Secret Lair Drop
Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}
When this creature enters, destroy target nonland permanent an opponent controls.
Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one — • Standoff — It gains double strike until end of turn. • Ghost — It can't be blocked this turn.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
You may cast spells this turn as though they had flash. Draw a card.
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Flying Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Return target creature to its owner's hand. Untap up to two lands.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Flying, trample Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {2}{U}{B}.
Vigilance, trample, ward {3} Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Nonbasic lands are Mountains.
Lightning Bolt deals 3 damage to any target.
You may put a green creature card from your hand onto the battlefield.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creatures you control have "{T}: Add one mana of any color."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Destroy each artifact with mana value X or less.
Destroy target artifact or enchantment. Its controller gains 4 life.
Exile target nonland permanent. You lose 3 life.
Destroy target artifact or creature. It can't be regenerated.
Your opponents can't cast spells this turn.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
Choose a creature type. Draw a card for each permanent you control of that type.
You may play an additional land this turn. Draw a card.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add {C}{C}.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Counter target instant or sorcery spell unless its controller pays {3}.
At the beginning of your upkeep, you draw a card and you lose 1 life.
As an additional cost to cast this spell, discard a card. Draw two cards.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Draw a card. Scry 2.
Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
Choose a creature type. Draw a card for each permanent you control of that type.
You may play an additional land this turn. Draw a card.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add {C}{C}.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Counter target instant or sorcery spell unless its controller pays {3}.
At the beginning of your upkeep, you draw a card and you lose 1 life.
As an additional cost to cast this spell, discard a card. Draw two cards.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Draw a card. Scry 2.
Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
Add {R} for each creature you control.
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Artifacts, creatures, and lands your opponents control enter tapped.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Artifacts, creatures, and lands your opponents control enter tapped.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
When this creature enters, double the number of each kind of counter on any number of target permanents.
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn.
As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
For each token you control, create a token that's a copy of that permanent.
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Counter target noncreature spell unless its controller pays {2}.
Return target creature card from your graveyard to the battlefield.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Add {R} for each Goblin on the battlefield.
Menace, haste Boast — Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sacrifice a Goblin: Add {R}.
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
First strike Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
Trample When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle. {1}, Sacrifice an artifact: You get {E}{E} (two energy counters).
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Whenever a permanent becomes untapped, that permanent's controller mills a card.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life.
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru. Partner (You can have two commanders if both have partner.)
{T}: Add one mana of any color in your commander's color identity.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.
{T}: Add {C}{C}.
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Draw a card. You may put a land card from your hand onto the battlefield.
Each player can't cast more than one spell each turn.
Target player mills two cards. Draw a card.
Target player takes two extra turns after this one.
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Draw three cards, then put two cards from your hand on top of your library in any order.
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
Counter target spell.
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}{C}.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
If you would create one or more tokens, instead create those tokens plus an additional Food token. At the beginning of your end step, if you gained life this turn, draw a card.
{T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
You and target opponent each draw three cards.
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Tarrian's Soulcleaver | 2224 | Rare | $2.81 0% |
Meteor Golem | 2225 | Rare | $1.32 0% |
Jin Sakai, Ghost of Tsushima | 2226 | Mythic | $98.28 0% |
Path to Exile | 2227 | Rare | $11.52 0% |
Borne Upon a Wind | 2228 | Rare | $11.24 0% |
Ghostly Flicker | 2229 | Rare | $6.33 0% |
Eiganjo Castle | 2230 | Rare | $8.68 0% |
Nezahal, Primal Tide | 2236 | Rare | N/A 0% |
Drakuseth, Maw of Flames | 2237 | Rare | N/A 0% |
Ziatora, the Incinerator | 2238 | Mythic | N/A 0% |
Vaevictis Asmadi, the Dire | 2239 | Mythic | N/A 0% |
Sarulf, Realm Eater | 2240 | Rare | N/A 0% |
Grand Abolisher | 2241 | Rare | N/A 0% |
Archaeomancer | 2242 | Rare | N/A 0% |
Grim Haruspex | 2243 | Rare | N/A 0% |
Imperial Recruiter | 2244 | Mythic | N/A 0% |
Champion of Lambholt | 2245 | Rare | N/A 0% |
Blind Obedience | 2246 | Rare | N/A 0% |
Snap | 2247 | Rare | N/A 0% |
Village Rites | 2248 | Rare | N/A 0% |
Mizzium Mortars | 2249 | Rare | N/A 0% |
Tooth and Nail | 2250 | Rare | N/A 0% |
Razaketh, the Foulblooded | 2251 | Mythic | N/A 0% |
Kalamax, the Stormsire | 2252 | Mythic | N/A 0% |
Wasitora, Nekoru Queen | 2253 | Rare | N/A 0% |
Amareth, the Lustrous | 2254 | Rare | N/A 0% |
Nature's Lore | 2278 | Rare | $39.93 0% |
Skyshroud Claim | 2279 | Rare | $7.41 0% |
Wood Elves | 2280 | Rare | $6.55 0% |
Dryad Arbor | 2281 | Rare | $24.59 0% |
Vito, Thorn of the Dusk Rose | 2282 | Rare | $28.36 0% |
Satoru Umezawa | 2283 | Rare | $1.67 0% |
Voja, Jaws of the Conclave | 2284 | Mythic | $10.59 0% |
Wilhelt, the Rotcleaver | 2285 | Mythic | $19.58 0% |
Liberator, Urza's Battlethopter | 2286 | Rare | $8.54 0% |
Torment of Hailfire | 2287 | Rare | $37.50 0% |
Blood Moon | 2288 | Rare | $11.41 0% |
Lightning Bolt | 2289 | Rare | $7.51 0% |
Dramatic Entrance | 2290 | Rare | $1.83 0% |
Serra Ascendant | 2291 | Rare | $29.03 0% |
Ponder | 2292 | Rare | $7.08 0% |
Cryptolith Rite | 2293 | Rare | $16.10 0% |
Kodama's Reach | 2294 | Rare | $9.61 0% |
Chain of Vapor | 2295 | Rare | $18.80 0% |
Meltdown | 2296 | Rare | $6.48 0% |
Nature's Claim | 2297 | Rare | $11.34 0% |
Anguished Unmaking | 2298 | Rare | $8.54 0% |
Putrefy | 2299 | Rare | $2.30 0% |
Silence | 2300 | Rare | $17.68 0% |
Preordain | 2301 | Rare | $5.67 0% |
Painful Truths | 2302 | Rare | $1.85 0% |
Past in Flames | 2303 | Mythic | $7.14 0% |
Force of Vigor | 2304 | Rare | $16.72 0% |
Expressive Iteration | 2305 | Rare | $6.05 0% |
Phantasmal Image | 2306 | Rare | $7.35 0% |
Braid of Fire | 2307 | Rare | $19.09 0% |
Cursed Mirror | 2308 | Rare | $8.23 0% |
Mask of Memory | 2309 | Rare | $4.19 0% |
Thespian's Stage | 2310 | Rare | $5.14 0% |
Distant Melody | 2311 | Rare | $3.27 0% |
Explore | 2312 | Rare | $6.04 0% |
Inspiring Call | 2313 | Rare | $4.89 0% |
Chromatic Lantern | 2314 | Rare | $11.36 0% |
Sol Ring | 2315 | Rare | $22.10 0% |
Sphere of Safety | 2316 | Rare | $14.04 0% |
Miscast | 2317 | Rare | $6.63 0% |
Phyrexian Arena | 2318 | Rare | $12.08 0% |
Tormenting Voice | 2319 | Rare | $4.22 0% |
Tamiyo's Safekeeping | 2320 | Rare | $23.84 0% |
Hullbreaker Horror | 2321 | Rare | $22.70 0% |
Maddening Cacophony | 2322 | Rare | $16.23 0% |
Serum Visions | 2323 | Rare | $5.44 0% |
Umbris, Fear Manifest | 2324 | Mythic | $33.01 0% |
Spellskite | 2325 | Rare | $15.52 0% |
Distant Melody | 2326 | Rare | $6.95 0% |
Explore | 2327 | Rare | $12.68 0% |
Inspiring Call | 2328 | Rare | $9.70 0% |
Chromatic Lantern | 2329 | Rare | $18.19 0% |
Sol Ring | 2330 | Rare | $45.06 0% |
Sphere of Safety | 2331 | Rare | $29.99 0% |
Miscast | 2332 | Rare | $15.51 0% |
Phyrexian Arena | 2333 | Rare | $22.01 0% |
Tormenting Voice | 2334 | Rare | $5.82 0% |
Tamiyo's Safekeeping | 2335 | Rare | $35.35 0% |
Hullbreaker Horror | 2336 | Rare | $41.12 0% |
Maddening Cacophony | 2337 | Rare | $18.89 0% |
Serum Visions | 2338 | Rare | $7.57 0% |
Umbris, Fear Manifest | 2339 | Mythic | $39.70 0% |
Spellskite | 2340 | Rare | $24.49 0% |
Battle Hymn | 2346 | Rare | $3.75 0% |
Breath of Fury | 2347 | Rare | $8.91 0% |
Veil of Summer | 2348 | Rare | $16.31 0% |
Birthing Pod | 2349 | Rare | $13.51 0% |
Lier, Disciple of the Drowned | 2350 | Mythic | $3.89 0% |
Bloodghast | 2351 | Rare | $11.50 0% |
Storm-Kiln Artist | 2352 | Rare | $16.57 0% |
Anhelo, the Painter | 2353 | Mythic | $4.14 0% |
Loxodon Gatekeeper | 2354 | Rare | $1.30 0% |
Sakashima's Student | 2355 | Rare | $19.42 0% |
Throat Slitter | 2356 | Rare | $4.59 0% |
Guttersnipe | 2357 | Rare | $4.74 0% |
Loxodon Gatekeeper | 2358 | Rare | $1.76 0% |
Sakashima's Student | 2359 | Rare | $23.80 0% |
Throat Slitter | 2360 | Rare | $6.83 0% |
Guttersnipe | 2361 | Rare | $8.44 0% |
Deepglow Skate | 2362 | Rare | $3.48 0% |
Pirated Copy | 2363 | Mythic | $7.77 0% |
Kediss, Emberclaw Familiar | 2364 | Rare | $11.78 0% |
Hardened Scales | 2365 | Rare | $20.30 0% |
Triumph of the Hordes | 2366 | Rare | $14.28 0% |
Delver of Secrets // Insectile Aberration | 2367 | Rare | $6.69 0% |
Higure, the Still Wind | 2368 | Rare | $15.83 0% |
Species Specialist | 2369 | Rare | $10.15 0% |
Rampaging Baloths | 2370 | Rare | $5.42 0% |
Triskelion | 2371 | Rare | $4.59 0% |
Settle the Wreckage | 2372 | Rare | $5.64 0% |
Mental Misstep | 2373 | Rare | $15.69 0% |
Ink-Eyes, Servant of Oni | 2374 | Rare | $10.42 0% |
Anger | 2375 | Rare | $10.54 0% |
Chord of Calling | 2376 | Rare | $10.43 0% |
Baylen, the Haymaker | 2377 | Rare | $22.33 0% |
Felidar Retreat | 2378 | Rare | $7.79 0% |
Master of Ceremonies | 2379 | Rare | $18.05 0% |
Second Harvest | 2380 | Rare | $13.49 0% |
Sunforger | 2381 | Rare | $11.72 0% |
Duty Beyond Death | 2387 | Rare | $1.92 0% |
Spell Pierce | 2388 | Rare | $16.58 0% |
Zombify | 2389 | Rare | $2.47 0% |
Abrade | 2390 | Rare | $6.02 0% |
Shared Roots | 2391 | Rare | $5.74 0% |
Expropriate | 2396 | Mythic | $14.82 0% |
Narset, Parter of Veils | 2397 | Rare | $5.31 0% |
Worst Fears | 2398 | Mythic | $4.35 0% |
Scrawling Crawler | 2399 | Rare | $29.04 0% |
Winter Orb | 2400 | Rare | $15.96 0% |
Zada, Hedron Grinder | 2406 | Rare | $9.08 0% |
Krenko, Mob Boss | 2407 | Rare | $44.60 0% |
Pashalik Mons | 2408 | Rare | $11.39 0% |
Brightstone Ritual | 2409 | Rare | $12.40 0% |
Broadside Bombardiers | 2410 | Rare | $23.97 0% |
Conspicuous Snoop | 2411 | Rare | $11.92 0% |
Empty the Warrens | 2412 | Rare | $4.95 0% |
Grapeshot | 2413 | Rare | $6.81 0% |
Skirk Prospector | 2414 | Rare | $16.98 0% |
Roaming Throne | 2415 | Rare | $89.17 0% |
Skullclamp | 2416 | Rare | $45.67 0% |
Sol Ring | 2417 | Rare | $47.46 0% |
Mountain | 2418 | Rare | $4.64 0% |
Mountain | 2419 | Rare | $5.19 0% |
Mountain | 2420 | Rare | $4.30 0% |
Zada, Hedron Grinder | 2423 | Rare | $2.76 0% |
Goblin Chieftain | 2424 | Rare | $4.74 0% |
Goblin Lackey | 2425 | Rare | $10.88 0% |
Vandalblast | 2426 | Uncommon | $3.49 0% |
Lucy MacLean, Positively Armed | 2447 | Mythic | $4.27 0% |
The Ghoul, Gunslinger | 2448 | Mythic | $7.62 0% |
Maximus, Knight Apparent | 2449 | Mythic | $1.09 0% |
Pre-War Formalwear | 2450 | Rare | $2.48 0% |
Spirit Mantle | 2451 | Rare | $1.16 0% |
T-45 Power Armor | 2452 | Rare | $0.82 0% |
Ripples of Potential | 2453 | Rare | $9.86 0% |
Mutational Advantage | 2454 | Rare | $7.59 0% |
The Wise Mothman | 2455 | Mythic | $12.45 0% |
Mindcrank | 2456 | Rare | $12.69 0% |
Mesmeric Orb | 2457 | Rare | $18.77 0% |
Tinybones, Trinket Thief | 2458 | Mythic | $4.34 0% |
Isshin, Two Heavens as One | 2459 | Rare | $8.16 0% |
The Deck of Many Things | 2460 | Mythic | $2.56 0% |
Caged Sun | 2461 | Rare | $5.45 0% |
Nuka-Cola Vending Machine | 2462 | Rare | $23.31 0% |
Yoshimaru, Ever Faithful | 2463 | Mythic | $8.00 0% |
Arcane Signet | 2464 | Rare | $10.80 0% |
Lightning Greaves | 2465 | Rare | $6.25 0% |
Patchwork Banner | 2466 | Rare | $8.66 0% |
Sol Ring | 2467 | Rare | $10.52 0% |
Abrupt Decay | 2468 | Rare | $11.31 0% |
Batwing Brume | 2469 | Rare | $17.23 0% |
Chance for Glory | 2470 | Mythic | $12.42 0% |
Counterflux | 2471 | Rare | $5.49 0% |
Growth Spiral | 2472 | Rare | $3.41 0% |
Rule of Law | 2478 | Rare | $4.90 0% |
Thought Scour | 2479 | Rare | $8.97 0% |
Time Stretch | 2480 | Mythic | $5.88 0% |
Stinging Study | 2481 | Rare | $16.79 0% |
Notion Thief | 2482 | Rare | $8.45 0% |
Shadowheart, Dark Justiciar | 2483 | Rare | $17.12 0% |
Beseech the Queen | 2484 | Rare | $12.21 0% |
Black Market | 2485 | Rare | $8.77 0% |
Victimize | 2486 | Rare | $8.98 0% |
Ancient Bronze Dragon | 2487 | Mythic | $20.52 0% |
Gale, Waterdeep Prodigy | 2488 | Rare | $3.21 0% |
Arcane Denial | 2489 | Rare | $7.03 0% |
Archmage's Charm | 2490 | Rare | $2.94 0% |
Brainstorm | 2491 | Rare | $3.34 0% |
Personal Tutor | 2492 | Rare | $10.78 0% |
Grim Hireling | 2493 | Rare | $14.59 0% |
Wild-Magic Sorcerer | 2494 | Rare | $6.72 0% |
Xorn | 2495 | Rare | $18.84 0% |
Prosper, Tome-Bound | 2496 | Mythic | $13.57 0% |
Counterspell | 2497 | Rare | $8.63 0% |
Dragonborn Champion | 2498 | Rare | $9.21 0% |
Klauth, Unrivaled Ancient | 2499 | Mythic | $28.47 0% |
Miirym, Sentinel Wyrm | 2500 | Rare | $34.91 0% |
Strefan, Maurer Progenitor | 2501 | Mythic | $7.35 0% |
Bloodletter of Aclazotz | 2502 | Mythic | $41.22 0% |
End the Festivities | 2503 | Rare | $2.67 0% |
Voldaren Estate | 2504 | Rare | $1.76 0% |
Seasoned Dungeoneer | 2505 | Rare | $7.88 0% |
Displacer Kitten | 2506 | Rare | $65.10 0% |
Tortured Existence | 2507 | Rare | $14.39 0% |
Sefris of the Hidden Ways | 2508 | Mythic | $4.79 0% |
Plains | 2509 | Rare | $4.29 0% |
Island | 2510 | Rare | $5.69 0% |
Swamp | 2511 | Rare | $6.51 0% |
Mountain | 2512 | Rare | $4.29 0% |
Forest | 2513 | Rare | $5.22 0% |
Mirror Entity | 2514 | Rare | $6.02 0% |
Jace's Archivist | 2515 | Rare | $8.73 0% |
Stinkweed Imp | 2516 | Rare | $6.56 0% |
Mogg Assassin | 2517 | Rare | $2.54 0% |
Sakura-Tribe Elder | 2518 | Rare | $3.94 0% |
Irrigated Farmland | 2519 | Rare | $1.73 0% |
Fetid Pools | 2520 | Rare | $2.17 0% |
Canyon Slough | 2521 | Rare | $1.84 0% |
Sheltered Thicket | 2522 | Rare | $1.94 0% |
Scattered Groves | 2523 | Rare | $1.90 0% |
Talisman of Indulgence | 2524 | Rare | $9.75 0% |
Dark Petition | 2525 | Rare | $2.05 0% |
Lightning Greaves | 2526 | Rare | $9.73 0% |
Beseech the Mirror | 2527 | Mythic | $32.28 0% |
Light Up the Stage | 2528 | Rare | $1.05 0% |
Generous Gift | 2534 | Rare | $5.12 0% |
Reconnaissance Mission | 2535 | Rare | $2.60 0% |
Radiate | 2536 | Rare | $4.22 0% |
Defense of the Heart | 2537 | Mythic | $15.93 0% |
Arcane Signet | 2538 | Rare | $13.41 0% |
Sol Ring | 2539 | Rare | $14.24 0% |
Plains | 2540 | Rare | $8.09 0% |
Island | 2541 | Rare | $4.67 0% |
Swamp | 2542 | Rare | $3.52 0% |
Mountain | 2543 | Rare | $3.83 0% |
Forest | 2544 | Rare | $4.16 0% |
Hammerhead, Maggia Boss | 2622 | Rare | N/A 0% |
Undead Hand Ninja | 2623 | Rare | N/A 0% |
Hex Magic | 2624 | Rare | N/A 0% |
Tippy-Toe, Terrific Partner | 2625 | Rare | N/A 0% |
Baxter Building | 2626 | Rare | N/A 0% |
Secret Rendezvous | 2648 | Rare | $1.22 0% |
Rune-Scarred Demon | 2649 | Rare | $1.98 0% |
Terror of the Peaks | 2650 | Mythic | $26.28 0% |
