Commander Legends
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
Create three 1/1 white Soldier creature tokens.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Whenever another white creature you control enters, tap target creature an opponent controls.
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Put a +1/+1 counter on each creature you control.
Creature tokens you control get +1/+1 and have vigilance.
Exile target creature or enchantment.
Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
When this creature enters, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.)
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
When this creature enters, you become the monarch.
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
Create two 1/1 white Soldier creature tokens.
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Flying, lifelink
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Destroy all creatures and planeswalkers except for commanders.
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Flying Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
When this creature enters, return target artifact card from your graveyard to your hand.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Enchant permanent You control enchanted permanent.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)
Enchant creature When this Aura enters, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Counter target spell.
Return target tapped creature to its owner's hand. Draw a card.
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
This creature has flying as long as it's attacking.
Flying Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Draw four cards, then discard two cards.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
When this creature enters, if you control an artifact, draw a card.
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
This creature can't be blocked as long as defending player controls an artifact.
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Draw three cards. Then discard two cards unless you discard an artifact card.
When this creature dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Flying Creature spells with flying you cast cost {1} less to cast.
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Target creature gains deathtouch until end of turn. Draw a card.
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Destroy target nonlegendary creature.
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
When this creature dies, each opponent discards a card.
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature dies, create a 1/1 green Elf Warrior creature token. Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
Non-Elf creatures get -2/-2 until end of turn.
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
All creatures get -4/-4 until end of turn. You become the monarch.
When this creature enters, each player sacrifices a creature of their choice.
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.)
When this creature dies, create two 2/2 black Zombie creature tokens.
Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
Destroy target creature.
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
When this creature enters, you draw a card and you lose 1 life.
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Elves you control get +2/+0.
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
{2}{B}: Return this card from your graveyard to your hand.
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
[+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
Deathtouch When this creature enters, you become the monarch.
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Trample When this creature enters, you become the monarch.
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Whenever you sacrifice another permanent, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
Menace (This creature can't be blocked except by two or more creatures.)
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
{T}: This creature deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap this creature.
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target creature can't block this turn. Draw a card.
Menace (This creature can't be blocked except by two or more creatures.)
First strike, menace, trample Partner (You can have two commanders if both have partner.)
{T}, Discard a card: Draw a card.
Reach (This creature can block creatures with flying.)
Target creature you control deals damage equal to its power to any target.
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Stonefury deals damage to target creature equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. Partner (You can have two commanders if both have partner.)
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
{8}: This creature deals 3 damage to any target.
Flying, haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
When this creature enters, you may destroy target artifact.
Flash Deathtouch
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Choose one — • Destroy target creature with flying. • Destroy target artifact.
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
When this creature enters, draw a card.
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
This creature can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
{T}: Add {G}.
Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
When Ich-Tekik enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Trample Whenever an artifact is put into a graveyard from the battlefield, this creature gets +2/+0 until end of turn.
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you may destroy target artifact or enchantment.
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
| Card | Number | Rarity | Price |
|---|---|---|---|
The Prismatic Piper | 1 | Special | $0.07 |
Akroma, Vision of Ixidor | 2 | Mythic | $9.95 |
Akroma's Will | 3 | Rare | $14.07 |
Alharu, Solemn Ritualist | 4 | Uncommon | $0.09 |
Ancestral Blade | 5 | Common | $0.14 |
Angel of the Dawn | 6 | Common | $0.08 |
Angelic Gift | 7 | Common | $0.07 |
Anointer of Valor | 8 | Common | $0.06 |
Archon of Coronation | 9 | Mythic | $0.48 |
Ardenn, Intrepid Archaeologist | 10 | Uncommon | $2.67 |
Armored Skyhunter | 11 | Rare | $5.07 |
Austere Command | 12 | Rare | $0.67 |
Benevolent Blessing | 13 | Common | $0.19 |
Cage of Hands | 14 | Common | $0.08 |
Captain's Call | 15 | Common | $0.07 |
Court of Grace | 16 | Rare | $2.67 |
Court Street Denizen | 17 | Common | $0.09 |
Dispeller's Capsule | 18 | Common | $0.08 |
Doomed Traveler | 19 | Common | $0.15 |
Faith's Fetters | 20 | Uncommon | $0.07 |
Fencing Ace | 21 | Uncommon | $0.04 |
First Response | 22 | Uncommon | $0.07 |
Inspiring Roar | 23 | Common | $0.07 |
Intangible Virtue | 24 | Uncommon | $0.24 |
Iona's Judgment | 25 | Common | $0.04 |
Kangee's Lieutenant | 26 | Uncommon | $0.14 |
Keeper of the Accord | 27 | Rare | $0.63 |
Keleth, Sunmane Familiar | 28 | Uncommon | $0.23 |
Kinsbaile Courier | 29 | Common | $0.14 |
Kor Cartographer | 30 | Common | $0.10 |
Livio, Oathsworn Sentinel | 31 | Rare | $0.14 |
Make a Stand | 32 | Uncommon | $0.23 |
Ninth Bridge Patrol | 33 | Common | $0.07 |
Open the Armory | 34 | Uncommon | $2.33 |
Orzhov Advokist | 35 | Uncommon | $0.21 |
Palace Sentinels | 36 | Common | $0.09 |
Patron of the Valiant | 37 | Uncommon | $0.13 |
Prava of the Steel Legion | 38 | Uncommon | $0.37 |
Promise of Tomorrow | 39 | Rare | $0.26 |
Radiant, Serra Archangel | 40 | Uncommon | $0.18 |
Raise the Alarm | 41 | Common | $0.11 |
Rebbec, Architect of Ascension | 42 | Uncommon | $0.14 |
Return to Dust | 43 | Uncommon | $0.06 |
Seraph of Dawn | 44 | Common | $0.08 |
Seraphic Greatsword | 45 | Mythic | $0.82 |
Skywhaler's Shot | 46 | Common | $0.03 |
Slash the Ranks | 47 | Rare | $1.44 |
Slaughter the Strong | 48 | Uncommon | $0.21 |
Slith Ascendant | 49 | Common | $0.05 |
Soul of Eternity | 50 | Rare | $0.28 |
Squad Captain | 51 | Common | $0.05 |
Triumphant Reckoning | 52 | Mythic | $0.61 |
Trusty Packbeast | 53 | Common | $0.05 |
Vow of Duty | 54 | Uncommon | $0.12 |
Amphin Mutineer | 55 | Rare | $0.13 |
Aqueous Form | 56 | Common | $0.41 |
Aven Surveyor | 57 | Common | $0.06 |
Azure Fleet Admiral | 58 | Common | $0.25 |
Body of Knowledge | 59 | Rare | $0.34 |
Brinelin, the Moon Kraken | 60 | Uncommon | $0.17 |
Flood of Recollection | 61 | Common | $0.12 |
Confiscate | 62 | Uncommon | $0.06 |
Court of Cunning | 63 | Rare | $3.80 |
Daring Saboteur | 64 | Uncommon | $0.04 |
Deranged Assistant | 65 | Common | $0.15 |
Eligeth, Crossroads Augur | 66 | Rare | $0.27 |
Esior, Wardwing Familiar | 67 | Uncommon | $0.67 |
Fall from Favor | 68 | Common | $0.09 |
Forceful Denial | 69 | Common | $0.18 |
Galestrike | 70 | Common | $0.07 |
Ghost of Ramirez DePietro | 71 | Uncommon | $0.07 |
Glacian, Powerstone Engineer | 72 | Uncommon | $0.07 |
Horizon Scholar | 73 | Uncommon | $0.05 |
Hullbreacher | 74 | Rare | $1.61 |
Interpret the Signs | 75 | Uncommon | $0.10 |
Kitesail Corsair | 76 | Common | $0.08 |
Kitesail Skirmisher | 77 | Common | $0.12 |
Laboratory Drudge | 78 | Rare | $0.16 |
Malcolm, Keen-Eyed Navigator | 79 | Uncommon | $0.30 |
Mana Drain | 80 | Mythic | $51.84 |
Merchant Raiders | 81 | Uncommon | $0.10 |
Mnemonic Deluge | 82 | Mythic | $5.56 |
Omenspeaker | 83 | Common | $0.03 |
Preordain | 84 | Common | $0.60 |
Prosperous Pirates | 85 | Common | $0.08 |
Prying Eyes | 86 | Common | $0.03 |
Run Away Together | 87 | Common | $0.04 |
Sailor of Means | 88 | Common | $0.06 |
Sakashima of a Thousand Faces | 89 | Mythic | $34.63 |
Sakashima's Protege | 90 | Rare | $0.36 |
Sakashima's Will | 91 | Rare | $0.37 |
Scholar of Stars | 92 | Common | $0.04 |
Scholar of the Ages | 93 | Uncommon | $0.09 |
Scrapdiver Serpent | 94 | Common | $0.09 |
Siani, Eye of the Storm | 95 | Uncommon | $0.11 |
Siren Stormtamer | 96 | Uncommon | $0.37 |
Skaab Goliath | 97 | Common | $0.08 |
Skilled Animator | 98 | Uncommon | $0.05 |
Sphinx of the Second Sun | 99 | Mythic | $0.95 |
Spontaneous Mutation | 100 | Common | $0.04 |
Strategic Planning | 101 | Common | $0.12 |
Supreme Will | 102 | Uncommon | $0.08 |
Thirst for Knowledge | 103 | Uncommon | $0.10 |
Trove Tracker | 104 | Common | $0.05 |
Vow of Flight | 105 | Uncommon | $0.09 |
Warden of Evos Isle | 106 | Uncommon | $0.20 |
Wrong Turn | 107 | Rare | $0.44 |
Armix, Filigree Thrasher | 108 | Uncommon | $0.20 |
Bitter Revelation | 109 | Common | $0.05 |
Bladebrand | 110 | Common | $0.11 |
Briarblade Adept | 111 | Common | $0.09 |
Cast Down | 112 | Uncommon | $0.35 |
Corpse Churn | 113 | Common | $0.10 |
Court of Ambition | 114 | Rare | $4.72 |
Crow of Dark Tidings | 115 | Common | $0.15 |
Cuombajj Witches | 116 | Uncommon | $0.20 |
Defiant Salvager | 117 | Common | $0.05 |
Demonic Lore | 118 | Uncommon | $0.13 |
Dhund Operative | 119 | Common | $0.06 |
Elvish Doomsayer | 120 | Common | $0.11 |
Elvish Dreadlord | 121 | Rare | $0.37 |
Exquisite Huntmaster | 122 | Common | $0.11 |
Eyeblight Assassin | 123 | Common | $0.07 |
Eyeblight Cullers | 124 | Common | $0.10 |
Eyeblight Massacre | 125 | Common | $0.13 |
Falthis, Shadowcat Familiar | 126 | Uncommon | $0.28 |
Feast of Succession | 127 | Uncommon | $0.06 |
Fleshbag Marauder | 128 | Common | $0.30 |
Ghastly Demise | 129 | Common | $0.11 |
Gilt-Leaf Winnower | 130 | Uncommon | $0.12 |
Keskit, the Flesh Sculptor | 131 | Uncommon | $0.10 |
Maalfeld Twins | 132 | Common | $0.11 |
Miara, Thorn of the Glade | 133 | Uncommon | $0.23 |
Murder | 134 | Common | $0.06 |
Nadier, Agent of the Duskenel | 135 | Uncommon | $0.15 |
Nadier's Nightblade | 136 | Uncommon | $0.32 |
Necrotic Hex | 137 | Rare | $0.44 |
Nightshade Harvester | 138 | Rare | $0.24 |
Noxious Dragon | 139 | Uncommon | $0.09 |
Null Caller | 140 | Uncommon | $0.04 |
Opposition Agent | 141 | Rare | $25.29 |
Phyrexian Rager | 142 | Common | $0.07 |
Plague Reaver | 143 | Rare | $0.34 |
Pride of the Perfect | 144 | Uncommon | $0.22 |
Profane Transfusion | 145 | Mythic | $1.15 |
Rakshasa Debaser | 146 | Rare | $0.34 |
Revenant | 147 | Uncommon | $0.08 |
Sanitarium Skeleton | 148 | Common | $0.04 |
Sengir, the Dark Baron | 149 | Rare | $0.28 |
Spark Harvest | 150 | Common | $0.07 |
Supernatural Stamina | 151 | Common | $0.18 |
Szat's Will | 152 | Rare | $0.52 |
Tevesh Szat, Doom of Fools | 153 | Mythic | $6.23 |
Thorn of the Black Rose | 154 | Common | $0.10 |
Tormod, the Desecrator | 155 | Uncommon | $1.05 |
Vampiric Tutor | 156 | Mythic | $64.90 |
Victimize | 157 | Uncommon | $0.53 |
Viscera Seer | 158 | Common | $0.48 |
Vow of Torment | 159 | Uncommon | $0.29 |
Alena, Kessig Trapper | 160 | Uncommon | $0.29 |
Aurora Phoenix | 161 | Rare | $0.31 |
Blasphemous Act | 162 | Rare | $1.44 |
Boarding Party | 163 | Common | $0.27 |
Brazen Freebooter | 164 | Common | $0.06 |
Breeches, Brazen Plunderer | 165 | Uncommon | $0.11 |
Burning Anger | 166 | Uncommon | $0.22 |
Champion of the Flame | 167 | Common | $0.07 |
Coastline Marauders | 168 | Uncommon | $0.28 |
Coercive Recruiter | 169 | Rare | $0.31 |
Court of Ire | 170 | Rare | $0.44 |
Crimson Fleet Commodore | 171 | Common | $0.15 |
Dargo, the Shipwrecker | 172 | Uncommon | $0.15 |
Dragon Egg | 173 | Common | $0.07 |
Dragon Mantle | 174 | Common | $0.12 |
Emberwilde Captain | 175 | Rare | $1.62 |
Explosion of Riches | 176 | Uncommon | $0.13 |
Fathom Fleet Swordjack | 177 | Uncommon | $0.28 |
Fiery Cannonade | 178 | Common | $0.13 |
Flamekin Herald | 179 | Rare | $0.39 |
Frenzied Saddlebrute | 180 | Uncommon | $0.16 |
Furnace Celebration | 181 | Uncommon | $0.05 |
Goblin Trailblazer | 182 | Common | $0.08 |
Hellkite Courser | 183 | Mythic | $6.87 |
Humble Defector | 184 | Uncommon | $0.25 |
Impulsive Pilferer | 185 | Common | $0.31 |
Jeska, Thrice Reborn | 186 | Mythic | $6.98 |
Jeska's Will | 187 | Rare | $42.49 |
Kediss, Emberclaw Familiar | 188 | Uncommon | $6.29 |
Krark, the Thumbless | 189 | Rare | $1.96 |
Lightning-Rig Crew | 190 | Uncommon | $0.11 |
Makeshift Munitions | 191 | Common | $0.14 |
Meteoric Mace | 192 | Uncommon | $0.07 |
Port Razer | 193 | Mythic | $1.09 |
Portent of Betrayal | 194 | Common | $0.03 |
Renegade Tactics | 195 | Common | $0.18 |
Ripscale Predator | 196 | Common | $0.07 |
Rograkh, Son of Rohgahh | 197 | Uncommon | $1.17 |
Rummaging Goblin | 198 | Common | $0.16 |
Skyraker Giant | 199 | Common | $0.08 |
Soul's Fire | 200 | Common | $0.16 |
Soulfire Eruption | 201 | Mythic | $0.62 |
Sparktongue Dragon | 202 | Common | $0.08 |
Stonefury | 203 | Common | $0.04 |
Toggo, Goblin Weaponsmith | 204 | Uncommon | $0.35 |
Undying Rage | 205 | Common | $0.03 |
Valakut Invoker | 206 | Common | $0.05 |
Volcanic Dragon | 207 | Uncommon | $0.11 |
Volcanic Torrent | 208 | Uncommon | $0.16 |
Vow of Lightning | 209 | Uncommon | $0.12 |
Welding Sparks | 210 | Common | $0.04 |
Wheel of Misfortune | 211 | Rare | $6.51 |
Wild Celebrants | 212 | Common | $0.04 |
Ambush Viper | 213 | Common | $0.10 |
Anara, Wolvid Familiar | 214 | Uncommon | $0.42 |
Ancient Animus | 215 | Common | $0.26 |
Annoyed Altisaur | 216 | Common | $0.12 |
Apex Devastator | 217 | Mythic | $5.85 |
Armorcraft Judge | 218 | Uncommon | $0.13 |
Biowaste Blob | 219 | Rare | $0.42 |
Court of Bounty | 220 | Rare | $1.75 |
Crushing Vines | 221 | Common | $0.07 |
Dawnglade Regent | 222 | Rare | $0.53 |
Elvish Visionary | 223 | Common | $0.08 |
Entourage of Trest | 224 | Common | $0.07 |
Farhaven Elf | 225 | Common | $0.31 |
Fertilid | 226 | Common | $0.07 |
Fin-Clade Fugitives | 227 | Common | $0.07 |
Fyndhorn Elves | 228 | Common | $2.14 |
Gift of Paradise | 229 | Common | $0.17 |
Gilanra, Caller of Wirewood | 230 | Uncommon | $0.19 |
Halana, Kessig Ranger | 231 | Uncommon | $0.22 |
Hunter's Insight | 232 | Uncommon | $0.43 |
Ich-Tekik, Salvage Splicer | 233 | Uncommon | $0.12 |
Immaculate Magistrate | 234 | Rare | $0.90 |
Imperious Perfect | 235 | Uncommon | $0.55 |
Ivy Lane Denizen | 236 | Common | $0.22 |
Kamahl, Heart of Krosa | 237 | Mythic | $4.81 |
Kamahl's Will | 238 | Rare | $0.37 |
Kodama of the East Tree | 239 | Rare | $2.74 |
Lifecrafter's Gift | 240 | Common | $0.07 |
Lys Alana Bowmaster | 241 | Common | $0.14 |
Magus of the Order | 242 | Rare | $0.26 |
Molder Beast | 243 | Common | $0.07 |
Monstrous Onslaught | 244 | Uncommon | $0.08 |
Natural Reclamation | 245 | Common | $0.12 |
Numa, Joraga Chieftain | 246 | Uncommon | $0.19 |
Ordeal of Nylea | 247 | Uncommon | $0.13 |
Reclamation Sage | 248 | Uncommon | $0.17 |
Reshape the Earth | 249 | Mythic | $10.27 |
Rootweaver Druid | 250 | Rare | $0.30 |