Foundations Jumpstart
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever this creature attacks, each opponent loses 1 life.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
When this creature enters, each opponent discards a card.
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Haste (This creature can attack and {T} as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
This creature attacks each combat if able. Whenever this creature attacks, discard your hand, then draw three cards. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Bathe in Dragonfire deals 4 damage to target creature.
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Menace (This creature can't be blocked except by two or more creatures.)
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant creature you control When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
Flying {R}: This creature gets +1/+0 until end of turn.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Dragon spells you cast cost {1} less to cast.
Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
This creature gets +2/+0 as long as you control another Warrior.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
When this creature enters, you may discard a card. If you do, draw a card.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Furious Reprisal deals 2 damage to each of two targets.
When this creature dies, you may have it deal 1 damage to any target.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls.
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gets +3/+2 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
When this creature enters, you may discard a card. If you do, draw a card.
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
This creature can't attack or block alone.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) You may exert this creature as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Open Fire deals 3 damage to any target.
{T}: Target creature with power 2 or less can't be blocked this turn.
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Target creature can't block this turn. Draw a card.
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
[+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying.
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Shock deals 2 damage to any target.
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this enchantment enters, it deals 3 damage to any target. When a Cartouche you control enters, return this enchantment to its owner's hand.
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Target creature gets +1/+1 and gains double strike until end of turn.
Double the power of target creature until end of turn.
When this creature enters, target creature can't block this turn.
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Haste When this creature enters, target creature can't block this turn.
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
{1}{R}: This creature gets +2/+0 until end of turn.
Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
{4}{R}: This creature deals 2 damage to target opponent or planeswalker.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
Target creature you control deals damage equal to its power to target creature you don't control.
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.
When this creature enters, create a 1/1 green Elf Warrior creature token.
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card.
Kicker {4} (You may pay an additional {4} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Up to two target creatures you control each deal damage equal to their power to another target creature.
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.
Vigilance (Attacking doesn't cause this creature to tap.)
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
Distribute three +1/+1 counters among one, two, or three target creatures you control.
This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
{T}: Add {R}, {G}, or {W}.
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Whenever another creature you control with power 3 or greater enters, you may draw a card.
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Target creature gets +3/+3 until end of turn.
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, you may gain 2 life.
Vigilance (Attacking doesn't cause this creature to tap.)
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." [−1]: Put a +1/+1 counter on target creature.
{3}{G}: Put a +1/+1 counter on this creature.
Landfall — Whenever a land you control enters, you gain 1 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
When this creature enters, put a +1/+1 counter on target creature you control.
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
When this creature enters, draw a card. {T}: Add {G}.
Landfall — Whenever a land you control enters, add one mana of any color.
Sacrifice a Food: Target creature blocks this creature this turn if able.
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Target creature gets +1/+1 until end of turn for each creature you control.
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
When this creature enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {G}. As long as this creature is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.)
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{4}{G}: Double this creature's power and toughness until end of turn.
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
When this creature dies, draw a card.
Create three 1/1 green Saproling creature tokens.
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Put a +1/+1 counter on target creature you control. Untap that creature.
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. {2}, {T}, Sacrifice this creature: You gain 3 life.
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When this creature dies, create a 1/1 green Saproling creature token.
Elves you control have "{T}: Add {B}." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.
Other artifact creatures you control get +1/+1.
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
Urge to Feed | 502 | Uncommon | $0.13 |
Vampire Nighthawk | 503 | Uncommon | $0.21 |
Vampire of the Dire Moon | 504 | Uncommon | $0.56 |
Vampire Scrivener | 505 | Uncommon | $0.17 |
Venomous Hierophant | 506 | Common | $0.09 |
Vicious Conquistador | 507 | Uncommon | $0.31 |
Village Rites | 508 | Common | $0.30 |
Virus Beetle | 509 | Common | $0.14 |
Vraska's Finisher | 510 | Common | $0.09 |
Wailing Ghoul | 511 | Common | $0.09 |
Wakedancer | 512 | Common | $0.07 |
Abandon Reason | 513 | Uncommon | $0.11 |
Ahn-Crop Crasher | 514 | Uncommon | $0.07 |
Akroan Crusader | 515 | Common | $0.11 |
Ancestral Anger | 516 | Common | $0.13 |
Anje's Ravager | 517 | Rare | $0.24 |
Arena Athlete | 518 | Uncommon | $0.05 |
Bathe in Dragonfire | 519 | Common | $0.09 |
Battlefield Scavenger | 520 | Uncommon | $0.04 |
Belligerent Guest | 521 | Common | $0.07 |
Blood Hypnotist | 522 | Uncommon | $0.08 |
Blood Petal Celebrant | 523 | Common | $0.07 |
Bloodfire Expert | 524 | Common | $0.07 |
Bloodlust Inciter | 525 | Common | $0.10 |
Boggart Brute | 526 | Common | $0.12 |
Boldwyr Intimidator | 527 | Uncommon | $0.15 |
Brute Strength | 528 | Common | $0.13 |
Cartouche of Zeal | 529 | Common | $0.07 |
Chandra's Spitfire | 530 | Uncommon | $0.14 |
Combat Celebrant | 531 | Mythic | $0.64 |
Coordinated Assault | 532 | Uncommon | $0.07 |
Crimson Wisps | 533 | Common | $1.17 |
Cyclops Electromancer | 534 | Common | $0.07 |
Daybreak Combatants | 535 | Common | $0.09 |
Dragon Hatchling | 536 | Common | $0.08 |
Dragon Whelp | 537 | Uncommon | $0.07 |
Dragonlord's Servant | 538 | Uncommon | $0.20 |
Dreadhorde Arcanist | 539 | Rare | $0.43 |
Emberhorn Minotaur | 540 | Common | $0.09 |
Expedition Champion | 541 | Common | $0.15 |
Falkenrath Celebrants | 542 | Common | $0.06 |
Falkenrath Marauders | 543 | Rare | $0.16 |
Fanatical Firebrand | 544 | Common | $0.12 |
Fiendish Duo | 545 | Mythic | $1.21 |
Fiery Fall | 546 | Common | $0.08 |
Fire Prophecy | 547 | Common | $0.08 |
Firebrand Archer | 548 | Common | $0.18 |
Fissure Wizard | 549 | Common | $0.14 |
Fists of Flame | 550 | Common | $0.35 |
Flame-Blessed Bolt | 551 | Common | $0.08 |
Flames of the Firebrand | 552 | Uncommon | $0.12 |
Fling | 553 | Common | $0.31 |
Furious Reprisal | 554 | Uncommon | $0.08 |
Goblin Arsonist | 555 | Common | $0.16 |
Goblin Dark-Dwellers | 556 | Rare | $0.19 |
Goblin Goliath | 557 | Mythic | $0.46 |
Goblin Rabblemaster | 558 | Rare | $0.54 |
Goblin Researcher | 559 | Common | $0.08 |
Goblin Trailblazer | 560 | Common | $0.16 |
Goma Fada Vanguard | 561 | Uncommon | $0.11 |
Hellkite Whelp | 562 | Uncommon | $0.09 |
Hero of the Games | 563 | Common | $0.12 |
Incorrigible Youths | 564 | Uncommon | $0.12 |
Infuriate | 565 | Common | $0.15 |
Insolent Neonate | 566 | Common | $0.15 |
Invigorated Rampage | 567 | Uncommon | $0.20 |
Jaya's Firenado | 568 | Common | $0.06 |
Kargan Intimidator | 569 | Rare | $0.22 |
Keldon Raider | 570 | Common | $0.04 |
Kindled Fury | 571 | Common | $0.05 |
Krenko, Tin Street Kingpin | 572 | Rare | $2.05 |
Kruin Striker | 573 | Common | $0.14 |
Markov Blademaster | 574 | Rare | $0.35 |
Markov Enforcer | 575 | Rare | $0.37 |
Markov Retribution | 576 | Uncommon | $0.15 |
Markov Warlord | 577 | Uncommon | $0.10 |
Minotaur Sureshot | 578 | Common | $0.05 |
Mirrorwing Dragon | 579 | Mythic | $0.38 |
Mogg Flunkies | 580 | Common | $0.12 |
Nef-Crop Entangler | 581 | Common | $0.05 |
Neonate's Rush | 582 | Common | $0.14 |
Open Fire | 583 | Common | $0.03 |
Pathmaker Initiate | 584 | Common | $0.11 |
Pigment Storm | 585 | Common | $0.06 |
Play with Fire | 586 | Uncommon | $0.27 |
Pyrophobia | 587 | Common | $0.07 |
Rapacious Dragon | 588 | Uncommon | $0.14 |
Reckless Impulse | 589 | Common | $0.56 |
Renegade Tactics | 590 | Common | $0.21 |
Resistance Skywarden | 591 | Uncommon | $0.03 |
Roil Eruption | 592 | Common | $0.05 |
Sarkhan, Fireblood | 593 | Mythic | $1.49 |
Sarkhan's Rage | 594 | Common | $0.06 |
Satyr Hoplite | 595 | Common | $0.08 |
Scavenged Blade | 596 | Common | $0.18 |
Scion of Opulence | 597 | Rare | $0.18 |
Shock | 598 | Common | $0.08 |
Soul Sear | 599 | Uncommon | $0.09 |
Sparktongue Dragon | 600 | Common | $0.09 |
Spellgorger Weird | 601 | Common | $0.12 |
Stolen Vitality | 602 | Common | $0.07 |
Titan's Strength | 603 | Common | $0.24 |
Trial of Zeal | 604 | Uncommon | $0.03 |
Trueheart Twins | 605 | Uncommon | $0.05 |
Twinferno | 606 | Uncommon | $0.20 |
Uncaged Fury | 607 | Uncommon | $0.07 |
Unleash Fury | 608 | Uncommon | $0.40 |
Unstoppable Ogre | 609 | Common | $0.05 |
Vampiric Fury | 610 | Common | $0.10 |
Voldaren Ambusher | 611 | Uncommon | $0.13 |
Voldaren Duelist | 612 | Common | $0.05 |
Voldaren Epicure | 613 | Common | $0.23 |
Weaselback Redcap | 614 | Common | $0.08 |
Weaver of Lightning | 615 | Uncommon | $0.08 |
Wildfire Elemental | 616 | Common | $0.10 |
Wrecking Crew | 617 | Common | $0.12 |
Young Pyromancer | 618 | Uncommon | $0.15 |
Zealot of the God-Pharaoh | 619 | Common | $0.15 |
Adventure Awaits | 620 | Common | $0.11 |
Adventurous Impulse | 621 | Common | $0.11 |
Advocate of the Beast | 622 | Common | $0.08 |
Aggressive Instinct | 623 | Common | $0.05 |
Ainok Artillerist | 624 | Common | $0.11 |
Ainok Guide | 625 | Common | $0.17 |
Ambassador Oak | 626 | Common | $0.08 |
Ancient Greenwarden | 627 | Mythic | $12.11 |
Arbor Armament | 628 | Common | $0.06 |
Armorcraft Judge | 629 | Uncommon | $0.23 |
Armored Kincaller | 630 | Common | $0.09 |
Audacity | 631 | Uncommon | $0.29 |
Baloth Gorger | 632 | Common | $0.08 |
Baloth Woodcrasher | 633 | Uncommon | $0.11 |
Band Together | 634 | Common | $0.04 |
Big Play | 635 | Common | $0.15 |
Bite Down | 636 | Common | $0.19 |
Bond of Flourishing | 637 | Uncommon | $0.13 |
Bounty of Skemfar | 638 | Uncommon | $0.24 |
Briarbridge Tracker | 639 | Rare | $0.12 |
Brushstrider | 640 | Uncommon | $0.06 |
Bushwhack | 641 | Uncommon | $0.19 |
Byway Courier | 642 | Common | $0.05 |
Canopy Baloth | 643 | Common | $0.07 |
Cherished Hatchling | 644 | Uncommon | $0.15 |
Clear Shot | 645 | Uncommon | $0.06 |
Colossal Dreadmaw | 646 | Common | $0.07 |
Commune with Dinosaurs | 647 | Common | $0.11 |
Deepwood Denizen | 648 | Common | $0.17 |
Defend the Celestus | 649 | Uncommon | $0.11 |
Drover of the Mighty | 650 | Uncommon | $0.11 |
Drowsing Tyrannodon | 651 | Common | $0.08 |
Druid of the Anima | 652 | Common | $0.49 |
Duskshell Crawler | 653 | Common | $0.33 |
Dwynen's Elite | 654 | Uncommon | $0.13 |
Elvish Archdruid | 655 | Rare | $0.46 |
Fierce Witchstalker | 656 | Common | $0.10 |
For the Family | 657 | Common | $0.13 |
Fungal Plots | 658 | Uncommon | $0.14 |
Garruk, Caller of Beasts | 659 | Mythic | $0.72 |
Garruk's Packleader | 660 | Uncommon | $0.17 |
Ghirapur Guide | 661 | Uncommon | $0.08 |
Giant Growth | 662 | Common | $0.10 |
Giant Opportunity | 663 | Uncommon | $0.22 |
Gnarlid Colony | 664 | Common | $0.07 |
Grazing Gladehart | 665 | Common | $0.22 |
Greenwood Sentinel | 666 | Common | $0.13 |
Groundswell | 667 | Common | $0.22 |
Harrow | 668 | Common | $0.38 |
Heir of the Ancient Fang | 669 | Common | $0.06 |
High-Rise Sawjack | 670 | Common | $0.09 |
Hunter's Edge | 671 | Common | $0.05 |
Insatiable Appetite | 672 | Common | $0.07 |
Invigorating Surge | 673 | Uncommon | $0.32 |
Ivy Lane Denizen | 674 | Common | $0.18 |
Ixalli's Diviner | 675 | Common | $0.07 |
Jadelight Ranger | 676 | Rare | $0.25 |
Jiang Yanggu, Wildcrafter | 677 | Uncommon | $0.17 |
Jungle Delver | 678 | Common | $0.05 |
Kazandu Nectarpot | 679 | Common | $0.19 |
Kazandu Stomper | 680 | Common | $0.04 |
Krosan Tusker | 681 | Uncommon | $0.11 |
Kujar Seedsculptor | 682 | Common | $0.10 |
Leaf-Crowned Visionary | 683 | Rare | $6.26 |
Llanowar Visionary | 684 | Common | $0.22 |
Lotus Cobra | 685 | Rare | $6.51 |
Maraleaf Rider | 686 | Common | $0.05 |
Marwyn, the Nurturer | 687 | Rare | $6.02 |
Merfolk Branchwalker | 688 | Uncommon | $0.11 |
Might of the Masses | 689 | Uncommon | $0.12 |
Moldgraf Millipede | 690 | Common | $0.11 |
Murasa Ranger | 691 | Uncommon | $0.10 |
Obstinate Baloth | 692 | Uncommon | $0.13 |
Oran-Rief Ooze | 693 | Rare | $0.17 |
Orchard Strider | 694 | Common | $0.11 |
Orochi Merge-Keeper | 695 | Uncommon | $0.09 |
Overcome | 696 | Uncommon | $0.10 |
Overwhelm | 697 | Uncommon | $0.05 |
Paradise Druid | 698 | Uncommon | $0.15 |
Predator's Strike | 699 | Common | $0.05 |
Pridemalkin | 700 | Common | $0.23 |
Primeval Bounty | 701 | Mythic | $0.44 |
Primeval Herald | 702 | Uncommon | $0.42 |
Quirion Beastcaller | 703 | Rare | $0.26 |
Rampant Growth | 704 | Common | $0.41 |
Realm Seekers | 705 | Rare | $0.24 |
Reckless Amplimancer | 706 | Common | $0.05 |
Retreat to Kazandu | 707 | Uncommon | $0.25 |
Rishkar, Peema Renegade | 708 | Rare | $0.25 |
Saproling Migration | 709 | Common | $0.12 |
Savage Stomp | 710 | Uncommon | $0.13 |
Servant of the Scale | 711 | Common | $0.07 |
Skyclave Pick-Axe | 712 | Uncommon | $0.24 |
Snakeskin Veil | 713 | Common | $0.11 |
Snapping Gnarlid | 714 | Common | $0.07 |
Somberwald Beastmaster | 715 | Rare | $0.24 |
Spore Crawler | 716 | Common | $0.06 |
Spore Swarm | 717 | Uncommon | $1.04 |
Sporecrown Thallid | 718 | Uncommon | $0.21 |
Sporemound | 719 | Common | $0.27 |
Stony Strength | 720 | Common | $0.12 |
Tail Swipe | 721 | Uncommon | $0.32 |
Tajuru Pathwarden | 722 | Common | $0.13 |
Territorial Scythecat | 723 | Common | $0.16 |
Thornweald Archer | 724 | Common | $0.26 |
Thrashing Brontodon | 725 | Uncommon | $0.09 |
Thundering Spineback | 726 | Uncommon | $0.28 |
Time to Feed | 727 | Common | $0.09 |
Tireless Provisioner | 728 | Uncommon | $2.61 |
Tireless Tracker | 729 | Rare | $0.23 |
Topiary Stomper | 730 | Rare | $0.53 |
Tough Cookie | 731 | Uncommon | $0.19 |
Trail of Crumbs | 732 | Uncommon | $0.37 |
Tukatongue Thallid | 733 | Common | $0.13 |
Tyvar Kell | 734 | Mythic | $10.30 |
Ulvenwald Mysteries | 735 | Uncommon | $0.08 |
Undergrowth Champion | 736 | Mythic | $0.57 |
Verdeloth the Ancient | 737 | Rare | $0.29 |
Voice of the Woods | 738 | Rare | $0.22 |
Warbriar Blessing | 739 | Common | $0.07 |
Wolfrider's Saddle | 740 | Uncommon | $0.11 |
Woodland Champion | 741 | Uncommon | $0.16 |
Bituminous Blast | 742 | Uncommon | $0.10 |
Bloodbraid Elf | 743 | Uncommon | $0.19 |
Enlisted Wurm | 744 | Uncommon | $0.13 |
Fusion Elemental | 745 | Uncommon | $0.15 |
Violent Outburst | 746 | Common | $0.37 |
Chief of the Foundry | 747 | Uncommon | $0.11 |
Cliffhaven Kitesail | 748 | Common | $0.18 |
Eager Construct | 749 | Common | $0.10 |
Fireshrieker | 750 | Uncommon | $0.27 |
Gingerbrute | 751 | Common | $0.21 |