Jumpstart 2022
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying Aura spells you cast cost {1} less to cast.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying.
Vigilance Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard. When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Flying When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn.
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Draw two cards. If you control no artifacts, discard a card.
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
{4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as this creature is monstrous, it has flying.
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Counter target spell. Draw a card.
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Return target creature to its owner's hand. Draw a card.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
When this creature enters, draw a card, then discard a card.
Flying Whenever you investigate for the first time each turn, investigate an additional time.
Enchant creature When this Aura enters, draw a card. Enchanted creature doesn't untap during its controller's untap step.
Flying This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Whenever this creature becomes tapped, you may draw a card.
Flying Filigree Attendant's power is equal to the number of artifacts you control.
Target creature gets -1/-0 until end of turn. Draw a card.
{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{1}{S}: This creature can't be blocked this turn. ({S} can be paid with one mana from a snow source.)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {5}{U}: This creature can't be blocked this turn.
This creature gets +1/+0 as long as you control an artifact.
You may have this creature enter as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn.
Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)
Return target nonland permanent to its owner's hand. Draw a card.
Whenever this creature attacks, draw a card.
Changeling (This card is every creature type.) When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1.
This spell costs {1} less to cast if you control a Pirate. Counter target spell unless its controller pays {4}.
Flying Whenever an artifact you control enters, you may tap target permanent.
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Whenever you attack with two or more creatures, draw a card.
Changeling (This card is every creature type.) Flying {1}{U}: This creature gets +1/-1 until end of turn.
Flying Whenever this creature becomes tapped, scry 1.
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
Whenever you draw your second card each turn, this creature gains flying until end of turn.
Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant creature Enchanted creature gets +2/+2 and has flying.
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Flash Flying When this creature enters, you may tap or untap target permanent.
Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)
Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
When this creature enters, scry 2.
Whenever this creature deals damage to an opponent, target player draws a card.
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Flash Flying
Draw a card. Scry 2.
This creature has flying as long as you control another Merfolk.
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)
Flying Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
{1}{U}, {T}: You may tap or untap target creature.
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
{1}{U}, {T}: Draw a card, then discard a card.
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
This creature can't be blocked as long as you've drawn two or more cards this turn.
This creature can't be blocked.
Flash (You may cast this spell any time you could cast an instant.) This creature enters tapped.
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Whenever you cast your first spell during each opponent's turn, draw a card.
Whenever an artifact you control enters, this creature gains flying until end of turn.
Flying Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Menace
You draw three cards and you lose 3 life.
When this creature dies, target opponent discards a card at random.
Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Whenever you gain life, put a +1/+1 counter on this creature.
Flying Whenever you gain life, put a +1/+1 counter on this creature.
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
When this creature enters, each opponent discards a card.
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
When this creature enters, target opponent puts a card from their hand on top of their library.
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
{B}, {T}, Pay 1 life: Put a +1/+1 counter on this creature. {2}{B}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.
Enchant creature Enchanted creature gets -2/-2.
Target creature gets -X/-X until end of turn.
When this creature dies, create a 1/1 green Saproling creature token.
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Target creature gets -5/-5 until end of turn.
Flying Sacrifice a creature: This creature gets +1/+1 until end of turn.
When this creature dies, create a 2/2 black Zombie creature token.
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • This creature deals 2 damage to any target and you gain 2 life.
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
{4}{B}: Return this card from your graveyard to your hand.
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Whenever you gain life, each opponent loses 1 life.
Destroy target creature.
Each opponent loses X life. You gain life equal to the life lost this way.
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Flying {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature enters, return a Zombie card at random from your graveyard to your hand.
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Zombies you control have menace. (They can't be blocked except by two or more creatures.) {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
When this creature enters, you may return target creature card from your graveyard to your hand.
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target creature that was dealt damage this turn.
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
Whenever you gain life, this creature gains flying until end of turn.
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Flying {2}{B}, Discard a creature card: Return this card from your graveyard to your hand.
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
This creature gets +1/+1 for each creature card in your graveyard.
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
{T}, Sacrifice this creature: Target opponent discards a card. Activate only as a sorcery.
Flash When this creature enters, destroy target creature that was dealt damage this turn.
When this creature dies, create two 2/2 black Zombie creature tokens.
Whenever you gain life, each opponent loses 1 life.
This creature can't block unless you control another Zombie.
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
Enchant creature When enchanted creature is dealt damage, destroy it.
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Target creature gets -2/-2 until end of turn. You gain 2 life.
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards.
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Flying {T}, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player. When this creature dies, it deals 1 damage to each creature and each player.
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Destroy target creature with power 3 or less.
When this creature dies, each player mills three cards.
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
This creature enters tapped.
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
{B}, {T}, Discard a card: Each player loses 2 life.
When Sling-Gang Lieutenant enters, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
When this creature dies, each player loses 3 life.
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Target creature gets -3/-3 until end of turn.
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Whenever this creature attacks or blocks, you lose 1 life if you don't control a Demon.
Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
This creature can't block and can't be blocked.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target creature gets -3/-3 until end of turn. You lose 3 life.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Flying Whenever this creature becomes tapped, you gain 1 life.
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Blaze deals X damage to any target.
{1}, {T}: This creature deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap this creature.
| Card | Number | Rarity | Price |
|---|---|---|---|
Steppe Lynx | 251 | Common | $0.23 |
Syr Alin, the Lion's Claw | 252 | Uncommon | $0.18 |
Taranika, Akroan Veteran | 253 | Rare | $0.23 |
Tempered Veteran | 254 | Uncommon | $0.14 |
Thraben Inspector | 255 | Common | $0.20 |
Trained Caracal | 256 | Common | $0.11 |
Transcendent Envoy | 257 | Common | $0.18 |
Triplicate Spirits | 258 | Common | $0.17 |
Trove Warden | 259 | Rare | $0.36 |
Unquestioned Authority | 260 | Uncommon | $1.24 |
Valkyrie Harbinger | 261 | Rare | $1.88 |
Valor in Akros | 262 | Uncommon | $0.08 |
Valorous Stance | 263 | Uncommon | $0.11 |
Valorous Steed | 264 | Common | $0.10 |
Weight of Conscience | 265 | Common | $0.09 |
Wispweaver Angel | 266 | Uncommon | $0.19 |
Academy Journeymage | 267 | Common | $0.10 |
Aeronaut Tinkerer | 268 | Common | $0.11 |
Amoeboid Changeling | 269 | Common | $1.11 |
Anchor to the Aether | 270 | Uncommon | $0.13 |
Aquatic Incursion | 271 | Uncommon | $0.16 |
Artificer's Epiphany | 272 | Common | $0.13 |
Augury Owl | 273 | Common | $0.28 |
Avalanche Caller | 274 | Uncommon | $0.10 |
Aviation Pioneer | 275 | Common | $0.07 |
Barrin, Tolarian Archmage | 276 | Rare | $0.28 |
Berg Strider | 277 | Common | $0.11 |
Brineborn Cutthroat | 278 | Uncommon | $0.21 |
Bury in Books | 279 | Common | $0.04 |
Chillerpillar | 280 | Common | $0.11 |
Chilling Trap | 281 | Common | $0.08 |
Condescend | 282 | Uncommon | $0.30 |
Crashing Tide | 283 | Common | $0.10 |
Crippling Chill | 284 | Common | $0.05 |
Cryptic Serpent | 285 | Uncommon | $0.60 |
Dismiss | 286 | Uncommon | $0.10 |
Djinn of Wishes | 287 | Rare | $0.11 |
Drag Under | 288 | Common | $0.04 |
Drownyard Explorers | 289 | Common | $0.10 |
Elite Instructor | 290 | Common | $0.11 |
Erdwal Illuminator | 291 | Uncommon | $0.17 |
Eternity Snare | 292 | Uncommon | $0.07 |
Eyekite | 293 | Common | $0.05 |
Faerie Formation | 294 | Rare | $0.29 |
Faerie Seer | 295 | Common | $0.50 |
Faerie Vandal | 296 | Uncommon | $0.10 |
Fallowsage | 297 | Uncommon | $0.22 |
Filigree Attendant | 298 | Uncommon | $0.10 |
Fleeting Distraction | 299 | Common | $0.09 |
Floodhound | 300 | Common | $0.14 |
Frostpeak Yeti | 301 | Common | $0.14 |
Gearseeker Serpent | 302 | Common | $0.05 |
Gearsmith Prodigy | 303 | Common | $0.06 |
Gigantoplasm | 304 | Rare | $0.52 |
Glen Elendra Pranksters | 305 | Uncommon | $0.21 |
Harbinger of the Tides | 306 | Rare | $0.23 |
Hieroglyphic Illumination | 307 | Common | $0.17 |
Icebind Pillar | 308 | Uncommon | $0.20 |
Interpret the Signs | 309 | Uncommon | $0.14 |
Jace, Arcane Strategist | 310 | Mythic | $0.93 |
Jace's Scrutiny | 311 | Common | $0.14 |
Lay Claim | 312 | Uncommon | $0.19 |
Leave in the Dust | 313 | Common | $0.06 |
Library Larcenist | 314 | Common | $0.15 |
Littjara Kinseekers | 315 | Common | $0.07 |
Lookout's Dispersal | 316 | Uncommon | $0.19 |
Lumengrid Sentinel | 317 | Uncommon | $0.24 |
Mantle of Tides | 318 | Common | $0.12 |
Marit Lage's Slumber | 319 | Rare | $0.47 |
Mechanized Production | 320 | Mythic | $1.43 |
Merfolk Sovereign | 321 | Rare | $0.32 |
Military Intelligence | 322 | Uncommon | $0.35 |
Mistwalker | 323 | Common | $0.09 |
Moonfolk Puzzlemaker | 324 | Common | $0.05 |
Multiple Choice | 325 | Rare | $0.18 |
Mystic Skyfish | 326 | Common | $0.11 |
Neutralize | 327 | Uncommon | $0.10 |
No Escape | 328 | Common | $0.06 |
Octoprophet | 329 | Common | $0.15 |
One With the Wind | 330 | Common | $0.11 |
Oneirophage | 331 | Uncommon | $0.17 |
Opt | 332 | Common | $0.22 |
Overwhelmed Apprentice | 333 | Uncommon | $0.15 |
Perilous Voyage | 334 | Uncommon | $0.06 |
Pestermite | 335 | Common | $0.16 |
Pilfering Hawk | 336 | Common | $0.12 |
Press for Answers | 337 | Common | $0.14 |
Renowned Weaponsmith | 338 | Uncommon | $0.07 |
River Sneak | 339 | Uncommon | $0.10 |
Sage of the Falls | 340 | Uncommon | $0.14 |
Sage's Row Savant | 341 | Common | $0.07 |
Saltwater Stalwart | 342 | Common | $0.07 |
Seafloor Oracle | 343 | Rare | $0.26 |
Sentinels of Glen Elendra | 344 | Common | $0.15 |
Serum Visions | 345 | Uncommon | $0.76 |
Shaper Apprentice | 346 | Common | $0.12 |
Shimmer Dragon | 347 | Rare | $0.27 |
Skilled Animator | 348 | Uncommon | $0.10 |
So Tiny | 349 | Common | $0.11 |
Startling Development | 350 | Common | $0.05 |
Steelgaze Griffin | 351 | Common | $0.03 |
Stinging Lionfish | 352 | Uncommon | $0.13 |
Stolen by the Fae | 353 | Rare | $0.32 |
Stonybrook Angler | 354 | Common | $0.15 |
Storm Sculptor | 355 | Common | $0.07 |
Svyelun of Sea and Sky | 356 | Mythic | $0.50 |
Syr Elenora, the Discerning | 357 | Uncommon | $0.07 |
Tamiyo, the Moon Sage | 358 | Mythic | $5.91 |
Teferi's Protege | 359 | Common | $0.09 |
Tezzeret, Artifice Master | 360 | Mythic | $3.93 |
Thopter Spy Network | 361 | Rare | $0.48 |
Tolarian Kraken | 362 | Uncommon | $0.15 |
Tolarian Sentinel | 363 | Common | $0.04 |
Tome Anima | 364 | Common | $0.04 |
Triton Shorestalker | 365 | Common | $0.21 |
Undersea Invader | 366 | Common | $0.05 |
Vedalken Engineer | 367 | Common | $0.13 |
Vendilion Clique | 368 | Mythic | $6.23 |
Wake Thrasher | 369 | Rare | $0.19 |
Watertrap Weaver | 370 | Common | $0.13 |
Wavebreak Hippocamp | 371 | Rare | $0.86 |
Weldfast Wingsmith | 372 | Common | $0.05 |
Windrider Patrol | 373 | Uncommon | $0.21 |
Winter's Rest | 374 | Common | $0.18 |
Alley Strangler | 375 | Common | $0.06 |
Ancient Craving | 376 | Uncommon | $0.27 |
Black Cat | 377 | Common | $0.15 |
Blight Keeper | 378 | Common | $0.12 |
Blood Price | 379 | Common | $0.20 |
Bloodbond Vampire | 380 | Uncommon | $0.17 |
Bloodthirsty Aerialist | 381 | Uncommon | $0.23 |
Bloodtracker | 382 | Rare | $0.24 |
Bone Picker | 383 | Uncommon | $0.07 |
Burglar Rat | 384 | Common | $0.24 |
Cemetery Recruitment | 385 | Common | $0.20 |
Certain Death | 386 | Common | $0.04 |
Chittering Rats | 387 | Common | $0.37 |
Consign to the Pit | 388 | Common | $0.06 |
Corpse Churn | 389 | Common | $0.17 |
Crow of Dark Tidings | 390 | Common | $0.12 |
Cruel Sadist | 391 | Rare | $0.16 |
Crypt Rats | 392 | Uncommon | $0.46 |
Dead Weight | 393 | Common | $0.07 |
Death Wind | 394 | Uncommon | $0.08 |
Deathbloom Thallid | 395 | Common | $0.07 |
Deathbringer Regent | 396 | Rare | $0.23 |
Demon of Catastrophes | 397 | Rare | $0.22 |
Demonic Gifts | 398 | Common | $0.18 |
Demon's Disciple | 399 | Uncommon | $0.31 |
Demon's Grasp | 400 | Common | $0.08 |
Devouring Swarm | 401 | Common | $0.06 |
Doomed Dissenter | 402 | Common | $0.09 |
Dread Presence | 403 | Rare | $3.36 |
Dread Rider | 404 | Common | $0.08 |
Dread Slaver | 405 | Rare | $0.19 |
Dreadhound | 406 | Uncommon | $0.22 |
Dune Beetle | 407 | Common | $0.17 |
Durable Coilbug | 408 | Common | $0.08 |
Eaten Alive | 409 | Common | $0.15 |
Endless Ranks of the Dead | 410 | Rare | $4.78 |
Epicure of Blood | 411 | Common | $0.18 |
Eviscerate | 412 | Common | $0.14 |
Exsanguinate | 413 | Uncommon | $0.49 |
Falkenrath Noble | 414 | Uncommon | $0.25 |
Fetid Imp | 415 | Common | $0.10 |
Fungal Infection | 416 | Common | $0.15 |
Gavony Unhallowed | 417 | Common | $0.11 |
Ghoulraiser | 418 | Common | $0.10 |
Gnawing Zombie | 419 | Common | $0.17 |
Gorging Vulture | 420 | Common | $0.09 |
Graf Harvest | 421 | Uncommon | $0.28 |
Graveblade Marauder | 422 | Rare | $0.14 |
Gravecrawler | 423 | Rare | $2.55 |
Gravedigger | 424 | Uncommon | $0.19 |
Grotesque Mutation | 425 | Common | $0.04 |
Hooded Assassin | 426 | Common | $0.10 |
Ill-Gotten Inheritance | 427 | Common | $0.13 |
Inner Demon | 428 | Uncommon | $0.17 |
Kalastria Nightwatch | 429 | Common | $0.12 |
Karfell Kennel-Master | 430 | Common | $0.07 |
Kothophed, Soul Hoarder | 431 | Rare | $0.20 |
Kraul Swarm | 432 | Uncommon | $0.25 |
Liliana, Death's Majesty | 433 | Mythic | $0.51 |
Liliana's Elite | 434 | Uncommon | $0.12 |
Liliana's Mastery | 435 | Rare | $0.34 |
Liliana's Steward | 436 | Common | $0.12 |
Lurking Deadeye | 437 | Common | $0.19 |
Maalfeld Twins | 438 | Common | $0.13 |
Marauding Blight-Priest | 439 | Common | $0.24 |
Marauding Boneslasher | 440 | Common | $0.07 |
Massacre Wurm | 441 | Mythic | $4.27 |
Mire Blight | 442 | Common | $0.09 |
Mire Triton | 443 | Uncommon | $0.12 |
Moment of Craving | 444 | Common | $0.04 |
Moodmark Painter | 445 | Common | $0.14 |
Necromancer's Stockpile | 446 | Rare | $0.23 |
Necrotic Wound | 447 | Uncommon | $0.14 |
Nested Ghoul | 448 | Uncommon | $0.07 |
Nirkana Assassin | 449 | Common | $0.12 |
Ob Nixilis, the Hate-Twisted | 450 | Uncommon | $0.51 |
Ob Nixilis's Cruelty | 451 | Common | $0.09 |
Ophiomancer | 452 | Rare | $3.00 |
Oversold Cemetery | 453 | Rare | $3.13 |
Phyrexian Debaser | 454 | Common | $0.08 |
Pit Keeper | 455 | Common | $0.08 |
Plague Spitter | 456 | Uncommon | $0.41 |
Priest of the Blood Rite | 457 | Rare | $0.16 |
Reaper from the Abyss | 458 | Mythic | $1.20 |
Reave Soul | 459 | Common | $0.06 |
Returned Reveler | 460 | Common | $0.12 |
Revenant | 461 | Uncommon | $0.19 |
Ruthless Disposal | 462 | Uncommon | $0.05 |
Seizan, Perverter of Truth | 463 | Rare | $1.91 |
Shadowborn Demon | 464 | Mythic | $0.49 |
Shambling Ghoul | 465 | Common | $0.06 |
Sinuous Vermin | 466 | Common | $0.25 |
Skirsdag High Priest | 467 | Rare | $0.19 |
Skirsdag Supplicant | 468 | Common | $0.07 |
Sling-Gang Lieutenant | 469 | Uncommon | $0.23 |
Soulcage Fiend | 470 | Common | $0.09 |
Spark Reaper | 471 | Common | $0.07 |
Stitcher's Supplier | 472 | Uncommon | $0.41 |
Strangling Spores | 473 | Common | $0.17 |
Syr Konrad, the Grim | 474 | Uncommon | $0.93 |
Takenuma Bleeder | 475 | Common | $0.09 |
Tivash, Gloom Summoner | 476 | Rare | $0.36 |
Tormented Soul | 477 | Common | $0.32 |
Tragic Slip | 478 | Common | $0.21 |
Triskaidekaphobia | 479 | Rare | $0.37 |
Typhoid Rats | 480 | Common | $0.22 |
Ulcerate | 481 | Uncommon | $0.17 |
Undead Augur | 482 | Uncommon | $0.21 |
Vampire Envoy | 483 | Common | $0.11 |
Vampiric Rites | 484 | Uncommon | $0.27 |
Vermin Gorger | 485 | Common | $0.16 |
Village Rites | 486 | Common | $0.24 |
Vito, Thorn of the Dusk Rose | 487 | Rare | $18.70 |
Wailing Ghoul | 488 | Common | $0.23 |
Wicked Guardian | 489 | Common | $0.07 |
Witch's Cauldron | 490 | Uncommon | $0.18 |
Yargle, Glutton of Urborg | 491 | Uncommon | $0.21 |
Act on Impulse | 492 | Uncommon | $0.17 |
Arms Dealer | 493 | Uncommon | $0.13 |
Axgard Cavalry | 494 | Common | $0.13 |
Banefire | 495 | Rare | $0.96 |
Barrage Ogre | 496 | Uncommon | $0.04 |
Battle Squadron | 497 | Uncommon | $0.40 |
Big Score | 498 | Common | $1.02 |
Blaze | 499 | Uncommon | $0.12 |
Blisterspit Gremlin | 500 | Common | $0.15 |