Commander Legends: Battle for Baldur's Gate
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Destroy six target creatures.
Trample When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Destroy all creatures you don't control and all planeswalkers you don't control.
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
When this creature enters, you draw a card and you lose 1 life.
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player. When this creature dies, it deals 1 damage to each creature and each player.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, destroy target creature an opponent controls.
As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
Each other player discards a card. You draw a card for each card discarded this way.
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as this Saga remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
All creatures have double strike and attack each combat if able.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Flying, haste This creature attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Flying Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
First strike Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
[+2]: During target player's next turn, each creature that player controls attacks if able. [−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls. [−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Flying When this creature enters, it deals 3 damage to each creature without flying.
Creatures you control have haste. Creatures your opponents control enter tapped.
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn.
Whenever a creature you control enters, it deals damage equal to its power to any target.
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
You may play an additional land this turn. Draw a card.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flash Cascade Reach When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Search your library for a Forest card, put it onto the battlefield, then shuffle.
You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Exile target permanent with mana value 4 or greater.
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Whenever this creature is dealt damage, you may destroy target nonland permanent.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Whenever this creature attacks, defending player mills ten cards.
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
{T}: Add {U} or {B}. {U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
{1}, {T}: Add {U}{B}.
Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{1}, {T}: Add {U}{R}.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
{1}, {T}: Add {W}{B}.
As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{1}, {T}: Add {U}{B}.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
{T}: Add one mana of any color that a land an opponent controls could produce.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
({T}: Add {R} or {G}.) This land enters tapped.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
{1}, {T}: Add {R}{G}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {U}. If you played a land this turn, add {B} instead.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
({T}: Add {W} or {B}.) This land enters tapped.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{T}: Add {C}. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.
Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Goblin Camp — Create a Treasure token. Emerald Grove — Create a 2/2 white Knight creature token. Auntie's Teahouse — Scry 3. Defiled Temple — You may sacrifice a permanent. If you do, draw a card. Mountain Pass — You may put a land card from your hand onto the battlefield. Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying. Grymforge — For each opponent, goad up to one target creature that player controls. Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control. Last Light Inn — Draw two cards. Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens. Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast. Gauntlet of Shar — Each opponent loses 5 life. Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand. Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary. Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace. Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample." Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value. Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Flying
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Trample, haste
When this creature dies, it deals 1 damage to any target.
Flying
{T}, Sacrifice this token: Add one mana of any color.
Hexproof Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact.
(This token can be used to represent a token that's a copy of a permanent.)
Changeling
Changeling
Changeling (This token is every creature type.)
Flying, vigilance
Changeling (This token is every creature type.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}.
Flying
Creatures you control attack each combat if able.
This creature can't block. Creatures you control attack each combat if able.
Protection from black
Flying, deathtouch
Reach
Flying
Haste
{2}, Sacrifice this token: Draw a card.
Sacrifice this token: Add one mana of any color.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
| Card | Number | Rarity | Price |
|---|---|---|---|
Dusk Mangler | 751 | Uncommon | $0.17 |
Feed the Swarm | 752 | Common | $0.49 |
Gonti, Lord of Luxury | 753 | Rare | $0.26 |
Grim Haruspex | 754 | Rare | $2.84 |
Grim Hireling | 755 | Rare | $19.69 |
Guiltfeeder | 756 | Rare | $1.34 |
Hex | 757 | Rare | $0.26 |
Hunted Horror | 758 | Rare | $2.93 |
In Garruk's Wake | 759 | Rare | $1.63 |
Malakir Blood-Priest | 760 | Common | $0.21 |
Mardu Strike Leader | 761 | Rare | $0.18 |
Mindblade Render | 762 | Rare | $0.27 |
Nighthawk Scavenger | 763 | Rare | $0.37 |
Nighthowler | 764 | Rare | $0.29 |
Nihilith | 765 | Rare | $0.25 |
Phyrexian Rager | 766 | Common | $0.13 |
Plague Spitter | 767 | Uncommon | $0.52 |
Pontiff of Blight | 768 | Rare | $0.28 |
Puppeteer Clique | 769 | Rare | $0.45 |
Ravenous Chupacabra | 770 | Uncommon | $0.47 |
Sewer Nemesis | 771 | Rare | $1.10 |
Syphon Mind | 772 | Common | $0.40 |
Thwart the Grave | 773 | Uncommon | $0.21 |
Woe Strider | 774 | Rare | $0.32 |
Zulaport Cutthroat | 775 | Uncommon | $2.29 |
Agitator Ant | 776 | Rare | $0.27 |
The Akroan War | 777 | Rare | $0.35 |
Aurora Phoenix | 778 | Rare | $0.33 |
Avatar of Slaughter | 779 | Rare | $0.26 |
Blasphemous Act | 780 | Rare | $2.11 |
Bonecrusher Giant // Stomp | 781 | Rare | $0.34 |
Brash Taunter | 782 | Rare | $1.69 |
Chain Reaction | 783 | Rare | $0.31 |
Chaos Dragon | 784 | Rare | $5.44 |
Chaos Warp | 785 | Rare | $0.55 |
Curse of Opulence | 786 | Uncommon | $2.16 |
Demon Bolt | 787 | Common | $0.13 |
Dire Fleet Daredevil | 788 | Rare | $0.27 |
Disrupt Decorum | 789 | Rare | $2.93 |
Drakuseth, Maw of Flames | 790 | Rare | $1.19 |
Dream Pillager | 791 | Rare | $0.15 |
Embereth Shieldbreaker // Battle Display | 792 | Uncommon | $0.11 |
Etali, Primal Storm | 793 | Rare | $0.44 |
Geode Rager | 794 | Rare | $2.02 |
Goblin Spymaster | 795 | Rare | $2.98 |
Greater Gargadon | 796 | Rare | $0.34 |
Ignite the Future | 797 | Rare | $0.33 |
Izzet Chemister | 798 | Rare | $0.19 |
Jeska's Will | 799 | Rare | $42.39 |
Kazuul, Tyrant of the Cliffs | 800 | Rare | $0.38 |
Laelia, the Blade Reforged | 801 | Rare | $1.56 |
Light Up the Stage | 802 | Uncommon | $0.29 |
Mizzium Mortars | 803 | Rare | $0.40 |
Outpost Siege | 804 | Rare | $0.25 |
Rowan Kenrith | 805 | Mythic | $0.61 |
Ryusei, the Falling Star | 806 | Rare | $1.00 |
Stolen Strategy | 807 | Rare | $0.44 |
Tectonic Giant | 808 | Rare | $0.22 |
Territorial Hellkite | 809 | Rare | $0.17 |
Thunder Dragon | 810 | Rare | $0.57 |
Urabrask the Hidden | 811 | Mythic | $3.68 |
Vengeful Ancestor | 812 | Rare | $0.45 |
Volcanic Torrent | 813 | Uncommon | $0.28 |
Warmonger Hellkite | 814 | Rare | $0.25 |
Warstorm Surge | 815 | Rare | $0.98 |
Wild-Magic Sorcerer | 816 | Rare | $11.00 |
Arasta of the Endless Web | 817 | Rare | $0.42 |
Battle Mammoth | 818 | Mythic | $0.36 |
Beanstalk Giant // Fertile Footsteps | 819 | Uncommon | $0.20 |
Beast Within | 820 | Uncommon | $0.81 |
Cultivate | 821 | Uncommon | $1.00 |
End-Raze Forerunners | 822 | Rare | $0.39 |
Explore | 823 | Common | $0.27 |
Ezuri's Predation | 824 | Rare | $0.68 |
Hornet Queen | 825 | Rare | $0.30 |
Kodama's Reach | 826 | Common | $1.89 |
Lovestruck Beast // Heart's Desire | 827 | Rare | $0.17 |
Managorger Hydra | 828 | Rare | $1.49 |
Natural Reclamation | 829 | Common | $0.15 |
Primeval Bounty | 830 | Mythic | $0.49 |
Return of the Wildspeaker | 831 | Rare | $1.76 |
Sakura-Tribe Elder | 832 | Common | $0.78 |
Sandwurm Convergence | 833 | Rare | $0.37 |
Search for Tomorrow | 834 | Common | $0.60 |
Sweet-Gum Recluse | 835 | Rare | $0.43 |
Terramorph | 836 | Uncommon | $0.24 |
Three Visits | 837 | Uncommon | $8.87 |
Vivien, Champion of the Wilds | 838 | Rare | $0.72 |
Bloodbraid Elf | 839 | Uncommon | $0.16 |
Consuming Aberration | 840 | Rare | $0.71 |
Despark | 841 | Uncommon | $0.49 |
Drown in the Loch | 842 | Uncommon | $1.03 |
Escape to the Wilds | 843 | Rare | $0.47 |
Extract from Darkness | 844 | Uncommon | $0.33 |
Felisa, Fang of Silverquill | 845 | Mythic | $1.13 |
Firja's Retribution | 846 | Rare | $0.28 |
Grumgully, the Generous | 847 | Uncommon | $0.22 |
High Priest of Penance | 848 | Rare | $0.23 |
Memory Plunder | 849 | Rare | $1.50 |
Nemesis of Reason | 850 | Rare | $3.03 |
Niv-Mizzet, Parun | 851 | Rare | $5.91 |
Sprite Dragon | 852 | Uncommon | $0.70 |
Xenagos, the Reveler | 853 | Mythic | $2.53 |
Bloodthirsty Blade | 854 | Uncommon | $0.35 |
Chaos Wand | 855 | Rare | $0.29 |
Dimir Keyrune | 856 | Uncommon | $0.30 |
Dimir Signet | 857 | Common | $1.40 |
Dragon's Hoard | 858 | Rare | $0.63 |
Everflowing Chalice | 859 | Uncommon | $0.36 |
Fellwar Stone | 860 | Uncommon | $1.46 |
Hedron Archive | 861 | Uncommon | $0.29 |
Herald's Horn | 862 | Uncommon | $4.69 |
Izzet Signet | 863 | Common | $0.58 |
Lightning Greaves | 864 | Uncommon | $4.66 |
Maskwood Nexus | 865 | Rare | $2.32 |
Mindcrank | 866 | Uncommon | $12.38 |
Orzhov Signet | 867 | Common | $0.44 |
Phyrexian Revoker | 868 | Rare | $0.27 |
Psychosis Crawler | 869 | Rare | $0.48 |
Skullclamp | 870 | Uncommon | $5.04 |
Sol Ring | 871 | Uncommon | $1.59 |
Solemn Simulacrum | 872 | Rare | $0.41 |
Spellskite | 873 | Rare | $7.31 |
Steel Hellkite | 874 | Rare | $0.34 |
Stuffy Doll | 875 | Rare | $5.82 |
Talisman of Creativity | 876 | Uncommon | $3.04 |
Talisman of Dominance | 877 | Uncommon | $3.08 |
Talisman of Hierarchy | 878 | Uncommon | $1.08 |
Thought Vessel | 879 | Uncommon | $2.30 |
Ash Barrens | 880 | Uncommon | $0.16 |
Blighted Woodland | 881 | Uncommon | $0.38 |
Bojuka Bog | 882 | Common | $2.04 |
Castle Embereth | 883 | Rare | $0.40 |
Castle Locthwain | 884 | Rare | $3.36 |
Castle Vantress | 885 | Rare | $0.53 |
Choked Estuary | 886 | Rare | $0.35 |
Cinder Glade | 887 | Rare | $0.35 |
Creeping Tar Pit | 888 | Rare | $0.32 |
Darkwater Catacombs | 889 | Rare | $0.31 |
Desolate Lighthouse | 890 | Rare | $0.26 |
Dimir Aqueduct | 891 | Uncommon | $0.31 |
Drownyard Temple | 892 | Rare | $0.23 |
Exotic Orchard | 893 | Rare | $0.30 |
Game Trail | 894 | Rare | $0.26 |
Gruul Turf | 895 | Uncommon | $0.33 |
Highland Forest | 896 | Common | $0.45 |
Izzet Boilerworks | 897 | Uncommon | $0.32 |
Kessig Wolf Run | 898 | Rare | $0.40 |
Kher Keep | 899 | Rare | $0.32 |
Mortuary Mire | 900 | Common | $0.41 |
Mossfire Valley | 901 | Rare | $0.28 |
Mosswort Bridge | 902 | Rare | $0.42 |
Mutavault | 903 | Rare | $4.77 |
Myriad Landscape | 904 | Uncommon | $0.27 |
Nephalia Drownyard | 905 | Rare | $0.28 |
Orzhov Basilica | 906 | Uncommon | $0.32 |
Path of Ancestry | 907 | Common | $0.27 |
Port of Karfell | 908 | Uncommon | $0.19 |
Prismari Campus | 909 | Common | $0.30 |
Raging Ravine | 910 | Rare | $0.14 |
Reliquary Tower | 911 | Uncommon | $3.12 |
River of Tears | 912 | Rare | $0.28 |
Rogue's Passage | 913 | Uncommon | $0.98 |
Shambling Vent | 914 | Rare | $0.36 |
Snowfield Sinkhole | 915 | Common | $0.40 |
Spinerock Knoll | 916 | Rare | $1.68 |
Starlit Sanctum | 917 | Uncommon | $0.32 |
Sunken Hollow | 918 | Rare | $0.41 |
Tainted Field | 919 | Uncommon | $0.32 |
Tainted Isle | 920 | Uncommon | $0.42 |
Temple of Abandon | 921 | Rare | $0.14 |
Temple of Deceit | 922 | Rare | $0.31 |
Temple of Epiphany | 923 | Rare | $0.19 |
Temple of Silence | 924 | Rare | $0.25 |
Temple of the False God | 925 | Uncommon | $0.26 |
Terrain Generator | 926 | Uncommon | $2.18 |
Vault of the Archangel | 927 | Rare | $0.81 |
Wandering Fumarole | 928 | Rare | $0.27 |
War Room | 929 | Rare | $5.63 |
Windbrisk Heights | 930 | Rare | $0.24 |
Captain N'ghathrod | 931 | Mythic | $4.64 |
Faldorn, Dread Wolf Herald | 932 | Mythic | $0.75 |
Firkraag, Cunning Instigator | 933 | Mythic | $1.10 |
Nalia de'Arnise | 934 | Mythic | $0.23 |
Wand of Wonder | 935 | Rare | $2.67 |
Elder Brain | 936 | Rare | $0.87 |
Baldur's Gate Wilderness | 0 | N/A | |
Goat | 1 | $0.16 | |
Knight | 2 | $0.41 | |
Pegasus | 3 | $0.30 | |
Rabbit | 4 | $1.98 | |
Soldier | 5 | $0.25 | |
Faerie Dragon | 6 | $0.55 | |
Demon | 7 | $1.52 | |
Skeleton | 8 | $0.39 | |
Boo | 9 | $1.19 | |
Devil | 10 | $0.15 | |
Dragon | 11 | $0.26 | |
Boar | 12 | $0.21 | |
Ox | 13 | $0.19 | |
Saproling | 14 | $0.23 | |
Squirrel | 15 | $0.25 | |
Construct | 16 | $0.19 | |
Treasure | 17 | $0.23 | |
Volo's Journal | 18 | $0.24 | |
Copy | 19 | $0.27 | |
Undercity // The Initiative | 20 | N/A | |
Eldrazi Horror | 21 | N/A | |
Shapeshifter | 22 | N/A | |
Shapeshifter | 23 | N/A | |
Shapeshifter | 24 | N/A | |
Angel Warrior | 25 | N/A | |
Human | 26 | N/A | |
Kor Warrior | 27 | N/A | |
Shapeshifter | 28 | N/A | |
Squid | 29 | N/A | |
Wizard | 30 | N/A | |
Horror | 31 | N/A | |
Warrior | 32 | N/A | |
Dragon | 33 | N/A | |
Goblin | 34 | N/A | |
Kobolds of Kher Keep | 35 | N/A | |
Ogre | 36 | N/A | |
Pirate | 37 | N/A | |
Beast | 38 | N/A | |
Centaur | 39 | N/A | |
Insect | 40 | N/A | |
Phyrexian Beast | 41 | N/A | |
Spider | 42 | N/A | |
Wolf | 43 | N/A | |
Wurm | 44 | N/A | |
Inkling | 45 | N/A | |
Satyr | 46 | N/A | |
Clue | 47 | N/A | |
Gold | 48 | N/A | |
Rowan Kenrith Emblem | 49 | N/A | |
Will Kenrith Emblem | 50 | N/A |