Secret Lair Drop
{2}, {T}: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
{T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn.
Lifelink This creature can't be blocked by creatures with power 3 or greater.
{T}: Add {G}.
{T}: Add one mana of any color in your commander's color identity.
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra deals X damage to each creature.
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun.
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
{T}: Add one mana of any color in your commander's color identity.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sacrifice a creature: This enchantment deals 1 damage to any target.
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
When this creature enters, each player sacrifices a creature of their choice.
This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay {B}. If you do, return it to its owner's hand. When this creature dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
At the beginning of your upkeep, discard a card.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
You may have this Equipment enter as a copy of any Equipment on the battlefield.
You may have this artifact enter as a copy of any artifact on the battlefield.
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Return target card from your graveyard to your hand.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Target opponent gains control of target permanent you control.
{T}: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Each player discards all the cards in their hand, then draws that many cards minus one.
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
Your opponents can't cast spells this turn.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
When this creature enters, draw a card.
When this creature enters, draw a card.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Lightning Bolt deals 3 damage to any target.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Untap all permanents you control during each other player's untap step.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add three mana of any one color.
{T}: Add {C}{C}.
{T}: Add {C}{C}.
{T}: Add {C}{C}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Whenever you cast an enchantment spell, you may draw a card.
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
Take an extra turn after this one. Skip the untap step of that turn.
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{T}: Add {C}{C}.
{T}, Pay 1 life: Add one mana of any color.
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Exile target creature. Its controller gains life equal to its power.
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
When this creature enters, each player sacrifices a creature of their choice.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Counter target spell. Untap up to four lands.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
[+1]: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−1]: Target artifact becomes an artifact creature with base power and toughness 5/5. [−4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
({C} represents colorless mana.) When this creature dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
[+1]: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. [+1]: Discard up to three cards, then draw that many cards. [−8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
Add {R}{R}{R}.
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn.
Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add one mana of any color.
{T}: Add {C}{C}.
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
When this creature enters, destroy target land.
Activated abilities of artifacts can't be activated.
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
Creatures you control have double strike and lifelink.
Untap all nonland permanents you control.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Destroy X target artifacts.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
When this creature enters, double the number of each kind of counter on any number of target permanents.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}
If you would draw a card while your library has no cards in it, you win the game instead.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever you cast a creature spell, draw a card.
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
Lands you control are every basic land type in addition to their other types.
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Tap an untapped Wizard you control: Draw a card.
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
[+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Each player shuffles the cards from their hand into their library, then draws that many cards.
{T}: Add {G}.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [−6]: Create five 4/4 red Dragon creature tokens with flying.
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.
Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
({C} represents colorless mana.) When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card. When this creature leaves the battlefield, target opponent draws a card.
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
({C} represents colorless mana.) Trample, haste Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Haystack | 802 | Rare | $2.58 |
Sonic Screwdriver | 803 | Rare | $37.02 |
Beloved Princess | 804 | Rare | $2.08 |
Elvish Mystic | 805 | Rare | $25.57 |
Command Tower | 806 | Rare | $21.20 |
Chandra, Flamecaller | 807 | Mythic | $1.35 |
Snapcaster Mage | 808 | Mythic | $999.99 |
Immerwolf | 809 | Rare | $4.76 |
Thrun, the Last Troll | 810 | Mythic | $1.56 |
Elesh Norn, Grand Cenobite | 811 | Mythic | $592.88 |
Seven Dwarves | 813 | Rare | $46.03 |
Seven Dwarves | 814 | Rare | $26.81 |
Seven Dwarves | 815 | Rare | $27.47 |
Seven Dwarves | 816 | Rare | $67.37 |
Seven Dwarves | 817 | Rare | $90.26 |
Seven Dwarves | 818 | Rare | $51.12 |
Seven Dwarves | 819 | Rare | $56.10 |
Arcane Signet | 820 | Rare | $18.76 |
Echo of Eons | 821 | Rare | $297.01 |
Hive Mind | 822 | Rare | $10.51 |
Chaos Warp | 823 | Rare | $3.11 |
Evolving Wilds | 824 | Rare | $2.47 |
Goblin Bombardment | 825 | Rare | $15.61 |
Kezzerdrix | 826 | Rare | $6.96 |
Norin the Wary // Norin the Wary | 827 | Rare | $29.52 |
Keen Duelist | 828 | Rare | $3.49 |
Cleaver Skaab | 834 | Rare | $5.54 |
Fatestitcher | 835 | Rare | $2.18 |
Undead Alchemist | 836 | Rare | $4.71 |
Champion of the Perished | 837 | Rare | $1.85 |
Corpse Connoisseur | 838 | Rare | N/A |
Cryptbreaker | 839 | Rare | $1.97 |
Diregraf Colossus | 840 | Rare | $4.89 |
Fleshbag Marauder | 841 | Rare | N/A |
Geralf's Messenger | 842 | Rare | $6.78 |
Haakon, Stromgald Scourge | 843 | Rare | $9.03 |
Headless Rider | 844 | Rare | $24.03 |
Liliana's Standard Bearer | 845 | Rare | $0.67 |
Mikaeus, the Unhallowed | 846 | Mythic | $89.42 |
Phyrexian Crusader | 847 | Rare | $13.92 |
Pontiff of Blight | 848 | Rare | $6.37 |
Ravenous Rotbelly | 849 | Rare | $1.50 |
Relentless Dead | 850 | Mythic | $15.68 |
Rot Hulk | 851 | Mythic | $98.30 |
Rotting Regisaur | 852 | Rare | $1.68 |
Stitcher's Supplier | 853 | Rare | $7.69 |
Tomb Tyrant | 854 | Rare | $2.04 |
Tormod, the Desecrator | 855 | Rare | $7.40 |
Vindictive Lich | 856 | Rare | $7.54 |
Neheb, Dreadhorde Champion | 857 | Rare | $2.16 |
Diregraf Captain | 858 | Rare | $0.91 |
Havengul Lich | 859 | Mythic | $1.30 |
Nekusar, the Mindrazer | 860 | Mythic | $23.62 |
Varina, Lich Queen | 861 | Mythic | $19.30 |
Wilhelt, the Rotcleaver | 862 | Mythic | N/A |
Masterwork of Ingenuity | 863 | Rare | $4.26 |
Sculpting Steel | 864 | Rare | $3.75 |
Unnatural Growth | 865 | Rare | $7.39 |
Regrowth | 866 | Rare | $1.52 |
Nature's Lore | 867 | Rare | $9.97 |
Harmless Offering | 868 | Rare | $0.83 |
Blacker Lotus | 869 | Rare | $247.24 |
Abundant Growth | 870 | Rare | $123.91 |
Soul-Guide Lantern | 871 | Rare | $6.03 |
Yargle and Multani | 872 | Rare | $7.03 |
Dark Deal | 873 | Rare | $11.51 |
Archivist of Oghma | 874 | Rare | $15.91 |
Battle Angels of Tyr | 875 | Mythic | $71.43 |
Xorn | 876 | Rare | $14.86 |
Druid of Purification | 877 | Rare | $6.23 |
Prosperous Innkeeper | 878 | Rare | $1.27 |
Minsc & Boo, Timeless Heroes | 879 | Mythic | $480.97 |
Stuffy Doll | 880 | Rare | $17.87 |
Silence | 881 | Rare | $72.63 |
Winds of Abandon | 882 | Rare | $47.13 |
Culling the Weak | 883 | Rare | $104.02 |
Fatal Push | 884 | Rare | $9.18 |
Young Wolf | 885 | Rare | $3.24 |
Solve the Equation | 886 | Rare | $4.21 |
Enduring Ideal | 887 | Rare | $2.52 |
Plains | 888 | Rare | $7.01 |
Island | 889 | Rare | $14.42 |
Swamp | 890 | Rare | $13.77 |
Mountain | 891 | Rare | $10.02 |
Forest | 892 | Rare | $9.25 |
Lord of the Pit | 893 | Rare | $1.36 |
Changeling Outcast | 894 | Rare | $7.49 |
Helpful Hunter | 895 | Rare | $18.27 |
Spirited Companion | 896 | Rare | $11.36 |
The Scarab God | 900 | Mythic | $20.36 |
Lightning Bolt | 901 | Rare | $13.01 |
Deadeye Navigator | 902 | Rare | $4.40 |
The Locust God | 903 | Mythic | $28.20 |
The Scorpion God | 904 | Mythic | $23.25 |
Cryptic Command | 905 | Rare | $4.78 |
Ignoble Hierarch | 906 | Rare | $20.85 |
Seedborn Muse | 907 | Rare | $72.94 |
Arcane Signet | 908 | Rare | $22.60 |
Gilded Lotus | 909 | Rare | $47.15 |
Sol Ring | 910 | Rare | $6.54 |
Sol Ring | 912 | Rare | $12.44 |
Sol Ring | 913 | Rare | N/A |
Path of Ancestry | 914 | Rare | N/A |
Elspeth, Knight-Errant | 1001 | Mythic | $12.45 |
Patron Wizard | 1002 | Rare | $5.15 |
Berserk | 1003 | Mythic | $15.96 |
Verduran Enchantress | 1004 | Rare | $5.57 |
Triumphant Reckoning | 1005 | Mythic | $1.57 |
Savor the Moment | 1006 | Rare | $8.82 |
Alesha, Who Smiles at Death | 1007 | Rare | $2.66 |
Bearscape | 1008 | Rare | $14.18 |
Collective Voyage | 1009 | Rare | $10.82 |
Heartbeat of Spring | 1010 | Rare | $4.69 |
Sol Ring | 1011 | Rare | $20.46 |
Mana Confluence | 1012a | Rare | $50.83 |
Icingdeath, Frost Tyrant | 1012b | Mythic | $7.56 |
Iymrith, Desert Doom | 1013 | Mythic | $7.35 |
Ebondeath, Dracolich | 1014 | Mythic | $9.99 |
Inferno of the Star Mounts | 1015 | Mythic | $6.80 |
Old Gnawbone | 1016 | Mythic | $101.34 |
Tiamat | 1017 | Mythic | $100.31 |
Idyllic Tutor | 1020 | Rare | $19.20 |
Swords to Plowshares | 1021 | Rare | $20.52 |
Solve the Equation | 1022 | Rare | $4.50 |
Praetor's Grasp | 1023 | Rare | $12.86 |
Veil of Summer | 1024 | Rare | $15.53 |
Merciless Executioner | 1025 | Rare | $9.10 |
Aggravated Assault | 1026 | Rare | $28.10 |
Krenko, Tin Street Kingpin | 1027 | Rare | $25.02 |
Zurgo Helmsmasher | 1028 | Mythic | $41.03 |
Skysovereign, Consul Flagship | 1029 | Mythic | $11.01 |
Blind Obedience | 1030 | Rare | $22.95 |
Danitha Capashen, Paragon | 1031 | Rare | $12.35 |
Najeela, the Blade-Blossom | 1032 | Mythic | $33.55 |
Scourge of the Throne | 1033 | Mythic | $19.42 |
Loxodon Warhammer | 1034 | Rare | $14.22 |
Approach of the Second Sun | 1035 | Rare | $7.16 |
Rewind | 1036 | Rare | $8.19 |
Bone Splinters | 1037 | Rare | $1.68 |
Fling | 1038 | Rare | $4.69 |
Defense of the Heart | 1039 | Rare | $20.10 |
Fellwar Stone | 1040 | Rare | $23.34 |
Narset, Parter of Veils | 1041 | Rare | $29.97 |
Nissa, Who Shakes the World | 1042 | Rare | $5.53 |
Tezzeret, Agent of Bolas | 1043 | Mythic | $3.61 |
Knight Exemplar | 1044 | Rare | $6.66 |
Knight of the White Orchid | 1045 | Rare | $12.79 |
Lord of the Undead | 1046 | Rare | $18.72 |
Compost | 1047 | Rare | $4.69 |
Matter Reshaper | 1048 | Rare | $3.70 |
Toothy, Imaginary Friend | 1049 | Rare | $21.52 |
Pir, Imaginative Rascal | 1050 | Rare | $10.31 |
The Gitrog Monster | 1051 | Mythic | $24.68 |
Talisman of Progress | 1052 | Rare | $20.91 |
Talisman of Dominance | 1053 | Rare | $40.34 |
Talisman of Indulgence | 1054 | Rare | $28.77 |
Talisman of Impulse | 1055 | Rare | $15.05 |
Talisman of Unity | 1056 | Rare | $5.78 |
Talisman of Hierarchy | 1057 | Rare | $17.12 |
Talisman of Creativity | 1058 | Rare | $34.44 |
Talisman of Resilience | 1059 | Rare | $13.04 |
Talisman of Conviction | 1060 | Rare | $8.11 |
Talisman of Curiosity | 1061 | Rare | $19.20 |
Jaya Ballard | 1062 | Mythic | $4.00 |
Jaya's Immolating Inferno | 1063 | Rare | $6.94 |
Pyretic Ritual | 1064 | Rare | $44.94 |
Repercussion | 1065 | Rare | $11.51 |
Pyromancer's Goggles | 1066 | Mythic | $6.45 |
Arcades Sabboth | 1067 | Rare | $3.66 |
Chromium | 1068 | Rare | $3.56 |
Nicol Bolas | 1069 | Rare | $14.20 |
Vaevictis Asmadi | 1070 | Rare | $4.23 |
Palladia-Mors | 1071 | Rare | $3.06 |
Mox Opal | 1072 | Mythic | $303.26 |
Mox Tantalite | 1073 | Mythic | $18.70 |
Sol Ring | 1074 | Rare | $82.20 |
Void Winnower | 1075 | Mythic | $24.64 |
Goblin Settler | 1076 | Rare | $2.26 |
Collector Ouphe | 1077 | Rare | $11.77 |
Vengevine | 1078 | Mythic | $7.14 |
Blightsteel Colossus // Blightsteel Colossus | 1079 | Mythic | $47.49 |
Doubling Cube // Doubling Cube | 1080 | Rare | $34.47 |
Darksteel Colossus // Darksteel Colossus | 1081 | Mythic | $15.07 |
True Conviction | 1082 | Rare | $16.64 |
Dramatic Reversal | 1083 | Rare | $24.53 |
Fabricate | 1084 | Rare | $20.63 |
Collective Brutality | 1085 | Rare | $4.72 |
By Force | 1086 | Rare | $6.52 |
Greater Good | 1087 | Rare | $16.21 |
Plains | 1088 | Rare | $11.19 |
Island | 1089 | Rare | $7.29 |
Swamp | 1090 | Rare | $9.28 |
Mountain | 1091 | Rare | $13.26 |
Forest | 1092 | Rare | $5.27 |
Deepglow Skate | 1093 | Rare | $4.44 |
Tireless Tracker | 1094 | Rare | $2.28 |
Contagion Engine | 1095 | Rare | $26.70 |
Sword of Truth and Justice | 1096 | Mythic | $37.14 |
Laboratory Maniac | 1097 | Rare | $12.40 |
Stitcher's Supplier | 1098 | Rare | $16.64 |
Beast Whisperer | 1099 | Rare | $20.14 |
Vizier of the Menagerie | 1100 | Mythic | $5.74 |
Wood Elves | 1101 | Rare | $7.61 |
Imprisoned in the Moon | 1102 | Rare | $9.78 |
Stasis | 1103 | Rare | $17.34 |
Prismatic Omen | 1104 | Rare | $9.11 |
Wheel of Sun and Moon | 1105 | Rare | $5.30 |
Azami, Lady of Scrolls | 1106 | Rare | $12.74 |
Liliana of the Dark Realms | 1107 | Mythic | $16.51 |
Reflector Mage | 1108 | Rare | $6.53 |
Adaptive Automaton | 1109 | Rare | $6.44 |
Phyrexian Metamorph | 1110 | Rare | $32.15 |
Tezzeret the Seeker | 1111 | Mythic | $50.62 |
Skullclamp | 1112 | Rare | $49.28 |
Solemn Simulacrum | 1113 | Rare | $20.23 |
Carrion Feeder | 1114 | Rare | $36.41 |
Doomsday | 1115 | Rare | $18.80 |
Plaguecrafter | 1116 | Rare | $19.99 |
Thoughtseize | 1117 | Rare | $34.54 |
Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger | 1122 | Mythic | $21.52 |
Etali, Primal Storm // Etali, Primal Storm | 1123 | Rare | $12.45 |
Ghalta, Primal Hunger // Ghalta, Primal Hunger | 1124 | Rare | $12.22 |
Serra Ascendant | 1125 | Rare | $40.63 |
Rapid Hybridization | 1126 | Rare | $14.71 |
Demonic Consultation | 1127 | Rare | $34.16 |
Winds of Change | 1128 | Rare | $18.70 |
Llanowar Elves | 1129 | Rare | $9.60 |
Plains | 1130 | Rare | $15.79 |
Island | 1131 | Rare | $27.07 |
Swamp | 1132 | Rare | $21.94 |
Mountain | 1133 | Rare | $10.39 |
Forest | 1134 | Rare | $15.70 |
Abundant Growth | 1135 | Rare | $6.51 |
Mycoloth | 1136 | Rare | $16.76 |
Ghave, Guru of Spores | 1137 | Mythic | $24.88 |
Slimefoot, the Stowaway | 1138 | Rare | $7.32 |
Elspeth, Sun's Champion | 1140 | Mythic | $18.82 |
Narset, Parter of Veils | 1141 | Rare | $18.73 |
Garruk Wildspeaker | 1142 | Rare | $7.18 |
Saheeli, Sublime Artificer | 1143 | Rare | $6.74 |
Sarkhan Vol | 1144 | Mythic | $4.22 |
Lathliss, Dragon Queen | 1145 | Rare | $5.23 |
Lathliss, Dragon Queen | 1146 | Rare | $4.39 |
Birds of Paradise | 1147 | Rare | $11.96 |
Birds of Paradise | 1148 | Rare | $21.56 |
Sliver Legion | 1149 | Mythic | $49.40 |
Sliver Legion | 1150 | Mythic | $45.00 |
Thought-Knot Seer | 1151 | Rare | $11.73 |
Inquisition of Kozilek | 1152 | Rare | $10.93 |
Reality Smasher | 1153 | Rare | $10.29 |