Jumpstart 2022
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
Whenever this creature attacks, it gets +2/+0 until end of turn.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever this creature attacks, it gets +2/+0 until end of turn.
Creatures you control get +2/+0 until end of turn.
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Sacrifice this creature: Add {R}{R}.
[+1]: Chandra deals 2 damage to any target. [−2]: Chandra deals 4 damage to target creature and 2 damage to that creature's controller. [−8]: Chandra deals 10 damage to target player and each creature that player controls.
{T}: This creature deals 1 damage to target player or planeswalker.
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
Whenever this creature is dealt damage, it deals that much damage to each player.
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 2 damage to target creature.
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Create two 1/1 red Goblin creature tokens.
Dragon spells you cast cost {1} less to cast.
Dragon spells you cast cost {2} less to cast.
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Electrify deals 4 damage to target creature.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
Target creature gets +1/+0 and gains first strike and haste until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Flame Lash deals 4 damage to any target.
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Flying {R}: This creature gets +1/+0 until end of turn.
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
{T}: This creature deals 2 damage to any target and 3 damage to you.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Attacking creatures you control get +1/+0.
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Create four 1/1 red Goblin creature tokens.
Menace (This creature can't be blocked except by two or more creatures.)
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice this creature: Add one mana of any color.
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Create three 1/1 red Goblin creature tokens.
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may discard a card. If you do, draw a card.
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
When this creature enters, choose one — • Destroy target artifact. • This creature gains haste until end of turn.
As long as you control a Dragon, this creature has flying.
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
When this creature enters, you may discard a card. If you do, draw a card.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}: This creature gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.
When this creature dies, it deals 3 damage to any target.
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Haste
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, it deals 3 damage to any target.
Outnumber deals damage to target creature equal to the number of creatures you control.
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
First strike Whenever you cycle a card, this creature gets +2/+0 until end of turn.
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
{1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
When this creature enters, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, target creature can't block this turn.
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
At the beginning of your upkeep, this creature deals 1 damage to you.
Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}, Discard a card: Draw a card.
Target creature gets +2/+1 and gains trample until end of turn.
[+1]: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, this creature deals 1 damage to any target.
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Searing Spear deals 3 damage to any target.
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
When this creature dies, it deals 2 damage to you.
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
When this creature enters, it deals 1 damage to any target.
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
During your turn, this creature has first strike. Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
When this creature enters, target creature with power 2 or less can't be blocked this turn.
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Haste Sacrifice this creature: Another target creature gains haste until end of turn.
As an additional cost to cast this spell, discard a card. Draw two cards.
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, it deals 2 damage to target player or planeswalker.
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. This creature can't be blocked by creatures with power 1 or less.
Flying, haste Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
{1}{R}: This creature gets +2/+0 until end of turn.
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Up to two target creatures you control each deal damage equal to their power to another target creature.
Devoid (This card has no color.) When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Flash Reach
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
This creature can't be blocked by more than one creature.
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample.
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
When this creature enters, create a 1/1 green Elf Warrior creature token.
When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
Whenever this creature blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
When this creature enters, create a 2/2 green Wolf creature token.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
This creature must be blocked if able.
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
{G}, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Flash (You may cast this spell any time you could cast an instant.) Trample
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
When this creature enters, put a +1/+1 counter on target creature.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Undergrowth — When this creature enters, you gain 1 life for each creature card in your graveyard.
Reach Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
{5}{G}: This creature gets +3/+3 until end of turn.
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Reach (This creature can block creatures with flying.)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Target creature gets +1/+1 until end of turn for each creature you control.
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
{T}: Add one mana of any type that a land you control could produce.
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
{2}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
{2}{G}: This creature gains deathtouch until end of turn.
Trample This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. {T}: Put a +1/+1 counter on this creature.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
This spell can't be countered. Creature spells you control can't be countered.
When this creature enters, you may return target land card from your graveyard to the battlefield.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
{4}{G}: Double this creature's power and toughness until end of turn.
When this creature enters, you may destroy target artifact or enchantment.
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." ({C} represents colorless mana.)
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
Trample When this creature dies, draw a card.
Discard a land card: This creature gets +1/+1 until end of turn.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Put X +1/+1 counters on target creature, where X is that creature's power.
During your turn, this creature gets +0/+2.
Devoid (This card has no color.) {C}: This creature gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.)
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
{2}{G}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
Vigilance {T}: Add {C}. ({C} represents colorless mana.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Blood Aspirant | 501 | Uncommon | $0.07 |
Bloodhaze Wolverine | 502 | Common | $0.06 |
Bogardan Dragonheart | 503 | Common | $0.11 |
Bolt Hound | 504 | Uncommon | $0.27 |
Borderland Marauder | 505 | Common | $0.22 |
Brazen Freebooter | 506 | Common | $0.05 |
Brazen Wolves | 507 | Common | $0.06 |
Burn Bright | 508 | Common | $0.05 |
Captain Lannery Storm | 509 | Rare | $0.24 |
Catalyst Elemental | 510 | Common | $0.10 |
Chandra, Flame's Fury | 511 | Mythic | $0.63 |
Chandra's Magmutt | 512 | Common | $0.18 |
Chandra's Pyreling | 513 | Uncommon | $0.10 |
Chandra's Pyrohelix | 514 | Common | $0.19 |
Chandra's Spitfire | 515 | Uncommon | $0.08 |
Coalhauler Swine | 516 | Common | $0.21 |
Cone of Flame | 517 | Uncommon | $0.15 |
Cyclops Electromancer | 518 | Uncommon | $0.08 |
Dance with Devils | 519 | Uncommon | $0.09 |
Deem Worthy | 520 | Uncommon | $0.10 |
Destructive Tampering | 521 | Common | $0.05 |
Dragon Egg | 522 | Uncommon | $0.17 |
Dragon Fodder | 523 | Common | $0.15 |
Dragonlord's Servant | 524 | Uncommon | $0.29 |
Dragonspeaker Shaman | 525 | Uncommon | $2.40 |
Electric Revelation | 526 | Common | $0.16 |
Electrify | 527 | Common | $0.07 |
Fanatical Firebrand | 528 | Common | $0.12 |
Fervent Strike | 529 | Common | $0.10 |
Fiery Conclusion | 530 | Uncommon | $0.09 |
Fiery Intervention | 531 | Common | $0.05 |
Firebolt | 532 | Common | $0.13 |
Firecannon Blast | 533 | Common | $0.04 |
Flame Lash | 534 | Common | $0.16 |
Flames of the Firebrand | 535 | Uncommon | $0.06 |
Frenzied Goblin | 536 | Common | $0.11 |
Furnace Whelp | 537 | Uncommon | $0.05 |
Gadrak, the Crown-Scourge | 538 | Rare | $0.49 |
Glint-Horn Buccaneer | 539 | Rare | $7.62 |
Go for Blood | 540 | Common | $0.10 |
Goblin Artillery | 541 | Uncommon | $0.10 |
Goblin Grenade | 542 | Uncommon | $0.47 |
Goblin Oriflamme | 543 | Uncommon | $0.23 |
Goblin Psychopath | 544 | Uncommon | $0.17 |
Goblin Rabblemaster | 545 | Rare | $0.63 |
Goblin Rally | 546 | Uncommon | $0.22 |
Goblin Trailblazer | 547 | Common | $0.04 |
Goblin Warchief | 548 | Uncommon | $1.04 |
Goldhound | 549 | Common | $0.12 |
Goldspan Dragon | 550 | Mythic | $10.82 |
Grotag Night-Runner | 551 | Uncommon | $0.11 |
Hordeling Outburst | 552 | Uncommon | $0.23 |
Hungry Flames | 553 | Common | $0.07 |
Ib Halfheart, Goblin Tactician | 554 | Rare | $0.54 |
Ignite the Future | 555 | Rare | $0.29 |
Immersturm Raider | 556 | Common | $0.05 |
Impending Doom | 557 | Uncommon | $0.05 |
Improvised Weaponry | 558 | Common | $0.06 |
Irencrag Pyromancer | 559 | Rare | $0.45 |
Irreverent Revelers | 560 | Common | $0.05 |
Kargan Dragonrider | 561 | Common | $0.09 |
Kari Zev, Skyship Raider | 562 | Rare | $0.15 |
Keldon Raider | 563 | Common | $0.03 |
Krenko, Mob Boss | 564 | Rare | $2.82 |
Kuldotha Flamefiend | 565 | Uncommon | $0.07 |
Lathliss, Dragon Queen | 566 | Rare | $1.26 |
Lava Serpent | 567 | Common | $0.06 |
Lavastep Raider | 568 | Common | $0.06 |
Lightning Axe | 569 | Uncommon | $0.15 |
Mad Ratter | 570 | Uncommon | $0.19 |
Magmatic Channeler | 571 | Rare | $0.23 |
Mardu Heart-Piercer | 572 | Uncommon | $0.15 |
Markov Warlord | 573 | Uncommon | $0.06 |
Mudbutton Torchrunner | 574 | Common | $0.09 |
Muxus, Goblin Grandee | 575 | Rare | $10.26 |
Nest Robber | 576 | Common | $0.10 |
Ordeal of Purphoros | 577 | Uncommon | $0.08 |
Outnumber | 578 | Common | $0.13 |
Pillar of Flame | 579 | Common | $0.05 |
Prickly Marmoset | 580 | Common | $0.06 |
Professional Face-Breaker | 581 | Rare | $8.38 |
Pyre-Sledge Arsonist | 582 | Uncommon | $0.17 |
Quakefoot Cyclops | 583 | Common | $0.04 |
Raking Claws | 584 | Common | $0.14 |
Ravenous Giant | 585 | Uncommon | $0.16 |
Raze the Effigy | 586 | Common | $0.07 |
Reckless Fireweaver | 587 | Common | $0.65 |
Reptilian Reflection | 588 | Uncommon | $0.07 |
Ripscale Predator | 589 | Common | $0.06 |
Rooting Moloch | 590 | Uncommon | $0.07 |
Rummaging Goblin | 591 | Common | $0.11 |
Rush of Adrenaline | 592 | Common | $0.11 |
Sarkhan, the Dragonspeaker | 593 | Mythic | $0.52 |
Sarkhan's Rage | 594 | Common | $0.06 |
Sarkhan's Whelp | 595 | Uncommon | $0.16 |
Scorching Dragonfire | 596 | Common | $0.09 |
Searing Spear | 597 | Common | $0.13 |
Seize the Storm | 598 | Uncommon | $0.06 |
Shredded Sails | 599 | Common | $0.11 |
Smoldering Efreet | 600 | Common | $0.05 |
Sokenzan Smelter | 601 | Uncommon | $0.15 |
Spark of Creativity | 602 | Uncommon | $0.15 |
Sparkmage Apprentice | 603 | Common | $0.17 |
Sparktongue Dragon | 604 | Common | $0.09 |
Spellgorger Weird | 605 | Common | $0.05 |
Spiteful Prankster | 606 | Uncommon | $0.26 |
Starstorm | 607 | Rare | $0.26 |
Storm Fleet Pyromancer | 608 | Common | $0.07 |
Subterranean Scout | 609 | Common | $0.06 |
Sudden Breakthrough | 610 | Common | $0.25 |
Swaggering Corsair | 611 | Common | $0.04 |
Swift Kick | 612 | Common | $0.08 |
Thermo-Alchemist | 613 | Common | $0.16 |
Torch Courier | 614 | Common | $0.14 |
Tormenting Voice | 615 | Common | $0.14 |
Trove of Temptation | 616 | Uncommon | $0.11 |
Vault Robber | 617 | Common | $0.09 |
Viashino Pyromancer | 618 | Common | $0.16 |
Volley Veteran | 619 | Uncommon | $0.11 |
War-Name Aspirant | 620 | Uncommon | $0.11 |
Warcry Phoenix | 621 | Uncommon | $0.13 |
Weaselback Redcap | 622 | Common | $0.06 |
Welding Sparks | 623 | Common | $0.11 |
Wildfire Elemental | 624 | Common | $0.07 |
Yidaro, Wandering Monster | 625 | Rare | $0.26 |
Young Pyromancer | 626 | Uncommon | $0.21 |
Adventurous Impulse | 627 | Common | $0.10 |
Ancient Stirrings | 628 | Common | $0.19 |
Avenger of Zendikar | 629 | Mythic | $1.44 |
Baloth Woodcrasher | 630 | Uncommon | $0.15 |
Band Together | 631 | Common | $0.06 |
Blisterpod | 632 | Common | $0.26 |
Bounding Wolf | 633 | Common | $0.11 |
Briarpack Alpha | 634 | Uncommon | $0.10 |
Bristling Boar | 635 | Common | $0.06 |
Broken Bond | 636 | Common | $5.89 |
Brood Monitor | 637 | Uncommon | $0.21 |
Canopy Baloth | 638 | Common | $0.07 |
Challenger Troll | 639 | Uncommon | $0.08 |
Colossal Dreadmaw | 640 | Common | $0.07 |
Courser of Kruphix | 641 | Rare | $2.44 |
Crawling Sensation | 642 | Uncommon | $0.14 |
Creeperhulk | 643 | Rare | $0.24 |
Cultivate | 644 | Common | $0.69 |
Deadbridge Goliath | 645 | Rare | $0.16 |
Declare Dominance | 646 | Uncommon | $0.15 |
Domesticated Hydra | 647 | Uncommon | $0.16 |
Drowsing Tyrannodon | 648 | Common | $0.09 |
Drudge Beetle | 649 | Common | $0.07 |
Duskshell Crawler | 650 | Common | $0.27 |
Dwynen's Elite | 651 | Uncommon | $0.11 |
Elderleaf Mentor | 652 | Common | $0.09 |
Elven Bow | 653 | Uncommon | $0.16 |
Elvish Warmaster | 654 | Rare | $5.79 |
Engulfing Slagwurm | 655 | Rare | $0.45 |
Enlarge | 656 | Uncommon | $0.09 |
Feed the Pack | 657 | Rare | $0.44 |
Feral Hydra | 658 | Uncommon | $0.27 |
Ferocious Pup | 659 | Common | $0.15 |
Fertilid | 660 | Common | $0.12 |
Fierce Witchstalker | 661 | Common | $0.10 |
Flourishing Hunter | 662 | Common | $0.09 |
Frontier Mastodon | 663 | Common | $0.06 |
Gaea's Protector | 664 | Common | $0.04 |
Ghirapur Guide | 665 | Uncommon | $0.03 |
Giant Caterpillar | 666 | Common | $0.09 |
Gift of the Gargantuan | 667 | Common | $0.08 |
Goreclaw, Terror of Qal Sisma | 668 | Rare | $1.73 |
Groundswell | 669 | Common | $0.27 |
Havenwood Wurm | 670 | Common | $0.10 |
Hooting Mandrills | 671 | Common | $0.14 |
Howl of the Hunt | 672 | Common | $0.10 |
Howlgeist | 673 | Uncommon | $0.08 |
Hunger of the Howlpack | 674 | Common | $0.22 |
Hunter's Edge | 675 | Common | $0.06 |
Ilysian Caryatid | 676 | Common | $0.22 |
Imperious Perfect | 677 | Rare | $0.54 |
Iridescent Hornbeetle | 678 | Uncommon | $0.22 |
Ironshell Beetle | 679 | Common | $0.03 |
Ivy Lane Denizen | 680 | Common | $0.16 |
Kessig Cagebreakers | 681 | Rare | $0.27 |
Kraul Foragers | 682 | Common | $0.07 |
Kraul Harpooner | 683 | Uncommon | $0.23 |
Kraul Warrior | 684 | Common | $0.03 |
Kujar Seedsculptor | 685 | Common | $0.05 |
Lys Alana Huntmaster | 686 | Common | $1.12 |
Mammoth Spider | 687 | Common | $0.08 |
Master of the Wild Hunt | 688 | Mythic | $2.85 |
Master's Rebuke | 689 | Common | $0.12 |
Might of the Masses | 690 | Common | $0.14 |
Moldgraf Millipede | 691 | Common | $0.11 |
Moonlight Hunt | 692 | Uncommon | $0.20 |
Naga Vitalist | 693 | Common | $0.19 |
Nantuko Cultivator | 694 | Uncommon | $0.08 |
Nessian Hornbeetle | 695 | Uncommon | $0.08 |
Nightpack Ambusher | 696 | Rare | $0.51 |
Oashra Cultivator | 697 | Common | $0.14 |
Ondu Giant | 698 | Common | $0.10 |
Ordeal of Nylea | 699 | Uncommon | $0.21 |
Ornery Dilophosaur | 700 | Common | $0.18 |
Overcome | 701 | Uncommon | $0.13 |
Overgrowth | 702 | Common | $0.25 |
Packsong Pup | 703 | Uncommon | $0.26 |
Paradise Druid | 704 | Uncommon | $0.19 |
Pestilent Wolf | 705 | Common | $0.11 |
Phantom Nantuko | 706 | Rare | $0.22 |
Pounce | 707 | Common | $0.16 |
Predator's Howl | 708 | Uncommon | $0.28 |
Presence of Gond | 709 | Common | $0.18 |
Prey Upon | 710 | Common | $0.07 |
Pridemalkin | 711 | Common | $0.18 |
Primordial Hydra | 712 | Mythic | $10.02 |
Prowling Serpopard | 713 | Rare | $3.33 |
Quarry Beetle | 714 | Uncommon | $0.10 |
Rampaging Baloths | 715 | Rare | $0.43 |
Reckless Amplimancer | 716 | Common | $0.16 |
Reclamation Sage | 717 | Uncommon | $0.33 |
Relentless Pursuit | 718 | Common | $0.05 |
Rhonas the Indomitable | 719 | Mythic | $6.20 |
Roar of Challenge | 720 | Uncommon | $0.18 |
Roots of Wisdom | 721 | Common | $0.11 |
Rosethorn Halberd | 722 | Common | $0.11 |
Savage Punch | 723 | Common | $0.09 |
Scale the Heights | 724 | Common | $0.21 |
Scion Summoner | 725 | Common | $0.12 |
Scrounging Bandar | 726 | Common | $0.18 |
Servant of the Scale | 727 | Common | $0.11 |
Silverback Shaman | 728 | Common | $0.13 |
Simian Brawler | 729 | Common | $0.12 |
Snapping Gnarlid | 730 | Common | $0.10 |
Soul's Might | 731 | Common | $0.12 |
Sporeback Wolf | 732 | Common | $0.14 |
Stalking Drone | 733 | Common | $0.07 |
Swarm Shambler | 734 | Rare | $0.18 |
Titanic Brawl | 735 | Common | $0.18 |
Turntimber Basilisk | 736 | Uncommon | $0.12 |
Unnatural Aggression | 737 | Common | $0.07 |
Wildborn Preserver | 738 | Rare | $0.20 |
Wily Bandar | 739 | Common | $0.20 |
Wolf's Quarry | 740 | Common | $0.09 |
Wolfkin Bond | 741 | Common | $0.11 |
Wolfwillow Haven | 742 | Uncommon | $0.16 |
Wolverine Riders | 743 | Rare | $33.29 |
Woodborn Behemoth | 744 | Uncommon | $0.11 |
Woodland Champion | 745 | Uncommon | $0.10 |
Young Wolf | 746 | Common | $0.17 |
Zendikar's Roil | 747 | Uncommon | $1.24 |
Endbringer | 748 | Rare | $0.35 |
Titan's Presence | 749 | Uncommon | $0.24 |
Warden of Geometries | 750 | Common | $0.19 |