Jumpstart 2022
Vigilance Whenever Agrus Kos becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.
{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Vigilance At the beginning of your end step, untap each other artifact creature you control. {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
This creature enters with five reprieve counters on it. Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from this creature. If you do, return that card to the battlefield under its owner's control.
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
Enchant creature or planeswalker When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent you control enters, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu.
If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
When this creature enters, draw a card, then discard a card. {1}{U}, Exile this card from your graveyard: Draw a card, then discard a card.
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards.
This spell costs {2} less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top.
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
This creature enters with two +1/+1 counters on it. {B}, Remove a +1/+1 counter from this creature: It deals 1 damage to each other creature and each player.
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped.
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
When this creature enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
{4}{B}{B}, Exile this card from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
Haste Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent. Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
{2}{R}: This creature deals 1 damage to target creature token, player, or planeswalker.
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
Flying Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
First strike Whenever this creature attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Flying When this creature enters, you may discard a card. If you do, draw a card.
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
{T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
{3}{G}: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. {T}: Add {G}.
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.
You may play lands and cast Insect spells from your graveyard. Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.)
When this creature enters, you may pay {1}. When you do, create a token that's a copy of target token you control not named Dutiful Replicator.
{T}: Add {B}. {1}{B}{B}, {T}, Sacrifice this artifact: You draw two cards and you lose 2 life.
Flash As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Planar Atlas enters tapped. When Planar Atlas enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
Each player can't cast more than one spell each turn.
Flying When this creature enters, return a permanent you control to its owner's hand.
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Other Cats you control get +2/+1.
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
You may have this creature enter as a copy of a creature you control.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Target player sacrifices a creature of their choice.
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
This creature enters tapped. You may cast this card from your graveyard if you gained life this turn.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Defender {T}: Exchange target opponent's life total with this creature's toughness.
Create two 1/1 red Goblin creature tokens.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Whenever you cycle another card, this creature deals 1 damage to each opponent. Cycling {1} ({1}, Discard this card: Draw a card.)
Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Defender {T}: This creature deals 1 damage to each player.
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
As an additional cost to cast this spell, discard a card. Draw two cards.
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach {2}{C}, Sacrifice a land: Return this card from your graveyard to your hand. ({C} represents colorless mana.)
This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
{T}: Return this creature and target creature you control to their owner's hand.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player. {B}{B}, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
{T}: This creature deals 1 damage to any target and 1 damage to you.
Menace Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
When this creature enters, destroy target artifact.
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. {T}: Put a +1/+1 counter on this creature.
Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
({T}: Add {B}.) This land enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." [0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Whenever you gain life, put a +1/+1 counter on this creature.
Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Exile target creature or enchantment.
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Flying When this creature enters, if you control another Spirit, you gain 3 life.
Flying When this creature dies, exile target permanent.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
This creature gets +1/+0 for each legendary creature you control.
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
Exile target creature with power 4 or greater.
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Flying When this creature enters, you gain 4 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, target creature gets +2/+0 until end of turn.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Divine Arrow deals 4 damage to target attacking or blocking creature.
Destroy target attacking or blocking creature.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sacrifice this creature: Destroy target enchantment.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchant creature Enchanted creature can't attack. {2}{W}: Return this Aura to its owner's hand.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
Flying Other Spirit creatures you control get +0/+1.
This creature crews Vehicles using its toughness rather than its power.
[+1]: Put a loyalty counter on Gideon for each creature target opponent controls. [0]: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.
{W}, {T}: Tap target creature.
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
This creature crews Vehicles as though its power were 2 greater.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Impeccable Timing deals 3 damage to target attacking or blocking creature.
Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
{T}: Target attacking creature gets +1/+1 until end of turn.
When this creature enters, you gain 4 life.
Flying When this creature enters, you gain 1 life and draw a card.
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Sacrifice this creature: Destroy target enchantment.
Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap this creature.
Double strike Creatures you control with first strike have double strike.
{1}, {T}: Tap target creature with mana value 2 or greater.
When this creature enters, you may tap target creature.
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
When this creature dies, create two 1/1 white Spirit creature tokens with flying.
During turns other than yours, this creature gets +0/+2.
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
Whenever another creature enters, untap this creature.
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Target creature gets +2/+2 until end of turn. You gain 2 life.
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
First strike, vigilance
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Whenever this creature attacks, you may pay {W}. If you do, it gains flying until end of turn.
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.
Flying When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
During your turn, this creature has first strike.
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
When this creature enters, destroy target artifact or enchantment an opponent controls.
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.) When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Target blocking creature gets +7/+7 until end of turn.
Flying When this creature enters, you may return target artifact card from your graveyard to your hand.
When this creature enters, you gain 2 life.
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
When this creature enters, create a 1/1 white Bird creature token with flying.
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
When this creature enters, draw a card.
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
Angel spells you cast cost {2} less to cast.
| Card | Number | Rarity | Price |
|---|---|---|---|
Agrus Kos, Eternal Soldier | 1 | Rare | $1.23 |
Angelic Cub | 2 | Uncommon | $0.29 |
Chains of Custody | 3 | Common | $0.35 |
Distinguished Conjurer | 4 | Uncommon | $0.58 |
Ingenious Leonin | 5 | Uncommon | $0.10 |
Lita, Mechanical Engineer | 6 | Mythic | $11.99 |
Magnanimous Magistrate | 7 | Uncommon | $0.13 |
Preston, the Vanisher | 8 | Rare | $26.13 |
Alandra, Sky Dreamer | 9 | Rare | $2.98 |
Biblioplex Kraken | 10 | Uncommon | $0.31 |
Hold for Questioning | 11 | Uncommon | $0.12 |
Isu the Abominable | 12 | Mythic | $7.02 |
Kenessos, Priest of Thassa | 13 | Rare | $8.17 |
Launch Mishap | 14 | Uncommon | $0.22 |
Merfolk Pupil | 15 | Common | $0.07 |
Pirated Copy | 16 | Mythic | $19.26 |
Soul Read | 17 | Common | $0.11 |
Synchronized Eviction | 18 | Uncommon | $0.16 |
Ashcoat of the Shadow Swarm | 19 | Mythic | $73.88 |
Conductor of Cacophony | 20 | Uncommon | $0.14 |
Creeping Bloodsucker | 21 | Common | $4.02 |
Deadly Plot | 22 | Uncommon | $0.25 |
Disciple of Perdition | 23 | Uncommon | $0.20 |
Ossuary Rats | 24 | Common | $0.10 |
Rodolf Duskbringer | 25 | Rare | $5.96 |
Skullslither Worm | 26 | Uncommon | $0.11 |
Suspicious Shambler | 27 | Common | $0.05 |
Termination Facilitator | 28 | Rare | $4.89 |
Ardoz, Cobbler of War | 29 | Rare | $6.15 |
Auntie Blyte, Bad Influence | 30 | Mythic | $10.07 |
Brazen Cannonade | 31 | Rare | $2.86 |
Coalborn Entity | 32 | Uncommon | $0.06 |
Daring Piracy | 33 | Uncommon | $0.38 |
Goblin Researcher | 34 | Common | $0.08 |
Mizzix, Replica Rider | 35 | Rare | $1.97 |
Ogre Battlecaster | 36 | Rare | $0.20 |
Plundering Predator | 37 | Common | $0.11 |
Benevolent Hydra | 38 | Rare | $10.98 |
Giant Ladybug | 39 | Common | $0.07 |
Kibo, Uktabi Prince | 40 | Mythic | $8.68 |
Mild-Mannered Librarian | 41 | Uncommon | $0.09 |
Primeval Herald | 42 | Uncommon | $0.62 |
Rampaging Growth | 43 | Uncommon | $0.11 |
Runadi, Behemoth Caller | 44 | Rare | $6.57 |
Spectral Hunt-Caller | 45 | Common | $0.10 |
Towering Gibbon | 46 | Uncommon | $0.34 |
Zask, Skittering Swarmlord | 47 | Rare | $27.43 |
Dutiful Replicator | 48 | Common | $0.10 |
Infernal Idol | 49 | Common | $0.12 |
Instruments of War | 50 | Uncommon | $0.32 |
Planar Atlas | 51 | Uncommon | $0.61 |
Arrest | 52 | Uncommon | $0.15 |
Balan, Wandering Knight | 53 | Rare | $13.72 |
Eidolon of Rhetoric | 54 | Uncommon | $3.47 |
Emancipation Angel | 55 | Uncommon | $0.30 |
Flicker of Fate | 56 | Common | $0.50 |
King of the Pride | 57 | Uncommon | $0.31 |
Sage's Reverie | 58 | Uncommon | $0.97 |
Valorous Stance | 59 | Uncommon | $0.19 |
Kasmina, Enigmatic Mentor | 60 | Uncommon | $0.46 |
Merrow Reejerey | 61 | Uncommon | $0.33 |
Mirror Image | 62 | Uncommon | $7.14 |
Preordain | 63 | Common | $1.69 |
Spectral Sailor | 64 | Uncommon | $1.05 |
Spellstutter Sprite | 65 | Common | $10.89 |
Whirler Rogue | 66 | Uncommon | $0.25 |
Diabolic Edict | 67 | Common | $0.21 |
Feast on the Fallen | 68 | Uncommon | $0.14 |
Lord of the Accursed | 69 | Uncommon | $0.31 |
Oathsworn Vampire | 70 | Uncommon | $0.37 |
Ogre Slumlord | 71 | Rare | $0.39 |
Plaguecrafter | 72 | Uncommon | $0.57 |
Stitcher's Supplier | 73 | Uncommon | $1.86 |
Tragic Slip | 74 | Common | $1.05 |
Tree of Perdition | 75 | Mythic | $15.87 |
Dragon Fodder | 76 | Common | $0.15 |
Dragon Mage | 77 | Uncommon | $0.61 |
Drannith Stinger | 78 | Common | $0.30 |
Kiki-Jiki, Mirror Breaker | 79 | Mythic | $15.76 |
Rapacious Dragon | 80 | Uncommon | $0.20 |
Rigging Runner | 81 | Uncommon | $0.15 |
Spear Spewer | 82 | Common | $0.50 |
Thermo-Alchemist | 83 | Common | $0.30 |
Thrill of Possibility | 84 | Common | $0.37 |
Arlinn, Voice of the Pack | 85 | Uncommon | $0.36 |
Caustic Caterpillar | 86 | Common | $0.29 |
Colossal Majesty | 87 | Uncommon | $2.46 |
Elvish Rejuvenator | 88 | Common | $0.24 |
Hydra's Growth | 89 | Uncommon | $4.68 |
Khalni Heart Expedition | 90 | Common | $0.31 |
Ram Through | 91 | Common | $4.45 |
Thrashing Brontodon | 92 | Uncommon | $0.19 |
World Breaker | 93 | Mythic | $1.99 |
Coldsteel Heart | 94 | Uncommon | $7.56 |
Magnifying Glass | 95 | Uncommon | $0.18 |
Peacewalker Colossus | 96 | Rare | $0.43 |
Karn Liberated | 97 | Mythic | $3.26 |
Plains | 98 | Common | $0.08 |
Plains | 99 | Common | $0.08 |
Plains | 100 | Common | $0.10 |
Island | 101 | Common | $0.10 |
Island | 102 | Common | $0.09 |
Island | 103 | Common | $0.09 |
Swamp | 104 | Common | $0.09 |
Swamp | 105 | Common | $0.10 |
Swamp | 106 | Common | $0.10 |
Mountain | 107 | Common | $0.10 |
Mountain | 108 | Common | $0.09 |
Mountain | 109 | Common | $0.08 |
Forest | 110 | Common | $0.09 |
Forest | 111 | Common | $0.10 |
Forest | 112 | Common | $0.09 |
Task Force | 113 | Common | $0.08 |
Rhystic Study | 114 | Rare | $60.59 |
Tragic Lesson | 115 | Common | $0.14 |
Wizard Mentor | 116 | Common | $0.12 |
Blood Artist | 117 | Uncommon | $3.17 |
Feast of Blood | 118 | Uncommon | $0.30 |
Festering Evil | 119 | Uncommon | $0.14 |
Ghoul's Feast | 120 | Common | $0.14 |
Morkrut Banshee | 121 | Uncommon | $0.12 |
Nezumi Bone-Reader | 122 | Uncommon | $0.34 |
Phyrexian Plaguelord | 123 | Rare | $0.29 |
Phyrexian Reclamation | 124 | Uncommon | $4.76 |
Reassembling Skeleton | 125 | Uncommon | $0.69 |
Renegade Demon | 126 | Common | $0.12 |
Swarm of Bloodflies | 127 | Uncommon | $0.17 |
Wakedancer | 128 | Common | $0.11 |
Aftershock | 129 | Common | $0.19 |
Fireslinger | 130 | Common | $0.13 |
Flameblade Adept | 131 | Uncommon | $0.37 |
Ruin in Their Wake | 132 | Uncommon | $0.14 |
Uktabi Orangutan | 133 | Uncommon | $1.97 |
Wicked Wolf | 134 | Rare | $0.27 |
Clockwork Hydra | 135 | Uncommon | $0.15 |
Spawning Pit | 136 | Uncommon | $4.84 |
Leechridden Swamp | 137 | Uncommon | $0.61 |
Acrobatic Maneuver | 138 | Common | $0.25 |
Aerial Modification | 139 | Uncommon | $0.21 |
Aethershield Artificer | 140 | Uncommon | $0.17 |
Ajani, Strength of the Pride | 141 | Mythic | $9.48 |
Ajani's Pridemate | 142 | Uncommon | $0.15 |
Alseid of Life's Bounty | 143 | Uncommon | $0.28 |
Angel of Flight Alabaster | 144 | Rare | $0.21 |
Angelic Edict | 145 | Common | $0.14 |
Angelic Page | 146 | Common | $0.21 |
Angelic Protector | 147 | Uncommon | $0.15 |
Anointer of Valor | 148 | Common | $0.07 |
Apothecary Geist | 149 | Common | $0.05 |
Archon of Justice | 150 | Rare | $0.17 |
Archon of Sun's Grace | 151 | Rare | $0.95 |
Attended Healer | 152 | Uncommon | $0.15 |
Auramancer | 153 | Common | $0.20 |
Basri's Acolyte | 154 | Common | $0.06 |
Benalish Honor Guard | 155 | Common | $0.11 |
Blessed Defiance | 156 | Common | $0.05 |
Blessed Sanctuary | 157 | Rare | $1.63 |
Blessed Spirits | 158 | Uncommon | $0.07 |
Brightmare | 159 | Uncommon | $0.11 |
Bring to Trial | 160 | Common | $0.11 |
Built to Last | 161 | Common | $0.10 |
Cage of Hands | 162 | Common | $0.10 |
Captivating Unicorn | 163 | Common | $0.18 |
Caught in the Brights | 164 | Common | $0.04 |
Cavalry Drillmaster | 165 | Common | $0.05 |
The Circle of Loyalty | 166 | Mythic | $0.58 |
Combat Professor | 167 | Common | $0.09 |
Danitha Capashen, Paragon | 168 | Uncommon | $0.39 |
Dawn of Hope | 169 | Rare | $0.38 |
Dawning Angel | 170 | Common | $0.12 |
Daybreak Chaplain | 171 | Common | $0.17 |
Daybreak Charger | 172 | Common | $0.11 |
Decree of Justice | 173 | Rare | $0.13 |
Defy Death | 174 | Uncommon | $0.25 |
Devouring Light | 175 | Uncommon | $0.12 |
Divine Arrow | 176 | Common | $0.07 |
Divine Verdict | 177 | Common | $0.06 |
Doomed Traveler | 178 | Common | $0.13 |
Dreadful Apathy | 179 | Common | $0.22 |
Emiel the Blessed | 180 | Mythic | $12.99 |
Faith's Fetters | 181 | Uncommon | $0.12 |
Favored of Iroas | 182 | Uncommon | $0.13 |
Felidar Cub | 183 | Common | $0.17 |
Felidar Retreat | 184 | Rare | $2.54 |
Forced Worship | 185 | Common | $0.16 |
Gallant Cavalry | 186 | Common | $0.15 |
Gallows Warden | 187 | Uncommon | $0.06 |
Giant Ox | 188 | Common | $0.20 |
Gideon, Champion of Justice | 189 | Mythic | $0.41 |
Gideon's Lawkeeper | 190 | Common | $0.07 |
Glory Bearers | 191 | Common | $0.05 |
Goldnight Commander | 192 | Uncommon | $0.22 |
Hotshot Mechanic | 193 | Uncommon | $0.20 |
Hour of Reckoning | 194 | Rare | $0.19 |
Impeccable Timing | 195 | Common | $0.13 |
Imperial Aerosaur | 196 | Uncommon | $0.09 |
Imperial Recovery Unit | 197 | Uncommon | $0.06 |
Infantry Veteran | 198 | Common | $0.05 |
Inspiring Cleric | 199 | Uncommon | $0.11 |
Inspiring Overseer | 200 | Common | $0.24 |
Isamaru, Hound of Konda | 201 | Rare | $1.00 |
Justiciar's Portal | 202 | Common | $0.28 |
Kami of Ancient Law | 203 | Common | $0.07 |
Kitsune Ace | 204 | Common | $0.13 |
Kwende, Pride of Femeref | 205 | Uncommon | $0.16 |
Law-Rune Enforcer | 206 | Common | $0.07 |
Leonin Snarecaster | 207 | Common | $0.09 |
Leonin Warleader | 208 | Rare | $11.37 |
Light of Hope | 209 | Common | $0.13 |
Lyra Dawnbringer | 210 | Mythic | $4.54 |
Make a Stand | 211 | Uncommon | $0.13 |
Martyr's Soul | 212 | Common | $0.11 |
Mausoleum Guard | 213 | Uncommon | $0.14 |
Mesa Lynx | 214 | Common | $0.08 |
Michiko Konda, Truth Seeker | 215 | Rare | $8.01 |
Midnight Guard | 216 | Common | $0.09 |
Miraculous Recovery | 217 | Uncommon | $0.16 |
Moment of Triumph | 218 | Common | $0.22 |
Murder Investigation | 219 | Uncommon | $0.18 |
Nightguard Patrol | 220 | Common | $0.04 |
Ninth Bridge Patrol | 221 | Common | $0.07 |
Not Forgotten | 222 | Uncommon | $0.08 |
Order of the Golden Cricket | 223 | Common | $0.15 |
Phalanx Tactics | 224 | Uncommon | $0.10 |
Pilgrim of the Ages | 225 | Common | $0.04 |
Pillardrop Rescuer | 226 | Common | $0.07 |
Pious Wayfarer | 227 | Common | $0.05 |
Pouncing Lynx | 228 | Common | $0.07 |
Prowling Felidar | 229 | Common | $0.15 |
Radiant's Judgment | 230 | Common | $0.09 |
Rambunctious Mutt | 231 | Common | $0.10 |
Regal Caracal | 232 | Rare | $1.25 |
Restoration Angel | 233 | Rare | $0.25 |
Righteous Valkyrie | 234 | Rare | $7.49 |
Righteousness | 235 | Uncommon | $0.11 |
Sanctum Gargoyle | 236 | Common | $0.04 |
Savannah Lions | 237 | Uncommon | $0.07 |
Savannah Sage | 238 | Common | $0.08 |
Selfless Spirit | 239 | Rare | $1.02 |
Seller of Songbirds | 240 | Common | $0.11 |
Serene Steward | 241 | Uncommon | $0.12 |
Settle Beyond Reality | 242 | Common | $0.07 |
Shining Armor | 243 | Common | $0.18 |
Sigil of the Empty Throne | 244 | Rare | $0.57 |
Skyhunter Patrol | 245 | Common | $0.13 |
Skyhunter Prowler | 246 | Common | $0.09 |
Spectral Steel | 247 | Uncommon | $0.10 |
Spirited Companion | 248 | Common | $0.29 |
Stalwart Valkyrie | 249 | Common | $0.15 |
Starnheim Aspirant | 250 | Uncommon | $10.50 |