Commander Masters
Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Search your library for a card, put that card into your hand, then shuffle.
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Flying, haste Whenever Rankle deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
Flying As this creature enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
All creatures have double strike and attack each combat if able.
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
You may play two additional lands on each of your turns.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Permanents you control gain hexproof and indestructible until end of turn.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Enchant permanent Enchanted permanent is a colorless Forest land.
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
{2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Green spells you cast cost {1} less to cast.
Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{T}: Add three mana of any one color.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Black spells you cast cost {1} less to cast.
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
White spells you cast cost {1} less to cast.
Red spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Counter target spell.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Draw two cards, then discard two cards. Untap up to three lands.
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each opponent loses X life. You gain life equal to the life lost this way.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
{T}: Add {G}.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
{T}: Add one mana of any color in your commander's color identity.
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add {C}{C}{C}.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
You have no maximum hand size. {T}: Add {C}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Tap an untapped Wizard you control: Draw a card.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
You may play two additional lands on each of your turns.
You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Search your library for a card, put that card into your hand, then shuffle.
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
{T}: Add {C}{C}.
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Menace Other enchantment creatures you control have menace. Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
At the beginning of your end step, put a loyalty counter on another target planeswalker you control. [+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." [−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander.
The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Omarthis enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Flying, vigilance Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
As Rukarumel enters, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token.
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Trample
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, this creature gains trample and gets +X/+X, where X is that spell's mana value.
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.
This artifact enters with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. {4}{W}{W}, Exile this card from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
When Teyo enters, create a 0/4 white Wall creature token with defender and flying. [+1]: You and target opponent each draw a card. [−2]: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) [−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. [−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
When this enchantment enters, if you cast it, destroy all nonenchantment creatures. Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
At the beginning of your end step, Chandra deals X damage to each opponent, where X is the number of planeswalkers you control. [+1]: Add {R} for each planeswalker you control. [0]: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Flying, haste Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.
Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Trample
Omarthis enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, this creature gains trample and gets +X/+X, where X is that spell's mana value.
| Card | Number | Rarity | Price |
|---|---|---|---|
Torrential Gearhulk | 501 | Rare | $5.42 |
Urza, Lord High Artificer | 502 | Mythic | $17.68 |
Archfiend of Despair | 503 | Mythic | $36.20 |
Bloodchief Ascension | 504 | Rare | $31.28 |
Chainer, Dementia Master | 505 | Rare | $1.13 |
Curtains' Call | 506 | Rare | $5.04 |
Deadly Rollick | 507 | Rare | $45.41 |
Decree of Pain | 508 | Rare | $1.29 |
Demonic Tutor | 509 | Mythic | $76.91 |
Demonlord Belzenlok | 510 | Rare | $1.56 |
Endrek Sahr, Master Breeder | 511 | Rare | $11.78 |
Ghoulcaller Gisa | 512 | Rare | $21.09 |
Grave Pact | 513 | Mythic | $31.84 |
Imp's Mischief | 514 | Rare | $25.94 |
Kindred Dominance | 515 | Rare | $22.24 |
Mikaeus, the Unhallowed | 516 | Mythic | $34.31 |
Ob Nixilis of the Black Oath | 517 | Rare | $6.11 |
Ogre Slumlord | 518 | Rare | $5.79 |
Rankle, Master of Pranks | 519 | Rare | $8.21 |
Razaketh, the Foulblooded | 520 | Mythic | $22.39 |
Rune-Scarred Demon | 521 | Rare | $17.43 |
Sower of Discord | 522 | Rare | $14.61 |
Toxic Deluge | 523 | Rare | $23.01 |
Twilight Prophet | 524 | Mythic | $10.79 |
Vindictive Lich | 525 | Rare | $2.30 |
Wake the Dead | 526 | Rare | $1.91 |
Wretched Confluence | 527 | Rare | $0.88 |
Ashling the Pilgrim | 528 | Rare | $2.97 |
Avatar of Slaughter | 529 | Rare | $0.61 |
Balefire Dragon | 530 | Mythic | $20.73 |
Daretti, Scrap Savant | 531 | Rare | $14.06 |
Deflecting Swat | 532 | Rare | $118.99 |
Disrupt Decorum | 533 | Rare | $9.05 |
Divergent Transformations | 534 | Rare | $1.52 |
Drakuseth, Maw of Flames | 535 | Rare | $22.32 |
Fiery Confluence | 536 | Rare | $4.42 |
Godo, Bandit Warlord | 537 | Rare | $4.59 |
Grenzo, Havoc Raiser | 538 | Rare | $1.36 |
Heartless Hidetsugu | 539 | Rare | $6.03 |
Hellkite Charger | 540 | Rare | $21.62 |
Inferno Titan | 541 | Rare | $0.35 |
Insurrection | 542 | Mythic | $8.16 |
Krenko, Mob Boss | 543 | Rare | $24.14 |
Magus of the Wheel | 544 | Rare | $3.66 |
Neheb, the Eternal | 545 | Mythic | $15.92 |
Nesting Dragon | 546 | Rare | $5.28 |
Purphoros, God of the Forge | 547 | Mythic | $31.93 |
Savage Beating | 548 | Mythic | $12.17 |
Scourge of the Throne | 549 | Rare | $7.79 |
Star of Extinction | 550 | Rare | $4.79 |
Tempt with Vengeance | 551 | Rare | $5.59 |
Treasure Nabber | 552 | Rare | $8.05 |
Arachnogenesis | 553 | Rare | $6.02 |
Azusa, Lost but Seeking | 554 | Rare | $20.36 |
Bloodspore Thrinax | 555 | Rare | $1.47 |
Craterhoof Behemoth | 556 | Mythic | $20.69 |
Doubling Season | 557 | Mythic | $44.72 |
Ezuri's Predation | 558 | Rare | $3.96 |
Finale of Devastation | 559 | Mythic | $64.68 |
Freyalise, Llanowar's Fury | 560 | Rare | $9.88 |
Ghalta, Primal Hunger | 561 | Rare | $3.77 |
The Great Henge | 562 | Mythic | $83.77 |
Heroic Intervention | 563 | Rare | $23.91 |
Jolrael, Mwonvuli Recluse | 564 | Rare | $0.60 |
Lifeblood Hydra | 565 | Rare | $8.03 |
Obscuring Haze | 566 | Rare | $11.19 |
Ohran Frostfang | 567 | Rare | $12.50 |
Omnath, Locus of Mana | 568 | Mythic | $8.94 |
Regal Behemoth | 569 | Rare | $2.28 |
Sakiko, Mother of Summer | 570 | Rare | $3.31 |
Selvala, Heart of the Wilds | 571 | Mythic | $23.40 |
Song of the Dryads | 572 | Rare | $7.59 |
Stonehoof Chieftain | 573 | Rare | $5.15 |
Tooth and Nail | 574 | Rare | $5.28 |
Verdant Confluence | 575 | Rare | $0.47 |
Wayward Swordtooth | 576 | Rare | $8.15 |
Yisan, the Wanderer Bard | 577 | Rare | $2.86 |
Experiment Kraj | 578 | Rare | $2.66 |
Gisela, Blade of Goldnight | 579 | Rare | $16.39 |
Hanna, Ship's Navigator | 580 | Rare | $1.97 |
Karador, Ghost Chieftain | 581 | Rare | $0.57 |
Kykar, Wind's Fury | 582 | Rare | $2.81 |
Maelstrom Wanderer | 583 | Rare | $2.62 |
Meren of Clan Nel Toth | 584 | Rare | $13.58 |
Mirri, Weatherlight Duelist | 585 | Rare | $5.82 |
Mizzix of the Izmagnus | 586 | Rare | $2.89 |
Nekusar, the Mindrazer | 587 | Rare | $11.48 |
Queen Marchesa | 588 | Rare | $4.85 |
Rafiq of the Many | 589 | Rare | $0.86 |
The Scarab God | 590 | Mythic | $21.48 |
Sek'Kuar, Deathkeeper | 591 | Rare | $0.52 |
Sidisi, Brood Tyrant | 592 | Rare | $10.87 |
Teysa Karlov | 593 | Rare | $5.74 |
The Ur-Dragon | 594 | Mythic | $53.10 |
Xantcha, Sleeper Agent | 595 | Rare | $7.47 |
Yennett, Cryptic Sovereign | 596 | Rare | $6.07 |
Yuriko, the Tiger's Shadow | 597 | Rare | $13.20 |
Zacama, Primal Calamity | 598 | Rare | $9.32 |
Zilortha, Strength Incarnate | 599 | Rare | $4.88 |
Boompile | 600 | Rare | $8.08 |
Champion's Helm | 601 | Rare | $4.72 |
Chromatic Lantern | 602 | Rare | $11.93 |
Emerald Medallion | 603 | Rare | $6.75 |
Extraplanar Lens | 604 | Mythic | $13.96 |
Gilded Lotus | 605 | Rare | $12.13 |
Hammer of Nazahn | 606 | Rare | $21.45 |
Idol of Oblivion | 607 | Rare | $21.87 |
The Immortal Sun | 608 | Mythic | $24.31 |
Inspiring Statuary | 609 | Rare | $4.42 |
Jet Medallion | 610 | Rare | $24.44 |
Jeweled Lotus | 611 | Mythic | $146.80 |
Pearl Medallion | 612 | Rare | $10.18 |
Ruby Medallion | 613 | Rare | $24.45 |
Sapphire Medallion | 614 | Rare | $8.81 |
Scytheclaw | 615 | Rare | $0.69 |
Sword of the Animist | 616 | Rare | $9.17 |
Rejuvenating Springs | 617 | Rare | $19.06 |
Spectator Seating | 618 | Rare | $24.02 |
Training Center | 619 | Rare | $24.41 |
Undergrowth Stadium | 620 | Rare | $19.96 |
Vault of Champions | 621 | Rare | $18.71 |
All That Glitters | 622 | Common | $0.39 |
Darksteel Mutation | 623 | Uncommon | $2.86 |
Generous Gift | 624 | Common | $1.19 |
Grand Abolisher | 625 | Rare | $22.33 |
Path to Exile | 626 | Uncommon | $2.69 |
Puresteel Paladin | 627 | Rare | $3.08 |
Return to Dust | 628 | Uncommon | $0.28 |
Steelshaper's Gift | 629 | Rare | $8.02 |
Counterspell | 630 | Common | $2.18 |
Fact or Fiction | 631 | Uncommon | $0.36 |
Frantic Search | 632 | Common | $0.90 |
Personal Tutor | 633 | Rare | $4.48 |
Reality Shift | 634 | Uncommon | $0.46 |
Spellseeker | 635 | Mythic | $16.80 |
Bloodchief Ascension | 636 | Rare | $27.11 |
Dread Return | 637 | Common | $0.51 |
Exsanguinate | 638 | Uncommon | $4.30 |
Grave Pact | 639 | Mythic | $32.12 |
Kindred Dominance | 640 | Rare | $21.48 |
Nadier's Nightblade | 641 | Common | $0.33 |
Faithless Looting | 642 | Common | $0.81 |
Magus of the Wheel | 643 | Rare | $2.76 |
Storm-Kiln Artist | 644 | Uncommon | $3.97 |
Treasure Nabber | 645 | Rare | $4.00 |
Vandalblast | 646 | Uncommon | $3.16 |
Arachnogenesis | 647 | Rare | $4.40 |
Elvish Mystic | 648 | Common | $0.73 |
Kodama's Reach | 649 | Common | $1.53 |
Ohran Frostfang | 650 | Rare | $13.62 |
Regal Behemoth | 651 | Rare | $1.56 |
Tooth and Nail | 652 | Rare | $3.30 |
Arcane Signet | 653 | Uncommon | $5.49 |
Champion's Helm | 654 | Rare | $4.91 |
Commander's Sphere | 655 | Common | $0.39 |
Extraplanar Lens | 656 | Mythic | $10.19 |
Fellwar Stone | 657 | Uncommon | $3.68 |
Thran Dynamo | 658 | Uncommon | $4.91 |
Command Tower | 659 | Common | $1.59 |
Myriad Landscape | 660 | Uncommon | $1.40 |
Path of Ancestry | 661 | Common | $0.70 |
Rejuvenating Springs | 662 | Rare | $11.57 |
Reliquary Tower | 663 | Uncommon | $6.90 |
Spectator Seating | 664 | Rare | $17.72 |
Training Center | 665 | Rare | $17.97 |
Undergrowth Stadium | 666 | Rare | $12.40 |
Vault of Champions | 667 | Rare | $18.20 |
Kozilek, the Great Distortion | 668 | Mythic | $7.20 |
Morophon, the Boundless | 669 | Mythic | $10.32 |
Ulamog, the Ceaseless Hunger | 670 | Mythic | $22.39 |
Kemba, Kha Regent | 671 | Uncommon | $0.18 |
Azami, Lady of Scrolls | 672 | Rare | $0.46 |
Talrand, Sky Summoner | 673 | Rare | $2.55 |
Urza, Lord High Artificer | 674 | Mythic | $15.44 |
Mikaeus, the Unhallowed | 675 | Mythic | $33.12 |
Shirei, Shizo's Caretaker | 676 | Uncommon | $0.30 |
Grenzo, Havoc Raiser | 677 | Rare | $1.87 |
Neheb, the Eternal | 678 | Mythic | $13.08 |
Azusa, Lost but Seeking | 679 | Rare | $13.48 |
Omnath, Locus of Mana | 680 | Mythic | $8.28 |
Selvala, Heart of the Wilds | 681 | Mythic | $13.01 |
Gisela, Blade of Goldnight | 682 | Rare | $5.34 |
Kykar, Wind's Fury | 683 | Rare | $0.83 |
Maelstrom Wanderer | 684 | Rare | $3.60 |
Meren of Clan Nel Toth | 685 | Rare | $2.83 |
Slimefoot, the Stowaway | 686 | Uncommon | $0.41 |
Tatyova, Benthic Druid | 687 | Uncommon | $0.94 |
Teysa Karlov | 688 | Rare | $1.70 |
The Ur-Dragon | 689 | Mythic | $40.71 |
Yuriko, the Tiger's Shadow | 690 | Rare | $3.74 |
Zacama, Primal Calamity | 691 | Rare | $5.43 |
Flawless Maneuver | 692 | Rare | $27.56 |
Smothering Tithe | 693 | Mythic | $63.72 |
Fierce Guardianship | 694 | Rare | $69.47 |
Deadly Rollick | 695 | Rare | $33.56 |
Demonic Tutor | 696 | Mythic | $95.98 |
Balefire Dragon | 697 | Mythic | $25.30 |
Deflecting Swat | 698 | Rare | $91.27 |
Insurrection | 699 | Mythic | $10.82 |
Finale of Devastation | 700 | Mythic | $63.17 |
Obscuring Haze | 701 | Rare | $6.30 |
Jeweled Lotus | 702 | Mythic | $108.96 |
Sol Ring | 703 | Uncommon | $11.61 |
Zhulodok, Void Gorger | 704 | Mythic | $46.22 |
Anikthea, Hand of Erebos | 705 | Mythic | $4.93 |
Commodore Guff | 706 | Mythic | $1.11 |
Sliver Gravemother | 707 | Mythic | $18.09 |
Omarthis, Ghostfire Initiate | 708 | Mythic | $1.02 |
Leori, Sparktouched Hunter | 709 | Mythic | $0.37 |
Narci, Fable Singer | 710 | Mythic | $10.70 |
Rukarumel, Biologist | 711 | Mythic | $1.96 |
Abstruse Archaic | 712 | Rare | $2.60 |
Calamity of the Titans | 713 | Rare | $4.40 |
Desecrate Reality | 714 | Rare | $5.51 |
Flayer of Loyalties | 715 | Rare | $17.37 |
Rise of the Eldrazi | 716 | Rare | $18.36 |
Skittering Cicada | 717 | Rare | $12.08 |
Ugin's Mastery | 718 | Rare | $0.36 |
Battle at the Helvault | 719 | Rare | $5.64 |
Boon of the Spirit Realm | 720 | Rare | $5.38 |
Gatewatch Beacon | 721 | Rare | $0.33 |
Onakke Oathkeeper | 722 | Rare | $0.67 |
Ondu Spiritdancer | 723 | Rare | $10.23 |
Regal Sliver | 724 | Rare | $2.54 |
Teyo, Geometric Tactician | 725 | Rare | $8.92 |
Sparkshaper Visionary | 726 | Rare | $0.18 |
Taunting Sliver | 727 | Rare | $3.59 |
Titan of Littjara | 728 | Rare | $7.53 |
Vronos, Masked Inquisitor | 729 | Rare | $3.60 |
Cacophony Unleashed | 730 | Rare | $0.97 |
Demon of Fate's Design | 731 | Rare | $0.37 |
Ghoulish Impetus | 732 | Rare | $7.82 |
Lazotep Sliver | 733 | Rare | $8.06 |
Capricious Sliver | 734 | Rare | $0.59 |
Chandra, Legacy of Fire | 735 | Rare | $2.45 |
Descendants' Fury | 736 | Rare | $1.47 |
Guff Rewrites History | 737 | Rare | $3.62 |
Jaya's Phoenix | 738 | Rare | $0.37 |
Composer of Spring | 739 | Rare | $6.50 |
For the Ancestors | 740 | Rare | $4.10 |
Hatchery Sliver | 741 | Rare | $6.67 |
Nyxborn Behemoth | 742 | Rare | $1.49 |
Darksteel Monolith | 743 | Rare | $23.67 |
Abstruse Archaic | 744 | Rare | $2.78 |
Calamity of the Titans | 745 | Rare | $4.11 |
Desecrate Reality | 746 | Rare | $3.78 |
Flayer of Loyalties | 747 | Rare | $16.12 |
Omarthis, Ghostfire Initiate | 748 | Mythic | $2.89 |
Rise of the Eldrazi | 749 | Rare | $17.38 |
Skittering Cicada | 750 | Rare | $12.20 |