Foundations Jumpstart
Flying {4}{W}: Creatures you control get +1/+1 until end of turn.
Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) As long as it's your turn, this creature has first strike.
Vigilance Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Whenever another creature you control enters, you gain 1 life.
This spell costs {1} less to cast for each spell your opponents have cast this turn. Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
This creature can't be blocked. When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature becomes the target of a spell or ability, sacrifice it. When this creature dies, draw a card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
This spell costs {2} less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield. You gain 2 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn.
When this creature dies, create two 1/1 black and green Worm creature tokens.
Other Goblins you control get +1/+1. {R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
When this enchantment enters, create a 1/1 red Soldier creature token with haste. Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
One or two target creatures each get +2/+1 until end of turn.
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature gets +2/+2 until end of turn.
Reach (This creature can block creatures with flying.) {2}, {T}: Put a +1/+1 counter on this creature.
Vigilance (Attacking doesn't cause this creature to tap.) {8}: This creature and up to one other target creature each get +3/+3 until end of turn.
Reach (This creature can block creatures with flying.) When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 green Saproling creature token.
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Whenever this creature attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead. (Damage and effects that say "destroy" don't destroy it.)
At the beginning of combat on your turn, you may pay {2}{G}. When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a Beast you control enters, draw a card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {W}. {1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. {T}, Remove a +1/+1 counter from Brigone: Draw a card.
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Whenever Qala attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the number of counters on Qala. Whenever you gain life, put a +1/+1 counter on Qala. {3}{W}: You gain 1 life.
Flying, lifelink Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) Other Pegasi, Unicorns, and Horses you control get +1/+1.
When Urdnan enters, put a +1/+1 counter on target creature. Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.
When Cynette enters or dies, create a 1/1 blue Jellyfish creature token with flying. Creatures you control with flying get +1/+1.
Whenever Neerdiv becomes tapped, target player mills cards equal to its power. Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
When Plagon enters, draw a card for each creature you control with toughness greater than its power. {W/U}: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
Flying When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.
Taeko enters tapped. Whenever another creature you control leaves the battlefield, if it didn't die, scry 1 and put a +1/+1 counter on Taeko. Whenever Taeko attacks, you may pay {U/B}. When you do, target attacking creature can't be blocked this turn.
Deathtouch Whenever Aphelia attacks, you may pay {1}{B/G}. If you do, create a 1/1 black Snake creature token with deathtouch. {4}{B}: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Flying Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery. When Evereth dies, you may pay {1}{B/R}. When you do, Evereth deals damage equal to its power to each opponent.
Flying, deathtouch Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying. Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a feeding counter on Nazar. Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Ozox can't block. When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
Whenever you attack, target creature gains deathtouch until end of turn. Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Trample You may exert Anep as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards. (An exerted creature won't untap during your next untap step.)
Double strike Heroic — Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Trample When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you discard a card, put a +1/+1 counter on Ivora.
Braulios's power and toughness are each equal to the number of lands you control. Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
Whenever Hurska attacks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, you may pay {G/W}. When you do, target creature gets +X/+X until end of turn, where X is the amount of life you gained.
Trample Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Beast spells you cast cost {2} less to cast. Each other Beast creature you control enters with an additional +1/+1 counter on it. Whenever Slinza or another creature with power 4 or greater enters, you may pay {1}{R/G}. When you do, Slinza fights target creature you don't control.
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Deathtouch Whenever Isareth attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Whenever you gain life, put a +1/+1 counter on this creature.
Up to two target creatures each get +2/+2 until end of turn.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create two 1/1 white Soldier creature tokens.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Return target creature to its owner's hand. Draw a card.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Choose one or both — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Return target nonland permanent to its owner's hand.
Draw a card for each different mana value among nonland cards in your graveyard.
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
This creature enters tapped. Whenever this creature attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying When this creature enters, each player loses 3 life.
Destroy target creature with power X or less.
When this creature enters, add {B}{B}{B}.
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
When this creature enters, you may destroy target nonblack creature.
When this creature dies, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying When this creature enters, target opponent loses 1 life and you gain 1 life.
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
When this creature enters, create two 1/1 red Goblin creature tokens.
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
{3}, {T}, Sacrifice an artifact or land: Draw a card.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
{1}{R}: This creature gets +1/+0 until end of turn.
{T}: This creature deals 1 damage to target player or planeswalker.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Create two 1/1 red Goblin creature tokens.
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
When this creature enters, draw a card.
You may play an additional land this turn. Draw a card.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{T}: Add {G}.
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying {T}: Add one mana of any color.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
[+1]: Put a +1/+1 counter on each of up to two target creatures. [−2]: Return target creature card with mana value 2 or less from your graveyard to the battlefield. [−7]: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Whenever you gain life, put a +1/+1 counter on this creature.
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying When this creature enters, you gain 3 life.
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
Exile target creature or enchantment.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
Flying When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Put a +1/+1 counter on each creature you control.
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Target creature gets +1/+0 until end of turn. Draw a card.
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Divine Arrow deals 4 damage to target attacking or blocking creature.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
Double strike (This creature deals both first-strike and regular combat damage.)
As long as you control an artifact or enchantment, this creature has flying.
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Put a +1/+1 counter on each of up to two target creatures.
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
Impeccable Timing deals 3 damage to target attacking or blocking creature.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Flying When this creature enters, you gain 1 life and draw a card.
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Other Cats you control get +2/+1.
When this creature dies, exile target card from an opponent's graveyard.
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
This creature has flying as long as it has a +1/+1 counter on it.
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
This creature gets +1/+0 for each Equipment you control.
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Target creature gets +2/+2 until end of turn. You gain 2 life.
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
At the beginning of your upkeep, you gain 1 life.
Whenever you cast a noncreature spell, choose one — • Tap target creature. • This creature gains first strike and lifelink until end of turn. • Exile this creature, then return it to the battlefield tapped under its owner's control.
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Enchant creature Enchanted creature can't attack or block.
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Tap up to two target creatures. Draw a card.
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
You gain 3 life. Draw a card.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Sacrifice this creature: Destroy target enchantment.
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying.
This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Dawnwing Marshal | 1 | Uncommon | $0.19 |
Eidolon of Astral Winds | 2 | Rare | $0.27 |
Faithful Pikemaster | 3 | Common | $0.09 |
Generous Pup | 4 | Rare | $6.98 |
Hinterland Sanctifier | 5 | Common | $0.40 |
Delightful Discovery | 6 | Uncommon | $0.16 |
Gilded Scuttler | 7 | Common | $0.08 |
Phantasmal Shieldback | 8 | Uncommon | $0.19 |
Starlight Snare | 9 | Common | $0.05 |
Revoke Demise | 10 | Common | $0.11 |
Scourge of the Undercity | 11 | Common | $0.13 |
Wriggling Grub | 12 | Uncommon | $0.58 |
Dropkick Bomber | 13 | Rare | $1.75 |
Firespitter Whelp | 14 | Uncommon | $0.32 |
Frontline Heroism | 15 | Rare | $0.42 |
Goblin Surprise | 16 | Uncommon | $0.13 |
Hearts on Fire | 17 | Common | $0.10 |
Sandstorm Crasher | 18 | Rare | $0.34 |
Scholar of Combustion | 19 | Common | $0.13 |
Go Forth | 20 | Common | $0.18 |
Hungry Megasloth | 21 | Uncommon | $0.06 |
Razorgrass Invoker | 22 | Common | $0.13 |
Saurian Symbiote | 23 | Common | $0.10 |
Scythecat Cub | 24 | Rare | $37.25 |
Slimy Piper | 25 | Common | $0.15 |
Spined Tyrranax | 26 | Uncommon | $0.16 |
Woodland Liege | 27 | Common | $0.48 |
Shardless Outlander | 28 | Common | $0.37 |
Starnheim Memento | 29 | Uncommon | $0.12 |
Brigone, Soldier of Meletis | 30 | Rare | $1.10 |
Psemilla, Meletian Poet | 31 | Uncommon | $0.31 |
Qala, Ajani's Pridemate | 32 | Uncommon | $0.40 |
Thurid, Mare of Destiny | 33 | Mythic | $3.21 |
Urdnan, Dromoka Warrior | 34 | Uncommon | $0.38 |
Cynette, Jelly Drover | 35 | Uncommon | $0.36 |
Neerdiv, Devious Diver | 36 | Rare | $2.30 |
Plagon, Lord of the Beach | 37 | Rare | $2.37 |
Pol Jamaar, Illusionist | 38 | Mythic | $0.81 |
Taeko, the Patient Avalanche | 39 | Mythic | $12.58 |
Aphelia, Viper Whisperer | 40 | Mythic | $10.35 |
Evereth, Viceroy of Plunder | 41 | Rare | $3.42 |
Fumulus, the Infestation | 42 | Rare | $4.61 |
Nazar, the Velvet Fang | 43 | Uncommon | $0.18 |
Ozox, the Clattering King | 44 | Uncommon | $0.31 |
Rev, Tithe Extractor | 45 | Rare | $34.50 |
Anep, Vizier of Hazoret | 46 | Uncommon | $0.19 |
Cleon, Merry Champion | 47 | Uncommon | $0.17 |
General Kreat, the Boltbringer | 48 | Uncommon | $10.59 |
Gornog, the Red Reaper | 49 | Rare | $4.40 |
Ivora, Insatiable Heir | 50 | Uncommon | $0.73 |
Braulios of Pheres Band | 51 | Uncommon | $0.30 |
Dionus, Elvish Archdruid | 52 | Uncommon | $15.13 |
Hurska Sweet-Tooth | 53 | Mythic | $1.84 |
Shroofus Sproutsire | 54 | Rare | $5.79 |
Slinza, the Spiked Stampede | 55 | Rare | $0.65 |
Sutina, Speaker of the Tajuru | 56 | Uncommon | $0.32 |
Adeline, Resplendent Cathar | 57 | Rare | $1.64 |
Brimaz, King of Oreskos | 58 | Mythic | $5.17 |
Danitha Capashen, Paragon | 59 | Uncommon | $0.28 |
Giada, Font of Hope | 60 | Rare | $0.59 |
Naban, Dean of Iteration | 61 | Rare | $0.24 |
Padeem, Consul of Innovation | 62 | Rare | $1.07 |
Sai, Master Thopterist | 63 | Rare | $0.39 |
Syr Elenora, the Discerning | 64 | Uncommon | $0.30 |
Thryx, the Sudden Storm | 65 | Rare | $0.24 |
Venser, Shaper Savant | 66 | Rare | $0.40 |
Gorex, the Tombshell | 67 | Rare | $0.24 |
Isareth the Awakener | 68 | Rare | $0.35 |
Taborax, Hope's Demise | 69 | Rare | $0.29 |
Vilis, Broker of Blood | 70 | Rare | $8.46 |
Vito, Thorn of the Dusk Rose | 71 | Rare | $6.96 |
Brothers Yamazaki | 72 | Uncommon | $0.24 |
Brothers Yamazaki | 73 | Uncommon | $0.28 |
Lathliss, Dragon Queen | 74 | Rare | $0.70 |
Rionya, Fire Dancer | 75 | Rare | $8.76 |
Zada, Hedron Grinder | 76 | Rare | $0.30 |
Ghalta, Primal Hunger | 77 | Rare | $0.62 |
Kodama of the West Tree | 78 | Mythic | $18.27 |
Mowu, Loyal Companion | 79 | Uncommon | $0.22 |
Averna, the Chaos Bloom | 80 | Rare | $0.36 |
Plains | 81 | Common | $0.13 |
Plains | 82 | Common | $0.09 |
Plains | 83 | Common | $0.13 |
Island | 84 | Common | $0.12 |
Island | 85 | Common | $0.08 |
Island | 86 | Common | $0.20 |
Swamp | 87 | Common | $0.10 |
Swamp | 88 | Common | $0.13 |
Swamp | 89 | Common | $0.25 |
Mountain | 90 | Common | $0.17 |
Mountain | 91 | Common | $0.09 |
Mountain | 92 | Common | $0.10 |
Forest | 93 | Common | $0.10 |
Forest | 94 | Common | $0.09 |
Forest | 95 | Common | $0.23 |
Banishing Light | 96 | Uncommon | $0.14 |
Celestial Unicorn | 97 | Common | $0.22 |
Dauntless Onslaught | 98 | Uncommon | $0.11 |
Mentor of the Meek | 99 | Uncommon | $0.26 |
Plate Armor | 100 | Uncommon | $0.18 |
Raise the Alarm | 101 | Common | $0.17 |
Speaker of the Heavens | 102 | Rare | $0.86 |
Steadfast Unicorn | 103 | Common | $0.15 |
Tenacity | 104 | Uncommon | $0.15 |
Drag Under | 105 | Common | $0.05 |
Faerie Seer | 106 | Common | $0.41 |
Murmuring Mystic | 107 | Uncommon | $0.26 |
Ninja of the Deep Hours | 108 | Common | $1.45 |
Run Ashore | 109 | Common | $0.03 |
Sudden Insight | 110 | Uncommon | $0.08 |
Uncomfortable Chill | 111 | Common | $0.05 |
Bonecaller Cleric | 112 | Uncommon | $0.18 |
Dark Bargain | 113 | Common | $0.07 |
Dark Confidant | 114 | Mythic | $4.07 |
Deadly Dispute | 115 | Common | $0.39 |
Eaten Alive | 116 | Common | $0.08 |
Eternal Taskmaster | 117 | Uncommon | $0.17 |
Grim Bounty | 118 | Common | $0.09 |
Howling Banshee | 119 | Uncommon | $0.08 |
Killing Glare | 120 | Uncommon | $0.11 |
Priest of Gix | 121 | Uncommon | $0.30 |
Sangromancer | 122 | Rare | $0.82 |
Serpent Assassin | 123 | Uncommon | $0.13 |
Shambling Ghast | 124 | Common | $0.48 |
Skymarch Bloodletter | 125 | Common | $0.06 |
Thieves' Tools | 126 | Common | $0.14 |
Battle Cry Goblin | 127 | Uncommon | $0.37 |
Battle-Rattle Shaman | 128 | Common | $0.12 |
Beetleback Chief | 129 | Uncommon | $0.31 |
Blood Feud | 130 | Uncommon | $0.05 |
Carnelian Orb of Dragonkind | 131 | Common | $0.47 |
Charmbreaker Devils | 132 | Rare | $0.21 |
Destructive Digger | 133 | Common | $0.07 |
Dragon's Fire | 134 | Common | $0.30 |
Fathom Fleet Firebrand | 135 | Common | $0.10 |
Goblin Fireslinger | 136 | Common | $0.20 |
Goblin Smuggler | 137 | Common | $0.22 |
Guttersnipe | 138 | Uncommon | $0.23 |
Kiln Fiend | 139 | Common | $0.12 |
Krenko's Command | 140 | Common | $0.16 |
Seize the Spoils | 141 | Common | $0.34 |
Volley Veteran | 142 | Uncommon | $0.14 |
Zealous Conscripts | 143 | Rare | $0.17 |
Biogenic Upgrade | 144 | Uncommon | $0.14 |
Elvish Visionary | 145 | Common | $0.15 |
Explore | 146 | Common | $0.37 |
Forgotten Ancient | 147 | Rare | $0.44 |
Gift of the Gargantuan | 148 | Common | $0.09 |
Llanowar Elves | 149 | Common | $0.44 |
Undercellar Myconid | 150 | Common | $0.24 |
Chromatic Lantern | 151 | Rare | $2.56 |
Leonin Scimitar | 152 | Common | $0.13 |
Ornithopter of Paradise | 153 | Common | $0.48 |
Ash Barrens | 154 | Common | $0.17 |
Ghitu Encampment | 155 | Uncommon | $0.14 |
Terramorphic Expanse | 156 | Common | $0.22 |
Ajani, Adversary of Tyrants | 157 | Mythic | $0.77 |
Ajani's Pridemate | 158 | Uncommon | $0.22 |
Akroan Skyguard | 159 | Common | $0.15 |
Ancestral Blade | 160 | Common | $0.06 |
Angel of Mercy | 161 | Common | $0.13 |
Angel of Vitality | 162 | Uncommon | $0.42 |
Angelic Cub | 163 | Uncommon | $0.24 |
Angelic Edict | 164 | Common | $0.17 |
Angelic Gift | 165 | Common | $0.18 |
Archon of Falling Stars | 166 | Uncommon | $0.06 |
Archon of Sun's Grace | 167 | Rare | $0.57 |
Argivian Phalanx | 168 | Common | $0.08 |
Banisher Priest | 169 | Uncommon | $0.12 |
Basri's Acolyte | 170 | Common | $0.07 |
Basri's Lieutenant | 171 | Rare | $0.26 |
Basri's Solidarity | 172 | Uncommon | $0.18 |
Battlefield Promotion | 173 | Common | $0.03 |
Bishop's Soldier | 174 | Common | $0.08 |
Brightmare | 175 | Uncommon | $0.14 |
Cage of Hands | 176 | Common | $0.04 |
Captivating Unicorn | 177 | Common | $0.11 |
Cartouche of Solidarity | 178 | Common | $0.16 |
Celestial Enforcer | 179 | Common | $0.11 |
Chains of Custody | 180 | Common | $0.29 |
Chosen by Heliod | 181 | Common | $0.11 |
Conclave Tribunal | 182 | Uncommon | $0.13 |
Dauntless Unity | 183 | Common | $0.05 |
Daybreak Chaplain | 184 | Common | $0.12 |
Deadly Riposte | 185 | Common | $0.11 |
Defend the Campus | 186 | Common | $0.13 |
Defiant Strike | 187 | Common | $0.06 |
Desperate Lunge | 188 | Common | $0.13 |
Destroy Evil | 189 | Common | $0.27 |
Divine Arrow | 190 | Common | $0.06 |
Divine Favor | 191 | Common | $0.09 |
Dreadful Apathy | 192 | Common | $0.05 |
Elite Skirmisher | 193 | Common | $0.07 |
Expedition Raptor | 194 | Common | $0.09 |
Faith's Fetters | 195 | Common | $0.06 |
Favored Hoplite | 196 | Uncommon | $0.09 |
Favored of Iroas | 197 | Uncommon | $0.05 |
Felidar Sovereign | 198 | Mythic | $2.32 |
Fencing Ace | 199 | Uncommon | $0.07 |
Flutterfox | 200 | Common | $0.06 |
Gavony Silversmith | 201 | Common | $0.05 |
Gird for Battle | 202 | Uncommon | $0.05 |
Glory Bearers | 203 | Common | $0.02 |
Godsend | 204 | Mythic | $2.65 |
Golden-Tail Disciple | 205 | Common | $0.06 |
Herald of the Sun | 206 | Uncommon | $0.09 |
Herald of War | 207 | Rare | $2.12 |
Hexgold Hoverwings | 208 | Uncommon | $0.09 |
Impeccable Timing | 209 | Common | $0.08 |
Indomitable Will | 210 | Common | $0.05 |
Ingenious Leonin | 211 | Uncommon | $0.10 |
Inspiring Overseer | 212 | Common | $0.25 |
Jubilant Mascot | 213 | Uncommon | $0.06 |
King of the Pride | 214 | Uncommon | $0.30 |
Leonin of the Lost Pride | 215 | Common | $0.09 |
Leonin Vanguard | 216 | Uncommon | $0.28 |
Light of Hope | 217 | Common | $0.14 |
Light of the Legion | 218 | Rare | $0.21 |
Light the Way | 219 | Common | $0.11 |
Lightwalker | 220 | Common | $0.06 |
Mace of the Valiant | 221 | Rare | $0.25 |
Make a Stand | 222 | Uncommon | $0.16 |
Maul of the Skyclaves | 223 | Rare | $0.26 |
Mesa Unicorn | 224 | Common | $0.12 |
Mikaeus, the Lunarch | 225 | Mythic | $0.60 |
Militant Inquisitor | 226 | Common | $0.07 |
Mirran Bardiche | 227 | Common | $0.06 |
Moment of Heroism | 228 | Common | $0.07 |
Moment of Triumph | 229 | Common | $0.10 |
Nykthos Paragon | 230 | Rare | $0.79 |
Nyx-Fleece Ram | 231 | Uncommon | $0.16 |
Ojutai Exemplars | 232 | Mythic | $0.30 |
Outflank | 233 | Common | $0.09 |
Pacifism | 234 | Common | $0.06 |
Paladin of the Bloodstained | 235 | Common | $0.09 |
Parhelion Patrol | 236 | Common | $0.07 |
Patron of the Valiant | 237 | Uncommon | $0.15 |
Rally of Wings | 238 | Uncommon | $0.22 |
Recruitment Officer | 239 | Uncommon | $0.10 |
Recumbent Bliss | 240 | Common | $0.08 |
Relief Captain | 241 | Uncommon | $0.12 |
Repel the Darkness | 242 | Common | $0.09 |
Resistance Reunited | 243 | Uncommon | $0.17 |
Revitalize | 244 | Common | $0.13 |
Rhox Faithmender | 245 | Rare | $1.28 |
Righteous Valkyrie | 246 | Rare | $4.70 |
Ronom Unicorn | 247 | Common | $0.13 |
Sandsteppe Outcast | 248 | Common | $0.04 |
Savannah Lions | 249 | Common | $0.08 |
Search Party Captain | 250 | Common | $0.12 |