Kamigawa: Neon Dynasty
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
When Circuit Mender enters, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card.
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Flash Flying When this Vehicle enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This creature enters with a +1/+1 counter on it. When this creature dies, if it had counters on it, put those counters on target creature you control.
{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. Crew 2
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.
Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature leaves the battlefield, you may pay {2}. If you do, draw a card.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 3
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library.
Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.
Flying When this creature enters, create a 1/1 colorless Spirit creature token.
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.
The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
At the beginning of your end step, if Kaito entered this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This token can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
This creature has deathtouch as long as you control an artifact. This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Haste At the beginning of your end step, return this creature to its owner's hand. Channel — {1}{R}, Discard this card: Draw a card.
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Ninjutsu {2}{B} This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
Flying {3}{B}: This creature gets +2/+2 until end of turn.
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Deathtouch
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.
At the beginning of your end step, if Kaito entered this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This token can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {2}{U}{B}.
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
Return all artifact and enchantment cards from your graveyard to the battlefield.
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
Gain control of target artifact or creature. Untap it.
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target.
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}
{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. Crew 2
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 3
Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Flash Flying When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.
The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
At the beginning of your end step, if Kaito entered this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This token can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {2}{U}{B}.
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Return all artifact and enchantment cards from your graveyard to the battlefield.
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Flash Flying When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
Gain control of target artifact or creature. Untap it.
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Ninjutsu {2}{B} This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Silver-Fur Master | 236 | Uncommon | $0.42 |
A-Silver-Fur Master | A-236 | Uncommon | N/A |
Spirit-Sister's Call | 237 | Mythic | $0.21 |
Tamiyo, Compleated Sage | 238 | Mythic | $0.65 |
Automated Artificer | 239 | Common | $0.15 |
Bronze Cudgels | 240 | Uncommon | $0.05 |
Brute Suit | 241 | Common | $0.11 |
Circuit Mender | 242 | Uncommon | $0.32 |
A-Circuit Mender | A-242 | Uncommon | N/A |
Containment Construct | 243 | Uncommon | $0.65 |
Dramatist's Puppet | 244 | Common | $0.07 |
Eater of Virtue | 245 | Rare | $0.32 |
Ecologist's Terrarium | 246 | Common | $0.11 |
High-Speed Hoverbike | 247 | Uncommon | $0.10 |
Iron Apprentice | 248 | Common | $0.11 |
Mechtitan Core | 249 | Rare | $0.33 |
Mirror Box | 250 | Rare | $4.38 |
Network Terminal | 251 | Common | $0.23 |
Ninja's Kunai | 252 | Common | $0.10 |
Papercraft Decoy | 253 | Common | $0.12 |
Patchwork Automaton | 254 | Uncommon | $0.37 |
Reckoner Bankbuster | 255 | Rare | $0.47 |
Reito Sentinel | 256 | Uncommon | $0.11 |
Runaway Trash-Bot | 257 | Uncommon | $0.11 |
Searchlight Companion | 258 | Common | $0.09 |
Shrine Steward | 259 | Common | $0.20 |
Surgehacker Mech | 260 | Rare | $0.25 |
Thundersteel Colossus | 261 | Common | $0.29 |
Towashi Guide-Bot | 262 | Uncommon | $0.20 |
Walking Skyscraper | 263 | Uncommon | $0.19 |
Bloodfell Caves | 264 | Common | $0.12 |
Blossoming Sands | 265 | Common | $0.11 |
Boseiju, Who Endures | 266 | Rare | $42.88 |
Dismal Backwater | 267 | Common | $0.17 |
Eiganjo, Seat of the Empire | 268 | Rare | $6.40 |
Jungle Hollow | 269 | Common | $0.24 |
Mech Hangar | 270 | Uncommon | $0.39 |
Otawara, Soaring City | 271 | Rare | $23.13 |
Roadside Reliquary | 272 | Uncommon | $0.23 |
Rugged Highlands | 273 | Common | $0.07 |
Scoured Barrens | 274 | Common | $0.10 |
Secluded Courtyard | 275 | Uncommon | $0.38 |
Sokenzan, Crucible of Defiance | 276 | Rare | $2.71 |
Swiftwater Cliffs | 277 | Common | $0.20 |
Takenuma, Abandoned Mire | 278 | Rare | $9.07 |
Thornwood Falls | 279 | Common | $0.12 |
Tranquil Cove | 280 | Common | $0.08 |
Uncharted Haven | 281 | Common | $0.17 |
Wind-Scarred Crag | 282 | Common | $0.06 |
Plains | 283 | Common | $0.15 |
Plains | 284 | Common | $0.12 |
Island | 285 | Common | $0.13 |
Island | 286 | Common | $0.09 |
Swamp | 287 | Common | $0.33 |
Swamp | 288 | Common | $0.38 |
Mountain | 289 | Common | $0.13 |
Mountain | 290 | Common | $0.11 |
Forest | 291 | Common | $0.11 |
Forest | 292 | Common | $0.12 |
Plains | 293 | Common | $3.03 |
Plains | 294 | Common | $2.23 |
Island | 295 | Common | $2.97 |
Island | 296 | Common | $3.27 |
Swamp | 297 | Common | $4.34 |
Swamp | 298 | Common | $5.08 |
Mountain | 299 | Common | $3.23 |
Mountain | 300 | Common | $2.03 |
Forest | 301 | Common | $2.08 |
Forest | 302 | Common | $1.83 |
The Wandering Emperor | 303 | Mythic | $5.29 |
Tezzeret, Betrayer of Flesh | 304 | Mythic | $3.86 |
Kaito Shizuki | 305 | Mythic | $4.13 |
Tamiyo, Compleated Sage | 306 | Mythic | $3.18 |
Jin-Gitaxias, Progress Tyrant | 307 | Mythic | $7.08 |
Tamiyo, Compleated Sage | 308 | Mythic | $0.74 |
Eiganjo Exemplar | 309 | Common | $0.09 |
Imperial Subduer | 310 | Common | $0.15 |
Norika Yamazaki, the Poet | 311 | Uncommon | $0.11 |
Selfless Samurai | 312 | Uncommon | $0.22 |
Seven-Tail Mentor | 313 | Common | $0.16 |
Sky-Blessed Samurai | 314 | Uncommon | $0.13 |
Sunblade Samurai | 315 | Common | $0.17 |
The Wandering Emperor | 316 | Mythic | $30.58 |
Guardians of Oboro | 317 | Common | $0.09 |
Nezumi Bladeblesser | 318 | Common | $0.19 |
Akki Ronin | 319 | Common | $0.16 |
Goro-Goro, Disciple of Ryusei | 320 | Rare | $1.96 |
Heiko Yamazaki, the General | 321 | Uncommon | $0.14 |
Peerless Samurai | 322 | Common | $0.08 |
Reinforced Ronin | 323 | Uncommon | $0.26 |
Upriser Renegade | 324 | Uncommon | $0.09 |
Heir of the Ancient Fang | 325 | Common | $0.10 |
Jukai Trainee | 326 | Common | $0.10 |
Asari Captain | 327 | Uncommon | $0.18 |
Isshin, Two Heavens as One | 328 | Rare | $6.98 |
Raiyuu, Storm's Edge | 329 | Rare | $0.74 |
Risona, Asari Commander | 330 | Rare | $0.49 |
Blade-Blizzard Kitsune | 331 | Uncommon | $0.18 |
Covert Technician | 332 | Uncommon | $0.22 |
Futurist Operative | 333 | Uncommon | $0.11 |
Moon-Circuit Hacker | 334 | Common | $0.25 |
Moonsnare Specialist | 335 | Common | $0.24 |
Prosperous Thief | 336 | Uncommon | $0.29 |
Thousand-Faced Shadow | 337 | Rare | $5.25 |
Biting-Palm Ninja | 338 | Rare | $0.46 |
Dokuchi Shadow-Walker | 339 | Common | $0.13 |
Dokuchi Silencer | 340 | Uncommon | $0.28 |
Inkrise Infiltrator | 341 | Common | $0.14 |
Mukotai Ambusher | 342 | Common | $0.18 |
Nashi, Moon Sage's Scion | 343 | Mythic | $4.73 |
Nezumi Prowler | 344 | Uncommon | $0.27 |
Tatsunari, Toad Rider | 345 | Rare | $0.57 |
Coiling Stalker | 346 | Common | $0.10 |
Fang of Shigeki | 347 | Common | $0.16 |
Kappa Tech-Wrecker | 348 | Uncommon | $0.22 |
Spring-Leaf Avenger | 349 | Rare | $0.26 |
Kaito Shizuki | 350 | Mythic | $5.63 |
Kotose, the Silent Spider | 351 | Rare | $0.41 |
Satoru Umezawa | 352 | Rare | $0.61 |
Silver-Fur Master | 353 | Uncommon | $0.39 |
The Restoration of Eiganjo // Architect of Restoration | 354 | Rare | $0.69 |
Inventive Iteration // Living Breakthrough | 355 | Rare | $0.34 |
Tribute to Horobi // Echo of Death's Wail | 356 | Rare | $0.34 |
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki | 357 | Rare | $8.82 |
The Dragon-Kami Reborn // Dragon-Kami's Egg | 358 | Rare | $0.22 |
Jugan Defends the Temple // Remnant of the Rising Star | 359 | Mythic | $2.34 |
Teachings of the Kirin // Kirin-Touched Orochi | 360 | Rare | $0.24 |
Hidetsugu Consumes All // Vessel of the All-Consuming | 361 | Mythic | $1.02 |
The Kami War // O-Kagachi Made Manifest | 362 | Mythic | $4.68 |
Brilliant Restoration | 363 | Rare | $1.28 |
Cloudsteel Kirin | 364 | Rare | $0.62 |
Farewell | 365 | Rare | $8.68 |
Invoke Justice | 366 | Rare | $0.33 |
Light-Paws, Emperor's Voice | 367 | Rare | $3.46 |
Lion Sash | 368 | Rare | $3.45 |
March of Otherworldly Light | 369 | Rare | $1.30 |
Invoke the Winds | 370 | Rare | $0.21 |
Jin-Gitaxias, Progress Tyrant | 371 | Mythic | $19.73 |
March of Swirling Mist | 372 | Rare | $3.01 |
Mindlink Mech | 373 | Rare | $0.41 |
The Reality Chip | 374 | Rare | $7.12 |
Tameshi, Reality Architect | 375 | Rare | $0.80 |
Tezzeret, Betrayer of Flesh | 376 | Mythic | $1.91 |
Blade of the Oni | 377 | Mythic | $2.45 |
Hidetsugu, Devouring Chaos | 378 | Rare | $0.36 |
Invoke Despair | 379 | Rare | $0.47 |
March of Wretched Sorrow | 380 | Rare | $0.31 |
Mukotai Soulripper | 381 | Rare | $0.22 |
Soul Transfer | 382 | Rare | $0.26 |
Explosive Singularity | 383 | Mythic | $0.58 |
Invoke Calamity | 384 | Rare | $0.65 |
Lizard Blades | 385 | Rare | $4.45 |
March of Reckless Joy | 386 | Rare | $0.28 |
Ogre-Head Helm | 387 | Rare | $0.27 |
Scrap Welder | 388 | Rare | $0.29 |
Thundering Raiju | 389 | Rare | $0.50 |
Invoke the Ancients | 390 | Rare | $0.19 |
Kami of Transience | 391 | Rare | $0.26 |
Kodama of the West Tree | 392 | Mythic | $24.83 |
March of Burgeoning Life | 393 | Rare | $0.19 |
Shigeki, Jukai Visionary | 394 | Rare | $0.78 |
Weaver of Harmony | 395 | Rare | $3.87 |
Eiganjo Uprising | 396 | Rare | $0.29 |
Greasefang, Okiba Boss | 397 | Rare | $1.56 |
Hinata, Dawn-Crowned | 398 | Rare | $0.63 |
Satsuki, the Living Lore | 399 | Rare | $1.43 |
Spirit-Sister's Call | 400 | Mythic | $0.34 |
Eater of Virtue | 401 | Rare | $0.46 |
Mechtitan Core | 402 | Rare | $1.03 |
Mirror Box | 403 | Rare | $5.64 |
Reckoner Bankbuster | 404 | Rare | $0.54 |
Surgehacker Mech | 405 | Rare | $0.38 |
Ao, the Dawn Sky | 406 | Mythic | $4.92 |
Kyodai, Soul of Kamigawa | 407 | Rare | $0.41 |
Kairi, the Swirling Sky | 408 | Mythic | $3.18 |
Junji, the Midnight Sky | 409 | Mythic | $10.47 |
Atsushi, the Blazing Sky | 410 | Mythic | $7.91 |
Kura, the Boundless Sky | 411 | Mythic | $5.09 |
Boseiju, Who Endures | 412 | Rare | $59.78 |
Eiganjo, Seat of the Empire | 413 | Rare | $7.63 |
Otawara, Soaring City | 414 | Rare | $33.64 |
Sokenzan, Crucible of Defiance | 415 | Rare | $2.41 |
Takenuma, Abandoned Mire | 416 | Rare | $15.79 |
Farewell | 417 | Rare | $28.32 |
The Wandering Emperor | 418 | Mythic | $87.03 |
Tezzeret, Betrayer of Flesh | 419 | Mythic | $7.85 |
Blade of the Oni | 420 | Mythic | $6.98 |
Nashi, Moon Sage's Scion | 421 | Mythic | $14.31 |
Explosive Singularity | 422 | Mythic | $4.09 |
Kodama of the West Tree | 423 | Mythic | $47.14 |
Kaito Shizuki | 424 | Mythic | $10.35 |
Risona, Asari Commander | 425 | Rare | $5.34 |
Satoru Umezawa | 426 | Rare | $11.43 |
Jin-Gitaxias, Progress Tyrant | 427 | Mythic | $15.39 |
Tamiyo, Compleated Sage | 428 | Mythic | $2.97 |
Hidetsugu, Devouring Chaos | 429 | Rare | $523.51 |
Hidetsugu, Devouring Chaos | 430 | Rare | $67.04 |
Hidetsugu, Devouring Chaos | 431 | Rare | $34.09 |
Hidetsugu, Devouring Chaos | 432 | Rare | $29.24 |
Ao, the Dawn Sky | 433 | Mythic | $2.27 |
Brilliant Restoration | 434 | Rare | $1.81 |
Cloudsteel Kirin | 435 | Rare | $0.42 |
Farewell | 436 | Rare | $8.69 |
Invoke Justice | 437 | Rare | $0.29 |
Kyodai, Soul of Kamigawa | 438 | Rare | $0.34 |
Light-Paws, Emperor's Voice | 439 | Rare | $2.68 |
Lion Sash | 440 | Rare | $2.76 |
March of Otherworldly Light | 441 | Rare | $1.56 |
The Restoration of Eiganjo // Architect of Restoration | 442 | Rare | $0.64 |
Inventive Iteration // Living Breakthrough | 443 | Rare | $0.26 |
Invoke the Winds | 444 | Rare | $0.26 |
Jin-Gitaxias, Progress Tyrant | 445 | Mythic | $9.98 |
Kairi, the Swirling Sky | 446 | Mythic | $1.01 |
March of Swirling Mist | 447 | Rare | $2.15 |
Mindlink Mech | 448 | Rare | $0.27 |
The Reality Chip | 449 | Rare | $5.69 |
Tameshi, Reality Architect | 450 | Rare | $0.40 |
Thousand-Faced Shadow | 451 | Rare | $1.42 |
Biting-Palm Ninja | 452 | Rare | $0.39 |
Blade of the Oni | 453 | Mythic | $1.29 |
Hidetsugu, Devouring Chaos | 454 | Rare | $0.23 |
Invoke Despair | 455 | Rare | $0.61 |
Junji, the Midnight Sky | 456 | Mythic | $3.57 |
March of Wretched Sorrow | 457 | Rare | $0.40 |
Mukotai Soulripper | 458 | Rare | $0.19 |
Nashi, Moon Sage's Scion | 459 | Mythic | $2.46 |
Soul Transfer | 460 | Rare | $0.27 |
Tatsunari, Toad Rider | 461 | Rare | $0.45 |
Tribute to Horobi // Echo of Death's Wail | 462 | Rare | $0.31 |
Atsushi, the Blazing Sky | 463 | Mythic | $4.47 |
Explosive Singularity | 464 | Mythic | $0.53 |
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki | 465 | Rare | $7.86 |
Goro-Goro, Disciple of Ryusei | 466 | Rare | $1.16 |
Invoke Calamity | 467 | Rare | $0.56 |
Lizard Blades | 468 | Rare | $3.43 |
March of Reckless Joy | 469 | Rare | $0.30 |
Ogre-Head Helm | 470 | Rare | $0.18 |
Scrap Welder | 471 | Rare | $0.26 |
Thundering Raiju | 472 | Rare | $0.46 |
The Dragon-Kami Reborn // Dragon-Kami's Egg | 473 | Rare | $0.19 |
Invoke the Ancients | 474 | Rare | $0.20 |
Jugan Defends the Temple // Remnant of the Rising Star | 475 | Mythic | $1.45 |
Kami of Transience | 476 | Rare | $0.29 |
Kodama of the West Tree | 477 | Mythic | $23.16 |
Kura, the Boundless Sky | 478 | Mythic | $3.70 |
March of Burgeoning Life | 479 | Rare | $0.16 |
Shigeki, Jukai Visionary | 480 | Rare | $0.55 |
Spring-Leaf Avenger | 481 | Rare | $0.29 |
Teachings of the Kirin // Kirin-Touched Orochi | 482 | Rare | $0.13 |
Weaver of Harmony | 483 | Rare | $3.70 |