Secret Lair Drop
Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard.
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control.
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature.
Whenever a creature you control with power 4 or greater enters, draw a card. [−1]: Untap target permanent.
During your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. [−X]: Nahiri deals X damage to target tapped creature.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
[+1]: Draw a card, then discard a card at random. [−4]: Tibalt deals damage equal to the number of cards in target player's hand to that player. [−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {B}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
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({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
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({T}: Add {G}.)
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({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token. Equip {4}
Draw three cards, then put two cards from your hand on top of your library in any order.
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{T}: Add one mana of any color in your commander's color identity.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Flying
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Indestructible {T}: Add {C}.
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
Whenever a Sliver deals damage, its controller gains that much life.
All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
As this creature enters, choose a color. All Slivers have protection from the chosen color.
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Sliver creatures you control have flying.
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
All Slivers have "{T}: Target player mills a card."
Sliver creatures you control have "{2}: Untap this creature."
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
All Slivers have "{T}: Tap target permanent."
All Sliver creatures have flying.
All Slivers have "Sacrifice this permanent: Add {B}{B}."
Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever a Sliver you control attacks, defending player loses 1 life.
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
All Sliver creatures have double strike.
Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
All Slivers have "{T}: Add one mana of any color."
All Sliver creatures have trample.
Sliver creatures you control have "{T}: Add one mana of any color."
Sliver creatures you control get +3/+3.
All Sliver creatures get +2/+2.
All Sliver creatures get +1/+1.
Sliver creatures you control get +1/+1.
Flash Any player may cast Sliver spells as though they had flash.
This spell can't be countered. Sliver spells can't be countered.
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Sliver creatures you control have flying and haste.
All Slivers have shroud. (They can't be the targets of spells or abilities.)
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
({T}: Add {W}.)
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.
({T}: Add {U}.)
({T}: Add {R}.)
Lightning Bolt deals 3 damage to any target.
{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.
{T}: Add one mana of any color in your commander's color identity.
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
({T}: Add {G}.)
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
You have no maximum hand size. {T}: Add {C}.
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
{T}: Add one mana of any color in your commander's color identity.
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
{T}: Add {C}.
{T}: Add {C}.
{T}: Add {C}.
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
{T}: Add one mana of any color that a land an opponent controls could produce.
Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.
{T}: Add one mana of any color in your commander's color identity.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Exile target creature. Its controller gains life equal to its power.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Flying {R}: This creature gets +1/+0 until end of turn.
Target creature gets +3/+3 until end of turn.
Maro's power and toughness are each equal to the number of cards in your hand.
Maro's power and toughness are each equal to the number of cards in your hand.
({C} represents colorless mana.) When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card. When this creature leaves the battlefield, target opponent draws a card.
Search your library for a card, put that card into your hand, then shuffle.
Draw three cards, then put two cards from your hand on top of your library in any order.
Lightning Strike deals 3 damage to any target.
When this creature enters, each player sacrifices a creature of their choice.
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
Your opponents can't gain life. {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{T}: Add one mana of any color in your commander's color identity.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
{T}: Add one mana of any color in your commander's color identity.
When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Whenever another Elf enters, put a +1/+1 counter on this creature.
When this creature enters, draw a card.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Reach {T}, Tap an untapped creature you control: Add one mana of any color.
When this creature enters, draw a card. {T}: Add {G}.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.
Tap four untapped creatures you control: Destroy target artifact or enchantment.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may destroy target artifact or enchantment.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
When this creature enters, destroy target artifact.
{T}: You gain 1 life for each Elf on the battlefield.
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Flash When this creature enters, you may counter target spell.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
When this creature enters, target opponent loses life equal to the number of Elves you control.
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{T}: Add one mana of any color in your commander's color identity.
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru. Partner (You can have two commanders if both have partner.)
{T}: Add {C}.
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
{T}: Add {G}.
During your turn, this creature has first strike. Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angrath, Captain of Chaos | 527 | Uncommon | $0.74 |
Ashiok, Dream Render | 528 | Uncommon | $5.68 |
Dovin, Hand of Control | 529 | Uncommon | $1.68 |
Huatli, the Sun's Heart | 530 | Uncommon | $1.02 |
Kaya, Bane of the Dead | 531 | Uncommon | $0.68 |
Kiora, Behemoth Beckoner | 532 | Uncommon | $4.77 |
Nahiri, Storm of Stone | 533 | Uncommon | $1.09 |
Saheeli, Sublime Artificer | 534 | Uncommon | $1.40 |
Samut, Tyrant Smasher | 535 | Uncommon | $0.69 |
Vraska, Swarm's Eminence | 536 | Uncommon | $0.80 |
Tibalt, the Fiend-Blooded | 537 | Mythic | $8.25 |
Evolving Wilds | 538 | Rare | $6.06 |
Swamp | 539 | Rare | $5.03 |
Plains | 540 | Common | $3.02 |
Plains | 541 | Common | $1.76 |
Plains | 542 | Common | $1.79 |
Plains | 543 | Common | $4.16 |
Plains | 544 | Common | $1.88 |
Plains | 545 | Common | $2.86 |
Plains | 546 | Common | $1.24 |
Plains | 547 | Common | $9.68 |
Island | 548 | Common | $0.86 |
Island | 549 | Common | $0.67 |
Island | 550 | Common | $1.47 |
Island | 551 | Common | $0.37 |
Island | 552 | Common | $1.63 |
Island | 553 | Common | $0.47 |
Island | 554 | Common | $1.84 |
Island | 555 | Common | $0.62 |
Swamp | 556 | Common | $0.76 |
Swamp | 557 | Common | $2.04 |
Swamp | 558 | Common | $6.59 |
Swamp | 559 | Common | $1.50 |
Swamp | 560 | Common | $0.74 |
Swamp | 561 | Common | $1.64 |
Swamp | 562 | Common | $0.99 |
Swamp | 563 | Common | $2.08 |
Mountain | 564 | Common | $2.43 |
Mountain | 565 | Common | $2.95 |
Mountain | 566 | Common | $1.51 |
Mountain | 567 | Common | $2.53 |
Mountain | 568 | Common | $0.85 |
Mountain | 569 | Common | $0.69 |
Mountain | 570 | Common | $7.48 |
Mountain | 571 | Common | $0.50 |
Forest | 572 | Common | $0.91 |
Forest | 573 | Common | $1.07 |
Forest | 574 | Common | $1.20 |
Forest | 575 | Common | $3.39 |
Forest | 576 | Common | $1.64 |
Forest | 577 | Common | $1.31 |
Forest | 578 | Common | $2.41 |
Forest | 579 | Common | $1.58 |
Gisa's Favorite Shovel | 581 | Mythic | $13.06 |
Brainstorm | 582 | Rare | $1.88 |
Fblthp, the Lost | 583 | Rare | $6.14 |
Wrexial, the Risen Deep | 584 | Mythic | $8.64 |
Terramorphic Expanse | 585 | Rare | $3.24 |
Spellskite | 587 | Rare | $8.92 |
Sphere of Safety | 588 | Rare | $7.64 |
Arcane Signet | 589 | Rare | $22.79 |
Lurking Crocodile | 590 | Rare | $2.00 |
Crash Through | 591 | Rare | $4.06 |
Persistent Petitioners | 593 | Rare | $32.97 |
Persistent Petitioners | 595 | Rare | $343.43 |
Persistent Petitioners | 596 | Rare | $43.33 |
Persistent Petitioners | 597 | Rare | $31.32 |
Persistent Petitioners | 598 | Rare | $144.03 |
Persistent Petitioners | 599 | Rare | $15.34 |
Persistent Petitioners | 600 | Rare | $136.33 |
Persistent Petitioners | 601 | Rare | $23.84 |
Eldrazi Monument | 603 | Mythic | $28.33 |
Ornithopter | 604 | Rare | $20.31 |
Panharmonicon | 605 | Rare | $21.32 |
Swiftfoot Boots | 606 | Rare | $24.35 |
Rogue's Passage | 607 | Rare | $48.58 |
Darksteel Citadel | 608 | Rare | $23.11 |
Havengul Laboratory // Havengul Mystery | 609 | Rare | $5.52 |
Bonescythe Sliver | 610 | Rare | $67.74 |
Constricting Sliver | 611 | Rare | $68.89 |
Essence Sliver | 612 | Rare | $9.81 |
Pulmonic Sliver | 613 | Rare | $4.60 |
Sidewinder Sliver | 615 | Rare | $1.39 |
Ward Sliver | 617 | Rare | $2.34 |
Diffusion Sliver | 618 | Rare | $6.11 |
Galerider Sliver | 619 | Rare | $55.95 |
Mesmeric Sliver | 620 | Rare | $0.80 |
Psionic Sliver | 621 | Rare | $2.08 |
Screeching Sliver | 622 | Rare | $3.19 |
Scuttling Sliver | 623 | Rare | $1.37 |
Shadow Sliver | 624 | Rare | $3.68 |
Synapse Sliver | 626 | Rare | $16.23 |
Telekinetic Sliver | 627 | Rare | $2.59 |
Winged Sliver | 628 | Rare | $2.38 |
Basal Sliver | 629 | Rare | $2.67 |
Dregscape Sliver | 631 | Rare | $17.64 |
Leeching Sliver | 632 | Rare | $3.26 |
Plague Sliver | 633 | Rare | $7.77 |
Syphon Sliver | 634 | Rare | $15.60 |
Toxin Sliver | 635 | Rare | $22.61 |
Belligerent Sliver | 636 | Rare | $1.66 |
Blur Sliver | 637 | Rare | $91.81 |
Fury Sliver | 638 | Rare | $1.21 |
Homing Sliver | 640 | Rare | $2.82 |
Magma Sliver | 641 | Rare | $6.20 |
Sedge Sliver | 642 | Rare | $3.19 |
Spiteful Sliver | 643 | Rare | $17.37 |
Striking Sliver | 644 | Rare | $45.50 |
Thorncaster Sliver | 645 | Rare | $3.09 |
Two-Headed Sliver | 646 | Rare | $2.03 |
Brood Sliver | 647 | Rare | $5.10 |
Gemhide Sliver | 648 | Rare | $100.71 |
Horned Sliver | 649 | Rare | $7.30 |
Manaweft Sliver | 650 | Rare | $8.73 |
Megantic Sliver | 651 | Rare | $3.06 |
Might Sliver | 652 | Rare | $6.25 |
Muscle Sliver | 653 | Rare | $4.12 |
Predatory Sliver | 654 | Rare | $9.32 |
Quick Sliver | 655 | Rare | $149.85 |
Root Sliver | 656 | Rare | $10.68 |
Tempered Sliver | 657 | Rare | $1.31 |
Virulent Sliver | 659 | Rare | $33.07 |
Cloudshredder Sliver | 660 | Rare | $6.50 |
Crystalline Sliver | 661 | Rare | $17.91 |
Frenetic Sliver | 662 | Rare | $3.56 |
Harmonic Sliver | 663 | Rare | $17.23 |
Hibernation Sliver | 664 | Rare | $6.79 |
Lavabelly Sliver | 665 | Rare | $16.61 |
Necrotic Sliver | 666 | Rare | $12.14 |
Opaline Sliver | 667 | Rare | $3.26 |
Sliver Hive | 668 | Rare | $168.97 |
Battlefield Forge | 669 | Rare | N/A |
Plains | 670 | Rare | $7.29 |
Questing Phelddagrif | 671 | Rare | $0.71 |
Questing Phelddagrif | 672 | Rare | $0.78 |
Island | 673 | Common | $16.74 |
Mountain | 674 | Common | $17.56 |
Lightning Bolt | 675 | Rare | $9.08 |
Pyrite Spellbomb | 676 | Rare | $4.18 |
Command Tower | 677 | Rare | $16.90 |
Torbran, Thane of Red Fell | 678 | Rare | $6.87 |
Ghost Quarter | 679 | Rare | $3.06 |
Shadowborn Apostle | 680 | Rare | $56.69 |
Shadowborn Apostle | 681 | Rare | $158.87 |
Shadowborn Apostle | 682 | Rare | $49.02 |
Shadowborn Apostle | 683 | Rare | $104.91 |
Shadowborn Apostle | 684 | Rare | $89.29 |
Shadowborn Apostle | 685 | Rare | $399.50 |
Shadowborn Apostle | 686 | Rare | $13.18 |
Shadowborn Apostle | 687 | Rare | $15.74 |
Shadowborn Apostle | 688 | Rare | $86.97 |
Forest | 690 | Rare | $5.11 |
Hedron Archive | 691 | Rare | $29.63 |
Pilgrim's Eye | 692 | Rare | $5.39 |
Sorcerous Spyglass | 693 | Rare | $2.68 |
Tangle Wire | 694 | Rare | $23.91 |
Reliquary Tower | 695 | Rare | $74.10 |
Spore Frog | 696 | Rare | $6.46 |
Command Tower | 697 | Rare | $27.43 |
Dakkon Blackblade | 698 | Rare | $2.32 |
Olivia, Mobilized for War | 699 | Mythic | $2.56 |
Huntmaster of the Fells // Ravager of the Fells | 700 | Mythic | $1.36 |
Elspeth, Knight-Errant | 701 | Mythic | $6.63 |
Wastes | 704 | Rare | $4.84 |
Wastes | 705 | Rare | $3.70 |
Wastes | 706 | Rare | $3.49 |
Knight Exemplar | 707 | Rare | $4.22 |
Fellwar Stone | 708 | Rare | $10.04 |
Dragon's Hoard | 709 | Rare | $33.67 |
Command Tower | 710 | Rare | $3.70 |
Tireless Tracker | 711 | Rare | $2.92 |
Swords to Plowshares | 713 | Rare | $850.63 |
Merfolk of the Pearl Trident | 714 | Rare | $699.99 |
Lord of the Pit | 715 | Rare | $548.99 |
Shivan Dragon | 716 | Rare | N/A |
Giant Growth | 717 | Rare | $369.00 |
Maro | 718 | Rare | $1.03 |
Maro | 719 | Rare | $1.28 |
Thought-Knot Seer | 720 | Rare | $6.79 |
Diabolic Tutor | 721 | Rare | $30.06 |
Delver of Secrets // Insectile Aberration | 722 | Rare | $4.26 |
Brainstorm | 723 | Rare | $2.33 |
Lightning Strike | 724 | Rare | $9.89 |
Fleshbag Marauder | 725 | Rare | $3.42 |
Zur the Enchanter | 726 | Rare | $21.45 |
Fabled Passage | 727 | Rare | $16.26 |
Themberchaud | 728 | Rare | $19.35 |
Braid of Fire | 729 | Rare | $28.08 |
Cleansing Nova | 730 | Rare | $1.31 |
Sigarda's Aid | 731 | Rare | $46.30 |
Selfless Savior | 732 | Rare | $2.91 |
Seraph Sanctuary | 733 | Rare | $4.58 |
Gríma Wormtongue | 734 | Rare | $6.55 |
Gaea's Blessing | 735 | Rare | $1.95 |
Colossus Hammer | 736 | Rare | $17.31 |
Mountain Goat | 737 | Rare | $6.62 |
Woodland Cemetery | 738 | Rare | $12.63 |
Isolated Chapel | 739 | Rare | $28.64 |
Colossal Dreadmaw | 740 | Rare | $5.88 |
Chaos Warp | 741 | Rare | $23.28 |
Command Tower | 744 | Rare | $27.40 |
Ajani Goldmane // Ajani Goldmane | 745 | Mythic | $114.99 |
Jace Beleren // Jace Beleren | 746 | Mythic | $281.87 |
Liliana Vess // Liliana Vess | 747 | Mythic | $601.43 |
Chandra Nalaar // Chandra Nalaar | 748 | Mythic | $423.30 |
Garruk Wildspeaker // Garruk Wildspeaker | 749 | Mythic | $307.00 |
Terror // Terror | 750 | Rare | $4.56 |
Relentless Rats | 752 | Rare | $97.32 |
Relentless Rats | 754 | Rare | $64.61 |
Relentless Rats | 755 | Rare | $44.07 |
Relentless Rats | 756 | Rare | $77.31 |
Relentless Rats | 757 | Rare | $107.93 |
Command Tower | 758 | Rare | $39.47 |
Skemfar Shadowsage | 759 | Rare | $0.94 |
Elvish Champion | 761 | Rare | $228.81 |
Elvish Vanguard | 762 | Rare | $2.76 |
Elvish Visionary | 763 | Rare | $1.12 |
Evolution Sage | 765 | Rare | $30.45 |
Farhaven Elf | 766 | Rare | $1.66 |
Fierce Empath | 767 | Rare | $2.22 |
Generous Patron | 768 | Rare | $39.34 |
Ivy Lane Denizen | 769 | Rare | $3.86 |
Jaspera Sentinel | 770 | Rare | $1.53 |
Llanowar Visionary | 771 | Rare | $0.41 |
Lys Alana Huntmaster | 772 | Rare | $10.02 |
Nettle Sentinel | 773 | Rare | $1.47 |
Nullmage Shepherd | 774 | Rare | $1.08 |
Paradise Druid | 775 | Rare | $1.79 |
Pollenbright Druid | 776 | Rare | $0.94 |
Reclamation Sage | 777 | Rare | $0.48 |
Sylvan Ranger | 779 | Rare | $0.99 |
Timberwatch Elf | 780 | Rare | $2.41 |
Viridian Shaman | 782 | Rare | $0.56 |
Wellwisher | 783 | Rare | $17.33 |
Wirewood Symbiote | 785 | Rare | $16.91 |
Frilled Mystic | 786 | Rare | $0.59 |
Poison-Tip Archer | 788 | Rare | $5.08 |
Shaman of the Pack | 789 | Rare | $8.09 |
Codex Shredder | 790★ | Rare | $2.94 |
Solemn Simulacrum | 791 | Rare | $9.62 |
Command Tower | 792 | Rare | $8.79 |
Nine Lives | 793 | Rare | $17.55 |
Yoshimaru, Ever Faithful | 794 | Mythic | $93.66 |
Wastes | 795★ | Rare | $4.17 |
Mana Vault | 796★ | Mythic | $1,543.04 |
Seraph Sanctuary | 797 | Rare | N/A |
Discord, Lord of Disharmony | 798 | Mythic | $33.01 |
Coveted Jewel | 799 | Rare | $4.87 |
Llanowar Elves | 800 | Rare | $1.94 |
Spiteful Prankster | 801 | Rare | $1.04 |