Kamigawa: Neon Dynasty
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Return all artifact and enchantment cards from your graveyard to the battlefield.
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature crews Vehicles as though its power were 2 greater.
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap this creature.
Flash Flying When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Destroy target artifact with mana value 3 or less. You gain 3 life.
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
Flying {3}{W}, {T}: Tap target creature.
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
When this creature enters, draw a card.
Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap Futurist Operative.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
Gain control of target artifact or creature. Untap it.
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.
{1}{U}, Sacrifice this artifact: Draw two cards. Channel — {U}, Discard this card: Draw a card.
Flying Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered this turn.
Flying Whenever this creature becomes tapped, scry 1.
{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
Flying When this creature enters, tap target permanent.
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Flying Whenever a nontoken artifact you control enters, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
Channel — {3}{U}, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Flying Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
Counter target noncreature spell unless its controller pays {2}.
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Flash Enchant artifact, creature, or planeswalker When this Aura enters, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Draw three cards. Then discard two cards unless you discard an artifact card.
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. Destroy target creature or planeswalker.
Ninjutsu {2}{B} This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
{1}{B}, Sacrifice an artifact or creature: Draw a card.
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Flying When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Flying {3}{B}: This creature gets +2/+2 until end of turn.
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
When this creature enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
Lifelink Equipped creature has lifelink. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
This creature has deathtouch as long as you control an artifact. This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters, put a deathtouch counter and a lifelink counter on target creature you control.
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Enchant artifact or creature you control When this Aura enters, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
When this creature enters, each opponent discards a card.
Destroy target creature that was dealt damage this turn. Draw a card.
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
Trample Equipped creature gets +3/+2 and has trample. Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact. {4}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Trample, haste Channel — {1}{R}, Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Haste At the beginning of your end step, return this creature to its owner's hand. Channel — {1}{R}, Discard this card: Draw a card.
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
{1}, Sacrifice another artifact: This creature gets +2/+1 until end of turn.
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever another artifact you control enters, this creature gets +1/+0 until end of turn.
Reach When this creature enters, it deals 2 damage to any target. Channel — {1}{R}, Discard this card: It deals 2 damage to any target.
When this creature enters, target creature can't block this turn.
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
Defender, reach Channel — {4}{G}, Discard this card: Destroy target creature with flying.
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Reach When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Exile target artifact or enchantment.
Deathtouch
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard this card: Target creature gets +3/+3 and gains reach until end of turn.
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Enchant land When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."
Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
When this creature enters, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
{T}: Add {G}. As long as this creature is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.
Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Flying, ward {2} Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Flying Artifact spells you cast cost {1} less to cast.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target.
This enchantment enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Lifelink Enchantment spells you cast cost {1} less to cast.
At the beginning of your end step, if Kaito entered this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This token can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Whenever Naomi enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. {T}, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {2}{U}{B}.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {1}{U}{B}.
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ancestral Katana | 1 | Common | $0.18 |
A-Ancestral Katana | A-1 | Common | N/A |
Ao, the Dawn Sky | 2 | Mythic | $1.65 |
Banishing Slash | 3 | Uncommon | $0.15 |
Befriending the Moths // Imperial Moth | 4 | Common | $0.07 |
Blade-Blizzard Kitsune | 5 | Uncommon | $0.05 |
Born to Drive | 6 | Uncommon | $0.17 |
Brilliant Restoration | 7 | Rare | $1.12 |
Cloudsteel Kirin | 8 | Rare | $0.33 |
Dragonfly Suit | 9 | Common | $0.08 |
Eiganjo Exemplar | 10 | Common | $0.12 |
A-Eiganjo Exemplar | A-10 | Common | N/A |
Era of Enlightenment // Hand of Enlightenment | 11 | Common | $0.13 |
The Fall of Lord Konda // Fragment of Konda | 12 | Uncommon | $0.13 |
Farewell | 13 | Rare | $5.33 |
Go-Shintai of Shared Purpose | 14 | Uncommon | $0.27 |
Golden-Tail Disciple | 15 | Common | $0.12 |
Hotshot Mechanic | 16 | Uncommon | $0.13 |
Imperial Oath | 17 | Common | $0.10 |
Imperial Recovery Unit | 18 | Uncommon | $0.05 |
Imperial Subduer | 19 | Common | $0.06 |
A-Imperial Subduer | A-19 | Common | N/A |
Intercessor's Arrest | 20 | Common | $0.04 |
Invoke Justice | 21 | Rare | $0.16 |
Kitsune Ace | 22 | Common | $0.09 |
Kyodai, Soul of Kamigawa | 23 | Rare | $0.36 |
Light the Way | 24 | Common | $0.12 |
Light-Paws, Emperor's Voice | 25 | Rare | $1.23 |
Lion Sash | 26 | Rare | $2.54 |
Lucky Offering | 27 | Common | $0.17 |
March of Otherworldly Light | 28 | Rare | $0.77 |
Michiko's Reign of Truth // Portrait of Michiko | 29 | Uncommon | $0.25 |
Mothrider Patrol | 30 | Common | $0.19 |
Norika Yamazaki, the Poet | 31 | Uncommon | $0.13 |
Regent's Authority | 32 | Common | $0.04 |
Repel the Vile | 33 | Common | $0.07 |
The Restoration of Eiganjo // Architect of Restoration | 34 | Rare | $0.40 |
Selfless Samurai | 35 | Uncommon | $0.11 |
Seven-Tail Mentor | 36 | Common | $0.07 |
Sky-Blessed Samurai | 37 | Uncommon | $0.10 |
Spirited Companion | 38 | Common | $0.28 |
Sunblade Samurai | 39 | Common | $0.08 |
Touch the Spirit Realm | 40 | Uncommon | $0.59 |
Wanderer's Intervention | 41 | Common | $0.04 |
The Wandering Emperor | 42 | Mythic | $4.35 |
When We Were Young | 43 | Uncommon | $0.06 |
Acquisition Octopus | 44 | Uncommon | $0.09 |
Anchor to Reality | 45 | Uncommon | $0.15 |
Armguard Familiar | 46 | Common | $0.08 |
Awakened Awareness | 47 | Uncommon | $0.07 |
Behold the Unspeakable // Vision of the Unspeakable | 48 | Uncommon | $0.18 |
Covert Technician | 49 | Uncommon | $0.15 |
Discover the Impossible | 50 | Uncommon | $0.08 |
Disruption Protocol | 51 | Common | $0.11 |
Essence Capture | 52 | Uncommon | $0.07 |
Futurist Operative | 53 | Uncommon | $0.07 |
A-Futurist Operative | A-53 | Uncommon | N/A |
Futurist Sentinel | 54 | Common | $0.11 |
Go-Shintai of Lost Wisdom | 55 | Uncommon | $0.27 |
Guardians of Oboro | 56 | Common | $0.04 |
Inventive Iteration // Living Breakthrough | 57 | Rare | $0.25 |
Invoke the Winds | 58 | Rare | $0.25 |
Jin-Gitaxias, Progress Tyrant | 59 | Mythic | $10.42 |
Kairi, the Swirling Sky | 60 | Mythic | $0.66 |
March of Swirling Mist | 61 | Rare | $1.37 |
Mindlink Mech | 62 | Rare | $0.19 |
Mirrorshell Crab | 63 | Common | $0.27 |
Mnemonic Sphere | 64 | Common | $0.10 |
Mobilizer Mech | 65 | Uncommon | $0.28 |
The Modern Age // Vector Glider | 66 | Common | $0.25 |
Moon-Circuit Hacker | 67 | Common | $0.34 |
A-Moon-Circuit Hacker | A-67 | Common | N/A |
Moonfolk Puzzlemaker | 68 | Common | $0.08 |
Moonsnare Prototype | 69 | Common | $0.25 |
Moonsnare Specialist | 70 | Common | $0.08 |
Network Disruptor | 71 | Common | $0.18 |
Planar Incision | 72 | Common | $0.31 |
Prosperous Thief | 73 | Uncommon | $0.26 |
A-Prosperous Thief | A-73 | Uncommon | N/A |
The Reality Chip | 74 | Rare | $3.26 |
Reality Heist | 75 | Uncommon | $0.20 |
Replication Specialist | 76 | Uncommon | $0.13 |
Saiba Trespassers | 77 | Common | $0.05 |
Short Circuit | 78 | Common | $0.04 |
Skyswimmer Koi | 79 | Common | $0.06 |
Spell Pierce | 80 | Common | $0.31 |
Suit Up | 81 | Common | $0.08 |
Tameshi, Reality Architect | 82 | Rare | $0.22 |
Tamiyo's Compleation | 83 | Common | $0.13 |
Tezzeret, Betrayer of Flesh | 84 | Mythic | $0.64 |
Thirst for Knowledge | 85 | Uncommon | $0.09 |
Thousand-Faced Shadow | 86 | Rare | $1.02 |
A-Thousand-Faced Shadow | A-86 | Rare | N/A |
Assassin's Ink | 87 | Uncommon | $0.07 |
Biting-Palm Ninja | 88 | Rare | $0.27 |
Blade of the Oni | 89 | Mythic | $0.63 |
Chainflail Centipede | 90 | Common | $0.05 |
Clawing Torment | 91 | Common | $0.08 |
Debt to the Kami | 92 | Common | $0.08 |
Dockside Chef | 93 | Uncommon | $0.34 |
Dokuchi Shadow-Walker | 94 | Common | $0.08 |
Dokuchi Silencer | 95 | Uncommon | $0.12 |
A-Dokuchi Silencer | A-95 | Uncommon | N/A |
Enormous Energy Blade | 96 | Uncommon | $0.11 |
Go-Shintai of Hidden Cruelty | 97 | Uncommon | $0.25 |
Gravelighter | 98 | Uncommon | $0.32 |
Hidetsugu, Devouring Chaos | 99 | Rare | $0.22 |
Inkrise Infiltrator | 100 | Common | $0.03 |
Invoke Despair | 101 | Rare | $0.32 |
Junji, the Midnight Sky | 102 | Mythic | $0.73 |
Kaito's Pursuit | 103 | Common | $0.06 |
Kami of Restless Shadows | 104 | Common | $0.07 |
Kami of Terrible Secrets | 105 | Common | $0.08 |
Leech Gauntlet | 106 | Uncommon | $0.13 |
Lethal Exploit | 107 | Common | $0.05 |
Life of Toshiro Umezawa // Memory of Toshiro | 108 | Uncommon | $0.13 |
The Long Reach of Night // Animus of Night's Reach | 109 | Uncommon | $0.24 |
Malicious Malfunction | 110 | Uncommon | $0.07 |
March of Wretched Sorrow | 111 | Rare | $0.24 |
Mukotai Ambusher | 112 | Common | $0.10 |
Mukotai Soulripper | 113 | Rare | $0.09 |
Nashi, Moon Sage's Scion | 114 | Mythic | $1.20 |
A-Nashi, Moon Sage's Scion | A-114 | Mythic | N/A |
Nezumi Bladeblesser | 115 | Common | $0.07 |
Nezumi Prowler | 116 | Uncommon | $0.32 |
A-Nezumi Prowler | A-116 | Uncommon | N/A |
Okiba Reckoner Raid // Nezumi Road Captain | 117 | Common | $0.23 |
Okiba Salvage | 118 | Uncommon | $0.07 |
Reckoner Shakedown | 119 | Common | $0.06 |
Reckoner's Bargain | 120 | Common | $1.02 |
Return to Action | 121 | Common | $0.28 |
Soul Transfer | 122 | Rare | $0.13 |
Tatsunari, Toad Rider | 123 | Rare | $0.22 |
Tribute to Horobi // Echo of Death's Wail | 124 | Rare | $0.21 |
Twisted Embrace | 125 | Common | $0.05 |
Undercity Scrounger | 126 | Common | $0.11 |
Unforgiving One | 127 | Uncommon | $0.09 |
Virus Beetle | 128 | Common | $0.17 |
You Are Already Dead | 129 | Common | $0.19 |
Akki Ember-Keeper | 130 | Common | $0.11 |
Akki Ronin | 131 | Common | $0.09 |
A-Akki Ronin | A-131 | Common | N/A |
Akki War Paint | 132 | Common | $0.11 |
Ambitious Assault | 133 | Common | $0.10 |
Atsushi, the Blazing Sky | 134 | Mythic | $0.85 |
Bronzeplate Boar | 135 | Uncommon | $0.12 |
Crackling Emergence | 136 | Common | $0.05 |
Dragonspark Reactor | 137 | Uncommon | $0.27 |
Experimental Synthesizer | 138 | Common | $0.40 |
Explosive Entry | 139 | Common | $0.08 |
Explosive Singularity | 140 | Mythic | $0.40 |
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki | 141 | Rare | $6.95 |
Flame Discharge | 142 | Uncommon | $0.04 |
Gift of Wrath | 143 | Common | $0.05 |
Go-Shintai of Ancient Wars | 144 | Uncommon | $0.26 |
Goro-Goro, Disciple of Ryusei | 145 | Rare | $1.08 |
Heiko Yamazaki, the General | 146 | Uncommon | $0.07 |
Invoke Calamity | 147 | Rare | $0.37 |
Ironhoof Boar | 148 | Common | $0.07 |
Kami of Industry | 149 | Common | $0.07 |
Kami's Flare | 150 | Common | $0.11 |
Kindled Fury | 151 | Common | $0.07 |
Kumano Faces Kakkazan // Etching of Kumano | 152 | Uncommon | $0.22 |
Lizard Blades | 153 | Rare | $2.87 |
March of Reckless Joy | 154 | Rare | $0.28 |
Ogre-Head Helm | 155 | Rare | $0.18 |
Peerless Samurai | 156 | Common | $0.09 |
A-Peerless Samurai | A-156 | Common | N/A |
Rabbit Battery | 157 | Uncommon | $0.31 |
Reinforced Ronin | 158 | Uncommon | $0.26 |
Scrap Welder | 159 | Rare | $0.17 |
Scrapyard Steelbreaker | 160 | Common | $0.03 |
Seismic Wave | 161 | Uncommon | $0.06 |
The Shattered States Era // Nameless Conqueror | 162 | Common | $0.07 |
Simian Sling | 163 | Common | $0.08 |
Sokenzan Smelter | 164 | Uncommon | $0.10 |
Tempered in Solitude | 165 | Uncommon | $0.17 |
Thundering Raiju | 166 | Rare | $0.49 |
Towashi Songshaper | 167 | Common | $0.04 |
Twinshot Sniper | 168 | Uncommon | $0.21 |
Unstoppable Ogre | 169 | Common | $0.03 |
Upriser Renegade | 170 | Uncommon | $0.08 |
Voltage Surge | 171 | Common | $0.06 |
Azusa's Many Journeys // Likeness of the Seeker | 172 | Uncommon | $0.30 |
Bamboo Grove Archer | 173 | Common | $0.08 |
Bearer of Memory | 174 | Common | $0.04 |
Blossom Prancer | 175 | Uncommon | $0.09 |
Boon of Boseiju | 176 | Uncommon | $0.15 |
Boseiju Reaches Skyward // Branch of Boseiju | 177 | Uncommon | $0.24 |
Careful Cultivation | 178 | Common | $0.20 |
Coiling Stalker | 179 | Common | $0.03 |
Commune with Spirits | 180 | Common | $0.07 |
The Dragon-Kami Reborn // Dragon-Kami's Egg | 181 | Rare | $0.20 |
Fade into Antiquity | 182 | Common | $0.07 |
Fang of Shigeki | 183 | Common | $0.28 |
Favor of Jukai | 184 | Common | $0.05 |
Generous Visitor | 185 | Uncommon | $0.22 |
Geothermal Kami | 186 | Common | $0.03 |
Go-Shintai of Boundless Vigor | 187 | Uncommon | $0.25 |
Grafted Growth | 188 | Common | $0.12 |
Greater Tanuki | 189 | Common | $0.25 |
Harmonious Emergence | 190 | Common | $0.09 |
Heir of the Ancient Fang | 191 | Common | $0.04 |
Historian's Wisdom | 192 | Uncommon | $0.06 |
Invoke the Ancients | 193 | Rare | $0.11 |
Jugan Defends the Temple // Remnant of the Rising Star | 194 | Mythic | $2.17 |
Jukai Preserver | 195 | Common | $0.08 |
Jukai Trainee | 196 | Common | $0.03 |
Kami of Transience | 197 | Rare | $0.27 |
Kappa Tech-Wrecker | 198 | Uncommon | $0.08 |
Kodama of the West Tree | 199 | Mythic | $23.54 |
Kura, the Boundless Sky | 200 | Mythic | $2.17 |
March of Burgeoning Life | 201 | Rare | $0.10 |
Master's Rebuke | 202 | Common | $0.24 |
Orochi Merge-Keeper | 203 | Uncommon | $0.08 |
Roaring Earth | 204 | Uncommon | $0.31 |
Season of Renewal | 205 | Common | $0.15 |
Shigeki, Jukai Visionary | 206 | Rare | $0.38 |
Spinning Wheel Kick | 207 | Uncommon | $0.15 |
Spring-Leaf Avenger | 208 | Rare | $0.27 |
Storyweave | 209 | Uncommon | $0.07 |
Tales of Master Seshiro // Seshiro's Living Legacy | 210 | Common | $0.08 |
Tamiyo's Safekeeping | 211 | Common | $2.84 |
Teachings of the Kirin // Kirin-Touched Orochi | 212 | Rare | $0.09 |
Weaver of Harmony | 213 | Rare | $3.79 |
Webspinner Cuff | 214 | Uncommon | $0.07 |
Asari Captain | 215 | Uncommon | $0.11 |
A-Asari Captain | A-215 | Uncommon | N/A |
Colossal Skyturtle | 216 | Uncommon | $0.36 |
Eiganjo Uprising | 217 | Rare | $0.23 |
Enthusiastic Mechanaut | 218 | Uncommon | $0.37 |
Gloomshrieker | 219 | Uncommon | $0.32 |
Greasefang, Okiba Boss | 220 | Rare | $0.21 |
Hidetsugu Consumes All // Vessel of the All-Consuming | 221 | Mythic | $0.40 |
Hinata, Dawn-Crowned | 222 | Rare | $0.37 |
Invigorating Hot Spring | 223 | Uncommon | $0.31 |
Isshin, Two Heavens as One | 224 | Rare | $4.93 |
Jukai Naturalist | 225 | Uncommon | $0.49 |
Kaito Shizuki | 226 | Mythic | $0.95 |
The Kami War // O-Kagachi Made Manifest | 227 | Mythic | $3.43 |
Kotose, the Silent Spider | 228 | Rare | $0.21 |
Naomi, Pillar of Order | 229 | Uncommon | $0.14 |
Oni-Cult Anvil | 230 | Uncommon | $0.24 |
Prodigy's Prototype | 231 | Uncommon | $0.23 |
Raiyuu, Storm's Edge | 232 | Rare | $0.26 |
A-Raiyuu, Storm's Edge | A-232 | Rare | N/A |
Risona, Asari Commander | 233 | Rare | $0.23 |
Satoru Umezawa | 234 | Rare | $0.48 |
A-Satoru Umezawa | A-234 | Rare | N/A |
Satsuki, the Living Lore | 235 | Rare | $0.37 |