Secret Lair Drop
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
You may play lands from your graveyard.
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Exile target creature. Its controller gains life equal to its power.
Counter target spell.
Add {B}{B}{B}.
Earthquake deals X damage to each creature without flying and each player.
Prevent all combat damage that would be dealt this turn.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{T}: Add {C}{C}.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
Add {B}{B}{B}.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{T}: Add {C}{C}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Destroy all nonland permanents your opponents control.
Destroy all creatures with power greater than target creature's power.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Target player takes two extra turns after this one.
Deathtouch, lifelink Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{T}: Add {C}. {2}, {T}, Tap an untapped creature you control: Create a Food token. {3}, {T}: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Exile target creature. Its controller gains life equal to its power.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
{T}: Add {C}{C}.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
{T}: Add one mana of any color in your commander's color identity.
Each land is a Forest in addition to its other land types.
Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
{T}: Add one mana of any color in your commander's color identity.
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Your opponents can't cast spells this turn.
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Counter target spell.
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
{T}: Add one mana of any color in your commander's color identity.
Draw three cards, then put two cards from your hand on top of your library in any order.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Draw three cards.
Draw three cards, then put two cards from your hand on top of your library in any order.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Draw three cards.
Draw three cards, then put two cards from your hand on top of your library in any order.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Draw three cards.
Sacrifice a creature: This enchantment deals 1 damage to any target.
Flying Whenever an opponent draws a card, you may draw two cards.
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}, Sacrifice this artifact: Add one mana of any color.
{T}, Sacrifice this artifact: Add one mana of any color.
{T}, Sacrifice this artifact: Add one mana of any color.
{T}, Sacrifice this artifact: Add one mana of any color.
{T}, Sacrifice this artifact: Add one mana of any color.
{T}, Sacrifice this artifact: Add one mana of any color.
{T}, Sacrifice this artifact: Add one mana of any color.
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
As an additional cost to cast this spell, discard two cards. Draw three cards.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Double the power of target creature until end of turn.
Add {R}{R}{R}{R}{R}.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Draw a card. You may put a land card from your hand onto the battlefield.
Creatures you control with power or toughness 1 or less can't be blocked.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Return target card from your graveyard to your hand.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
If you would create a Clue, Food, or Treasure token, instead create one of each.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Add one mana of any color in your commander's color identity.
Elves you control get +2/+0.
Whenever you cast a spell from your graveyard, draw a card.
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
You have no maximum hand size. {T}: Add {C}.
Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
Flying At the beginning of your upkeep, each opponent draws a card.
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
{T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
You draw two cards and lose 2 life.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
({T}: Add {R}.)
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.
({T}: Add {R}.)
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Noncreature spells cost {1} more to cast.
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Whenever another creature enters, you may gain 1 life.
Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
You may play lands from your graveyard.
You may have this creature enter as a copy of any creature on the battlefield.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
{T}: Add {G}.
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Destroy target nonblack creature.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Destroy all nonbasic lands.
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
First strike, menace, trample Partner (You can have two commanders if both have partner.)
This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Counter target spell.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying
Flying
Flying
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{T}, Sacrifice this token: Add one mana of any color.
{2}, Sacrifice this token: Draw a card.
{2}, {T}, Sacrifice this token: You gain 3 life.
Equipped creature gets +2/+0. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Trample
Flying
Flying
Defender
Defender
{T}, Sacrifice this token: Add one mana of any color.
{T}, Sacrifice this token: Add one mana of any color.
Flying, indestructible
{T}, Sacrifice this token: Add one mana of any color.
Changeling (This token is every creature type.)
Changeling (This token is every creature type.)
Changeling (This token is every creature type.)
Changeling (This token is every creature type.)
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{T}, Sacrifice this token: Add one mana of any color.
{T}, Sacrifice this token: Add one mana of any color.
{1}, {T}, Discard a card, Sacrifice this token: Draw a card.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Communal Brewing | 2651 | Rare | $1.53 0% |
Rogue's Passage | 2652 | Rare | $4.49 0% |
Sheltered by Ghosts | 2653 | Rare | $23.13 0% |
Spirit of the Hearth | 2654 | Rare | $4.86 0% |
Witch Enchanter // Witch-Blessed Meadow | 2655 | Rare | $60.83 0% |
Wayfarer's Bauble | 2656 | Rare | $5.14 0% |
Boseiju, Who Shelters All | 2657 | Rare | $14.26 0% |
Nissa, Resurgent Animist | 2658 | Mythic | $18.99 0% |
Ramunap Excavator | 2659 | Rare | $8.85 0% |
Six | 2660 | Rare | $17.43 0% |
Tireless Provisioner | 2661 | Rare | $8.99 0% |
Titania, Protector of Argoth | 2662 | Mythic | $2.15 0% |
Swords to Plowshares | 2663 | Rare | $9.13 0% |
Counterspell | 2664 | Rare | $15.11 0% |
Dark Ritual | 2665 | Rare | $12.95 0% |
Earthquake | 2666 | Rare | $1.52 0% |
Fog | 2667 | Rare | $5.51 0% |
Rin and Seri, Inseparable | 2668 | Mythic | $14.71 0% |
Orim's Chant | 2669 | Rare | $10.26 0% |
Ponder | 2670 | Rare | $3.00 0% |
Beast Within | 2671 | Rare | $5.22 0% |
Sol Ring | 2672 | Rare | $8.78 0% |
It That Betrays | 2673 | Rare | $12.35 0% |
Maddening Cacophony | 2674 | Rare | $6.50 0% |
Maddening Hex | 2675 | Rare | $3.68 0% |
Hunter's Insight | 2676 | Rare | $2.00 0% |
Molten Collapse | 2677 | Rare | $2.16 0% |
Dark Ritual | 2678 | Rare | N/A 0% |
Cultivate | 2679 | Rare | N/A 0% |
Finale of Devastation | 2680 | Mythic | N/A 0% |
Lathril, Blade of the Elves | 2681 | Rare | N/A 0% |
Coat of Arms | 2682 | Rare | N/A 0% |
Sol Ring | 2683 | Rare | N/A 0% |
Path of Ancestry | 2684 | Rare | $1.61 0% |
Court of Grace | 2685 | Rare | $22.20 0% |
Reverent Mantra | 2686 | Rare | $14.77 0% |
Windborn Muse | 2687 | Rare | $16.74 0% |
Queen Marchesa | 2688 | Mythic | $42.86 0% |
Ruinous Ultimatum | 2689 | Rare | $19.85 0% |
Fell the Mighty | 2690 | Rare | $1.90 0% |
Aggravated Assault | 2691 | Rare | $27.39 0% |
Chaos Warp | 2692 | Rare | $8.75 0% |
Utopia Sprawl | 2693 | Rare | $6.89 0% |
Aura Shards | 2694 | Rare | $30.91 0% |
Sovereign Okinec Ahau | 2695 | Mythic | $3.24 0% |
Trailblazer's Boots | 2696 | Rare | $1.96 0% |
Long Goodbye | 2697 | Rare | $0.99 0% |
Farseek | 2698 | Rare | $3.19 0% |
Prismatic Vista | 2699 | Rare | $28.18 0% |
Future Sight | 2700 | Rare | $3.19 0% |
Time Stretch | 2701 | Mythic | $5.45 0% |
Barrowgoyf | 2702 | Rare | $19.26 0% |
Throes of Chaos | 2703 | Rare | $3.40 0% |
Mind's Eye | 2704 | Rare | $5.71 0% |
Stardew Valley | 2801 | Mythic | N/A 0% |
Wedding Ring | 2802 | Mythic | N/A 0% |
Dawn's Truce | 2803 | Rare | N/A 0% |
Swords to Plowshares | 2804 | Rare | N/A 0% |
Rites of Flourishing | 2805 | Rare | N/A 0% |
Kynaios and Tiro of Meletis | 2806 | Mythic | N/A 0% |
Sol Ring | 2807 | Rare | N/A 0% |
Crop Rotation | 2809 | Rare | N/A 0% |
Fountainport | 2810 | Rare | N/A 0% |
Homeward Path | 2811 | Rare | N/A 0% |
Command Tower | 2812 | Rare | N/A 0% |
Yavimaya, Cradle of Growth | 2813 | Rare | N/A 0% |
Atsushi, the Blazing Sky | 2814 | Mythic | N/A 0% |
Mitotic Slime | 2815 | Rare | N/A 0% |
Arcane Signet | 2816 | Rare | N/A 0% |
Sword of Forge and Frontier | 2817 | Mythic | N/A 0% |
Treasure Vault | 2818 | Rare | N/A 0% |
Feed the Swarm | 7001 | Rare | $20.00 0% |
Forge Anew | 7002 | Rare | $15.82 0% |
Silence | 7003 | Rare | $8.95 0% |
Solitude | 7004 | Mythic | $811.29 0% |
Subtlety | 7005 | Mythic | $910.25 0% |
Grief | 7006 | Mythic | $644.36 0% |
Fury | 7007 | Mythic | $674.79 0% |
Endurance | 7008 | Mythic | $590.74 0% |
Smothering Tithe | 7009 | Rare | $803.35 0% |
Counterspell | 7010 | Rare | $188.87 0% |
Dismember | 7011 | Rare | $18.14 0% |
Command Tower | 7012 | Rare | $4.17 0% |
Brainstorm | 7013 | Rare | $43.80 0% |
Fatal Push | 7014 | Rare | $35.42 0% |
Harmonize | 7015 | Rare | $23.15 0% |
Brainstorm | 7016 | Rare | $6.61 0% |
Fatal Push | 7017 | Rare | $2.87 0% |
Harmonize | 7018 | Rare | $2.35 0% |
Brainstorm | 7019 | Rare | $4.49 0% |
Fatal Push | 7020 | Rare | $1.67 0% |
Harmonize | 7021 | Rare | $0.94 0% |
Goblin Bombardment | 7022 | Rare | $3.13 0% |
Consecrated Sphinx | 7023 | Mythic | $500.62 0% |
Resculpt | 7024 | Rare | $5.03 0% |
Mirage Mirror | 7025 | Rare | $13.76 0% |
Scion of Draco | 7026 | Mythic | $12.72 0% |
Tibalt's Trickery | 7027 | Rare | $15.21 0% |
Minds Aglow | 7028 | Rare | $3.41 0% |
Command Tower | 7029 | Rare | $5.28 0% |
Command Tower | 7030 | Rare | $1.23 0% |
Lotus Petal | 7031 | Mythic | $260.13 0% |
Lotus Petal | 7032 | Mythic | $243.27 0% |
Lotus Petal | 7033 | Mythic | $185.77 0% |
Lotus Petal | 7034 | Mythic | $209.61 0% |
Lotus Petal | 7035 | Mythic | $167.52 0% |
Lotus Petal | 7036 | Mythic | $193.56 0% |
Lotus Petal | 7037 | Mythic | $176.94 0% |
Vision Charm | 7040 | Rare | $2.18 0% |
Council's Judgment | 7041 | Rare | $24.29 0% |
Ghostly Prison | 7042 | Rare | $40.99 0% |
Tragic Slip | 7043 | Rare | $70.00 0% |
Seize the Spotlight | 7044 | Rare | $40.77 0% |
Cathartic Reunion | 7045 | Rare | $2.16 0% |
Howling Mine | 7046 | Rare | $14.71 0% |
Burnt Offering | 7047 | Rare | $19.06 0% |
Scute Swarm | 7048 | Rare | $18.78 0% |
Wild Growth | 7049 | Rare | $4.64 0% |
Unleash Fury | 7050 | Rare | $1.47 0% |
Seething Song | 7051 | Rare | $19.10 0% |
Unbreakable Formation | 7052 | Rare | $1.30 0% |
Expedition Map | 7053 | Rare | $5.85 0% |
Growth Spiral | 7054 | Rare | $1.25 0% |
Tetsuko Umezawa, Fugitive | 7055 | Rare | $3.61 0% |
Fellwar Stone | 7062 | Rare | $11.05 0% |
Command Tower | 7063 | Rare | $17.51 0% |
Command Tower | 7064 | Rare | $10.37 0% |
Arcane Signet | 7065 | Rare | $19.05 0% |
Read the Bones | 7066 | Rare | $5.70 0% |
Command Tower | 7067 | Rare | $21.13 0% |
Arcane Signet | 7068 | Rare | $44.54 0% |
Read the Bones | 7069 | Rare | $6.58 0% |
Utopia Sprawl | 7070 | Rare | $3.99 0% |
Butcher of Malakir | 7071 | Rare | $3.29 0% |
Butcher of Malakir | 7072 | Rare | $4.86 0% |
Possibility Storm | 7073 | Rare | $2.10 0% |
Piper of the Swarm | 7074 | Rare | $4.29 0% |
Regrowth | 7075 | Rare | $2.67 0% |
Big Score | 7076 | Rare | $3.30 0% |
Slime Against Humanity | 7077 | Rare | N/A 0% |
Slime Against Humanity | 7078 | Rare | $217.39 0% |
Return the Favor | 7080 | Rare | $11.10 0% |
Moggcatcher | 7081 | Rare | $11.55 0% |
Slime Against Humanity | 7083 | Rare | $308.14 0% |
Academy Manufactor | 7094 | Rare | $8.86 0% |
Ruin Crab | 7095 | Rare | $4.95 0% |
Big Score | 7096 | Rare | $1.71 0% |
Command Tower | 7097 | Rare | $3.52 0% |
Pride of the Perfect | 7098 | Rare | $7.67 0% |
Secrets of the Dead | 7099 | Rare | $3.52 0% |
You Find Some Prisoners | 7100 | Rare | $0.89 0% |
Scaled Nurturer | 7101 | Rare | $2.68 0% |
Bloody Betrayal | 7102 | Rare | $0.76 0% |
Dungeon Delver | 7103 | Rare | $1.47 0% |
Reliquary Tower | 7104 | Rare | $15.57 0% |
Tidal Barracuda | 7105 | Rare | $57.54 0% |
Master of the Feast | 7106 | Rare | $36.11 0% |
Invasion Plans | 7107 | Rare | $5.52 0% |
Miren, the Moaning Well | 7108 | Rare | $132.34 0% |
Relic of Legends | 7109 | Rare | $8.74 0% |
Night's Whisper | 7110 | Rare | $4.24 0% |
Fabricate | 7124 | Rare | N/A 0% |
Mountain | 7126 | Common | $5.15 0% |
Deadpool, Trading Card | 7127 | Mythic | $74.20 0% |
Mountain | 7128 | Common | $9.75 0% |
Deadpool, Trading Card | 7129 | Mythic | $175.76 0% |
Arena Rector | 7130 | Mythic | $72.57 0% |
Darien, King of Kjeldor | 7135 | Rare | $0.61 0% |
Fiend Hunter | 7137 | Rare | $0.45 0% |
Glowrider | 7138 | Rare | $1.26 0% |
Knight of the White Orchid | 7139 | Rare | $0.84 0% |
Scholar of New Horizons | 7143 | Rare | $1.83 0% |
Seasoned Dungeoneer | 7144 | Rare | $28.18 0% |
Serra Ascendant | 7145 | Rare | $80.92 0% |
Soul's Attendant | 7147 | Rare | $10.65 0% |
General's Enforcer | 7152 | Rare | $3.00 0% |
Glorious End | 7161 | Mythic | $299.74 0% |
Crucible of Worlds | 7162 | Mythic | $28.07 0% |
Clone | 7164 | Rare | $2.65 0% |
Shiny Impetus | 7165 | Rare | $1.45 0% |
Shoot the Sheriff | 7166 | Rare | $2.12 0% |
Llanowar Elves | 7167 | Rare | N/A 0% |
Hellish Rebuke | 7171 | Rare | $8.87 0% |
Warp World | 7172 | Rare | $2.02 0% |
Jace, the Mind Sculptor | 8001 | Mythic | $295.88 0% |
Doom Blade | 9990 | Rare | $3.92 0% |
Massacre | 9991 | Rare | $5.46 0% |
Torment of Hailfire | 9992 | Rare | $57.85 0% |
Ruination | 9993 | Rare | $7.36 0% |
Mogis, God of Slaughter | 9994 | Mythic | $9.30 0% |
Garruk, Caller of Beasts | 9995 | Mythic | $4.37 0% |
Rograkh, Son of Rohgahh | 9996 | Rare | $29.82 0% |
Geralf's Messenger | 9997 | Rare | $3.54 0% |
Empress Galina | 9998 | Rare | $17.33 0% |
Sisay, Weatherlight Captain | 9999 | Rare | $10.48 0% |
Counterspell | SCTLR | Rare | $900.00 0% |
Viscera Seer | VS | Common | N/A 0% |
Faerie Rogue | 13 | — | $9.92 0% |
Faerie Rogue | 14 | — | $10.17 0% |
Faerie Rogue | 15 | — | $5.41 0% |
Faerie Rogue | 16 | — | $13.12 0% |
Cat | 27 | — | $6.16 0% |
Cat | 28 | — | N/A 0% |
Walker | 148 | — | $3.14 0% |
Walker | 149 | — | $2.75 0% |
Walker | 150 | — | $3.11 0% |
Walker | 151 | — | $2.15 0% |
Walker | 152 | — | $2.04 0% |
Treasure | 153 | — | $1.69 0% |
Squirrel | 200 | — | $17.85 0% |
Goblin | 219 | — | $2.95 0% |
Clue | 348 | — | $8.37 0% |
Food | 918 | — | $3.51 0% |
Icingdeath, Frost Tongue | 1018 | — | $6.36 0% |
Saproling | 1139 | — | $17.92 0% |
Wurm | 1306 | — | $5.15 0% |
Hydra | 1334 | — | $9.35 0% |
Angel | 1340 | — | $5.58 0% |
Spirit | 1341 | — | N/A 0% |
Zombie | 1357 | — | $12.51 0% |
Egg | 1398 | — | $12.83 0% |
Egg | 1398★ | — | $14.21 0% |
Treasure | 1432 | — | $2.15 0% |
Treasure | 1507 | — | $1.58 0% |
Dog | 1516 | — | N/A 0% |
Cat | 1517 | — | $16.04 0% |
Wolf | 1613 | — | $8.32 0% |
Marit Lage | 1681 | — | $9.12 0% |
Treasure | 1736 | — | $2.31 0% |
Warrior | 1752 | — | $1.41 0% |
Shrine | 1835 | — | $9.43 0% |
Spirit | 1852 | — | N/A 0% |
Shapeshifter | 1906 | — | $1.78 0% |
Shapeshifter | 1907 | — | $1.38 0% |
Shapeshifter | 1908 | — | $1.46 0% |
Shapeshifter | 1909 | — | $1.85 0% |
Food | 1938 | — | $6.02 0% |
Mechtitan // Mechtitan | 1969 | — | $4.55 0% |
Food | 2010 | — | $11.90 0% |
Food | 2011 | — | $10.41 0% |
Food | 2012 | — | $11.23 0% |
Food | 2013 | — | $6.77 0% |
Food | 2064 | — | $2.45 0% |
Treasure | 2065 | — | $0.44 0% |
Treasure | 2094 | — | $5.39 0% |
Myr | 2101 | — | $1.27 0% |
Blood | 2180 | — | $11.70 0% |
Cordyceps Infected | 2201 | — | $2.17 0% |
Cordyceps Infected | 2206 | — | $2.37 0% |
Goblin | 2421 | — | $5.25 0% |
