Commander Masters
Flying, haste
Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
{R}, {T}: This creature deals damage equal to its power to any target.
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
You may play two additional lands on each of your turns.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Destroy target artifact, enchantment, or creature with flying.
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Trample This creature gets +10/+10 as long as you control ten or more lands.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{T}: Add {G}.
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.
When this creature enters, you may return target card from your graveyard to your hand.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Permanents you control gain hexproof and indestructible until end of turn.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
{2}{G}: Create a 1/1 green Saproling creature token.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchant permanent Enchanted permanent is a colorless Forest land.
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
{2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
{T}: Add one mana of any color in your commander's color identity.
Sacrifice a creature: Add {C}{C}.
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
{T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}, {T}: You gain 2 life. {2}, {T}, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Green spells you cast cost {1} less to cast.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{T}: Add one mana of any color that a land an opponent controls could produce.
This artifact enters tapped. {T}: Add two mana of different colors.
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}
Artifact spells you cast cost {1} less to cast.
Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
{T}: Add three mana of any one color.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Black spells you cast cost {1} less to cast.
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
When this creature enters, destroy target nonland permanent an opponent controls.
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
White spells you cast cost {1} less to cast.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Red spells you cast cost {1} less to cast.
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Blue spells you cast cost {1} less to cast.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Flash You may cast artifact spells as though they had flash.
{T}: Add {C}{C}.
{T}: Choose a player. That player adds one mana of any color they choose.
Vigilance When this creature enters, you become the monarch.
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}{C}{C}.
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Flying, vigilance, indestructible Other permanents you control have indestructible.
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Destroy all creatures. They can't be regenerated.
Flying, double strike, vigilance, trample, indestructible
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Tap an untapped Wizard you control: Draw a card.
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Take an extra turn after this one.
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Return all creatures to their owners' hands.
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
| Card | Number | Rarity | Price |
|---|---|---|---|
Rorix Bladewing | 251 | Uncommon | $0.22 |
Savage Beating | 252 | Mythic | $8.50 |
Scourge of the Throne | 253 | Rare | $0.40 |
Skyline Despot | 254 | Uncommon | $0.47 |
Slice and Dice | 255 | Uncommon | $0.20 |
Spikeshot Goblin | 256 | Common | $0.24 |
Spitebellows | 257 | Common | $0.11 |
Squee, Goblin Nabob | 258 | Uncommon | $0.37 |
Star of Extinction | 259 | Rare | $1.20 |
Storm-Kiln Artist | 260 | Uncommon | $2.46 |
Subira, Tulzidi Caravanner | 261 | Uncommon | $0.27 |
Sulfurous Blast | 262 | Common | $0.23 |
Tempt with Vengeance | 263 | Rare | $0.91 |
Temur Battle Rage | 264 | Common | $0.18 |
Treasure Nabber | 265 | Rare | $2.73 |
Valduk, Keeper of the Flame | 266 | Uncommon | $0.22 |
Vandalblast | 267 | Uncommon | $2.42 |
Zada, Hedron Grinder | 268 | Uncommon | $0.13 |
Abundant Harvest | 269 | Common | $0.14 |
Acidic Slime | 270 | Uncommon | $0.37 |
Animal Magnetism | 271 | Uncommon | $0.07 |
Arachnogenesis | 272 | Rare | $5.90 |
Armorcraft Judge | 273 | Uncommon | $0.29 |
Azusa, Lost but Seeking | 274 | Rare | $13.18 |
Beanstalk Giant // Fertile Footsteps | 275 | Uncommon | $0.21 |
Bloodspore Thrinax | 276 | Rare | $0.33 |
Broken Wings | 277 | Common | $0.07 |
Courage in Crisis | 278 | Common | $0.23 |
Crash of Rhino Beetles | 279 | Common | $0.23 |
Craterhoof Behemoth | 280 | Mythic | $19.14 |
Crawling Infestation | 281 | Common | $0.25 |
Deadly Recluse | 282 | Common | $0.08 |
Doubling Season | 283 | Mythic | $36.13 |
Elvish Mystic | 284 | Common | $2.56 |
Entourage of Trest | 285 | Common | $0.17 |
Eternal Witness | 286 | Uncommon | $1.84 |
Ezuri's Predation | 287 | Rare | $2.21 |
Fierce Empath | 288 | Common | $0.27 |
Finale of Devastation | 289 | Mythic | $47.73 |
Freyalise, Llanowar's Fury | 290 | Rare | $4.45 |
Fungal Plots | 291 | Uncommon | $0.33 |
Ghalta, Primal Hunger | 292 | Rare | $0.79 |
Goreclaw, Terror of Qal Sisma | 293 | Uncommon | $0.80 |
The Great Henge | 294 | Mythic | $62.03 |
Heroic Intervention | 295 | Rare | $13.60 |
Hunter's Insight | 296 | Uncommon | $0.53 |
Ilysian Caryatid | 297 | Common | $0.19 |
Jade Mage | 298 | Uncommon | $0.24 |
Jolrael, Mwonvuli Recluse | 299 | Rare | $0.28 |
Kodama's Reach | 300 | Common | $1.54 |
Kozilek's Predator | 301 | Common | $0.15 |
Krosan Tusker | 302 | Common | $0.06 |
Lifeblood Hydra | 303 | Rare | $2.32 |
Loyal Guardian | 304 | Uncommon | $0.27 |
Molimo, Maro-Sorcerer | 305 | Uncommon | $0.17 |
Mowu, Loyal Companion | 306 | Uncommon | $0.27 |
Nemata, Grove Guardian | 307 | Uncommon | $0.32 |
Obscuring Haze | 308 | Rare | $4.81 |
Ohran Frostfang | 309 | Rare | $10.01 |
Omnath, Locus of Mana | 310 | Mythic | $4.80 |
Oviya Pashiri, Sage Lifecrafter | 311 | Uncommon | $0.23 |
Pollenbright Druid | 312 | Common | $0.14 |
Predatory Rampage | 313 | Uncommon | $0.15 |
Ram Through | 314 | Common | $0.42 |
Rampaging Brontodon | 315 | Uncommon | $0.31 |
Regal Behemoth | 316 | Rare | $0.39 |
Rishkar, Peema Renegade | 317 | Uncommon | $0.29 |
Rot Shambler | 318 | Common | $0.22 |
Sakiko, Mother of Summer | 319 | Rare | $0.46 |
Selvala, Heart of the Wilds | 320 | Mythic | $5.70 |
Skyshroud Claim | 321 | Common | $2.02 |
Skysnare Spider | 322 | Common | $0.23 |
Snakeskin Veil | 323 | Common | $0.11 |
Song of the Dryads | 324 | Rare | $5.30 |
Stonehoof Chieftain | 325 | Rare | $2.21 |
Surrak, the Hunt Caller | 326 | Uncommon | $0.27 |
Tooth and Nail | 327 | Rare | $3.44 |
Tuskguard Captain | 328 | Common | $0.19 |
Verdant Confluence | 329 | Rare | $0.24 |
Verdeloth the Ancient | 330 | Uncommon | $0.21 |
Wayward Swordtooth | 331 | Rare | $2.97 |
Wildwood Scourge | 332 | Uncommon | $0.17 |
Yedora, Grave Gardener | 333 | Uncommon | $0.25 |
Yisan, the Wanderer Bard | 334 | Rare | $0.35 |
Akiri, Fearless Voyager | 335 | Uncommon | $0.96 |
Aryel, Knight of Windgrace | 336 | Uncommon | $0.25 |
Experiment Kraj | 337 | Rare | $0.38 |
Gisela, Blade of Goldnight | 338 | Rare | $5.57 |
Hamza, Guardian of Arashin | 339 | Uncommon | $0.32 |
Hanna, Ship's Navigator | 340 | Rare | $0.34 |
Judith, the Scourge Diva | 341 | Uncommon | $0.24 |
Karador, Ghost Chieftain | 342 | Rare | $0.36 |
Kykar, Wind's Fury | 343 | Rare | $0.37 |
Maelstrom Wanderer | 344 | Rare | $1.45 |
Melek, Izzet Paragon | 345 | Uncommon | $0.24 |
Meren of Clan Nel Toth | 346 | Rare | $1.71 |
Mirri, Weatherlight Duelist | 347 | Rare | $4.97 |
Mizzix of the Izmagnus | 348 | Rare | $0.65 |
Nekusar, the Mindrazer | 349 | Rare | $3.01 |
Queen Marchesa | 350 | Rare | $0.97 |
Raff Capashen, Ship's Mage | 351 | Uncommon | $0.26 |
Rafiq of the Many | 352 | Rare | $0.33 |
The Scarab God | 353 | Mythic | $5.29 |
Sek'Kuar, Deathkeeper | 354 | Rare | $0.24 |
Sidisi, Brood Tyrant | 355 | Rare | $1.45 |
Slimefoot, the Stowaway | 356 | Uncommon | $0.25 |
Taigam, Sidisi's Hand | 357 | Uncommon | $0.18 |
Tatyova, Benthic Druid | 358 | Uncommon | $0.16 |
Teysa Karlov | 359 | Rare | $2.34 |
Tuya Bearclaw | 360 | Uncommon | $0.18 |
The Ur-Dragon | 361 | Mythic | $36.80 |
Xantcha, Sleeper Agent | 362 | Rare | $1.59 |
Yennett, Cryptic Sovereign | 363 | Rare | $0.33 |
Yuriko, the Tiger's Shadow | 364 | Rare | $4.23 |
Zacama, Primal Calamity | 365 | Rare | $1.12 |
Zilortha, Strength Incarnate | 366 | Rare | $0.42 |
Arcane Signet | 367 | Uncommon | $0.68 |
Ashnod's Altar | 368 | Uncommon | $15.53 |
Assault Suit | 369 | Uncommon | $0.34 |
Bonder's Ornament | 370 | Common | $0.24 |
Boompile | 371 | Rare | $0.73 |
Brass Knuckles | 372 | Common | $0.28 |
Burnished Hart | 373 | Uncommon | $0.12 |
Campfire | 374 | Common | $0.44 |
Champion's Helm | 375 | Rare | $2.07 |
Chromatic Lantern | 376 | Rare | $1.60 |
Commander's Sphere | 377 | Common | $0.22 |
Darksteel Ingot | 378 | Common | $0.20 |
Emerald Medallion | 379 | Rare | $3.04 |
Explorer's Scope | 380 | Common | $0.21 |
Extraplanar Lens | 381 | Mythic | $10.94 |
Fellwar Stone | 382 | Uncommon | $1.19 |
Firemind Vessel | 383 | Common | $0.26 |
Forebear's Blade | 384 | Uncommon | $0.31 |
Foundry Inspector | 385 | Common | $0.37 |
Geode Golem | 386 | Uncommon | $0.35 |
Gilded Lotus | 387 | Rare | $1.56 |
Hammer of Nazahn | 388 | Rare | $14.83 |
Haunted Cloak | 389 | Common | $0.35 |
Heart-Piercer Bow | 390 | Common | $0.12 |
Hero's Blade | 391 | Uncommon | $0.28 |
Idol of Oblivion | 392 | Rare | $1.65 |
The Immortal Sun | 393 | Mythic | $12.39 |
Inspiring Statuary | 394 | Rare | $0.41 |
Jet Medallion | 395 | Rare | $11.38 |
Jeweled Lotus | 396 | Mythic | $45.98 |
Letter of Acceptance | 397 | Common | $0.25 |
Lightning Greaves | 398 | Uncommon | $4.70 |
Meteor Golem | 399 | Uncommon | $0.19 |
Myr Sire | 400 | Common | $0.20 |
Pearl Medallion | 401 | Rare | $4.97 |
Pilgrim's Eye | 402 | Common | $0.12 |
Prismatic Lens | 403 | Common | $0.30 |
Prophetic Prism | 404 | Common | $0.13 |
Ruby Medallion | 405 | Rare | $11.64 |
Sandstone Oracle | 406 | Uncommon | $0.27 |
Sapphire Medallion | 407 | Rare | $5.77 |
Scytheclaw | 408 | Rare | $0.23 |
Shimmer Myr | 409 | Uncommon | $0.32 |
Sol Ring | 410 | Uncommon | $1.56 |
Spectral Searchlight | 411 | Uncommon | $0.15 |
Staunch Throneguard | 412 | Common | $0.23 |
Sword of the Animist | 413 | Rare | $7.29 |
Thought Vessel | 414 | Uncommon | $2.71 |
Thran Dynamo | 415 | Uncommon | $4.76 |
Unstable Obelisk | 416 | Common | $0.26 |
Vial of Dragonfire | 417 | Common | $0.09 |
Vulshok Battlegear | 418 | Common | $0.16 |
Ash Barrens | 419 | Common | $0.15 |
Command Tower | 420 | Common | $0.37 |
Myriad Landscape | 421 | Uncommon | $0.28 |
Opal Palace | 422 | Common | $0.26 |
Path of Ancestry | 423 | Common | $0.28 |
Rejuvenating Springs | 424 | Rare | $8.10 |
Reliquary Tower | 425 | Uncommon | $4.91 |
Rogue's Passage | 426 | Uncommon | $0.50 |
Spectator Seating | 427 | Rare | $17.37 |
Terramorphic Expanse | 428 | Common | $0.24 |
Thriving Bluff | 429 | Common | $0.20 |
Thriving Grove | 430 | Common | $0.20 |
Thriving Heath | 431 | Common | $0.20 |
Thriving Isle | 432 | Common | $0.13 |
Thriving Moor | 433 | Common | $0.12 |
Training Center | 434 | Rare | $15.04 |
Undergrowth Stadium | 435 | Rare | $8.74 |
Vault of Champions | 436 | Rare | $17.14 |
Plains | 437 | Common | $0.34 |
Plains | 438 | Common | $0.71 |
Plains | 439 | Common | $0.28 |
Island | 440 | Common | $0.79 |
Island | 441 | Common | $0.67 |
Island | 442 | Common | $0.34 |
Swamp | 443 | Common | $0.36 |
Swamp | 444 | Common | $1.58 |
Swamp | 445 | Common | $0.40 |
Mountain | 446 | Common | $0.37 |
Mountain | 447 | Common | $0.72 |
Mountain | 448 | Common | $0.32 |
Forest | 449 | Common | $0.32 |
Forest | 450 | Common | $1.05 |
Forest | 451 | Common | $0.37 |
Kozilek, the Great Distortion | 452 | Mythic | $8.64 |
Morophon, the Boundless | 453 | Mythic | $13.79 |
Ulamog, the Ceaseless Hunger | 454 | Mythic | $28.19 |
Alms Collector | 455 | Rare | $4.96 |
Angelic Field Marshal | 456 | Rare | $7.91 |
Avacyn, Angel of Hope | 457 | Mythic | $49.90 |
Balan, Wandering Knight | 458 | Rare | $4.95 |
Flawless Maneuver | 459 | Rare | $21.59 |
Grand Abolisher | 460 | Rare | $40.10 |
Heavenly Blademaster | 461 | Rare | $2.83 |
Heliod, Sun-Crowned | 462 | Mythic | $25.53 |
Jazal Goldmane | 463 | Rare | $3.68 |
Land Tax | 464 | Mythic | $39.92 |
Loyal Retainers | 465 | Mythic | $2.61 |
Mangara, the Diplomat | 466 | Rare | $5.06 |
Nahiri, the Lithomancer | 467 | Rare | $5.64 |
Odric, Master Tactician | 468 | Rare | $6.89 |
Puresteel Paladin | 469 | Rare | $8.05 |
Righteous Confluence | 470 | Rare | $1.25 |
Sephara, Sky's Blade | 471 | Rare | $31.00 |
Sevinne's Reclamation | 472 | Rare | $29.47 |
Smothering Tithe | 473 | Mythic | $64.84 |
Steelshaper's Gift | 474 | Rare | $15.89 |
Sublime Exhalation | 475 | Rare | $0.61 |
Wakening Sun's Avatar | 476 | Rare | $4.88 |
Wrath of God | 477 | Rare | $3.90 |
Zetalpa, Primal Dawn | 478 | Rare | $16.61 |
Aminatou's Augury | 479 | Rare | $4.68 |
Azami, Lady of Scrolls | 480 | Rare | $1.67 |
Braids, Conjurer Adept | 481 | Rare | $5.53 |
Bribery | 482 | Mythic | $6.60 |
Capture of Jingzhou | 483 | Mythic | $15.70 |
Commandeer | 484 | Rare | $41.91 |
Cyclonic Rift | 485 | Rare | $67.10 |
Day's Undoing | 486 | Rare | $5.01 |
Evacuation | 487 | Rare | $4.83 |
Faerie Artisans | 488 | Rare | $3.85 |
Fierce Guardianship | 489 | Rare | $104.44 |
Lorthos, the Tidemaker | 490 | Rare | $3.95 |
Minds Aglow | 491 | Rare | $4.01 |
Mystic Confluence | 492 | Rare | $5.75 |
Personal Tutor | 493 | Rare | $15.39 |
Sai, Master Thopterist | 494 | Rare | $8.19 |
Spellseeker | 495 | Mythic | $21.59 |
Stitcher Geralf | 496 | Rare | $0.97 |
Stormsurge Kraken | 497 | Rare | $5.57 |
Sun Quan, Lord of Wu | 498 | Mythic | $16.73 |
Talrand, Sky Summoner | 499 | Rare | $2.92 |
Teferi, Temporal Archmage | 500 | Rare | $9.18 |