Secret Lair Drop
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Whenever you cast an enchantment spell, you may draw a card.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Vivid — {T}: For each color among permanents you control, add one mana of that color.
When this creature enters, destroy target nonland permanent an opponent controls.
{1}, {T}: Add {W}{U}.
{1}, {T}: Add {U}{B}.
{1}, {T}: Add {R}{G}.
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {G}{W}.
{1}, {T}: Add {R}{W}.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {U}{R}.
{1}, {T}: Add {W}{B}.
{1}, {T}: Add {G}{U}.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W}.
{T}: Add {U}.
{T}: Add {B}.
{T}: Add {R}.
{T}: Add {G}.
When this creature enters, destroy target creature an opponent controls.
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Destroy target creature or planeswalker.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Whenever this creature attacks, target player mills half their library, rounded up.
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
Counter target spell.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Partner—Friends forever (You can have two commanders if both have this ability.)
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Partner—Friends forever (You can have two commanders if both have this ability.)
Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Partner—Friends forever (You can have two commanders if both have this ability.)
{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Partner—Friends forever (You can have two commanders if both have this ability.)
Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Partner—Friends forever (You can have two commanders if both have this ability.)
{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Partner—Friends forever (You can have two commanders if both have this ability.)
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner—Friends forever (You can have two commanders if both have this ability.)
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
{T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Exile target creature. Its controller gains life equal to its power.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Nonbasic lands are Mountains.
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.
({T}: Add {B}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {G}.)
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−8]: You gain 100 life.
[+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard.
Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard.
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Look at target player's hand. Draw a card.
{B}, Pay 2 life: Draw a card.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Return target creature to its owner's hand. Untap up to two lands.
You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Exile this creature from your hand: Add {G}.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.
Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R/W}: Aisha of Sparks and Smoke gains first strike until end of turn. Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
Multikicker {W/U} When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card.
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn.
Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {B}. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Destroy all creatures. They can't be regenerated.
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
Artifact spells you cast cost {1} less to cast.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
({T}: Add {U}.)
All creatures have haste.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
This creature gets -X/-X, where X is your life total.
{T}: Add {G}.
({T}: Add {G}.)
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{T}: Add {C}{C}{C}.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Flying, first strike, vigilance, trample, haste, protection from black and from red
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
First strike {T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Flying You can't lose the game and your opponents can't win the game.
Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent.
You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender.
Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater.
If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them. [−1]: Target player discards a card.
Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures of their choice. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards.
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn.
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya deals 2 damage to any target.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying.
Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." [−1]: Put a +1/+1 counter on target creature.
Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Creatures you control have vigilance. [+1]: You gain 3 life. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
During your turn, creatures and planeswalkers you control have lifelink. [+2]: Sorin deals 1 damage to target player or planeswalker. [−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand.
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Carpet of Flowers | 279 | Rare | $13.66 |
Sphere of Safety | 280 | Rare | $17.96 |
Karmic Guide | 281 | Rare | $5.83 |
Mesa Enchantress | 282 | Rare | $7.88 |
Archaeomancer | 283 | Rare | $20.03 |
Bloom Tender | 284 | Rare | $41.16 |
Meteor Golem | 285 | Rare | $3.69 |
Azorius Signet | 286 | Rare | $11.84 |
Dimir Signet | 287 | Rare | $17.31 |
Gruul Signet | 288 | Rare | $7.98 |
Rakdos Signet | 289 | Rare | $22.73 |
Selesnya Signet | 290 | Rare | $3.55 |
Boros Signet | 291 | Rare | $11.15 |
Golgari Signet | 292 | Rare | $6.97 |
Izzet Signet | 293 | Rare | $16.50 |
Orzhov Signet | 294 | Rare | $16.29 |
Simic Signet | 295 | Rare | $7.34 |
Mother of Runes | 296 | Rare | $11.00 |
Mother of Runes | 297 | Rare | $16.73 |
Mother of Runes | 298 | Rare | $17.47 |
Mother of Runes | 299 | Rare | $14.40 |
Ancient Den | 300 | Rare | $11.21 |
Seat of the Synod | 301 | Rare | $21.88 |
Vault of Whispers | 302 | Rare | $15.05 |
Great Furnace | 303 | Rare | $29.23 |
Tree of Tales | 304 | Rare | $10.66 |
Ravenous Chupacabra | 305 | Rare | $6.40 |
Managorger Hydra | 306 | Rare | $18.23 |
Pathbreaker Ibex | 307 | Rare | $15.88 |
Temur Sabertooth | 308 | Rare | $12.36 |
Winding Constrictor | 309 | Rare | $3.75 |
Unbreakable Formation | 310 | Rare | $3.42 |
Whir of Invention | 311 | Rare | $8.75 |
Hero's Downfall | 312 | Rare | $3.13 |
Impact Tremors | 313 | Rare | $12.08 |
Primal Vigor | 314 | Rare | $11.71 |
Commander's Sphere | 315 | Rare | $4.37 |
Fleet Swallower | 316 | Rare | $11.46 |
Goblin Trashmaster | 317 | Rare | $15.29 |
Ilharg, the Raze-Boar | 318 | Mythic | $12.68 |
Protean Hulk | 319 | Rare | $9.46 |
Gishath, Sun's Avatar | 320 | Mythic | $38.19 |
Dismember | 321 | Rare | $12.34 |
Blasphemous Act | 322 | Rare | $28.62 |
Beast Within | 323 | Rare | $21.09 |
Grafdigger's Cage | 324 | Rare | $14.99 |
Snow-Covered Plains | 325 | Rare | $8.03 |
Snow-Covered Island | 326 | Rare | $14.86 |
Snow-Covered Swamp | 327 | Rare | $12.86 |
Snow-Covered Mountain | 328 | Rare | $6.98 |
Snow-Covered Forest | 329 | Rare | $11.68 |
Aether Gust | 330 | Rare | $2.21 |
Counterspell | 331 | Rare | $13.60 |
Fabricate | 332 | Rare | $11.24 |
Fact or Fiction | 333 | Rare | $3.85 |
Mystical Tutor | 334 | Rare | $27.66 |
Sticker sheet | 335 | Common | $0.53 |
Sticker sheet | 336 | Common | $0.53 |
Sticker sheet | 337 | Common | $0.50 |
Sticker sheet | 338 | Common | $0.52 |
Sticker sheet | 339 | Common | $0.49 |
Arvinox, the Mind Flail | 340 | Mythic | $34.61 |
Sophina, Spearsage Deserter | 341 | Rare | $5.06 |
Hargilde, Kindly Runechanter | 342 | Rare | $7.19 |
Cecily, Haunted Mage | 343 | Rare | $26.84 |
Bjorna, Nightfall Alchemist | 344 | Rare | $5.75 |
Elmar, Ulvenwald Informant | 345 | Rare | $10.48 |
Othelm, Sigardian Outcast | 346 | Rare | $13.70 |
Wernog, Rider's Chaplain | 347 | Rare | $15.57 |
Moorland Haunt | 349 | Rare | $1.46 |
Vault of the Archangel | 350 | Rare | $23.47 |
Nephalia Drownyard | 351 | Rare | $3.90 |
Desolate Lighthouse | 352 | Rare | $2.33 |
Stensia Bloodhall | 353 | Rare | $1.53 |
Grim Backwoods | 354 | Rare | $2.33 |
Kessig Wolf Run | 355 | Rare | $13.92 |
Slayers' Stronghold | 356 | Rare | $4.67 |
Gavony Township | 357 | Rare | $15.79 |
Alchemist's Refuge | 358 | Rare | $10.81 |
Plains | 359 | Rare | $9.37 |
Island | 360 | Rare | $4.21 |
Swamp | 361 | Rare | $28.06 |
Mountain | 362 | Rare | $6.28 |
Forest | 363 | Rare | $4.53 |
Swords to Plowshares | 364 | Rare | $41.70 |
Grim Tutor | 365 | Mythic | $34.22 |
Blood Moon | 366 | Rare | $16.70 |
Cut // Ribbons | 367 | Rare | N/A |
Cut // Ribbons | 367 | Rare | N/A |
Teferi's Puzzle Box | 368 | Rare | $22.04 |
Generous Gift | 369 | Rare | $32.88 |
Chain Lightning | 370 | Rare | $18.77 |
Kodama's Reach | 371 | Rare | $107.09 |
Heirloom Blade | 372 | Rare | $35.63 |
Mulldrifter | 373 | Rare | $2.03 |
Mulldrifter | 374 | Rare | $2.59 |
Craterhoof Behemoth | 375 | Mythic | $15.13 |
Craterhoof Behemoth | 376 | Mythic | $22.00 |
Metalwork Colossus | 377 | Rare | $2.99 |
Metalwork Colossus | 378 | Rare | $1.81 |
Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom | 379 | Rare | $22.85 |
Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom | 379★ | Rare | $4.18 |
Okaun, Eye of Chaos // Okaun, Eye of Chaos | 380 | Rare | $19.05 |
Okaun, Eye of Chaos // Okaun, Eye of Chaos | 380★ | Rare | $2.97 |
Propaganda // Propaganda | 381 | Rare | $30.29 |
Stitch in Time // Stitch in Time | 382 | Rare | $6.39 |
Krark's Thumb // Krark's Thumb | 383 | Rare | $23.24 |
Swamp | 384 | Rare | $5.79 |
Island | 385 | Rare | $4.90 |
Island | 386 | Rare | $5.15 |
Mountain | 387 | Rare | $6.75 |
Forest | 388 | Rare | $4.89 |
Mountain | 389 | Rare | $5.36 |
Plains | 390 | Rare | $5.96 |
Plains | 391 | Rare | $5.42 |
Island | 392 | Rare | $4.90 |
Plains | 393 | Rare | $5.04 |
Swamp | 394 | Rare | $11.44 |
Forest | 395 | Rare | $17.11 |
Tamiyo, the Moon Sage | 396 | Mythic | $11.14 |
Ajani, Mentor of Heroes | 397 | Mythic | $5.21 |
Angrath, the Flame-Chained | 398 | Mythic | $3.16 |
Ashiok, Dream Render | 399 | Rare | $18.10 |
Sorin, Grim Nemesis | 400 | Mythic | $7.19 |
Peek | 401 | Rare | $9.19 |
Greed | 402 | Rare | $4.93 |
Curiosity | 403 | Rare | $22.06 |
Vandalblast | 404 | Rare | $12.79 |
Last Chance | 405 | Rare | $8.98 |
Mystic Remora | 406 | Rare | $60.51 |
Retreat to Coralhelm | 407 | Rare | $5.48 |
Burgeoning | 408 | Rare | $44.33 |
Utopia Sprawl | 409 | Rare | $13.00 |
Brain Freeze | 410 | Rare | $24.43 |
Bribery | 411 | Rare | $7.14 |
Snap | 412 | Rare | $22.41 |
Unmask | 413 | Rare | $3.88 |
Shadow of Doubt | 414 | Rare | $2.62 |
Plains | 415 | Rare | $10.04 |
Island | 416 | Rare | $13.65 |
Swamp | 417 | Rare | $11.91 |
Mountain | 418 | Rare | $11.54 |
Forest | 419 | Rare | $10.64 |
Hokori, Dust Drinker | 420 | Rare | $3.19 |
Kira, Great Glass-Spinner | 421 | Rare | $8.06 |
Eidolon of the Great Revel | 422 | Rare | $3.84 |
Elvish Spirit Guide | 423 | Rare | $21.57 |
Ghostly Prison | 424 | Rare | $28.35 |
Freed from the Real | 425 | Rare | $24.48 |
Boseiju, Who Shelters All | 426 | Rare | $14.22 |
Hall of the Bandit Lord | 427 | Rare | $22.23 |
Baldin, Century Herdmaster | 428 | Rare | $5.66 |
Vikya, Scorching Stalwart | 429 | Rare | $6.68 |
Aisha of Sparks and Smoke | 430 | Rare | $4.37 |
The Howling Abomination | 431 | Rare | $5.85 |
Zethi, Arcane Blademaster | 432 | Rare | $17.22 |
Tadeas, Juniper Ascendant | 433 | Rare | $8.45 |
Immard, the Stormcleaver | 434 | Rare | $4.76 |
Maarika, Brutal Gladiator | 435 | Rare | $12.27 |
Windbrisk Heights | 436 | Rare | $6.45 |
Shelldock Isle | 437 | Rare | $2.45 |
Howltooth Hollow | 438 | Rare | $1.13 |
Spinerock Knoll | 439 | Rare | $5.39 |
Mosswort Bridge | 440 | Rare | $9.59 |
Wrath of God | 441 | Rare | $12.07 |
Dance of Many | 442 | Rare | $4.00 |
Etherium Sculptor | 443 | Rare | $18.57 |
Grim Tutor | 444 | Mythic | $22.46 |
Triumph of the Hordes | 445 | Rare | $22.36 |
Smuggler's Copter | 446 | Rare | $13.44 |
Planar Bridge | 447 | Mythic | $7.08 |
Plains | 448 | Rare | $4.61 |
Island | 449 | Rare | $12.54 |
Swamp | 450 | Rare | $5.70 |
Mountain | 451 | Rare | $6.93 |
Forest | 452 | Rare | $7.68 |
Atraxa, Praetors' Voice | 453 | Mythic | $38.92 |
Breya, Etherium Shaper | 454 | Mythic | $10.74 |
Yidris, Maelstrom Wielder | 455 | Mythic | $6.57 |
Glacial Fortress | 456 | Rare | $10.08 |
Drowned Catacomb | 457 | Rare | $12.04 |
Dragonskull Summit | 458 | Rare | $13.21 |
Rootbound Crag | 459 | Rare | $8.60 |
Sunpetal Grove | 460 | Rare | $9.57 |
Sram, Senior Edificer | 461 | Rare | $8.99 |
Balthor the Defiled | 462 | Rare | $13.49 |
Torbran, Thane of Red Fell | 463 | Rare | $11.12 |
Depala, Pilot Exemplar | 464 | Rare | $2.19 |
Nomad Outpost | 465 | Rare | $2.30 |
Island | 466 | Rare | $2.64 |
Concordant Crossroads | 467 | Rare | $21.70 |
Ghost Quarter | 468 | Rare | $5.14 |
Ash Barrens | 469 | Rare | $6.94 |
Command Beacon | 470 | Rare | $35.32 |
Fabled Passage | 471 | Rare | $35.97 |
Strip Mine | 472 | Rare | $59.77 |
Mother of Runes | 473 | Rare | $12.93 |
Death's Shadow | 474 | Rare | $4.53 |
Elvish Mystic | 475 | Rare | $7.67 |
Forest | 476 | Rare | $8.88 |
Path to Exile | 477 | Rare | $3.72 |
Rhystic Study | 478 | Rare | $55.98 |
Duress | 479 | Rare | $6.69 |
Seize the Day | 480 | Rare | $15.08 |
Krosan Grip | 481 | Rare | $2.29 |
Counterflux | 482 | Rare | $2.28 |
Thran Dynamo | 483 | Rare | $8.12 |
Plains | 484 | Rare | $2.14 |
Island | 485 | Rare | $2.56 |
Swamp | 486 | Rare | $1.81 |
Mountain | 487 | Rare | $2.05 |
Forest | 488 | Rare | $2.33 |
Akroma, Angel of Wrath | 489 | Mythic | $10.22 |
Mikaeus, the Unhallowed | 490 | Mythic | $30.54 |
Glissa Sunseeker | 491 | Rare | $2.92 |
Olivia, Mobilized for War | 492 | Mythic | $11.83 |
Kozilek, the Great Distortion | 493 | Mythic | $11.46 |
Primeval Titan | 494 | Mythic | $11.61 |
Huntmaster of the Fells // Ravager of the Fells | 495 | Mythic | $1.69 |
Platinum Angel | 496 | Rare | $12.11 |
Brimaz, King of Oreskos | 497 | Mythic | $20.15 |
Arcanis the Omnipotent | 498 | Rare | $6.49 |
Queen Marchesa | 499 | Mythic | $8.42 |
Savra, Queen of the Golgari | 500 | Rare | $3.33 |
Karn, the Great Creator | 501 | Rare | $9.87 |
Ugin, the Ineffable | 502 | Rare | $13.11 |
Gideon Blackblade | 503 | Mythic | $2.72 |
Teyo, the Shieldmage | 504 | Uncommon | $2.58 |
The Wanderer | 505 | Uncommon | $6.09 |
Jace, Wielder of Mysteries | 506 | Rare | $23.55 |
Kasmina, Enigmatic Mentor | 507 | Uncommon | $2.80 |
Narset, Parter of Veils | 508 | Uncommon | $22.21 |
Davriel, Rogue Shadowmage | 509 | Uncommon | $15.81 |
Liliana, Dreadhorde General | 510 | Mythic | $9.86 |
Ob Nixilis, the Hate-Twisted | 511 | Uncommon | $3.65 |
Chandra, Fire Artisan | 512 | Rare | $2.49 |
Jaya, Venerated Firemage | 513 | Uncommon | $0.92 |
Sarkhan the Masterless | 514 | Rare | $2.59 |
Tibalt, Rakish Instigator | 515 | Uncommon | $6.22 |
Arlinn, Voice of the Pack | 516 | Uncommon | $0.52 |
Jiang Yanggu, Wildcrafter | 517 | Uncommon | $1.94 |
Nissa, Who Shakes the World | 518 | Rare | $5.28 |
Vivien, Champion of the Wilds | 519 | Rare | $6.95 |
Ajani, the Greathearted | 520 | Rare | $2.52 |
Domri, Anarch of Bolas | 521 | Rare | $1.62 |
Nicol Bolas, Dragon-God | 522 | Mythic | $5.64 |
Ral, Storm Conduit | 523 | Rare | $1.62 |
Sorin, Vengeful Bloodlord | 524 | Rare | $3.23 |
Tamiyo, Collector of Tales | 525 | Rare | $1.55 |
Teferi, Time Raveler | 526 | Rare | $9.57 |