Commander Legends: Battle for Baldur's Gate
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
Flying Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Trample Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Haste {T}, Sacrifice an artifact creature: Create two Treasure tokens. {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
Flying Whenever you cast an Adventure or Dragon spell, Lozhan deals damage equal to that spell's mana value to any target that isn't a commander.
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
For each opponent, you create a token that's a copy of up to one target creature that player controls.
Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash.
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Flying Whenever this creature attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • This creature deals damage to target opponent equal to the number of cards in their hand.
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
Enthralling Performance — When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
When this artifact enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Trample Ward—Discard a card. Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
{T}: Add one mana of any type that a land you control could produce.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Flying Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flash Ward {2} Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual.
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Burakos is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)
Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. {X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, goad up to X target creatures your opponents control.
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this enchantment enters, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.) Choose a Background (You can have a Background as a second commander.)
Flash When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—{1}{G}
Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2}
When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)
Burakos is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.) Choose a Background (You can have a Background as a second commander.)
Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Flying Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flash Ward {2} Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
(Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual.
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. {X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, goad up to X target creatures your opponents control.
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this enchantment enters, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flash When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—{1}{G}
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2}
When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
{4}{W}, {T}, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
When this creature enters, you gain 1 life and draw a card.
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Double strike Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike
Return six target nonland permanents to their owners' hands.
Hexproof Creatures your opponents control attack each combat if able.
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Whenever a permanent deals damage to you, return it to its owner's hand.
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.
Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Flying When Keiga dies, gain control of target creature.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Draw X cards, then discard a card.
When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target this creature cost {3} more to cast.
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
This creature can't block. Raid — {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature can't be blocked by white creatures.
Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
Viconia, Drow Apostate | 501 | Uncommon | $0.24 |
Amber Gristle O'Maul | 502 | Uncommon | $0.24 |
Dragon Cultist | 503 | Uncommon | $0.32 |
Ganax, Astral Hunter | 504 | Uncommon | $2.24 |
Guild Artisan | 505 | Uncommon | $0.51 |
Gut, True Soul Zealot | 506 | Uncommon | $0.40 |
Karlach, Fury of Avernus | 507 | Mythic | $19.60 |
Livaan, Cultist of Tiamat | 508 | Uncommon | $0.21 |
Popular Entertainer | 509 | Rare | $0.23 |
Street Urchin | 510 | Uncommon | $0.23 |
Tavern Brawler | 511 | Common | $0.29 |
Wyll, Blade of Frontiers | 512 | Rare | $0.90 |
Acolyte of Bahamut | 513 | Uncommon | $0.41 |
Cloakwood Hermit | 514 | Uncommon | $0.43 |
Erinis, Gloom Stalker | 515 | Uncommon | $0.29 |
Halsin, Emerald Archdruid | 516 | Uncommon | $0.37 |
Hardy Outlander | 517 | Uncommon | $0.24 |
Jaheira, Friend of the Forest | 518 | Rare | $4.34 |
Master Chef | 519 | Common | $0.30 |
Raised by Giants | 520 | Rare | $0.40 |
Skanos Dragonheart | 521 | Uncommon | $0.22 |
Wilson, Refined Grizzly | 522 | Uncommon | $0.46 |
Alaundo the Seer | 523 | Rare | $0.19 |
Astarion, the Decadent | 524 | Rare | $0.86 |
Baba Lysaga, Night Witch | 525 | Rare | $0.20 |
Bane, Lord of Darkness | 526 | Rare | $0.23 |
Bhaal, Lord of Murder | 527 | Rare | $0.25 |
Cadira, Caller of the Small | 528 | Uncommon | $0.31 |
Commander Liara Portyr | 529 | Uncommon | $0.35 |
The Council of Four | 530 | Rare | $0.41 |
Duke Ulder Ravengard | 531 | Rare | $0.26 |
Dynaheir, Invoker Adept | 532 | Rare | $0.20 |
Gluntch, the Bestower | 533 | Rare | $0.41 |
Gorion, Wise Mentor | 534 | Rare | $0.15 |
Jan Jansen, Chaos Crafter | 535 | Rare | $0.23 |
Jon Irenicus, Shattered One | 536 | Rare | $0.31 |
Kagha, Shadow Archdruid | 537 | Uncommon | $0.36 |
Korlessa, Scale Singer | 538 | Uncommon | $1.34 |
Lozhan, Dragons' Legacy | 539 | Uncommon | $0.38 |
Mahadi, Emporium Master | 540 | Uncommon | $3.58 |
Mazzy, Truesword Paladin | 541 | Rare | $0.20 |
Miirym, Sentinel Wyrm | 542 | Rare | $5.77 |
Minthara, Merciless Soul | 543 | Uncommon | $1.03 |
Myrkul, Lord of Bones | 544 | Rare | $0.33 |
Neera, Wild Mage | 545 | Rare | $0.40 |
Nine-Fingers Keene | 546 | Rare | $0.25 |
Oji, the Exquisite Blade | 547 | Uncommon | $0.24 |
Raggadragga, Goreguts Boss | 548 | Rare | $0.32 |
Raphael, Fiendish Savior | 549 | Rare | $0.44 |
Rilsa Rael, Kingpin | 550 | Uncommon | $0.27 |
Thrakkus the Butcher | 551 | Uncommon | $0.75 |
Zevlor, Elturel Exile | 552 | Rare | $0.29 |
Archivist of Oghma | 553 | Rare | $7.49 |
Ascend from Avernus | 554 | Rare | $3.45 |
Horn of Valhalla // Ysgard's Call | 555 | Rare | $0.69 |
Lae'zel's Acrobatics | 556 | Rare | $3.27 |
Sculpted Sunburst | 557 | Rare | $0.16 |
White Plume Adventurer | 558 | Rare | $3.43 |
Windshaper Planetar | 559 | Rare | $0.27 |
Displacer Kitten | 560 | Rare | $29.88 |
Elminster's Simulacrum | 561 | Mythic | $1.11 |
Font of Magic | 562 | Mythic | $0.45 |
Gale's Redirection | 563 | Rare | $0.34 |
Illithid Harvester // Plant Tadpoles | 564 | Rare | $0.36 |
Kindred Discovery | 565 | Rare | $10.57 |
Robe of the Archmagi | 566 | Rare | $0.86 |
Tomb of Horrors Adventurer | 567 | Rare | $0.37 |
Wizards of Thay | 568 | Rare | $1.90 |
Altar of Bhaal // Bone Offering | 569 | Rare | $0.55 |
Astarion's Thirst | 570 | Rare | $1.61 |
Blood Money | 571 | Mythic | $3.01 |
Call to the Void | 572 | Rare | $0.16 |
Elder Brain | 573 | Rare | $0.86 |
Eldritch Pact | 574 | Rare | $0.25 |
Intellect Devourer | 575 | Rare | $0.29 |
Pact Weapon | 576 | Mythic | $4.85 |
Ravenloft Adventurer | 577 | Rare | $0.53 |
Balor | 578 | Mythic | $3.91 |
Caves of Chaos Adventurer | 579 | Rare | $0.46 |
Descent into Avernus | 580 | Rare | $12.48 |
Elturel Survivors | 581 | Rare | $0.71 |
Firbolg Flutist | 582 | Rare | $0.45 |
Storm King's Thunder | 583 | Mythic | $4.84 |
Wand of Wonder | 584 | Rare | $2.45 |
Wrathful Red Dragon | 585 | Rare | $5.50 |
Wyll's Reversal | 586 | Rare | $4.04 |
Barroom Brawl | 587 | Rare | $0.22 |
Earthquake Dragon | 588 | Rare | $4.77 |
Jaheira's Respite | 589 | Rare | $0.68 |
Majestic Genesis | 590 | Mythic | $2.79 |
Monster Manual // Zoological Study | 591 | Rare | $8.44 |
Owlbear Cub | 592 | Rare | $0.99 |
Traverse the Outlands | 593 | Rare | $5.89 |
Undermountain Adventurer | 594 | Rare | $0.31 |
Basilisk Collar | 595 | Rare | $6.32 |
Blade of Selves | 596 | Rare | $3.63 |
Fraying Line | 597 | Rare | $0.26 |
Mighty Servant of Leuk-o | 598 | Rare | $0.35 |
Mirror of Life Trapping | 599 | Rare | $0.27 |
Baldur's Gate | 600 | Rare | $2.92 |
Bountiful Promenade | 601 | Rare | $16.23 |
Luxury Suite | 602 | Rare | $29.67 |
Morphic Pool | 603 | Rare | $26.09 |
Reflecting Pool | 604 | Rare | $11.89 |
Sea of Clouds | 605 | Rare | $19.97 |
Spire Garden | 606 | Rare | $19.30 |
Deep Gnome Terramancer | 607 | Rare | $8.91 |
Folk Hero | 608 | Mythic | $8.66 |
Harper Recruiter | 609 | Rare | $0.32 |
Seasoned Dungeoneer | 610 | Rare | $8.44 |
Stick Together | 611 | Rare | $0.35 |
Aboleth Spawn | 612 | Rare | $11.73 |
Astral Dragon | 613 | Rare | $15.89 |
Clan Crafter | 614 | Mythic | $1.43 |
Endless Evil | 615 | Rare | $3.85 |
Grell Philosopher | 616 | Rare | $0.44 |
Mocking Doppelganger | 617 | Rare | $4.46 |
Psionic Ritual | 618 | Rare | $0.34 |
Zellix, Sanity Flayer | 619 | Mythic | $41.66 |
Black Market Connections | 620 | Rare | $17.59 |
Brainstealer Dragon | 621 | Rare | $11.76 |
Burakos, Party Leader | 622 | Mythic | $5.94 |
From the Catacombs | 623 | Rare | $0.97 |
Haunted One | 624 | Mythic | $6.87 |
Solemn Doomguide | 625 | Rare | $0.40 |
Uchuulon | 626 | Rare | $4.04 |
Baeloth Barrityl, Entertainer | 627 | Mythic | $17.89 |
Bothersome Quasit | 628 | Rare | $12.46 |
Death Kiss | 629 | Rare | $4.47 |
Delayed Blast Fireball | 630 | Rare | $14.68 |
Loot Dispute | 631 | Rare | $0.29 |
Nalfeshnee | 632 | Rare | $7.13 |
Passionate Archaeologist | 633 | Mythic | $17.41 |
Spectacular Showdown | 634 | Rare | $1.00 |
Durnan of the Yawning Portal | 635 | Mythic | $0.63 |
Green Slime | 636 | Rare | $1.68 |
Journey to the Lost City | 637 | Rare | $0.24 |
Tlincalli Hunter // Retrieve Prey | 638 | Rare | $1.46 |
Venture Forth | 639 | Rare | $0.35 |
Captain N'ghathrod | 640 | Mythic | $15.64 |
Faldorn, Dread Wolf Herald | 641 | Mythic | $6.27 |
Firkraag, Cunning Instigator | 642 | Mythic | $7.17 |
Nalia de'Arnise | 643 | Mythic | $2.06 |
Multiclass Baldric | 644 | Rare | $0.69 |
Sarevok's Tome | 645 | Rare | $2.03 |
Captain N'ghathrod | 646 | Mythic | $14.29 |
Faldorn, Dread Wolf Herald | 647 | Mythic | $4.73 |
Firkraag, Cunning Instigator | 648 | Mythic | $6.12 |
Nalia de'Arnise | 649 | Mythic | $0.85 |
Folk Hero | 650 | Mythic | $6.17 |
Clan Crafter | 651 | Mythic | $0.50 |
Zellix, Sanity Flayer | 652 | Mythic | $31.77 |
Burakos, Party Leader | 653 | Mythic | $1.97 |
Haunted One | 654 | Mythic | $5.57 |
Baeloth Barrityl, Entertainer | 655 | Mythic | $14.07 |
Passionate Archaeologist | 656 | Mythic | $15.18 |
Durnan of the Yawning Portal | 657 | Mythic | $0.35 |
Deep Gnome Terramancer | 658 | Rare | $9.82 |
Harper Recruiter | 659 | Rare | $0.30 |
Seasoned Dungeoneer | 660 | Rare | $9.13 |
Stick Together | 661 | Rare | $0.35 |
Aboleth Spawn | 662 | Rare | $10.16 |
Artificer Class | 663 | Rare | $14.44 |
Astral Dragon | 664 | Rare | $16.33 |
Endless Evil | 665 | Rare | $4.44 |
Grell Philosopher | 666 | Rare | $0.60 |
Mocking Doppelganger | 667 | Rare | $4.92 |
Psionic Ritual | 668 | Rare | $0.33 |
Black Market Connections | 669 | Rare | $16.11 |
Brainstealer Dragon | 670 | Rare | $10.81 |
From the Catacombs | 671 | Rare | $1.04 |
Solemn Doomguide | 672 | Rare | $0.30 |
Uchuulon | 673 | Rare | $3.79 |
Bothersome Quasit | 674 | Rare | $15.36 |
Death Kiss | 675 | Rare | $4.91 |
Delayed Blast Fireball | 676 | Rare | $17.08 |
Loot Dispute | 677 | Rare | $0.39 |
Nalfeshnee | 678 | Rare | $9.44 |
Spectacular Showdown | 679 | Rare | $0.93 |
Green Slime | 680 | Rare | $2.74 |
Journey to the Lost City | 681 | Rare | $0.25 |
Tlincalli Hunter // Retrieve Prey | 682 | Rare | $1.34 |
Venture Forth | 683 | Rare | $0.30 |
Multiclass Baldric | 684 | Rare | $0.64 |
Sarevok's Tome | 685 | Rare | $2.88 |
Archpriest of Iona | 686 | Rare | $0.18 |
Austere Command | 687 | Rare | $1.09 |
Aven Mindcensor | 688 | Uncommon | $0.94 |
Bygone Bishop | 689 | Rare | $0.28 |
Crib Swap | 690 | Common | $0.21 |
Dusk // Dawn | 691 | Rare | $0.29 |
Eight-and-a-Half-Tails | 692 | Rare | $0.45 |
Frontline Medic | 693 | Rare | $0.18 |
Galepowder Mage | 694 | Rare | $0.22 |
Glorious Protector | 695 | Rare | $0.34 |
Irregular Cohort | 696 | Common | $0.30 |
Jazal Goldmane | 697 | Mythic | $0.30 |
Mage's Attendant | 698 | Uncommon | $0.18 |
Magus of the Balance | 699 | Rare | $0.20 |
Mikaeus, the Lunarch | 700 | Mythic | $0.96 |
Mirror Entity | 701 | Rare | $1.85 |
Mother of Runes | 702 | Uncommon | $11.37 |
Order of Whiteclay | 703 | Rare | $0.35 |
Priest of Ancient Lore | 704 | Common | $0.28 |
Rumor Gatherer | 705 | Uncommon | $0.49 |
Selfless Spirit | 706 | Rare | $1.58 |
Sevinne's Reclamation | 707 | Rare | $0.54 |
Solemn Recruit | 708 | Rare | $0.16 |
Squad Commander | 709 | Rare | $0.18 |
Unbreakable Formation | 710 | Rare | $0.54 |
Valiant Changeling | 711 | Uncommon | $0.31 |
Aether Gale | 712 | Rare | $0.33 |
Angler Turtle | 713 | Rare | $0.22 |
Chasm Skulker | 714 | Rare | $0.66 |
Compulsive Research | 715 | Common | $0.14 |
Curse of the Swine | 716 | Rare | $0.32 |
Curse of Verbosity | 717 | Uncommon | $0.57 |
Dissipation Field | 718 | Rare | $2.94 |
Domineering Will | 719 | Rare | $0.62 |
Fact or Fiction | 720 | Uncommon | $0.28 |
Forgotten Creation | 721 | Rare | $0.24 |
Fractured Sanity | 722 | Rare | $2.86 |
Grazilaxx, Illithid Scholar | 723 | Rare | $1.89 |
Hullbreaker Horror | 724 | Rare | $8.41 |
Keiga, the Tide Star | 725 | Rare | $0.37 |
Leyline of Anticipation | 726 | Rare | $10.57 |
Midnight Clock | 727 | Rare | $0.41 |
Mind Flayer | 728 | Rare | $0.36 |
Overcharged Amalgam | 729 | Rare | $0.34 |
Propaganda | 730 | Uncommon | $4.88 |
Pull from Tomorrow | 731 | Rare | $0.33 |
Pursued Whale | 732 | Rare | $0.15 |
Reflections of Littjara | 733 | Rare | $1.14 |
Reins of Power | 734 | Rare | $2.25 |
Sludge Monster | 735 | Rare | $0.70 |
Sly Instigator | 736 | Rare | $0.26 |
Wharf Infiltrator | 737 | Rare | $0.36 |
Will Kenrith | 738 | Mythic | $0.77 |
Black Market | 739 | Rare | $4.08 |
Bloodsoaked Champion | 740 | Rare | $0.33 |
Butcher of Malakir | 741 | Rare | $0.52 |
Calculating Lich | 742 | Mythic | $0.76 |
Changeling Outcast | 743 | Common | $1.43 |
Corpse Augur | 744 | Uncommon | $0.12 |
Crippling Fear | 745 | Rare | $0.75 |
Curtains' Call | 746 | Rare | $0.48 |
Dark Hatchling | 747 | Rare | $0.17 |
Dauthi Horror | 748 | Common | $0.35 |
Dire Fleet Ravager | 749 | Mythic | $0.27 |
Dross Harvester | 750 | Rare | $0.26 |