Secret Lair Drop
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Destroy target nonartifact creature.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Draw two cards, then discard two cards. Untap up to three lands.
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Destroy all creatures. They can't be regenerated.
Add {B}{B}{B}.
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Whenever a player plays a land, that player draws a card.
Destroy all creatures. They can't be regenerated.
Add {B}{B}{B}.
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sacrifice a creature: This enchantment deals 1 damage to any target.
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
Enchant permanent Enchanted permanent is a colorless Forest land.
Flying Whenever an opponent draws a card, you may draw two cards.
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Lava Spike deals 3 damage to target player or planeswalker.
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Lava Spike deals 3 damage to target player or planeswalker.
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}{C}.
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
All creatures have haste.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws two additional cards.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Enchant creature you control Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste. Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Double strike, trample, haste Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Haste Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
Flash Flying Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.
Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Haste Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Add {C}{C}.
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact spells you cast cost {1} less to cast.
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
You may play lands from your graveyard.
Sacrifice a land: You gain 2 life.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Take an extra turn after this one.
Draw two cards. Then discard a card unless you attacked this turn.
Enchant creature You control enchanted creature.
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Mill two cards. Draw a card.
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Return target spell or creature to its owner's hand.
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {U}{U}.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Exile target creature. Its controller gains life equal to its power.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Trample, haste Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
If you would create a Clue, Food, or Treasure token, instead create one of each.
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Distract the Horde — Whenever a player attacks one of your opponents, that attacking player creates a tapped 1/1 black Fungus Zombie creature token named Cordyceps Infected that's attacking that opponent. Partner—Survivors (You can have two commanders if both have this ability.)
Menace Whenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn. Partner—Survivors (You can have two commanders if both have this ability.)
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it. Abby enters under the control of an opponent of your choice. Partner—Survivors (You can have two commanders if both have this ability.)
Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn. Partner—Survivors (You can have two commanders if both have this ability.)
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Double strike All creatures have haste. At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn.
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.
Reach {3}, {T}: Draw a card for each experience counter you have, then discard a card. Atreus deals 2 damage to each opponent. Partner—Father & son (You can have two commanders if both have this ability.)
Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter. At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have. Partner—Father & son (You can have two commanders if both have this ability.)
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
First strike You may spend mana as though it were mana of any color to cast spells you don't own or to activate abilities of permanents you control but don't own. Whenever Nathan Drake attacks, exile the top card of each player's library. You may cast a spell from among those cards.
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Vigilance, reach In You, All Things Are Possible — Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}
When this creature enters, destroy target nonland permanent an opponent controls.
Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one — • Standoff — It gains double strike until end of turn. • Ghost — It can't be blocked this turn.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
You may cast spells this turn as though they had flash. Draw a card.
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Flying Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Return target creature to its owner's hand. Untap up to two lands.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Morophon, the Boundless | 1944 | Mythic | $19.93 |
Plains | 1945 | Rare | $6.73 |
Island | 1946 | Rare | $8.67 |
Swamp | 1947 | Rare | $7.55 |
Mountain | 1948 | Rare | $8.25 |
Forest | 1949 | Rare | $16.00 |
Plains | 1950 | Rare | N/A |
Island | 1951 | Rare | N/A |
Swamp | 1952 | Rare | N/A |
Mountain | 1953 | Rare | N/A |
Forest | 1954 | Rare | N/A |
Big Score | 1955 | Rare | $9.80 |
Final Fortune | 1956 | Rare | $17.31 |
Heat Shimmer | 1957 | Rare | $10.05 |
Roiling Vortex | 1958 | Rare | $3.11 |
Wheel of Misfortune | 1959 | Rare | $7.93 |
Marwyn, the Nurturer | 1960 | Rare | $17.93 |
Liesa, Shroud of Dusk | 1961 | Rare | $5.11 |
Oloro, Ageless Ascetic | 1962 | Mythic | $14.39 |
Sythis, Harvest's Hand | 1963 | Rare | $8.94 |
Parhelion II // Parhelion II | 1964 | Rare | $5.38 |
Mechtitan Core // Mechtitan Core | 1965 | Rare | $3.13 |
Peacewalker Colossus // Peacewalker Colossus | 1966 | Rare | $2.21 |
Reckoner Bankbuster // Reckoner Bankbuster | 1967 | Rare | $2.77 |
Smuggler's Copter // Smuggler's Copter | 1968 | Rare | $5.27 |
Dragonlord Atarka // Dragonlord Atarka | 1970 | Mythic | $7.64 |
Dragonlord Dromoka // Dragonlord Dromoka | 1971 | Mythic | $14.95 |
Dragonlord Kolaghan // Dragonlord Kolaghan | 1972 | Mythic | $9.77 |
Dragonlord Ojutai // Dragonlord Ojutai | 1973 | Mythic | $5.20 |
Dragonlord Silumgar // Dragonlord Silumgar | 1974 | Mythic | $7.36 |
Deadly Dispute | 1980 | Rare | $6.59 |
Murderous Rider // Swift End | 1981 | Rare | $2.84 |
Murderous Rider // Swift End | 1981 | Rare | N/A |
Zulaport Cutthroat | 1982 | Rare | $14.82 |
Aggravated Assault | 1983 | Rare | $25.74 |
Desperate Ritual | 1984 | Rare | $12.76 |
Deadly Dispute | 1985 | Rare | N/A |
Go for the Throat | 1986 | Rare | N/A |
Lightning Greaves | 1987 | Rare | N/A |
Sol Ring | 1988 | Rare | N/A |
Command Tower | 1989 | Rare | N/A |
Ephemerate | 1990 | Rare | N/A |
Three Visits | 1991 | Rare | N/A |
Lightning Greaves | 1992 | Rare | N/A |
Sol Ring | 1993 | Rare | N/A |
Command Tower | 1994 | Rare | N/A |
Fact or Fiction | 1995 | Rare | N/A |
Frantic Search | 1996 | Rare | N/A |
Scheming Symmetry | 1997 | Rare | N/A |
Blasphemous Act | 1998 | Rare | N/A |
Impact Tremors | 1999 | Rare | N/A |
Damnation | 2000 | Rare | N/A |
Dark Ritual | 2001 | Rare | N/A |
Peer into the Abyss | 2002 | Rare | N/A |
Surgical Extraction | 2003 | Rare | N/A |
Tendrils of Agony | 2004 | Rare | N/A |
Agent of Treachery | 2005 | Rare | $7.89 |
Priest of Forgotten Gods | 2006 | Rare | $4.96 |
Treasonous Ogre | 2007 | Rare | $19.71 |
Uncivil Unrest | 2008 | Rare | $19.35 |
Marchesa, the Black Rose | 2009 | Rare | $3.78 |
Ashaya, Soul of the Wild | 2014 | Mythic | $31.95 |
Elvish Reclaimer | 2015 | Rare | $12.31 |
Harrow | 2016 | Rare | $7.27 |
World Shaper | 2017 | Rare | $8.41 |
Horn of Greed | 2018 | Rare | $19.11 |
Damnation | 2019 | Rare | N/A |
Dark Ritual | 2020 | Rare | N/A |
Peer into the Abyss | 2021 | Rare | N/A |
Surgical Extraction | 2022 | Rare | N/A |
Tendrils of Agony | 2023 | Rare | N/A |
Goblin Bombardment | 2024 | Rare | $7.18 |
Orcish Lumberjack | 2025 | Rare | $9.35 |
Constant Mists | 2026 | Rare | $26.48 |
Song of the Dryads | 2027 | Rare | $5.17 |
Consecrated Sphinx | 2028 | Mythic | $31.65 |
Resculpt | 2029 | Rare | $2.22 |
Mirage Mirror | 2030 | Rare | $2.41 |
Scion of Draco | 2031 | Mythic | $5.02 |
Lava Dart | 2037 | Rare | $9.31 |
Monastery Swiftspear | 2038 | Rare | $3.70 |
Soul-Scar Mage | 2039 | Rare | $1.83 |
Underworld Breach | 2040 | Rare | $26.36 |
Mishra's Bauble | 2041 | Rare | $12.87 |
Lava Dart | 2042 | Rare | $14.08 |
Monastery Swiftspear | 2043 | Rare | $4.84 |
Soul-Scar Mage | 2044 | Rare | $4.72 |
Underworld Breach | 2045 | Rare | $79.18 |
Mishra's Bauble | 2046 | Rare | $22.48 |
Chain Lightning | 2047 | Rare | $2.18 |
Dragon's Rage Channeler | 2048 | Rare | $31.82 |
Lava Spike | 2049 | Rare | $2.05 |
Rift Bolt | 2050 | Rare | $1.97 |
Skewer the Critics | 2051 | Rare | $1.88 |
Chain Lightning | 2052 | Rare | $5.97 |
Dragon's Rage Channeler | 2053 | Rare | $57.63 |
Lava Spike | 2054 | Rare | $4.73 |
Rift Bolt | 2055 | Rare | $4.16 |
Skewer the Critics | 2056 | Rare | $4.95 |
Tireless Provisioner | 2057 | Rare | $10.38 |
Sylvan Library | 2058 | Rare | $25.50 |
Ancient Greenwarden | 2059 | Mythic | $15.55 |
Expressive Iteration | 2060 | Rare | $2.83 |
Xenagos, God of Revels | 2061 | Mythic | $8.29 |
Lightning Greaves | 2062 | Rare | $14.69 |
Sol Ring | 2063 | Rare | $8.16 |
Cultural Exchange | 2071 | Rare | $4.64 |
Folio of Fancies | 2072 | Rare | $3.08 |
Concordant Crossroads | 2073 | Rare | $18.84 |
Rites of Flourishing | 2074 | Rare | $4.88 |
Font of Mythos | 2075 | Rare | $14.85 |
Plains | 2076 | Rare | $2.39 |
Island | 2077 | Rare | $2.38 |
Swamp | 2078 | Rare | $4.75 |
Mountain | 2079 | Rare | $2.76 |
Forest | 2080 | Rare | $3.81 |
Super State | 2081 | Mythic | $16.95 |
Knuckles the Echidna | 2082 | Mythic | $19.11 |
Amy Rose | 2083 | Mythic | $1.81 |
Dr. Eggman | 2084 | Mythic | $1.48 |
Miles "Tails" Prower | 2085 | Mythic | $1.13 |
Shadow the Hedgehog | 2086 | Mythic | $5.64 |
Sonic the Hedgehog | 2087 | Mythic | $2.83 |
Generous Gift | 2088 | Rare | $2.47 |
Open the Armory | 2089 | Rare | $3.23 |
Fabricate | 2090 | Rare | $6.77 |
Deadly Dispute | 2091 | Rare | $2.25 |
Unexpected Windfall | 2092 | Rare | $3.62 |
Sol Ring | 2093 | Rare | $13.98 |
The Reaver Cleaver | 2095 | Rare | $10.29 |
Swiftfoot Boots | 2096 | Rare | $4.73 |
Myr Battlesphere | 2097 | Rare | $0.92 |
Hammer of Nazahn | 2098 | Rare | $10.41 |
Lightning Greaves | 2099 | Rare | $5.45 |
Weatherlight | 2100 | Mythic | $1.35 |
Ethersworn Canonist | 2102 | Rare | $7.25 |
Goblin Engineer | 2103 | Rare | $15.32 |
Dance of the Manse | 2104 | Rare | $2.50 |
Arcbound Ravager | 2105 | Rare | $15.08 |
Foundry Inspector | 2106 | Rare | $11.75 |
Reprocess | 2107 | Rare | $4.80 |
Aggressive Mining | 2108 | Rare | $1.26 |
Sylvan Safekeeper | 2109 | Rare | $20.38 |
Crucible of Worlds | 2110 | Mythic | $36.62 |
Zuran Orb | 2111 | Rare | $17.23 |
Dandân | 2138 | Rare | $7.02 |
Dandân | 2139 | Rare | $6.93 |
Accumulated Knowledge | 2140 | Rare | $2.62 |
Magical Hack | 2141 | Rare | $3.03 |
Memory Lapse | 2142 | Rare | $2.66 |
Mystic Sanctuary | 2143 | Rare | $23.48 |
Island | 2144 | Rare | $5.33 |
Island | 2145 | Rare | $5.67 |
Island | 2146 | Rare | $9.20 |
Island | 2147 | Rare | $5.60 |
Brainstorm | 2148 | Common | $2.60 |
Capture of Jingzhou | 2149 | Mythic | $7.89 |
Chart a Course | 2150 | Uncommon | $3.68 |
Control Magic | 2151 | Uncommon | $1.68 |
Crystal Spray | 2152 | Rare | $4.43 |
Day's Undoing | 2153 | Rare | $4.50 |
Mental Note | 2154 | Common | $8.77 |
Metamorphose | 2155 | Uncommon | $1.26 |
Predict | 2156 | Uncommon | $3.06 |
Telling Time | 2157 | Uncommon | $3.89 |
Unsubstantiate | 2158 | Uncommon | $2.73 |
Halimar Depths | 2159 | Common | $3.40 |
Haunted Fengraf | 2160 | Common | $1.49 |
Lonely Sandbar | 2161 | Common | $0.77 |
Remote Isle | 2162 | Common | $0.86 |
The Surgical Bay | 2163 | Common | $0.57 |
Svyelunite Temple | 2164 | Uncommon | $0.97 |
Heliod, Sun-Crowned | 2165 | Mythic | $28.67 |
Steelshaper's Gift | 2166 | Rare | $11.63 |
Swords to Plowshares | 2167 | Rare | $19.08 |
Baral, Chief of Compliance | 2168 | Rare | $6.76 |
Garruk Relentless // Garruk, the Veil-Cursed | 2169 | Mythic | $2.54 |
Reaper King | 2170 | Rare | $12.59 |
Glen Elendra Archmage | 2171 | Rare | $11.83 |
Guardian Project | 2172 | Mythic | $16.52 |
Roon of the Hidden Realm | 2173 | Rare | $3.31 |
Soulherder | 2174 | Rare | $8.91 |
Jaws, Relentless Predator | 2175 | Mythic | $120.53 |
Descent into Avernus | 2176 | Rare | $16.90 |
Reckless Endeavor | 2177 | Rare | $10.10 |
Sneak Attack | 2178 | Mythic | $13.78 |
Abrade | 2179 | Rare | $7.77 |
Bruvac the Grandiloquent | 2181 | Mythic | $52.84 |
Windfall | 2182 | Rare | $20.32 |
Captain N'ghathrod | 2183 | Mythic | $15.26 |
Nekusar, the Mindrazer | 2184 | Rare | $26.70 |
Iron Maiden | 2185 | Rare | $9.45 |
Mindcrank | 2186 | Rare | $19.61 |
Lethal Scheme | 2187 | Rare | $5.86 |
Grave Titan | 2188 | Mythic | $7.64 |
Animate Dead | 2189 | Rare | $45.86 |
Temporal Trespass | 2190 | Mythic | $7.51 |
Unearth | 2191 | Rare | $13.71 |
Lignify | 2192 | Rare | $5.23 |
Greensleeves, Maro-Sorcerer | 2193 | Mythic | N/A |
Polyraptor | 2194 | Mythic | N/A |
Academy Manufactor | 2195 | Rare | N/A |
Wurmcoil Engine | 2196 | Mythic | N/A |
Ellie, Brick Master | 2197 | Mythic | $4.80 |
Joel, Resolute Survivor | 2198 | Mythic | $3.16 |
Cabal Ritual | 2199 | Rare | $11.82 |
Haunted One | 2200 | Mythic | $4.36 |
Abby, Merciless Soldier | 2202 | Mythic | $1.66 |
Ellie, Vengeful Hunter | 2203 | Mythic | $2.92 |
Dictate of Erebos | 2204 | Rare | $12.00 |
Mycoloth | 2205 | Rare | $2.41 |
Kratos, God of War | 2207 | Mythic | $45.74 |
World at War | 2208 | Rare | $6.28 |
Rite of Flame | 2209 | Rare | $6.76 |
Sulfuric Vortex | 2210 | Rare | $1.94 |
Pyrohemia | 2211 | Rare | $7.21 |
Atreus, Impulsive Son | 2212 | Mythic | $3.13 |
Kratos, Stoic Father | 2213 | Mythic | $9.10 |
Teferi's Ageless Insight // Teferi's Ageless Insight | 2214 | Rare | $3.10 |
Iroas, God of Victory | 2215 | Mythic | $15.55 |
Nathan Drake, Treasure Hunter | 2216 | Mythic | $3.39 |
Midnight Clock | 2217 | Rare | $2.19 |
Whip of Erebos | 2218 | Rare | $5.69 |
Chain Reaction | 2219 | Rare | $0.93 |
Passionate Archaeologist | 2220 | Mythic | $13.20 |
Aloy, Savior of Meridian | 2221 | Mythic | $6.71 |
Farseek | 2222 | Rare | $6.79 |
Blightsteel Colossus | 2223 | Mythic | $26.64 |
Tarrian's Soulcleaver | 2224 | Rare | $2.04 |
Meteor Golem | 2225 | Rare | $1.16 |
Jin Sakai, Ghost of Tsushima | 2226 | Mythic | $95.35 |
Path to Exile | 2227 | Rare | $8.71 |
Borne Upon a Wind | 2228 | Rare | $11.87 |
Ghostly Flicker | 2229 | Rare | $5.38 |
Eiganjo Castle | 2230 | Rare | $7.09 |
Nezahal, Primal Tide | 2236 | Rare | N/A |
Drakuseth, Maw of Flames | 2237 | Rare | N/A |
Ziatora, the Incinerator | 2238 | Mythic | N/A |
Vaevictis Asmadi, the Dire | 2239 | Mythic | N/A |
Sarulf, Realm Eater | 2240 | Rare | N/A |
Grand Abolisher | 2241 | Rare | N/A |
Archaeomancer | 2242 | Rare | N/A |
Grim Haruspex | 2243 | Rare | N/A |
Imperial Recruiter | 2244 | Mythic | N/A |
Champion of Lambholt | 2245 | Rare | N/A |
Blind Obedience | 2246 | Rare | N/A |
Snap | 2247 | Rare | N/A |
Village Rites | 2248 | Rare | N/A |
Mizzium Mortars | 2249 | Rare | N/A |
Tooth and Nail | 2250 | Rare | N/A |