Battle for Zendikar
Whenever this creature attacks, defending player exiles two permanents they control.
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
All creatures able to block this creature do so.
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
Vigilance Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Trample
This creature enters with X +1/+1 counters on it.
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
{T}: Add {C}{C}.
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
Exile target permanent.
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
Flying When this creature enters, you gain 1 life for each creature you control.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
{4}{W}: Creatures you control get +1/+1 until end of turn.
Flying When this creature enters, you gain 2 life.
Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sacrifice this creature: Destroy target enchantment.
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
Defender
Flying, vigilance
[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Create a 2/2 white Knight Ally creature token. [−4]: You get an emblem with "Creatures you control get +1/+1."
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Creatures you control get +2/+1 until end of turn.
Flying
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
This creature can't be blocked by Eldrazi Scions.
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
Flying
Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy target creature with power 4 or greater.
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
{W}, {T}: You gain 1 life.
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
Devoid (This card has no color.) {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.
Devoid (This card has no color.) Flying When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
Devoid (This card has no color.) {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, you may draw a card. If you do, discard a card.
Devoid (This card has no color.) Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
Flying
Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Draw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{4}{U}: Target creature can't be blocked this turn.
Creatures your opponents control get -1/-0.
Counter target instant spell.
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Flying Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Flying Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Devoid (This card has no color.) Exile target creature with power 3 or less.
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." Draw a card.
Devoid (This card has no color.) Exile target creature and target land.
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
Devoid (This card has no color.) Flying Whenever this creature attacks, defending player loses 2 life.
Devoid (This card has no color.) This creature can't block. {1}{B}: Regenerate this creature. Activate only if you control another colorless creature.
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {2}: This creature gets +1/+1 until end of turn.
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Whenever you gain life, put a +1/+1 counter on this creature.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Flying Whenever you gain life, target opponent loses that much life.
Target creature gets -5/-5 until end of turn.
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Return up to two target creature cards from your graveyard to your hand.
Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
{4}{B}: Target creature gets -1/-1 until end of turn.
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Whenever you gain life, this creature gains flying until end of turn.
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
Target opponent discards two cards. Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Devoid (This card has no color.) Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
Devoid (This card has no color.) Whenever you cast a colorless spell, this enchantment deals 1 damage to any target.
Devoid (This card has no color.) {T}: This creature deals 1 damage to each opponent. Whenever you cast a colorless spell, untap this creature.
Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature.
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Devoid (This card has no color.) Trample
Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
Landfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Landfall — Whenever a land you control enters, this creature gains first strike until end of turn.
Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Enchant creature Enchanted creature gets +2/+2 and has haste.
{2}{R}: This creature gets +2/+0 until end of turn.
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
Outnumber deals damage to target creature equal to the number of creatures you control.
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
This creature attacks each combat if able unless you control another Ally.
Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
Rolling Thunder deals X damage divided as you choose among any number of targets.
Menace (This creature can't be blocked except by two or more creatures.)
Stonefury deals damage to target creature equal to the number of lands you control.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
{8}: This creature deals 3 damage to any target.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Destroy target land.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Devoid (This card has no color.) When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {1}{G}, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Devoid (This card has no color.) {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Reach (This creature can block creatures with flying.)
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
Defender Landfall — Whenever a land you control enters, you gain 1 life.
{T}: Add one mana of any color.
Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
{8}: This creature gets +5/+5 and gains trample until end of turn.
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Destroy target creature with flying.
Destroy target artifact, enchantment, or land.
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Rally — Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Vigilance, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn.
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.
Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Rally — Whenever this creature or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
[+1]: Untap up to one target creature and up to one target land. [−2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. [−8]: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
Put target creature on top of its owner's library. Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Flying Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip {2}
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2}
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice this land: Return target Ally you control to its owner's hand.
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.
{T}: Add {C}. {4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.
{T}: Add {C}. {3}{W}, {T}, Sacrifice this land: You gain 2 life for each creature you control.
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.
This land enters tapped. When this land enters, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Bane of Bala Ged | 1 | Uncommon | $0.41 |
Blight Herder | 2 | Rare | $0.31 |
Breaker of Armies | 3 | Uncommon | $0.28 |
Conduit of Ruin | 4 | Rare | $5.30 |
Deathless Behemoth | 5 | Uncommon | $0.10 |
Desolation Twin | 6 | Rare | $0.42 |
Eldrazi Devastator | 7 | Common | $0.26 |
Endless One | 8 | Rare | $0.63 |
Gruesome Slaughter | 9 | Rare | $0.29 |
Kozilek's Channeler | 10 | Common | $0.19 |
Oblivion Sower | 11 | Mythic | $0.42 |
Ruin Processor | 12 | Common | $0.05 |
Scour from Existence | 13 | Common | $0.19 |
Titan's Presence | 14 | Uncommon | $0.33 |
Ulamog, the Ceaseless Hunger | 15 | Mythic | $18.40 |
Ulamog's Despoiler | 16 | Uncommon | $0.11 |
Void Winnower | 17 | Mythic | $19.02 |
Angel of Renewal | 18 | Uncommon | $0.24 |
Angelic Gift | 19 | Common | $0.06 |
Cliffside Lookout | 20 | Common | $0.07 |
Courier Griffin | 21 | Common | $0.08 |
Emeria Shepherd | 22 | Rare | $2.80 |
Encircling Fissure | 23 | Uncommon | $0.12 |
Expedition Envoy | 24 | Uncommon | $0.06 |
Felidar Cub | 25 | Common | $0.07 |
Felidar Sovereign | 26 | Rare | $4.05 |
Fortified Rampart | 27 | Common | $0.18 |
Ghostly Sentinel | 28 | Common | $0.04 |
Gideon, Ally of Zendikar | 29 | Mythic | $1.71 |
Gideon's Reproach | 30 | Common | $0.06 |
Hero of Goma Fada | 31 | Rare | $0.38 |
Inspired Charge | 32 | Common | $0.04 |
Kitesail Scout | 33 | Common | $0.05 |
Kor Bladewhirl | 34 | Uncommon | $0.10 |
Kor Castigator | 35 | Common | $0.03 |
Kor Entanglers | 36 | Uncommon | $0.11 |
Lantern Scout | 37 | Rare | $0.33 |
Lithomancer's Focus | 38 | Common | $0.07 |
Makindi Patrol | 39 | Common | $0.14 |
Ondu Greathorn | 40 | Common | $0.07 |
Ondu Rising | 41 | Uncommon | $0.09 |
Planar Outburst | 42 | Rare | $0.23 |
Quarantine Field | 43 | Mythic | $0.26 |
Retreat to Emeria | 44 | Uncommon | $0.32 |
Roil's Retribution | 45 | Uncommon | $0.07 |
Serene Steward | 46 | Uncommon | $0.08 |
Shadow Glider | 47 | Common | $0.06 |
Sheer Drop | 48 | Common | $0.04 |
Smite the Monstrous | 49 | Common | $0.10 |
Stasis Snare | 50 | Uncommon | $0.16 |
Stone Haven Medic | 51 | Common | $0.03 |
Tandem Tactics | 52 | Common | $0.09 |
Unified Front | 53 | Uncommon | $0.10 |
Adverse Conditions | 54 | Uncommon | $0.11 |
Benthic Infiltrator | 55 | Common | $0.08 |
Cryptic Cruiser | 56 | Uncommon | $0.08 |
Drowner of Hope | 57 | Rare | $0.15 |
Eldrazi Skyspawner | 58 | Common | $0.14 |
Horribly Awry | 59 | Uncommon | $0.06 |
Incubator Drone | 60 | Common | $0.08 |
Mist Intruder | 61 | Common | $0.07 |
Murk Strider | 62 | Common | $0.05 |
Oracle of Dust | 63 | Common | $0.05 |
Ruination Guide | 64 | Uncommon | $0.11 |
Salvage Drone | 65 | Common | $0.04 |
Spell Shrivel | 66 | Common | $0.10 |
Tide Drifter | 67 | Uncommon | $0.09 |
Ulamog's Reclaimer | 68 | Uncommon | $0.11 |
Anticipate | 69 | Common | $0.04 |
Brilliant Spectrum | 70 | Common | $0.05 |
Cloud Manta | 71 | Common | $0.03 |
Clutch of Currents | 72 | Common | $0.07 |
Coastal Discovery | 73 | Uncommon | $0.08 |
Coralhelm Guide | 74 | Common | $0.05 |
Dampening Pulse | 75 | Uncommon | $0.08 |
Dispel | 76 | Common | $0.39 |
Exert Influence | 77 | Rare | $0.10 |
Guardian of Tazeem | 78 | Rare | $0.36 |
Halimar Tidecaller | 79 | Uncommon | $0.14 |
Part the Waterveil | 80 | Mythic | $0.97 |
Prism Array | 81 | Rare | $0.07 |
Retreat to Coralhelm | 82 | Uncommon | $0.57 |
Roilmage's Trick | 83 | Common | $0.08 |
Rush of Ice | 84 | Common | $0.04 |
Scatter to the Winds | 85 | Rare | $0.21 |
Tightening Coils | 86 | Common | $0.06 |
Ugin's Insight | 87 | Rare | $0.26 |
Wave-Wing Elemental | 88 | Common | $0.05 |
Windrider Patrol | 89 | Uncommon | $0.05 |
Complete Disregard | 90 | Common | $0.04 |
Culling Drone | 91 | Common | $0.06 |
Dominator Drone | 92 | Common | $0.06 |
Grave Birthing | 93 | Common | $0.06 |
Grip of Desolation | 94 | Uncommon | $0.07 |
Mind Raker | 95 | Common | $0.06 |
Silent Skimmer | 96 | Common | $0.06 |
Skitterskin | 97 | Uncommon | $0.09 |
Sludge Crawler | 98 | Common | $0.07 |
Smothering Abomination | 99 | Rare | $0.53 |
Swarm Surge | 100 | Common | $0.04 |
Transgress the Mind | 101 | Uncommon | $0.12 |
Wasteland Strangler | 102 | Rare | $0.19 |
Altar's Reap | 103 | Common | $0.06 |
Bloodbond Vampire | 104 | Uncommon | $0.22 |
Bone Splinters | 105 | Common | $0.05 |
Carrier Thrall | 106 | Uncommon | $0.15 |
Defiant Bloodlord | 107 | Rare | $0.32 |
Demon's Grasp | 108 | Common | $0.05 |
Drana, Liberator of Malakir | 109 | Mythic | $1.81 |
Dutiful Return | 110 | Common | $0.05 |
Geyserfield Stalker | 111 | Common | $0.11 |
Guul Draz Overseer | 112 | Rare | $0.17 |
Hagra Sharpshooter | 113 | Uncommon | $0.08 |
Kalastria Healer | 114 | Common | $0.11 |
Kalastria Nightwatch | 115 | Common | $0.04 |
Malakir Familiar | 116 | Uncommon | $0.11 |
Mire's Malice | 117 | Common | $0.03 |
Nirkana Assassin | 118 | Common | $0.06 |
Ob Nixilis Reignited | 119 | Mythic | $0.45 |
Painful Truths | 120 | Rare | $0.32 |
Retreat to Hagra | 121 | Uncommon | $0.68 |
Rising Miasma | 122 | Uncommon | $0.12 |
Ruinous Path | 123 | Rare | $0.12 |
Vampiric Rites | 124 | Uncommon | $0.35 |
Voracious Null | 125 | Common | $0.05 |
Zulaport Cutthroat | 126 | Uncommon | $1.61 |
Barrage Tyrant | 127 | Rare | $0.21 |
Crumble to Dust | 128 | Uncommon | $0.08 |
Kozilek's Sentinel | 129 | Common | $0.05 |
Molten Nursery | 130 | Uncommon | $0.07 |
Nettle Drone | 131 | Common | $0.10 |
Processor Assault | 132 | Uncommon | $0.07 |
Serpentine Spike | 133 | Rare | $0.09 |
Touch of the Void | 134 | Common | $0.04 |
Turn Against | 135 | Uncommon | $0.08 |
Vestige of Emrakul | 136 | Common | $0.05 |
Vile Aggregate | 137 | Uncommon | $0.07 |
Akoum Firebird | 138 | Mythic | $0.26 |
Akoum Hellkite | 139 | Rare | $0.24 |
Akoum Stonewaker | 140 | Uncommon | $0.06 |
Belligerent Whiptail | 141 | Common | $0.03 |
Boiling Earth | 142 | Common | $0.05 |
Chasm Guide | 143 | Uncommon | $0.12 |
Dragonmaster Outcast | 144 | Mythic | $1.05 |
Firemantle Mage | 145 | Uncommon | $0.08 |
Goblin War Paint | 146 | Common | $0.06 |
Lavastep Raider | 147 | Common | $0.04 |
Makindi Sliderunner | 148 | Common | $0.05 |
Ondu Champion | 149 | Common | $0.12 |
Outnumber | 150 | Common | $0.10 |
Radiant Flames | 151 | Rare | $0.08 |
Reckless Cohort | 152 | Common | $0.03 |
Retreat to Valakut | 153 | Uncommon | $0.15 |
Rolling Thunder | 154 | Uncommon | $0.14 |
Shatterskull Recruit | 155 | Common | $0.02 |
Stonefury | 156 | Common | $0.03 |
Sure Strike | 157 | Common | $0.03 |
Tunneling Geopede | 158 | Uncommon | $0.51 |
Valakut Invoker | 159 | Common | $0.05 |
Valakut Predator | 160 | Common | $0.04 |
Volcanic Upheaval | 161 | Common | $0.11 |
Zada, Hedron Grinder | 162 | Rare | $0.42 |
Blisterpod | 163 | Common | $0.11 |
Brood Monitor | 164 | Uncommon | $0.17 |
Call the Scions | 165 | Common | $0.08 |
Eyeless Watcher | 166 | Common | $0.08 |
From Beyond | 167 | Rare | $1.38 |
Unnatural Aggression | 168 | Common | $0.04 |
Void Attendant | 169 | Uncommon | $0.14 |
Beastcaller Savant | 170 | Rare | $0.64 |
Broodhunter Wurm | 171 | Common | $0.07 |
Earthen Arms | 172 | Common | $0.04 |
Giant Mantis | 173 | Common | $0.07 |
Greenwarden of Murasa | 174 | Mythic | $0.46 |
Infuse with the Elements | 175 | Uncommon | $0.03 |
Jaddi Offshoot | 176 | Uncommon | $0.19 |
Lifespring Druid | 177 | Common | $0.06 |
Murasa Ranger | 178 | Uncommon | $0.05 |
Natural Connection | 179 | Common | $0.10 |
Nissa's Renewal | 180 | Rare | $0.17 |
Oran-Rief Hydra | 181 | Rare | $0.49 |
Oran-Rief Invoker | 182 | Common | $0.05 |
Plated Crusher | 183 | Uncommon | $0.06 |
Plummet | 184 | Common | $0.06 |
Reclaiming Vines | 185 | Common | $0.13 |
Retreat to Kazandu | 186 | Uncommon | $0.39 |
Rot Shambler | 187 | Uncommon | $0.05 |
Scythe Leopard | 188 | Uncommon | $0.06 |
Seek the Wilds | 189 | Common | $0.05 |
Snapping Gnarlid | 190 | Common | $0.07 |
Swell of Growth | 191 | Common | $0.07 |
Sylvan Scrying | 192 | Uncommon | $0.34 |
Tajuru Beastmaster | 193 | Common | $0.08 |
Tajuru Stalwart | 194 | Common | $0.06 |
Tajuru Warcaller | 195 | Uncommon | $0.21 |
Territorial Baloth | 196 | Common | $0.07 |
Undergrowth Champion | 197 | Mythic | $0.67 |
Woodland Wanderer | 198 | Rare | $0.10 |
Brood Butcher | 199 | Rare | $0.15 |
Brutal Expulsion | 200 | Rare | $0.12 |
Catacomb Sifter | 201 | Uncommon | $0.26 |
Dust Stalker | 202 | Rare | $0.21 |
Fathom Feeder | 203 | Rare | $0.22 |
Forerunner of Slaughter | 204 | Uncommon | $0.16 |
Herald of Kozilek | 205 | Uncommon | $0.37 |
Sire of Stagnation | 206 | Mythic | $1.20 |
Ulamog's Nullifier | 207 | Uncommon | $0.10 |
Angelic Captain | 208 | Rare | $0.21 |
Bring to Light | 209 | Rare | $0.29 |
Drana's Emissary | 210 | Uncommon | $0.46 |
Grove Rumbler | 211 | Uncommon | $0.09 |
Grovetender Druids | 212 | Uncommon | $0.09 |
Kiora, Master of the Depths | 213 | Mythic | $1.71 |
March from the Tomb | 214 | Rare | $0.23 |
Munda, Ambush Leader | 215 | Rare | $0.21 |
Noyan Dar, Roil Shaper | 216 | Rare | $0.14 |
Omnath, Locus of Rage | 217 | Mythic | $1.35 |
Resolute Blademaster | 218 | Uncommon | $0.21 |
Roil Spout | 219 | Uncommon | $0.06 |
Skyrider Elf | 220 | Uncommon | $0.15 |
Veteran Warleader | 221 | Rare | $0.18 |
Aligned Hedron Network | 222 | Rare | $0.30 |
Hedron Archive | 223 | Uncommon | $0.32 |
Hedron Blade | 224 | Common | $0.13 |
Pathway Arrows | 225 | Uncommon | $0.09 |
Pilgrim's Eye | 226 | Uncommon | $0.05 |
Slab Hammer | 227 | Uncommon | $0.13 |
Ally Encampment | 228 | Rare | $0.76 |
Blighted Cataract | 229 | Uncommon | $0.07 |
Blighted Fen | 230 | Uncommon | $0.09 |
Blighted Gorge | 231 | Uncommon | $0.13 |
Blighted Steppe | 232 | Uncommon | $0.20 |
Blighted Woodland | 233 | Uncommon | $0.35 |
Canopy Vista | 234 | Rare | $0.31 |
Cinder Glade | 235 | Rare | $0.31 |
Evolving Wilds | 236 | Common | $0.16 |
Fertile Thicket | 237 | Common | $0.12 |
Looming Spires | 238 | Common | $0.06 |
Lumbering Falls | 239 | Rare | $0.20 |
Mortuary Mire | 240 | Common | $0.36 |
Prairie Stream | 241 | Rare | $0.30 |
Sanctum of Ugin | 242 | Rare | $2.75 |
Sandstone Bridge | 243 | Common | $0.17 |
Shambling Vent | 244 | Rare | $0.28 |
Shrine of the Forsaken Gods | 245 | Rare | $0.29 |
Skyline Cascade | 246 | Common | $0.09 |
Smoldering Marsh | 247 | Rare | $0.33 |
Spawning Bed | 248 | Uncommon | $0.23 |
Sunken Hollow | 249 | Rare | $0.32 |
Plains | 250 | Common | $0.23 |