Commander Legends: Battle for Baldur's Gate
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Trample Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. [+2]: Draw a card, then scry 2. [−3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Haste {T}, Sacrifice an artifact creature: Create two Treasure tokens. {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
Flying Whenever you cast an Adventure or Dragon spell, Lozhan deals damage equal to that spell's mana value to any target that isn't a commander.
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. [+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. [−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander.
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
{3}, {T}: Draw a card.
{T}: Add one mana of any color in your commander's color identity.
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {T}: Add one mana of any color.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}, {T}: You gain 2 life. {2}, {T}, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
This artifact enters tapped. {T}: Add {B}.
Flying
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
You have no maximum hand size. {T}: Add one mana of any color.
Flash {T}, Sacrifice this artifact: Add one mana of any color. {3}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
This artifact enters tapped. {2}, {T}, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This artifact enters tapped. {T}: Add {R}.
When this artifact enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | This creature deals damage equal to its power to you. 10—19 | This creature deals damage equal to its power to defending player. 20 | This creature deals damage equal to its power to each opponent.
{T}: Add one mana of any color. {4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
This artifact enters tapped. {T}: Add {W}.
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Trample When this creature enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, destroy target nonland permanent an opponent controls.
Trample Ward—Discard a card. Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
This artifact enters tapped. {T}: Add {G}.
Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
This artifact enters tapped and with three coin counters on it. {T}, Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
This artifact enters tapped. {T}: Add {U}.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
{T}: Add one mana of any color in your commander's color identity.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
{T}: Add one mana of any type that a land you control could produce.
This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. [+2]: Draw a card, then scry 2. [−3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. [+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. [−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander.
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
Vigilance {T}: Add an amount of {C} equal to Vhal's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Flying Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
Lightning Bolt deals 3 damage to any target.
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.)
Flying {2}{R}: Return this card from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.)
Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Trample Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Haste {T}, Sacrifice an artifact creature: Create two Treasure tokens. {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
Flying Whenever you cast an Adventure or Dragon spell, Lozhan deals damage equal to that spell's mana value to any target that isn't a commander.
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
This artifact enters tapped. {T}: Add {B}.
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
You have no maximum hand size. {T}: Add one mana of any color.
This artifact enters tapped. {T}: Add {R}.
This artifact enters tapped. {T}: Add {W}.
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This artifact enters tapped. {T}: Add {G}.
This artifact enters tapped. {T}: Add {U}.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Commander creatures you own have "Creature tokens you control get +2/+2."
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Vigilance {T}: Add an amount of {C} equal to Vhal's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Saddle of the Cavalier | 251 | Uncommon | $0.09 |
Scaled Nurturer | 252 | Common | $0.21 |
Sharpshooter Elf | 253 | Uncommon | $0.33 |
Silvanus's Invoker | 254 | Common | $0.06 |
Skanos Dragonheart | 255 | Uncommon | $0.11 |
Skullwinder | 256 | Uncommon | $0.10 |
Split the Spoils | 257 | Uncommon | $0.05 |
Traverse the Outlands | 258 | Rare | $3.76 |
Undercellar Myconid | 259 | Common | $0.18 |
Undermountain Adventurer | 260 | Rare | $0.36 |
Wilson, Refined Grizzly | 261 | Uncommon | $0.27 |
You Look Upon the Tarrasque | 262 | Uncommon | $0.20 |
You Meet in a Tavern | 263 | Common | $0.08 |
Alaundo the Seer | 264 | Rare | $0.16 |
Astarion, the Decadent | 265 | Rare | $1.20 |
Baba Lysaga, Night Witch | 266 | Rare | $0.24 |
Bane, Lord of Darkness | 267 | Rare | $0.20 |
Bhaal, Lord of Murder | 268 | Rare | $0.25 |
Cadira, Caller of the Small | 269 | Uncommon | $0.20 |
Commander Liara Portyr | 270 | Uncommon | $0.17 |
The Council of Four | 271 | Rare | $1.04 |
Duke Ulder Ravengard | 272 | Rare | $0.21 |
Dynaheir, Invoker Adept | 273 | Rare | $0.15 |
Elminster | 274 | Mythic | $0.86 |
Gluntch, the Bestower | 275 | Rare | $0.41 |
Gorion, Wise Mentor | 276 | Rare | $0.14 |
Jan Jansen, Chaos Crafter | 277 | Rare | $0.37 |
Jon Irenicus, Shattered One | 278 | Rare | $0.22 |
Kagha, Shadow Archdruid | 279 | Uncommon | $0.25 |
Korlessa, Scale Singer | 280 | Uncommon | $0.29 |
Lozhan, Dragons' Legacy | 281 | Uncommon | $0.32 |
Mahadi, Emporium Master | 282 | Uncommon | $1.38 |
Mazzy, Truesword Paladin | 283 | Rare | $0.16 |
Miirym, Sentinel Wyrm | 284 | Rare | $7.73 |
Minsc & Boo, Timeless Heroes | 285 | Mythic | $3.23 |
Minthara, Merciless Soul | 286 | Uncommon | $0.24 |
Myrkul, Lord of Bones | 287 | Rare | $0.24 |
Neera, Wild Mage | 288 | Rare | $0.22 |
Nine-Fingers Keene | 289 | Rare | $0.24 |
Oji, the Exquisite Blade | 290 | Uncommon | $0.15 |
Raggadragga, Goreguts Boss | 291 | Rare | $0.23 |
Raphael, Fiendish Savior | 292 | Rare | $0.49 |
Rilsa Rael, Kingpin | 293 | Uncommon | $0.11 |
Tasha, the Witch Queen | 294 | Mythic | $7.66 |
Thrakkus the Butcher | 295 | Uncommon | $0.44 |
Zevlor, Elturel Exile | 296 | Rare | $0.24 |
Arcane Encyclopedia | 297 | Uncommon | $0.10 |
Arcane Signet | 298 | Uncommon | $1.03 |
Bag of Holding | 299 | Uncommon | $0.13 |
Basilisk Collar | 300 | Rare | $3.91 |
Blade of Selves | 301 | Rare | $3.24 |
Bronze Walrus | 302 | Common | $0.13 |
Burnished Hart | 303 | Uncommon | $0.10 |
Campfire | 304 | Uncommon | $0.36 |
Charcoal Diamond | 305 | Common | $0.29 |
Chardalyn Dragon | 306 | Common | $0.11 |
Cloak of the Bat | 307 | Common | $0.26 |
Clockwork Fox | 308 | Common | $0.22 |
Decanter of Endless Water | 309 | Common | $6.10 |
Dire Mimic | 310 | Common | $0.10 |
Drillworks Mole | 311 | Uncommon | $0.08 |
Dungeoneer's Pack | 312 | Uncommon | $0.11 |
Fire Diamond | 313 | Common | $0.30 |
Fraying Line | 314 | Rare | $0.20 |
Gate Colossus | 315 | Uncommon | $0.06 |
Geode Golem | 316 | Uncommon | $0.17 |
Iron Mastiff | 317 | Uncommon | $0.27 |
Lantern of Revealing | 318 | Common | $0.11 |
Manifold Key | 319 | Uncommon | $1.07 |
Marble Diamond | 320 | Common | $0.23 |
Marching Duodrone | 321 | Common | $0.13 |
Marut | 322 | Common | $0.13 |
Meteor Golem | 323 | Uncommon | $0.12 |
Mighty Servant of Leuk-o | 324 | Rare | $0.34 |
Mind Stone | 325 | Uncommon | $0.25 |
Mirror of Life Trapping | 326 | Rare | $0.32 |
Moss Diamond | 327 | Common | $0.21 |
Nautiloid Ship | 328 | Mythic | $10.27 |
Navigation Orb | 329 | Common | $0.30 |
Nimblewright Schematic | 330 | Common | $0.13 |
Noble's Purse | 331 | Uncommon | $0.22 |
Patriar's Seal | 332 | Uncommon | $3.36 |
Pilgrim's Eye | 333 | Common | $0.05 |
Prized Statue | 334 | Common | $0.31 |
Prophetic Prism | 335 | Common | $0.08 |
Rug of Smothering | 336 | Uncommon | $0.60 |
Sky Diamond | 337 | Common | $0.24 |
Stonespeaker Crystal | 338 | Uncommon | $0.36 |
Swiftfoot Boots | 339 | Uncommon | $1.81 |
Trailblazer's Torch | 340 | Common | $0.14 |
Treasure Keeper | 341 | Uncommon | $0.07 |
Universal Solvent | 342 | Common | $0.07 |
Vexing Puzzlebox | 343 | Mythic | $8.24 |
Wayfarer's Bauble | 344 | Common | $0.32 |
Baldur's Gate | 345 | Rare | $4.61 |
Basilisk Gate | 346 | Common | $0.26 |
Black Dragon Gate | 347 | Common | $0.39 |
Bountiful Promenade | 348 | Rare | $15.52 |
Citadel Gate | 349 | Common | $0.64 |
Cliffgate | 350 | Common | $0.33 |
Command Tower | 351 | Common | $0.40 |
Evolving Wilds | 352 | Common | $0.15 |
Gond Gate | 353 | Uncommon | $0.98 |
Heap Gate | 354 | Common | $0.33 |
Luxury Suite | 355 | Rare | $27.49 |
Manor Gate | 356 | Common | $0.44 |
Morphic Pool | 357 | Rare | $24.47 |
Reflecting Pool | 358 | Rare | $11.26 |
Sea Gate | 359 | Common | $2.24 |
Sea of Clouds | 360 | Rare | $17.28 |
Spire Garden | 361 | Rare | $18.65 |
Elminster | 362 | Mythic | $2.25 |
Minsc & Boo, Timeless Heroes | 363 | Mythic | $7.01 |
Tasha, the Witch Queen | 364 | Mythic | $7.37 |
Ancient Gold Dragon | 365 | Mythic | $35.77 |
Ancient Silver Dragon | 366 | Mythic | $67.05 |
Ancient Brass Dragon | 367 | Mythic | $46.34 |
Ancient Copper Dragon | 368 | Mythic | $105.62 |
Ancient Bronze Dragon | 369 | Mythic | $27.50 |
Battle Angels of Tyr | 370 | Mythic | $20.51 |
Legion Loyalty | 371 | Mythic | $1.40 |
Bramble Sovereign | 372 | Mythic | $3.14 |
Nautiloid Ship | 373 | Mythic | $9.75 |
Vexing Puzzlebox | 374 | Mythic | $7.90 |
Abdel Adrian, Gorion's Ward | 375 | Uncommon | $0.11 |
Ancient Gold Dragon | 376 | Mythic | $25.46 |
Ellyn Harbreeze, Busybody | 377 | Uncommon | $0.10 |
Lae'zel, Vlaakith's Champion | 378 | Rare | $1.95 |
Lulu, Loyal Hollyphant | 379 | Uncommon | $0.12 |
Rasaad yn Bashir | 380 | Uncommon | $0.09 |
Alora, Merry Thief | 381 | Uncommon | $0.09 |
Ancient Silver Dragon | 382 | Mythic | $46.71 |
Gale, Waterdeep Prodigy | 383 | Rare | $0.30 |
Goggles of Night | 384 | Common | $0.10 |
Imoen, Mystic Trickster | 385 | Uncommon | $0.11 |
Renari, Merchant of Marvels | 386 | Uncommon | $0.09 |
Vhal, Candlekeep Researcher | 387 | Uncommon | $0.09 |
Volo, Itinerant Scholar | 388 | Mythic | $0.30 |
Ancient Brass Dragon | 389 | Mythic | $34.53 |
Safana, Calimport Cutthroat | 390 | Uncommon | $0.08 |
Sarevok, Deathbringer | 391 | Uncommon | $0.16 |
Shadowheart, Dark Justiciar | 392 | Rare | $0.43 |
Sivriss, Nightmare Speaker | 393 | Uncommon | $0.08 |
Viconia, Drow Apostate | 394 | Uncommon | $0.17 |
Amber Gristle O'Maul | 395 | Uncommon | $0.06 |
Ancient Copper Dragon | 396 | Mythic | $90.53 |
Fireball | 397 | Uncommon | $0.19 |
Ganax, Astral Hunter | 398 | Uncommon | $0.41 |
Gut, True Soul Zealot | 399 | Uncommon | $0.12 |
Karlach, Fury of Avernus | 400 | Mythic | $16.44 |
Lightning Bolt | 401 | Common | $0.63 |
Livaan, Cultist of Tiamat | 402 | Uncommon | $0.15 |
Nemesis Phoenix | 403 | Uncommon | $0.10 |
Taunting Kobold | 404 | Uncommon | $0.11 |
Wyll, Blade of Frontiers | 405 | Rare | $0.38 |
Ancient Bronze Dragon | 406 | Mythic | $16.84 |
Erinis, Gloom Stalker | 407 | Uncommon | $0.12 |
Halsin, Emerald Archdruid | 408 | Uncommon | $0.18 |
Jaheira, Friend of the Forest | 409 | Rare | $3.02 |
Skanos Dragonheart | 410 | Uncommon | $0.16 |
Wilson, Refined Grizzly | 411 | Uncommon | $0.12 |
Alaundo the Seer | 412 | Rare | $0.17 |
Astarion, the Decadent | 413 | Rare | $0.41 |
Baba Lysaga, Night Witch | 414 | Rare | $0.15 |
Bane, Lord of Darkness | 415 | Rare | $0.23 |
Bhaal, Lord of Murder | 416 | Rare | $0.25 |
Cadira, Caller of the Small | 417 | Uncommon | $0.12 |
Commander Liara Portyr | 418 | Uncommon | $0.08 |
The Council of Four | 419 | Rare | $0.46 |
Duke Ulder Ravengard | 420 | Rare | $0.19 |
Dynaheir, Invoker Adept | 421 | Rare | $0.14 |
Gluntch, the Bestower | 422 | Rare | $0.38 |
Gorion, Wise Mentor | 423 | Rare | $0.17 |
Jan Jansen, Chaos Crafter | 424 | Rare | $0.27 |
Jon Irenicus, Shattered One | 425 | Rare | $0.26 |
Kagha, Shadow Archdruid | 426 | Uncommon | $0.11 |
Korlessa, Scale Singer | 427 | Uncommon | $0.15 |
Lozhan, Dragons' Legacy | 428 | Uncommon | $0.14 |
Mahadi, Emporium Master | 429 | Uncommon | $0.31 |
Mazzy, Truesword Paladin | 430 | Rare | $0.16 |
Miirym, Sentinel Wyrm | 431 | Rare | $5.66 |
Minthara, Merciless Soul | 432 | Uncommon | $0.13 |
Myrkul, Lord of Bones | 433 | Rare | $0.24 |
Neera, Wild Mage | 434 | Rare | $0.17 |
Nine-Fingers Keene | 435 | Rare | $0.22 |
Oji, the Exquisite Blade | 436 | Uncommon | $0.09 |
Raggadragga, Goreguts Boss | 437 | Rare | $0.18 |
Raphael, Fiendish Savior | 438 | Rare | $0.31 |
Rilsa Rael, Kingpin | 439 | Uncommon | $0.08 |
Thrakkus the Butcher | 440 | Uncommon | $0.17 |
Zevlor, Elturel Exile | 441 | Rare | $0.16 |
Charcoal Diamond | 442 | Common | $0.17 |
Cloak of the Bat | 443 | Common | $0.15 |
Decanter of Endless Water | 444 | Common | $2.04 |
Fire Diamond | 445 | Common | $0.21 |
Marble Diamond | 446 | Common | $0.15 |
Marching Duodrone | 447 | Common | $0.17 |
Moss Diamond | 448 | Common | $0.23 |
Sky Diamond | 449 | Common | $0.15 |
Stonespeaker Crystal | 450 | Uncommon | $0.20 |
Plains | 451 | Common | $0.11 |
Plains | 452 | Common | $0.11 |
Plains | 453 | Common | $0.14 |
Plains | 454 | Common | $0.19 |
Island | 455 | Common | $0.17 |
Island | 456 | Common | $0.12 |
Island | 457 | Common | $0.11 |
Island | 458 | Common | $0.16 |
Swamp | 459 | Common | $0.14 |
Swamp | 460 | Common | $0.17 |
Swamp | 461 | Common | $0.12 |
Swamp | 462 | Common | $0.16 |
Mountain | 463 | Common | $0.13 |
Mountain | 464 | Common | $0.11 |
Mountain | 465 | Common | $0.13 |
Mountain | 466 | Common | $0.11 |
Forest | 467 | Common | $0.11 |
Forest | 468 | Common | $0.15 |
Forest | 469 | Common | $0.17 |
Forest | 470 | Common | $0.12 |
Abdel Adrian, Gorion's Ward | 471 | Uncommon | $0.57 |
Ellyn Harbreeze, Busybody | 472 | Uncommon | $0.18 |
Far Traveler | 473 | Uncommon | $0.39 |
Flaming Fist | 474 | Common | $0.23 |
Inspiring Leader | 475 | Uncommon | $1.21 |
Lae'zel, Vlaakith's Champion | 476 | Rare | $3.29 |
Lulu, Loyal Hollyphant | 477 | Uncommon | $0.24 |
Noble Heritage | 478 | Rare | $0.36 |
Rasaad yn Bashir | 479 | Uncommon | $0.22 |
Veteran Soldier | 480 | Uncommon | $0.29 |
Alora, Merry Thief | 481 | Uncommon | $0.21 |
Candlekeep Sage | 482 | Common | $0.25 |
Dungeon Delver | 483 | Uncommon | $0.24 |
Feywild Visitor | 484 | Uncommon | $0.32 |
Gale, Waterdeep Prodigy | 485 | Rare | $0.49 |
Imoen, Mystic Trickster | 486 | Uncommon | $0.19 |
Renari, Merchant of Marvels | 487 | Uncommon | $0.29 |
Shameless Charlatan | 488 | Rare | $0.23 |
Sword Coast Sailor | 489 | Uncommon | $0.39 |
Vhal, Candlekeep Researcher | 490 | Uncommon | $0.18 |
Volo, Itinerant Scholar | 491 | Mythic | $0.46 |
Agent of the Iron Throne | 492 | Uncommon | $1.03 |
Agent of the Shadow Thieves | 493 | Uncommon | $0.36 |
Criminal Past | 494 | Uncommon | $0.23 |
Cultist of the Absolute | 495 | Rare | $0.40 |
Safana, Calimport Cutthroat | 496 | Uncommon | $0.21 |
Sarevok, Deathbringer | 497 | Uncommon | $0.23 |
Scion of Halaster | 498 | Common | $0.29 |
Shadowheart, Dark Justiciar | 499 | Rare | $0.98 |
Sivriss, Nightmare Speaker | 500 | Uncommon | $0.29 |