Secret Lair Drop
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
This artifact enters tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this artifact: Target player loses the game.
Sacrifice a creature: Add {C}{C}.
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
At the beginning of each player's first main phase, that player adds {G}{G}.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn.
[+1]: Put a loyalty counter on Huatli for each creature you control. [−1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [−8]: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Whenever a creature you control with power 4 or greater enters, draw a card. [−1]: Untap target permanent.
Creature and planeswalker spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) [+2]: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. [−3]: Return target artifact card from your graveyard to your hand. [−8]: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. [−3]: Destroy target nonland permanent with mana value 3 or less. [−9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may choose not to untap this creature during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
Other Goblins get +1/+1 and have mountainwalk.
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Flying, haste Whenever Rankle deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.
Whenever another creature enters, you gain 1 life.
Flying {R}: This creature gets +1/+0 until end of turn.
{T}: Add {B}. This creature deals 1 damage to you.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Whenever a creature dies, that creature's controller may draw a card.
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Whenever a creature you control dies, you gain 1 life and draw a card.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Nonbasic lands don't untap during their controllers' untap steps.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. ... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Flying, haste Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
{T}: Add {C}{C}.
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Unrivaled Lethality — Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. {1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Flying, vigilance Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Lightning Bolt deals 3 damage to any target.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Destroy target land.
Add two mana in any combination of colors. Draw a card.
First strike Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium — {3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Create X 1/1 white Warrior creature tokens.
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Permanents you control gain hexproof and indestructible until end of turn.
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Nonbasic lands are Mountains.
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, destroy target creature an opponent controls.
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril gets +2/+2 for each Aura attached to it.
Draw two cards, then discard two cards.
Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Destroy all creatures with power greater than target creature's power.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Target creature gets -1/-1 until end of turn for each Swamp you control.
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
Whenever an opponent loses life, you gain that much life.
Whenever you gain life, target opponent loses that much life.
Exile target nonland permanent. You lose 3 life.
Destroy target creature or enchantment.
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
As an additional cost to cast this spell, discard a card. Draw two cards.
Prevent all combat damage that would be dealt to attacking creatures you control.
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Your opponents can't cast spells this turn.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Add {R} for each tapped land your opponents control.
Lightning Bolt deals 3 damage to any target.
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
{T}: Add {C}{C}.
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
When this enchantment enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Destroy all lands.
{W}{W}, {T}: Destroy target black permanent.
Search your library for a card, put that card into your hand, then shuffle.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Destroy all creatures.
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Lightning Bolt deals 3 damage to any target.
Permanents you control gain hexproof and indestructible until end of turn.
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
Lightning Bolt deals 3 damage to any target.
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
You and target opponent each draw three cards.
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{T}: Add {C}{C}.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
{T}: Add one mana of any color in your commander's color identity.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
{T}: Add one mana of any color in your commander's color identity.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card.
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Counter target spell.
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
You draw two cards and lose 2 life.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Dismember | 1674 | Rare | $43.83 |
Birds of Paradise // Birds of Paradise | 1675 | Rare | $38.75 |
Three Visits | 1676 | Rare | $43.64 |
Door to Nothingness | 1678 | Rare | $9.89 |
Ashnod's Altar | 1679 | Rare | $41.71 |
Dark Depths | 1680 | Mythic | $12.35 |
Reya Dawnbringer | 1682 | Rare | $4.20 |
Orvar, the All-Form | 1683 | Mythic | $5.39 |
Drana, the Last Bloodchief | 1684 | Mythic | $4.47 |
Lavinia, Azorius Renegade | 1685 | Rare | $1.29 |
Omnath, Locus of Creation | 1686 | Mythic | $8.20 |
Kalitas, Traitor of Ghet | 1687 | Mythic | $10.69 |
Magda, Brazen Outlaw | 1688 | Rare | $7.19 |
Dack Fayden | 1689 | Mythic | $6.24 |
Greasefang, Okiba Boss | 1690 | Rare | $3.30 |
Teferi's Protection | 1691 | Rare | $51.50 |
Eladamri's Vineyard | 1692 | Rare | $2.28 |
Greater Good | 1693 | Rare | N/A |
Inkshield | 1694 | Rare | $15.55 |
Ruhan of the Fomori | 1695 | Mythic | $0.90 |
Sol Ring | 1696 | Rare | $18.01 |
Command Tower | 1697 | Rare | $6.62 |
Sorin Markov | 1698 | Mythic | $12.66 |
Huatli, Radiant Champion | 1699 | Mythic | $3.24 |
Kiora, Behemoth Beckoner | 1700 | Rare | $10.08 |
Tezzeret, Master of the Bridge | 1701 | Mythic | $26.13 |
Vraska, Golgari Queen | 1702 | Mythic | $6.74 |
Jaxis, the Troublemaker | 1703 | Rare | $4.60 |
Coffin Queen | 1704 | Rare | $3.64 |
Goblin King | 1705 | Rare | $6.49 |
Professional Face-Breaker | 1706 | Rare | $16.15 |
Rankle, Master of Pranks | 1707 | Mythic | $4.46 |
Soul Warden | 1708 | Rare | $14.39 |
Shivan Dragon | 1709 | Rare | $2.45 |
Elves of Deep Shadow | 1710 | Rare | $17.95 |
Good-Fortune Unicorn | 1711 | Rare | $4.64 |
Coat of Arms | 1712 | Rare | $20.59 |
Dictate of Erebos | 1713 | Rare | $30.55 |
Fecundity | 1714 | Rare | $6.16 |
Mayhem Devil | 1715 | Rare | $11.61 |
Moldervine Reclamation | 1716 | Rare | $9.14 |
Prossh, Skyraider of Kher | 1717 | Mythic | $8.61 |
Back to Basics | 1718 | Rare | $8.22 |
Preordain | 1719 | Rare | $12.66 |
Sphinx of the Second Sun | 1720 | Mythic | $5.30 |
Teferi's Ageless Insight | 1721 | Rare | $10.07 |
Witch of the Moors | 1722 | Rare | $10.68 |
Bear Umbra | 1723 | Rare | $17.71 |
Realmwalker | 1724 | Rare | $22.25 |
Solemn Simulacrum | 1725 | Rare | $7.20 |
Captain America, First Avenger | 1726 | Mythic | $35.84 |
Sigarda's Aid | 1727 | Rare | $18.56 |
Flawless Maneuver | 1728 | Rare | $21.57 |
In the Trenches | 1729 | Mythic | $1.69 |
Sword of War and Peace | 1730 | Mythic | $10.85 |
Iron Man, Titan of Innovation | 1731 | Mythic | $23.13 |
Galvanic Blast | 1732 | Rare | $3.39 |
Commander's Plate | 1733 | Mythic | $42.88 |
Sol Ring | 1734 | Rare | $11.40 |
Inventors' Fair | 1735 | Rare | $15.60 |
Wolverine, Best There Is | 1737 | Mythic | $38.49 |
Berserk | 1738 | Mythic | $11.36 |
Rite of Passage | 1739 | Rare | $3.93 |
Rhythm of the Wild | 1740 | Rare | $12.82 |
The Ozolith | 1741 | Rare | $62.65 |
Storm, Force of Nature | 1742 | Mythic | $27.03 |
Lightning Bolt | 1743 | Rare | $3.07 |
Jeska's Will | 1744 | Rare | $60.66 |
Ice Storm | 1745 | Rare | $2.63 |
Manamorphose | 1746 | Rare | $5.31 |
Black Panther, Wakandan King | 1747 | Mythic | $19.43 |
Secure the Wastes | 1748 | Rare | $5.94 |
Primal Vigor | 1749 | Rare | $11.61 |
Heroic Intervention | 1750 | Rare | $17.14 |
Karn's Bastion | 1751 | Rare | $6.21 |
Deadpool, Trading Card | 1753 | Mythic | $21.40 |
Deadly Rollick | 1754 | Rare | $26.65 |
Saw in Half | 1755 | Rare | $4.62 |
Blasphemous Act | 1756 | Rare | $3.72 |
Vandalblast | 1757 | Rare | $2.90 |
Phyrexian Metamorph | 1758 | Rare | $9.35 |
Cauldron Familiar | 1759 | Rare | $2.93 |
Dauthi Voidwalker | 1760 | Rare | $16.26 |
Magus of the Moon | 1761 | Rare | $6.65 |
Witch's Oven | 1762 | Rare | $3.74 |
Doom Whisperer | 1763 | Mythic | $9.15 |
Ravenous Chupacabra | 1764 | Rare | $5.03 |
Koma, Cosmos Serpent | 1765 | Mythic | $14.00 |
Mazirek, Kraul Death Priest | 1766 | Mythic | $5.59 |
Uril, the Miststalker | 1767 | Mythic | $3.24 |
Careful Study | 1768 | Rare | $10.02 |
Living End | 1769 | Mythic | $2.38 |
Eladamri's Call | 1770 | Rare | $12.37 |
Boros Charm | 1771 | Rare | $11.10 |
Unlicensed Hearse | 1772 | Rare | $4.98 |
The Mimeoplasm | 1773 | Rare | $4.37 |
Trickbind | 1774 | Rare | $7.71 |
Windfall | 1775 | Rare | $10.89 |
Incarnation Technique | 1776 | Rare | $9.13 |
Pernicious Deed | 1777 | Rare | $3.79 |
Fell the Mighty | 1778 | Rare | $1.82 |
Faithless Looting | 1779 | Rare | $6.89 |
Goldspan Dragon | 1780 | Mythic | $32.98 |
Reality Shift | 1781 | Rare | $4.65 |
Monster Manual // Zoological Study | 1782 | Rare | $12.48 |
Monster Manual // Zoological Study | 1782 | Rare | N/A |
Ponder | 1783 | Rare | $14.11 |
Acererak the Archlich | 1784 | Mythic | $6.57 |
Xanathar, Guild Kingpin | 1785 | Mythic | $5.59 |
Bribery | 1786 | Rare | $5.83 |
Stifle | 1787 | Rare | $10.65 |
Delay | 1788 | Rare | $3.15 |
Blood Money | 1789 | Mythic | $3.42 |
Drown in the Loch | 1790 | Rare | $3.21 |
Karazikar, the Eye Tyrant | 1791 | Mythic | $15.08 |
Snuff Out | 1792 | Rare | $9.81 |
Defile | 1793 | Rare | $4.97 |
Oubliette | 1794 | Rare | $3.20 |
Fling | 1795 | Rare | $2.64 |
Fire Covenant | 1796 | Rare | $5.02 |
Astarion, the Decadent | 1797 | Rare | $36.69 |
Exquisite Blood | 1798 | Rare | $42.47 |
Sanguine Bond | 1799 | Rare | $19.54 |
Anguished Unmaking | 1800 | Rare | $6.90 |
Mortify | 1801 | Rare | $4.24 |
Karlach, Fury of Avernus | 1802 | Mythic | $48.66 |
City on Fire | 1803 | Rare | $20.75 |
Stranglehold | 1804 | Rare | $9.46 |
Thrill of Possibility | 1805 | Rare | $5.52 |
Dolmen Gate | 1806 | Rare | $40.11 |
Kardur, Doomscourge // Kardur, Doomscourge | 1807 | Mythic | $19.93 |
Phyrexian Reclamation | 1808 | Rare | $5.49 |
Varragoth, Bloodsky Sire | 1809 | Rare | $7.27 |
Twinflame | 1810 | Rare | $9.02 |
Genesis Chamber | 1811 | Rare | $4.46 |
Silence | 1816 | Rare | $14.74 |
Winds of Abandon | 1817 | Rare | $9.00 |
Culling the Weak | 1818 | Rare | $26.23 |
Fatal Push | 1819 | Rare | $6.53 |
Young Wolf | 1820 | Rare | $3.30 |
Mana Geyser | 1821 | Rare | $7.71 |
Lightning Bolt | 1822 | Rare | $4.58 |
Fierce Guardianship | 1823 | Rare | $58.69 |
Delayed Blast Fireball | 1824 | Rare | $16.36 |
Go-Shintai of Life's Origin | 1825 | Mythic | $32.19 |
Approach of the Second Sun | 1826 | Rare | $13.27 |
Felidar Sovereign | 1827 | Rare | $13.38 |
Happily Ever After | 1828 | Rare | $2.55 |
Triskaidekaphile | 1829 | Rare | $8.17 |
Revel in Riches | 1830 | Rare | $35.12 |
Helix Pinnacle | 1831 | Rare | $8.77 |
Simic Ascendancy | 1832 | Rare | $11.69 |
Sol Ring | 1833 | Rare | $18.46 |
Maze's End | 1834 | Mythic | $6.34 |
Darksteel Mutation | 1836 | Uncommon | $2.24 |
Ghostly Prison | 1837 | Uncommon | $7.50 |
Monologue Tax | 1838 | Rare | $6.46 |
Pariah | 1839 | Rare | $3.12 |
Test of Endurance | 1840 | Mythic | $5.18 |
Mechanized Production | 1841 | Mythic | $1.63 |
Mystic Remora | 1842 | Rare | $10.98 |
Ghoulish Impetus | 1843 | Rare | $8.06 |
Liliana's Contract | 1844 | Rare | $3.28 |
Shiny Impetus | 1845 | Uncommon | $0.41 |
Fertile Ground | 1846 | Common | $0.48 |
Lignify | 1847 | Common | $0.62 |
Mayael's Aria | 1848 | Rare | $1.95 |
Trace of Abundance | 1849 | Common | $1.53 |
Crib Swap | 1850 | Uncommon | $0.47 |
Homeward Path | 1851 | Rare | $13.21 |
Go-Shintai of Life's Origin | 1853 | Mythic | $17.29 |
Armageddon | 1854 | Mythic | $22.67 |
Northern Paladin | 1855 | Rare | $0.74 |
Demonic Tutor | 1856 | Mythic | $97.40 |
Lord of the Pit | 1857 | Rare | $1.12 |
Day of Judgment | 1858 | Rare | $6.61 |
Temporal Extortion | 1859 | Rare | $11.14 |
Toxic Deluge | 1860 | Rare | $24.71 |
Praetor's Grasp | 1861 | Rare | $10.45 |
Star of Extinction | 1862 | Rare | $7.33 |
Staff of the Storyteller | 1863 | Rare | $4.12 |
Blade of Selves | 1864 | Rare | $7.55 |
Umezawa's Jitte | 1865 | Rare | $19.67 |
Colossus Hammer | 1866 | Rare | $8.82 |
Sword of Truth and Justice | 1867 | Mythic | $29.80 |
Prismatic Ending | 1868 | Rare | $1.87 |
Cyclonic Rift | 1869 | Rare | $30.43 |
Damn | 1870 | Rare | $4.18 |
Lightning Bolt | 1871 | Rare | $5.45 |
Heroic Intervention | 1872 | Rare | $19.42 |
Aesi, Tyrant of Gyre Strait // Aesi, Tyrant of Gyre Strait | 1873 | Mythic | $12.12 |
Anje Falkenrath // Anje Falkenrath | 1874 | Mythic | $1.70 |
Chulane, Teller of Tales // Chulane, Teller of Tales | 1875 | Mythic | $2.95 |
Radha, Heart of Keld // Radha, Heart of Keld | 1876 | Rare | $0.68 |
Light-Paws, Emperor's Voice | 1877 | Rare | $8.87 |
Murktide Regent | 1878 | Mythic | $17.22 |
Lightning Bolt | 1879 | Rare | $4.45 |
Shorikai, Genesis Engine | 1880 | Mythic | $9.72 |
Mulldrifter | 1887 | Rare | $5.08 |
All Will Be One | 1888 | Mythic | $36.47 |
Benevolent Hydra | 1889 | Rare | $11.04 |
Forgotten Ancient | 1890 | Rare | $7.55 |
Animar, Soul of Elements | 1891 | Mythic | $43.56 |
Secret Rendezvous | 1892 | Rare | $13.75 |
Serenity | 1893 | Rare | $8.81 |
Esika's Chariot | 1894 | Rare | $19.74 |
Realms Uncharted | 1895 | Rare | $22.34 |
Morophon, the Boundless | 1896 | Mythic | $46.24 |
Raise the Palisade | 1897 | Rare | $33.94 |
Bitterblossom | 1898 | Mythic | $47.15 |
Taurean Mauler | 1899 | Rare | $17.74 |
Avenger of Zendikar | 1900 | Mythic | $12.16 |
Kindred Summons | 1901 | Rare | $9.04 |
Tendershoot Dryad | 1902 | Rare | $13.12 |
Coat of Arms | 1903 | Rare | $20.27 |
Maskwood Nexus | 1904 | Rare | $40.32 |
Sol Ring | 1905 | Rare | $32.05 |
Rin and Seri, Inseparable | 1910 | Mythic | $21.42 |
Karmic Guide | 1911 | Rare | $15.30 |
Ninja of the Deep Hours | 1912 | Rare | $17.89 |
Captain Sisay | 1913 | Mythic | $14.92 |
Selvala, Explorer Returned | 1914 | Rare | $10.35 |
Veyran, Voice of Duality | 1915 | Mythic | $47.45 |
Escape to the Wilds | 1916 | Rare | $9.21 |
Rip Apart | 1917 | Rare | $5.32 |
Titanic Ultimatum | 1918 | Rare | $8.53 |
Arcane Signet | 1919 | Rare | $44.51 |
Basilisk Collar | 1920 | Rare | $24.09 |
Escape to the Wilds | 1921 | Rare | $3.89 |
Rip Apart | 1922 | Rare | $4.66 |
Titanic Ultimatum | 1923 | Rare | $6.03 |
Arcane Signet | 1924 | Rare | $36.44 |
Basilisk Collar | 1925 | Rare | $15.76 |
Skrelv, Defector Mite | 1926 | Rare | $4.90 |
Charix, the Raging Isle | 1927 | Rare | $3.62 |
Grazilaxx, Illithid Scholar | 1928 | Rare | $3.45 |
Toxrill, the Corrosive | 1929 | Mythic | $20.77 |
Toski, Bearer of Secrets | 1930 | Mythic | $5.51 |
Barktooth Warbeard | 1931 | Rare | $2.67 |
Jodah, the Unifier | 1932 | Mythic | $18.45 |
Counterspell | 1933 | Rare | $29.56 |
Daze | 1934 | Rare | $7.91 |
Inevitable Betrayal | 1935 | Rare | $6.49 |
Force of Despair | 1936 | Rare | $6.58 |
Night's Whisper | 1937 | Rare | $6.08 |
Plains | 1939 | Rare | $3.71 |
Island | 1940 | Rare | $5.40 |
Swamp | 1941 | Rare | $3.18 |
Mountain | 1942 | Rare | $4.96 |
Forest | 1943 | Rare | $4.49 |