Foundations Jumpstart
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
Flying When this creature enters, you gain 1 life for each other creature you control.
When this creature enters, draw a card.
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Flying Artifact and enchantment spells you cast cost {1} less to cast.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature dies, put a +1/+1 counter on target creature you control.
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Flying {1}{W}: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Destroy target tapped creature.
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Whenever an artifact you control enters, target creature gains flying until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying.
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Flying
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Flash Flying
Flying
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
Flash When this creature enters, tap target creature an opponent controls.
Flying When this creature enters, draw a card.
Draw three cards.
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flash (You may cast this spell any time you could cast an instant.)
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, look at the top card of target player's library. You may put that card into their graveyard.
When this creature enters, return target creature an opponent controls to its owner's hand.
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
{1}{U}, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
Flying When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Flying Filigree Attendant's power is equal to the number of artifacts you control.
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {5}{U}: This creature can't be blocked this turn.
Flying {1}{U}: Untap this creature.
This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Flying Whenever this creature or another creature you control enters, tap target creature an opponent controls.
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Enchant creature When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Flying, vigilance When this creature dies, draw a card.
Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
When this creature enters, draw a card, then discard a card. {1}{U}, Exile this card from your graveyard: Draw a card, then discard a card.
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying. [−3]: Create a 4/4 blue Elemental Bird creature token with flying. [−8]: You get an emblem with "Islands you control have '{T}: Draw a card.'"
Flying When this creature enters, draw a card.
Whenever you draw your second card each turn, this creature gains flying until end of turn.
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
During turns other than yours, spells you cast cost {1} less to cast.
Flying When this creature enters, tap target permanent.
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Target player draws four cards.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
Target player draws seven cards.
Flying When this creature enters, draw a card, then discard a card.
Flash Flying When this creature enters, you may tap or untap target permanent.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
This creature can't be blocked.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature dies, draw a card.
{T}: Target player draws a card, then discards a card.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put this card from your graveyard into your library second from the top.
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
{7}{U}, {T}, Sacrifice this creature: Draw three cards.
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, draw a card, then discard a card.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0.
Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards.
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Flying When this creature enters, target opponent draws a card and you draw three cards.
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Flying Whenever you attack with two or more creatures with flying, draw a card.
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
Whenever this creature deals damage, target player mills that many cards.
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) This creature enters tapped.
Flash Flying
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Flying Creature spells with flying you cast cost {1} less to cast.
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
Whenever you cast your first spell during each opponent's turn, draw a card.
For each spell and ability your opponents control, counter it unless its controller pays {4}.
Flash (You may cast this spell any time you could cast an instant.) Flying
Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.
Flying Whenever a creature with flying attacks, you may draw a card.
Flying Other creatures you control with flying get +1/+0.
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
When this creature enters, return another creature you control to its owner's hand.
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Whenever this creature attacks, you draw a card and you lose 1 life.
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {3}{B}, {T}, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Flying Whenever you gain life, put a +1/+1 counter on this creature.
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
When this creature enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
This creature enters tapped.
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Destroy target creature without flying.
Flying Sacrifice a creature: This creature gets +1/+1 until end of turn.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Target creature gets -2/-2 until end of turn.
When this creature dies, create a 2/2 black Zombie creature token.
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Sacrifice a creature: This creature gains flying until end of turn.
{4}{B}: Return this card from your graveyard to your hand.
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
When this creature enters, each opponent discards a card.
When this creature dies, return it to its owner's hand.
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Whenever you gain life, each opponent loses 1 life.
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Each opponent loses X life. You gain life equal to the life lost this way.
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Destroy target nonartifact creature.
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
When this creature enters, you may return target creature card from your graveyard to your hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Destroy target creature. You lose 2 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, each player mills three cards. (They each put the top three cards of their library into their graveyard.)
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
Flash (You may cast this spell any time you could cast an instant.) {2}{B}: This creature gets +1/+1 until end of turn.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets -2/-2 until end of turn. You gain 2 life.
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.)
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks or blocks, sacrifice another creature or land.
Destroy target creature.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
You draw two cards and you lose 2 life.
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
{2}{B}: Return this card from your graveyard to the battlefield tapped.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flying {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice three Treasures: Draw a card.
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)
Flying Whenever you gain life, put a +1/+1 counter on this creature.
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
Other Vampires you control get +1/+1.
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target creature gets -3/-3 until end of turn. You lose 3 life.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
| Card | Number | Rarity | Price |
|---|---|---|---|
Serra Angel | 251 | Uncommon | $0.13 |
Serra's Embrace | 252 | Uncommon | $0.14 |
Shield Mare | 253 | Uncommon | $0.13 |
Shoulder to Shoulder | 254 | Common | $0.13 |
Speakeasy Server | 255 | Common | $0.08 |
Spirited Companion | 256 | Common | $0.28 |
Squad Captain | 257 | Common | $0.12 |
Stalwart Valkyrie | 258 | Common | $0.13 |
Star Pupil | 259 | Common | $0.12 |
Starfield Mystic | 260 | Rare | $0.38 |
Starnheim Courser | 261 | Common | $0.26 |
Steadfast Sentry | 262 | Common | $0.04 |
Stone Haven Outfitter | 263 | Rare | $0.24 |
Sunblade Samurai | 264 | Common | $0.09 |
Sungrace Pegasus | 265 | Common | $0.17 |
Sunhome Stalwart | 266 | Uncommon | $0.09 |
Sunmane Pegasus | 267 | Common | $0.13 |
Sunspear Shikari | 268 | Common | $0.13 |
Swift Response | 269 | Common | $0.06 |
Take Up the Shield | 270 | Common | $0.14 |
Tethmos High Priest | 271 | Common | $0.12 |
Thopter Architect | 272 | Uncommon | $0.16 |
Triplicate Spirits | 273 | Common | $0.14 |
Trusty Retriever | 274 | Common | $0.25 |
Valkyrie Harbinger | 275 | Rare | $1.30 |
Valkyrie's Sword | 276 | Uncommon | $0.15 |
Valorous Stance | 277 | Uncommon | $0.07 |
Venerated Loxodon | 278 | Rare | $0.20 |
Wingsteed Rider | 279 | Common | $0.07 |
Youthful Valkyrie | 280 | Uncommon | $0.32 |
Academy Journeymage | 281 | Common | $0.07 |
Aerial Guide | 282 | Common | $0.05 |
Aether Channeler | 283 | Rare | $0.27 |
Air Elemental | 284 | Uncommon | $0.07 |
Archaeomancer | 285 | Common | $0.42 |
Augur of Bolas | 286 | Uncommon | $0.26 |
Aven Reedstalker | 287 | Common | $0.09 |
Azure Drake | 288 | Uncommon | $0.10 |
Blink of an Eye | 289 | Common | $0.11 |
Breaching Hippocamp | 290 | Common | $0.14 |
Brineborn Cutthroat | 291 | Uncommon | $0.09 |
Bury in Books | 292 | Common | $0.17 |
Cackling Counterpart | 293 | Rare | $0.24 |
Capture Sphere | 294 | Common | $0.07 |
Cartouche of Knowledge | 295 | Common | $0.08 |
Cavalier of Gales | 296 | Mythic | $3.58 |
Chilling Trap | 297 | Common | $0.08 |
Choking Tethers | 298 | Common | $0.13 |
Chrome Prowler | 299 | Common | $0.12 |
Cloudkin Seer | 300 | Common | $0.10 |
Concentrate | 301 | Uncommon | $0.36 |
Cruel Witness | 302 | Common | $0.12 |
Crystacean | 303 | Common | $0.12 |
Deep Analysis | 304 | Common | $0.10 |
Draugr Thought-Thief | 305 | Common | $0.07 |
Exclusion Mage | 306 | Uncommon | $0.16 |
Expedition Diviner | 307 | Common | $0.06 |
Expendable Lackey | 308 | Common | $0.05 |
Experimental Aviator | 309 | Uncommon | $0.10 |
Fading Hope | 310 | Uncommon | $0.29 |
Faerie Vandal | 311 | Uncommon | $0.17 |
Filigree Attendant | 312 | Uncommon | $0.14 |
Frost Trickster | 313 | Common | $0.14 |
Gearseeker Serpent | 314 | Common | $0.14 |
Glimmerbell | 315 | Common | $0.11 |
Gust of Wind | 316 | Common | $0.09 |
Haunting Figment | 317 | Common | $0.09 |
Kapsho Kitefins | 318 | Uncommon | $0.12 |
Krovikan Mist | 319 | Common | $0.12 |
Lat-Nam Adept | 320 | Common | $0.09 |
Locked in the Cemetery | 321 | Common | $0.04 |
Lord of the Unreal | 322 | Rare | $0.41 |
Majestic Metamorphosis | 323 | Common | $0.04 |
Malcator's Watcher | 324 | Common | $0.12 |
Malfunction | 325 | Common | $0.06 |
Merfolk Pupil | 326 | Common | $0.14 |
Moon-Circuit Hacker | 327 | Common | $0.20 |
Moonsnare Specialist | 328 | Common | $0.10 |
Mu Yanling, Sky Dancer | 329 | Mythic | $0.41 |
Muse Drake | 330 | Common | $0.12 |
Mystic Skyfish | 331 | Common | $0.14 |
Nadir Kraken | 332 | Rare | $0.26 |
Naiad of Hidden Coves | 333 | Common | $0.07 |
Network Disruptor | 334 | Common | $0.10 |
Nightveil Sprite | 335 | Uncommon | $0.08 |
Omen of the Sea | 336 | Common | $0.13 |
Oneirophage | 337 | Uncommon | $0.15 |
Opportunity | 338 | Uncommon | $0.09 |
Opt | 339 | Common | $0.15 |
Organ Hoarder | 340 | Common | $0.11 |
Overflowing Insight | 341 | Mythic | $0.26 |
Owl Familiar | 342 | Common | $0.17 |
Pestermite | 343 | Common | $0.22 |
Phantasmal Form | 344 | Common | $0.07 |
Phantom Ninja | 345 | Common | $0.16 |
Prosperous Thief | 346 | Uncommon | $0.22 |
Purple-Crystal Crab | 347 | Common | $0.13 |
Reckless Scholar | 348 | Uncommon | $0.08 |
Remand | 349 | Uncommon | $0.33 |
Screaming Swarm | 351 | Uncommon | $0.07 |
Serpentine Ambush | 352 | Common | $0.06 |
Shimmer Dragon | 353 | Rare | $0.20 |
Shipwreck Dowser | 354 | Common | $0.11 |
Shore Keeper | 355 | Common | $0.08 |
Shorecomber Crab | 356 | Common | $0.13 |
Sigiled Starfish | 357 | Uncommon | $0.14 |
Silent Departure | 358 | Common | $0.15 |
Sky-Eel School | 359 | Common | $0.04 |
Slimebind | 360 | Common | $0.15 |
Smoke Shroud | 361 | Common | $0.22 |
Soul Read | 362 | Common | $0.11 |
Spectral Sailor | 363 | Uncommon | $0.09 |
Sphinx of Enlightenment | 364 | Mythic | $0.25 |
Sprite Noble | 365 | Rare | $0.27 |
Starlit Mantle | 366 | Common | $0.10 |
Stinging Lionfish | 367 | Uncommon | $0.15 |
Stitched Drake | 368 | Common | $0.11 |
Stolen by the Fae | 369 | Rare | $0.24 |
Supreme Will | 370 | Uncommon | $0.15 |
Teferi's Ageless Insight | 371 | Rare | $2.79 |
Thopter Mechanic | 372 | Uncommon | $0.13 |
Thought Monitor | 373 | Rare | $0.49 |
Thoughtcast | 374 | Common | $2.40 |
Tide Skimmer | 375 | Uncommon | $0.09 |
Tidepool Turtle | 376 | Common | $0.13 |
Tolarian Kraken | 377 | Uncommon | $0.14 |
Towering-Wave Mystic | 378 | Common | $0.11 |
Trial of Knowledge | 379 | Uncommon | $0.04 |
Undersea Invader | 380 | Common | $0.05 |
Vexing Gull | 381 | Common | $0.10 |
Voracious Greatshark | 382 | Rare | $0.20 |
Waker of Waves | 383 | Uncommon | $0.13 |
Wall of Lost Thoughts | 384 | Uncommon | $0.19 |
Warden of Evos Isle | 385 | Uncommon | $0.14 |
Waterkin Shaman | 386 | Common | $0.07 |
Wavebreak Hippocamp | 387 | Rare | $0.71 |
Whirlwind Denial | 388 | Uncommon | $0.15 |
Wind Strider | 389 | Common | $0.06 |
Windcaller Aven | 390 | Common | $0.16 |
Windreader Sphinx | 391 | Rare | $0.15 |
Windstorm Drake | 392 | Uncommon | $0.10 |
Winged Words | 393 | Common | $0.13 |
Witching Well | 394 | Common | $0.12 |
Yarok's Wavecrasher | 395 | Uncommon | $0.07 |
Agonizing Syphon | 396 | Common | $0.07 |
Alchemist's Gift | 397 | Common | $0.07 |
Archfiend's Vessel | 398 | Uncommon | $0.12 |
Army of the Damned | 399 | Mythic | $1.00 |
Arrogant Outlaw | 400 | Common | $0.10 |
Audacious Thief | 401 | Common | $0.10 |
Balustrade Spy | 402 | Common | $0.11 |
Bastion of Remembrance | 403 | Uncommon | $0.27 |
Bleed Dry | 404 | Common | $0.09 |
Blood Beckoning | 405 | Common | $0.07 |
Blood Burglar | 406 | Common | $0.08 |
Blood Fountain | 407 | Common | $0.35 |
Bloodgift Demon | 408 | Rare | $0.68 |
Bloodthirsty Aerialist | 409 | Uncommon | $0.26 |
Bloodtithe Collector | 410 | Uncommon | $0.06 |
Boneclad Necromancer | 411 | Common | $0.08 |
Coat with Venom | 412 | Common | $0.08 |
Contract Killing | 413 | Common | $0.17 |
Crawl from the Cellar | 414 | Common | $0.12 |
Creeping Bloodsucker | 415 | Common | $4.44 |
Crooked Custodian | 416 | Common | $0.04 |
Crossway Troublemakers | 417 | Rare | $0.18 |
Dark Supplicant | 418 | Uncommon | $0.13 |
Deal Gone Bad | 419 | Common | $0.05 |
Defenestrate | 420 | Common | $0.06 |
Devouring Swarm | 421 | Common | $0.10 |
Dire Fleet Hoarder | 422 | Common | $0.10 |
Diregraf Scavenger | 423 | Common | $0.10 |
Disfigure | 424 | Common | $0.06 |
Doomed Dissenter | 425 | Common | $0.13 |
Doomed Necromancer | 426 | Rare | $0.37 |
Dreadhound | 427 | Uncommon | $0.19 |
Dross Hopper | 428 | Common | $0.12 |
Durable Coilbug | 429 | Common | $0.13 |
Dusk Mangler | 430 | Uncommon | $0.12 |
Eerie Soultender | 431 | Common | $0.08 |
Elderfang Disciple | 432 | Common | $0.18 |
Endless Cockroaches | 433 | Rare | $0.30 |
Entomber Exarch | 434 | Uncommon | $0.11 |
Epicure of Blood | 435 | Common | $0.23 |
Expedition Skulker | 436 | Common | $0.08 |
Exsanguinate | 437 | Uncommon | $0.39 |
Extinguish the Light | 438 | Common | $0.08 |
Eye Collector | 439 | Common | $0.11 |
Fake Your Own Death | 440 | Common | $0.24 |
Falkenrath Noble | 441 | Uncommon | $0.25 |
Foul Play | 442 | Uncommon | $0.05 |
Fretwork Colony | 443 | Uncommon | $0.07 |
Gift of Fangs | 444 | Common | $0.09 |
Gluttonous Guest | 445 | Common | $0.09 |
Gnawing Zombie | 446 | Common | $0.17 |
Go for the Throat | 447 | Uncommon | $0.46 |
Goremand | 448 | Uncommon | $0.17 |
Gorging Vulture | 449 | Common | $0.08 |
Grave Strength | 450 | Uncommon | $0.12 |
Graveblade Marauder | 451 | Uncommon | $0.10 |
Gravedigger | 452 | Common | $0.13 |
Harvester of Souls | 453 | Rare | $0.69 |
Heartstabber Mosquito | 454 | Common | $0.04 |
Hooded Blightfang | 455 | Rare | $0.37 |
Infernal Grasp | 456 | Uncommon | $0.35 |
Koma's Faithful | 457 | Common | $0.10 |
Liliana, Death's Majesty | 458 | Mythic | $0.43 |
Masked Blackguard | 459 | Common | $0.06 |
Midnight Assassin | 460 | Common | $0.11 |
Moan of the Unhallowed | 461 | Uncommon | $0.08 |
Moment of Craving | 462 | Common | $0.07 |
Moodmark Painter | 463 | Common | $0.06 |
Morbid Opportunist | 464 | Uncommon | $0.21 |
Morkrut Behemoth | 465 | Common | $0.12 |
Morkrut Necropod | 466 | Uncommon | $0.14 |
Murder | 467 | Common | $0.21 |
Nantuko Husk | 468 | Common | $0.10 |
Necropolis Regent | 469 | Mythic | $0.46 |
Necrotic Wound | 470 | Uncommon | $0.10 |
Night's Whisper | 471 | Common | $0.46 |
Nullpriest of Oblivion | 472 | Rare | $0.33 |
Persistent Specimen | 473 | Common | $0.17 |
Pharika's Chosen | 474 | Common | $0.16 |
Pilfering Imp | 475 | Uncommon | $0.12 |
Pitiless Plunderer | 476 | Uncommon | $1.89 |
Powerstone Fracture | 477 | Common | $0.18 |
Priest of Forgotten Gods | 478 | Rare | $2.20 |
Read the Bones | 479 | Common | $0.20 |
Reaper from the Abyss | 480 | Mythic | $0.58 |
Reassembling Skeleton | 481 | Uncommon | $0.33 |
Rodolf Duskbringer | 482 | Rare | $4.80 |
Ruthless Knave | 483 | Uncommon | $0.13 |
Ruthless Technomancer | 484 | Rare | $2.20 |
Sanctum Seeker | 485 | Rare | $0.27 |
Scion of Darkness | 486 | Uncommon | $0.19 |
Scion of the Swarm | 487 | Uncommon | $0.10 |
Severed Strands | 488 | Common | $0.14 |
Skemfar Shadowsage | 489 | Uncommon | $0.32 |
Stronghold Confessor | 490 | Common | $0.06 |
Subtle Strike | 491 | Common | $0.06 |
Swarm of Bloodflies | 492 | Uncommon | $0.13 |
Thieves' Guild Enforcer | 493 | Rare | $0.23 |
Thirsting Bloodlord | 494 | Uncommon | $0.27 |
Torment of Scarabs | 495 | Uncommon | $0.27 |
Tragic Slip | 496 | Common | $0.15 |
Typhoid Rats | 497 | Common | $0.15 |
Ukud Cobra | 498 | Uncommon | $0.10 |
Ulcerate | 499 | Uncommon | $0.10 |
Undead Butler | 500 | Uncommon | $0.29 |
Undercity Scrounger | 501 | Common | $0.11 |