 252/298 | Epic | $15.16 |
Hand Of Noxus | 253/298 | Rare | $0.19 |
Noxian Guillotine | 254/298 | Epic | $2.00 |
Nine-tailed Fox | 255/298 | Rare | $1.21 |
Fox-fire | 256/298 | Epic | $8.10 |
Blind Monk | 257/298 | Rare | $0.17 |
Dragon's Rage | 258/298 | Epic | $4.63 |
Unforgiven | 259/298 | Rare | $0.24 |
Last Breath | 260/298 | Epic | $4.78 |
Radiant Dawn | 261/298 | Rare | $0.27 |
Zenith Blade | 262/298 | Epic | $19.56 |
Swift Scout | 263/298 | Rare | $0.24 |
Guerilla Warfare | 264/298 | Epic | $7.34 |
Herald Of The Arcane | 265/298 | Rare | $0.18 |
Siphon Power | 266/298 | Epic | $6.35 |
Bounty Hunter | 267/298 | Rare | $0.28 |
Bullet Time | 268/298 | Epic | $13.92 |
The Boss | 269/298 | Rare | $0.30 |
Showstopper | 270/298 | Epic | $29.89 |
Recruit (de) | 271/298 | Common | $0.08 |
Recruit (nx) | 272/298 | Common | $0.07 |
Recruit (zn) | 273/298 | Common | $0.11 |
Sprite | 274/298 | Common | $0.11 |
Altar To Unity | 275/298 | Uncommon | $0.08 |
Aspirant's Climb | 276/298 | Uncommon | $0.17 |
Back-alley Bar | 277/298 | Uncommon | $0.13 |
Bandle Tree | 278/298 | Uncommon | $0.11 |
Fortified Position | 279/298 | Uncommon | $0.12 |
Grove Of The God-willow | 280/298 | Uncommon | $0.24 |
Hallowed Tomb | 281/298 | Uncommon | $0.10 |
Monastery Of Hirana | 282/298 | Uncommon | $0.13 |
Navori Fighting Pit | 283/298 | Uncommon | $0.10 |
Obelisk Of Power | 284/298 | Uncommon | $0.21 |
Reaver's Row | 285/298 | Uncommon | $0.12 |
Reckoner's Arena | 286/298 | Uncommon | $0.11 |
Sigil Of The Storm | 287/298 | Uncommon | $0.15 |
Startipped Peak | 288/298 | Uncommon | $0.17 |
Targon's Peak | 289/298 | Uncommon | $0.13 |
The Arena's Greatest | 290/298 | Uncommon | $0.22 |
The Candlelit Sanctum | 291/298 | Uncommon | $0.19 |
The Dreaming Tree | 292/298 | Uncommon | $0.32 |
The Grand Plaza | 293/298 | Uncommon | $0.09 |
Trifarian War Camp | 294/298 | Uncommon | $0.15 |
Vilemaw's Lair | 295/298 | Uncommon | $0.21 |
Void Gate | 296/298 | Uncommon | $0.10 |
Windswept Hillock | 297/298 | Uncommon | $0.17 |
Zaun Warrens | 298/298 | Uncommon | $0.13 |
Daughter Of The Void | 299/298 | Showcase | $200.18 |
Daughter Of The Void | 299*/298 | Showcase | $2,188.94 |
Relentless Storm | 300*/298 | Showcase | $586.76 |
Relentless Storm | 300/298 | Showcase | $81.55 |
Loose Cannon | 301*/298 | Showcase | $822.39 |
Loose Cannon | 301/298 | Showcase | $90.79 |
Hand Of Noxus | 302*/298 | Showcase | $582.29 |
Hand Of Noxus | 302/298 | Showcase | $61.55 |
Nine-tailed Fox | 303*/298 | Showcase | $1,652.27 |
Nine-tailed Fox | 303/298 | Showcase | $188.51 |
Blind Monk | 304*/298 | Showcase | $741.78 |
Blind Monk | 304/298 | Showcase | $83.38 |
Unforgiven | 305/298 | Showcase | $85.79 |
Unforgiven | 305*/298 | Showcase | $669.42 |
Radiant Dawn | 306/298 | Showcase | $85.31 |
Radiant Dawn | 306*/298 | Showcase | $641.99 |
Swift Scout | 307/298 | Showcase | $96.37 |
Swift Scout | 307*/298 | Showcase | $654.10 |
Herald Of The Arcane | 308*/298 | Showcase | $656.22 |
Herald Of The Arcane | 308/298 | Showcase | $94.70 |
Bounty Hunter | 309/298 | Showcase | $121.08 |
Bounty Hunter | 309*/298 | Showcase | $813.39 |
The Boss | 310*/298 | Showcase | $738.24 |
The Boss | 310/298 | Showcase | $88.45 |