Secret Lair Drop
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Take an extra turn after this one.
Add {B}{B}{B}.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
This spell can't be countered. Trample, hexproof
When this creature enters, each player sacrifices a creature of their choice.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Whenever an opponent casts a spell, that player draws seven cards.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.
({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return this enchantment to its owner's hand.
Black spells you cast cost {1} less to cast.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
{2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
[+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This creature can't be blocked.
({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Deathtouch As this creature enters, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Each player can't cast more than one noncreature spell each turn.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
Landfall — Whenever a land you control enters, add one mana of any color.
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents.
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
{T}: Add one mana of any color that a land an opponent controls could produce.
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
You may play two additional lands on each of your turns.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
Equipped creature has "{T}: Add one mana of any color." Equip {1}
Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9 | Each player draws a card. 10-19 | You draw a card. 20 | Copy that spell. You may choose new targets for the copy.
Menace Ward—Sacrifice a creature. Evin gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
Haste Jurin must be blocked if able. Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you cast your second spell each turn, goad target creature an opponent controls.
Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.
[+2]: Sarkhan deals 1 damage to each opponent and each creature your opponents control. [−3]: Sarkhan deals 4 damage to target player or planeswalker. [−9]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [−2]: Add {R} for each Mountain you control. [−5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn.
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Trample If you tap a permanent for mana, it produces three times as much of that mana instead.
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
{1}{G}, {T}: Target creature you control fights another target creature.
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
Flying Activated abilities of creatures your opponents control can't be activated.
Flying When this creature enters, destroy all tapped creatures.
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Whenever this creature attacks, defending player mills ten cards.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Whenever you tap a Swamp for mana, add an additional {B}. {B}: This creature gets +1/+1 until end of turn.
{T}: Untap target Forest.
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Deathtouch {T}: Add two mana of any one color. Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
Flying When this creature enters, exile target player's graveyard.
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
Counter target spell. Untap up to four lands.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.
If you would draw a card while your library has no cards in it, you win the game instead.
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
{2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
At the beginning of each player's upkeep, that player discards a card at random.
At the beginning of each player's upkeep, that player discards a card.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Eldrazi Temple | 1154 | Rare | $48.37 |
Esika, God of the Tree // The Prismatic Bridge | 1155 | Mythic | $41.87 |
Archangel Avacyn // Avacyn, the Purifier | 1156 | Mythic | $20.57 |
Bloodline Keeper // Lord of Lineage | 1157 | Rare | $22.68 |
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen | 1158 | Mythic | $47.30 |
Westvale Abbey // Ormendahl, Profane Prince | 1159 | Rare | $18.50 |
Emrakul, the Promised End | 1160 | Mythic | $21.24 |
Serra Angel | 1161 | Rare | $1.41 |
Brainstorm | 1162 | Rare | $2.74 |
Progenitus | 1163 | Mythic | $3.19 |
Baral, Chief of Compliance | 1164 | Rare | $5.93 |
Spellseeker | 1165 | Rare | $18.60 |
Magus of the Wheel | 1166 | Rare | $12.91 |
Kess, Dissident Mage | 1167 | Mythic | $14.47 |
Field Marshal | 1168 | Rare | $8.73 |
Temporal Manipulation | 1169 | Mythic | $16.73 |
Dark Ritual | 1170 | Rare | $131.55 |
Midnight Reaper | 1171 | Rare | $23.22 |
Seize the Day | 1172 | Rare | $28.43 |
Faeburrow Elder | 1173 | Rare | $12.83 |
Carnage Tyrant | 1174 | Mythic | $5.92 |
Fleshbag Marauder | 1175 | Rare | $7.25 |
It That Betrays | 1176 | Rare | $26.77 |
Forced Fruition | 1177 | Rare | $11.99 |
Future Sight | 1178 | Rare | $4.01 |
Mental Misstep | 1179 | Rare | $68.61 |
Mind's Dilation | 1180 | Mythic | $11.24 |
Well of Lost Dreams | 1181 | Rare | $6.53 |
Felidar Sovereign | 1182 | Rare | $53.39 |
Descendants' Path | 1183 | Rare | $48.90 |
Lord Windgrace | 1184 | Mythic | $104.48 |
Violent Outburst | 1185 | Rare | $19.71 |
K'rrik, Son of Yawgmoth | 1186 | Rare | $17.76 |
Bolas's Citadel | 1187 | Rare | $21.29 |
Leshrac's Sigil | 1188 | Rare | $1.50 |
Jet Medallion | 1189 | Rare | $12.60 |
Plains | 1190 | Rare | $5.62 |
Island | 1191 | Rare | $8.54 |
Swamp | 1192 | Rare | $11.84 |
Mountain | 1193 | Rare | $7.41 |
Forest | 1194 | Rare | $9.26 |
Phage the Untouchable | 1195 | Mythic | $49.71 |
Yisan, the Wanderer Bard | 1196 | Rare | $3.66 |
Alela, Artful Provocateur | 1197 | Mythic | $20.06 |
Sen Triplets | 1198 | Mythic | $23.70 |
Tevesh Szat, Doom of Fools | 1199 | Mythic | $19.11 |
Godo, Bandit Warlord | 1200 | Rare | $11.31 |
Jeska, Thrice Reborn | 1201 | Mythic | $20.58 |
Vial Smasher the Fierce | 1202 | Mythic | $16.62 |
Blighted Agent | 1203 | Rare | $4.69 |
K'rrik, Son of Yawgmoth | 1204 | Rare | $3.08 |
Glistener Elf | 1205 | Rare | $3.07 |
Batterskull | 1206 | Mythic | $3.41 |
Inkmoth Nexus | 1207 | Rare | $9.76 |
Esika, God of the Tree // The Prismatic Bridge | 1208 | Mythic | $16.38 |
Archangel Avacyn // Avacyn, the Purifier | 1209 | Mythic | $6.00 |
Bloodline Keeper // Lord of Lineage | 1210 | Rare | $8.74 |
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen | 1211 | Mythic | $24.55 |
Westvale Abbey // Ormendahl, Profane Prince | 1212 | Rare | $6.46 |
Phyrexian Unlife | 1213 | Rare | $9.69 |
Phyrexian Crusader | 1214 | Rare | $17.61 |
Plague Engineer | 1215 | Rare | $5.63 |
Ertai, the Corrupted | 1216 | Rare | $5.80 |
Glissa, the Traitor | 1217 | Mythic | $11.95 |
Eldrazi Conscription | 1218 | Rare | $15.74 |
Deafening Silence | 1219 | Rare | $15.93 |
Counterbalance | 1220 | Rare | $16.91 |
Bruna, Light of Alabaster | 1221 | Mythic | $6.68 |
Hexdrinker | 1222 | Mythic | $11.31 |
Lotus Cobra | 1223 | Rare | $39.72 |
Seshiro the Anointed | 1224 | Rare | $6.72 |
Ice-Fang Coatl | 1225 | Rare | $9.29 |
Stonecoil Serpent | 1226 | Rare | $11.78 |
Alms Collector | 1227 | Rare | $13.92 |
Crested Sunmare | 1228 | Mythic | $14.81 |
Goreclaw, Terror of Qal Sisma | 1229 | Rare | $19.54 |
Rin and Seri, Inseparable | 1230 | Mythic | $41.55 |
Exotic Orchard | 1231 | Rare | $33.36 |
Sakashima the Impostor | 1232 | Rare | $30.12 |
Massacre Girl | 1233 | Rare | $36.81 |
Azusa, Lost but Seeking | 1234 | Rare | $70.66 |
Teysa Karlov | 1235 | Rare | $57.71 |
Paradise Mantle | 1236 | Rare | $29.30 |
Rashel, Fist of Torm | 1237 | Rare | $22.16 |
Mathise, Surge Channeler | 1238 | Rare | $8.95 |
Evin, Waterdeep Opportunist | 1239 | Rare | $9.18 |
Jurin, Leading the Charge | 1240 | Rare | $6.89 |
Casal, Lurkwood Pathfinder // Casal, Pathbreaker Owlbear | 1241 | Rare | $27.16 |
Bohn, Beguiling Balladeer | 1242 | Rare | $20.00 |
Ugin, the Ineffable | 1243 | Rare | $7.83 |
Sorin, Imperious Bloodlord | 1244 | Mythic | $6.15 |
Sarkhan, Dragonsoul | 1245 | Mythic | $3.72 |
Nicol Bolas, Dragon-God | 1246 | Mythic | $7.19 |
Braid of Fire | 1247 | Rare | $31.83 |
Koth of the Hammer | 1248 | Mythic | $8.54 |
Master of the Wild Hunt | 1249 | Mythic | $4.86 |
Karrthus, Tyrant of Jund | 1250 | Mythic | $17.37 |
Cleansing Nova | 1251 | Rare | $1.91 |
Serra the Benevolent | 1252 | Mythic | $7.31 |
Stoneforge Mystic | 1253 | Rare | $36.50 |
Muddle the Mixture | 1254 | Rare | $5.36 |
Flamekin Harbinger | 1255 | Rare | $16.61 |
Omnath, Locus of Rage | 1256 | Mythic | $25.92 |
Risen Reef | 1257 | Rare | $15.50 |
Voice of Resurgence | 1258 | Mythic | $5.26 |
Wheel and Deal | 1262 | Rare | $17.77 |
Questing Beast | 1263 | Mythic | $11.94 |
Olivia Voldaren | 1264 | Mythic | $10.40 |
Walking Ballista | 1265 | Rare | $50.32 |
The World Tree | 1266 | Rare | $25.06 |
Higure, the Still Wind | 1267 | Rare | $31.05 |
Nezahal, Primal Tide | 1268 | Rare | $32.13 |
Dragonlord Kolaghan | 1269 | Mythic | $10.92 |
Mina and Denn, Wildborn | 1270 | Rare | $12.39 |
Xantcha, Sleeper Agent | 1271 | Rare | $19.58 |
Misdirection | 1272 | Rare | $32.17 |
Utvara Hellkite | 1273 | Mythic | $19.94 |
Kogla, the Titan Ape | 1274 | Rare | $14.86 |
Nyxbloom Ancient | 1275 | Mythic | $40.56 |
Jhoira, Weatherlight Captain | 1276 | Rare | $16.94 |
Llawan, Cephalid Empress | 1277 | Rare | $2.61 |
Master of Waves | 1278 | Mythic | $2.64 |
Thassa, Deep-Dwelling | 1279 | Mythic | $33.89 |
Thassa's Oracle | 1280 | Rare | $114.73 |
Joraga Treespeaker | 1281 | Rare | $12.70 |
Nature's Will | 1282 | Rare | $9.15 |
Ulvenwald Tracker | 1283 | Rare | $12.86 |
Yeva, Nature's Herald | 1284 | Rare | $6.44 |
Grand Abolisher | 1285 | Rare | $24.26 |
Selfless Savior | 1286 | Rare | $7.90 |
Akroma, Angel of Fury | 1287 | Mythic | $2.23 |
Umezawa's Jitte | 1288 | Rare | $11.72 |
Linvala, Keeper of Silence | 1289 | Mythic | $32.79 |
Sunblast Angel | 1290 | Rare | $2.56 |
Emeria, the Sky Ruin | 1291 | Rare | $43.33 |
Seraph Sanctuary | 1292 | Rare | $11.55 |
Slip On the Ring | 1293 | Rare | $10.57 |
Gandalf, Friend of the Shire | 1294 | Rare | $17.89 |
Mirror of Galadriel | 1295 | Rare | $6.29 |
Shire Terrace | 1296 | Rare | $12.69 |
Syr Konrad, the Grim | 1297 | Rare | $36.42 |
Underworld Dreams | 1298 | Rare | $38.36 |
Waste Not | 1299 | Rare | $31.39 |
Wheel of Misfortune | 1300 | Rare | $24.25 |
Nekusar, the Mindrazer | 1301 | Mythic | $51.43 |
Nemesis of Reason | 1302 | Rare | $6.16 |
Gaea's Blessing | 1303 | Rare | $3.31 |
Twilight Prophet | 1304 | Mythic | $6.91 |
Worldspine Wurm | 1305 | Mythic | $11.48 |
Pack Rat | 1307 | Rare | $1.78 |
Shared Summons | 1308 | Rare | $1.13 |
Sylvan Offering | 1309 | Rare | $1.12 |
Sliver Legion | 1310 | Mythic | $30.40 |
Goblin Lackey | 1311 | Rare | $24.11 |
Goblin Matron | 1312 | Rare | $15.42 |
Goblin Recruiter | 1313 | Rare | $22.65 |
Muxus, Goblin Grandee | 1314 | Rare | $24.57 |
Shattergang Brothers | 1315 | Mythic | $4.82 |
Nirkana Revenant | 1316 | Mythic | $7.55 |
Arbor Elf | 1317 | Rare | $13.92 |
Terastodon | 1318 | Rare | $5.39 |
Maelstrom Wanderer | 1319 | Mythic | $12.09 |
Ancient Amphitheater | 1320 | Rare | $1.61 |
Auntie's Hovel | 1321 | Rare | $8.10 |
Gilt-Leaf Palace | 1322 | Rare | $14.99 |
Secluded Glen | 1323 | Rare | $12.45 |
Wanderwine Hub | 1324 | Rare | $5.61 |
Estrid's Invocation // Estrid's Invocation | 1325 | Rare | $7.03 |
Steely Resolve // Steely Resolve | 1326 | Rare | $16.48 |
Estrid, the Masked // Estrid, the Masked | 1327 | Mythic | $3.09 |
Tuvasa the Sunlit // Tuvasa the Sunlit | 1328 | Mythic | $15.06 |
Gargos, Vicious Watcher | 1329 | Rare | $7.41 |
Primordial Hydra | 1330 | Mythic | $13.41 |
Unbound Flourishing | 1331 | Mythic | $16.94 |
Hydroid Krasis | 1332 | Rare | $5.64 |
Zaxara, the Exemplary | 1333 | Mythic | $9.43 |
Gisela, the Broken Blade // Brisela, Voice of Nightmares | 1335 | Mythic | $71.08 |
Bruna, the Fading Light // Brisela, Voice of Nightmares | 1336 | Rare | $48.88 |
Brisela, Voice of Nightmares | 1336b | Mythic | N/A |
Archangel of Thune | 1337 | Mythic | $90.61 |
Court of Grace | 1338 | Rare | $23.73 |
Commander's Plate | 1339 | Mythic | $66.60 |
Angel of Finality | 1342 | Rare | $1.55 |
Angel of the Ruins | 1343 | Rare | $3.08 |
Arden Angel | 1344 | Rare | $9.23 |
Breathkeeper Seraph | 1345 | Rare | $3.30 |
Dawnbreak Reclaimer | 1346 | Rare | $1.71 |
Valkyrie Harbinger | 1347 | Rare | $2.57 |
Plains | 1348 | Common | $0.37 |
Plains | 1349 | Common | $0.37 |
Plains | 1350 | Common | $0.37 |
Plains | 1351 | Common | $0.37 |
Puresteel Paladin | 1352 | Rare | $32.91 |
Vanquish the Horde | 1353 | Rare | $10.48 |
Zombie Apocalypse | 1354 | Rare | $7.99 |
Varina, Lich Queen | 1355 | Mythic | $33.59 |
Field of the Dead | 1356 | Rare | $82.29 |
Mountain | 1358 | Rare | $3.01 |
Mountain | 1359 | Rare | $4.21 |
Mountain | 1360 | Rare | $2.84 |
Mountain | 1361 | Rare | $3.94 |
Mountain | 1362 | Rare | $3.38 |
Mountain | 1363 | Rare | $3.44 |
Mountain | 1364 | Rare | $2.70 |
Mountain | 1365 | Rare | $3.99 |
Mountain | 1366 | Rare | $3.78 |
Mountain | 1367 | Rare | $6.89 |
Rewind | 1368 | Rare | $7.07 |
Food Chain | 1369 | Mythic | $51.96 |
Rampant Growth | 1370 | Rare | $5.32 |
The First Sliver | 1371 | Mythic | $64.56 |
Concealed Courtyard | 1372 | Rare | $6.53 |
Spirebluff Canal | 1373 | Rare | $20.14 |
Blooming Marsh | 1374 | Rare | $6.69 |
Inspiring Vantage | 1375 | Rare | $6.21 |
Botanical Sanctum | 1376 | Rare | $5.83 |
Angel of Serenity | 1377 | Mythic | $10.39 |
Angel of the Ruins | 1378 | Rare | $4.60 |
Blinding Angel | 1379 | Rare | $13.48 |
Restoration Angel | 1380 | Rare | $4.36 |
Sublime Archangel | 1381 | Mythic | $5.04 |
Plains | 1382 | Rare | $7.37 |
Island | 1383 | Rare | $13.63 |
Swamp | 1384 | Rare | $13.84 |
Mountain | 1385 | Rare | $10.81 |
Forest | 1386 | Rare | $14.46 |
Gisela, the Broken Blade // Brisela, Voice of Nightmares | 1387 | Mythic | $24.58 |
Bruna, the Fading Light // Brisela, Voice of Nightmares | 1388 | Rare | $12.07 |
Brisela, Voice of Nightmares | 1388b | Mythic | N/A |
Etali, Primal Storm | 1389 | Rare | $65.86 |
Rampaging Ferocidon | 1390 | Rare | $18.12 |
Polyraptor | 1391 | Mythic | $31.48 |
Wayward Swordtooth | 1392 | Rare | $19.36 |
Regisaur Alpha | 1393 | Rare | $26.26 |
Laboratory Maniac | 1394 | Rare | $6.40 |
Tasha's Hideous Laughter | 1395 | Rare | $9.81 |
Tasigur, the Golden Fang | 1396 | Rare | $15.49 |
Atla Palani, Nest Tender | 1397 | Mythic | $44.12 |
Plains | 1399 | Rare | $22.14 |
Island | 1400 | Rare | $21.50 |
Swamp | 1401 | Rare | $8.42 |
Mountain | 1402 | Rare | $22.40 |
Forest | 1403 | Rare | $12.70 |
Bottomless Pit | 1404 | Rare | $21.40 |
Necrogen Mists | 1405 | Rare | $13.85 |
Reassembling Skeleton | 1406 | Rare | $22.17 |
Tinybones, Trinket Thief | 1407 | Mythic | $26.40 |
Geier Reach Sanitarium | 1408 | Rare | $21.43 |
Captain Lannery Storm | 1409 | Rare | $9.31 |
Admiral Beckett Brass | 1410 | Mythic | $5.37 |